abr мод сталкер зов припяти

ABR Mod – это переосмысление оригинального Зова Припяти, которое добавляет в игру хоррор-элементы, а также преподносит знакомую атмосферу в ином ключе. Новый оружейный пак, новая гнетущая атмосфера, новая звуковая составляющая уже доступна в модификации ABR. Также для игрока доступны опциональные дополнения.

Мод предназначен для игры с полным динамическим освещением DX9

От автора

Я пытался сделать его стабильным и современным по сравнению с современными играми. Сохранить оригинальную атмосферу, но и сделать каждое место уникальным с его собственным настроением. Надеюсь, вам понравится. Это не хардкорный или freeplay мод, просто способ увидеть старую историю в новых цветах.

Трейлер

Скриншоты

Патчи и фиксы

Исправление всех найденных недочетов и ошибок.

Оптимизированная версия уровней и текстур для слабых ПК. Установка поверх оригинала мода. Создайте резервную копию папки levels на всякий случай. Новая игра не требуется.

Источник

ABR MOD for S.T.A.L.K.E.R.: Call of Pripyat

ABR MOD

S.T.A.L.K.E.R.: Call of Pripyat mod | Released 2018

ABR MOD 2.0 is an updated version of audio\video\gameplay overhaul modification keeping vanilla story, quests and basic mechanics as much as possible. Installation video and some options are included.

Disclaimer:

This mod provided to community totally free as it is. The authors are not responsible if this mod does not meet your personal expectations.

More info in «readme files of used mods» folder.

Engine tweaks ported by PYP from:

Joe Donnelly from PCGamer for featuring ABR MOD, this inspired me to make 2.0 version
PYP for making 2.0 possible
SAMmy for advices and testing

ABR MOD 2.0 is released

Summary

ABR MOD 2.0 is an overhaul mod crafted from different mods, which were reassambled and tweaked to create a seamless upated vanilla experience. This mod keeps basic vanilla gameplay mechanics, but shifts accents to more survival experience by cutting freebies scattered around, while keeping vanilla economics and prices. All added weapons, addons, outfit skins and mutant parts are intended just to bring the variety.

2.0 version (5 years of development counting the previous versions) was reassembled almost from the scratch and based on Unofficial patch to fix any mod related bugs and bugs of the mods ABR MOD used in the first place. Unfortunately, some vanilla bugs can’t be avoided and you will have to re-upload a save from earlier point, the same you would do in vanilla if something goes wrong. Probably you will witness some quirks of the Zone, but that’s unavoidable. Some potentionally dangerous quests were marked with asap, so you didn’t encounter even more problems. X-Ray engine still has its limitations, and out of memory crashes may occur. This mod is the compromise between a decent picture and performace stability. Also it supports all vanilla localizations.

ABR MOD keeps classic stalker gameplay as much as possible, while updating game visuals and audio. This is not a hardcore or a realism mod. It was made to allure and meet new players with S.T.A.L.K.E.R.: Call of Pripyat and save their time on finding mods or modding the game on their own, since for some it’s a hard task.

Graphics

ABR MOD has its own weather versions of AF3 providing stunning weather tuned to each location nature style:

Zaton is the starting location which represents a grim foggy swamp emphasizing your struggle on the first stages of the game.

Yanov is a breath of fresh air. A flamboyant location, which will provide you a bunch of interesting quests, stories and packs of enemies.

Pripyat is like an epilogue to the whole game. It’s a bit darker version of Yanov, where you can say your goodbyes to the Zone.

All textures of vanilla NPC’s and creatures were darkened to avoid effect of static pseudo-lighting (looks worse on DX8 though). Some alternative skins of stalkers and mutants were added. Also, overbright metal and concrete textures were tweaked to eliminate glossy effect where it’s not needed at all.

Audio

Each location has extended music ambients to provide you a nice background soundtrack on your playthrough. Jupiter Underground and Lab X-8 now have a background music too. Menu’s track was splitted on 4 different half a minute parts played randomly. Weapon sounds are manually corrected to sound cinematic and be pleasant, isntead of being head bursting, also there is a 3 minute loop of atmospheric rain. Guitar sound distance is increaded, while mutant screams are not heard for insane far distances.

Inventory

All addons are provided as icons with text, so you could navigate easily while your inventory is kept clean. Inventory textures and menus were upscaled. High quality scope and mask overlay textures were made. Weapons desciption have info about attachable addons. All adons can be added without any upgrade. Outfit descriptions provide info about initial amount containers and upgrade potential, same as helmets have info about the night vision devices.

Nimble

Added weapons

ABR MOD adds a number of weapons to the game world beside Nimble.

Pistols: PMM, Fort-17, TT and unique MP-443.

Shotguns: Toz-66, Toz-34 Saw Off, MP-133, MP-133 Saw Off, Toz-194, Toz-194 Saw Off, Fort500. Saiga-12 and Gonta’s Spas-12 uniques.

Assault Rifles: Stockless AK, AK, AKS, AKM, AKMS, AKS74. AKSU74 and AK74M 6L31 uniques.

Rifles: SKS, Mosing Nagant. SVD 1P59 and Strelok’s SVU-A uniques.

Machine Gun: unique Zulu’s PKM.

Grenade Launcher: unique M79.

Weapons are balanced to own class, so there are no super guns (except for the one from the late game, obviously). Also you will find a couple of unique weapons during the quests, some will be acquired as a reward. Number of stashes in the world is greatly reduced, valuable ones will be given as a reward.

Excluding sniper\marksman rifles with integrated zoomable sights or other unique weapons, every rifle and 2 shotguns can have attached PSO\KOBRA or ACOG\C-MORE scopes.

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A number of addons and ammos were added. All weapons, ammos and addons have their real names.

Added outfits

There are 2 skins for the Coat, Sunrise, Beril, Exo, Light Duty and Freedom outfits with updated vanilla sleeves. Also there have been added: Duty\Freedom exo outfits, Duty battle helmet and Freedom tactic helmet skins. Duty\Freedom stuff is available if you help their factions.

Gameplay changes

Artefacts and outfits were rebalanced. Now every outfit can have artefact slots, but before the Pripyat you can’t have more than 2\3. May be it’s better to upgrade your outfit to +20kgs of carry weight and use pills, which now are really useful instead of switching the artefacts? Who knows.

There are no health and bleeding restore outfit upgrades anymore. Weapons can’t be rechambered. If you turn your pistol to full auto, it’s unable to use single shots. All shotguns can be upgraded to shot slugs only with much bigger accuracy before the Pripyat.

ABR MOD uses vanilla ballistics, while pisols have a bit better rpm and bullet speed. Weapons deal doubled damage, so there are no bullet sponge enemies. While you can lose health very quickly without using the cover.

You can’t sell looted weapons, you can sell a bought\reward\found in the stash weapon or outfit in any condition. You can hunter mutants and sell their parts.

You can’t leave Zaton before checking all three helicopters. You can’t get Strelok’s stashes without unlocking the memory module.

Since center of the Zone is barely invistigated, you will encounter numeours mutant packs and the monolith forces. But towards the gameplay stalkers will take the situation in their hands and on returning to the previous locations you will find them more desolate.

Only 2 quests were removed. Beard’s repeating quest on finding the artefact due to exploit of infinte selling the same artefact via dialog menu glitch, and because you couldn’t sell top artefacts since he could take them only via this quest. Though, you can unlock it in the mid game in certain circumstances. The second removed quest is the search of Snag’s container, since some people couldn’t start the reputation quest without it, which is more interesting (but that doesn’t mean there is no container at all).

Game difficulty impacts number of loot on dead bodies, accuracy of enemy NPC’s and the damage you receive. Story difficulty is good for new comers. Action difficulty forces you to play more careful. Challenge difficulty is pretty hard. While Survival difficulty grants you regular oneshots from enemies, deadly anomalies, minimal ammount of the ammo on dead bodies and you will have to play safe, especially on the start of the game. The fun thing is on harder difficulties you will have to reload more often, while on easier difficulties you will have to repair your armour more often.

There are hundreds of other small tweaks which were made to make everything work better. Installation video is included in the archive.

It was a hard, but a nice ride.

Thanks to PYP for making 2.0 come true.

Thanks to SAMmy for testing.

Thanks to everyone who waited for 2.0.

ABR MOD 2.0 gone for testing

It’s been seven months since last update and announcement of development reload, which was just reassembling and bringing stuff together more clean, in.

ABR 2.0 Development Reload

«In the midway of this our mortal life, I found me in a gloomy wood, astray» Dante Alighieri, Divine Comedy.

ABR Mod Release Notes

ABR Mod general info and setup instructions. Tips and guides. P.S. Don’t turn on dynamic music.

ABR Mod is released!

New overhaul mod for S.T.A.L.K.E.R.: Call of Pripyat is released.

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ABR MOD

ABR MOD 2.1 is an updated version of audio\video\gameplay overhaul modification keeping vanilla story, quests and basic mechanics as much as possible.

No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

It’s been 4 months after release, I guess almost all bugs and issues are ironed. Some new fixes were added. Overall 2.1 updates compared to initial 2.0 release:

•Neutral jackets texture fix.
•.45 acp weapons are more accurate like in vanilla.
•All weapons take 2 cells in height too look better in slots and pistols have better silencer icon placement.
•TOZ-66 has proper name on ENG localization.
•Upgrade icon for UMP45 is there now.
•FN SCAR SSR is upgradeable.
•MP-443 crash related to upgrade scheme is fixed.
•Bigger inventory icons addon fixed, no more inventory crash on using it with not 16:9 resolution.
•Sokolov’s note now is a counted item for Trafficker of Information achievement.
•Reputation tweaks for the help to Duty\Freedom.
•Hawaiian trader tier is not resetting to default one after helping three times to Duty\Freedom.
•There is no spawn of snorks in the Pripyat’s school, like it was in vanilla.
•Regular bloodsucker squads reduced from 2-3 to 1-3 to make them more variable in number.
•GL trajectory is more straight, grenades don’t fall down so hard.
•Possible fix for Lost Monolith Squad becoming hostile to Duty\Freedom representatives, caused by losing their members out of your sight.
•Now you can send Duty\Freedom representatives to ask Lost Monolith Squad to join them, when you are not only friendly but neutral to Duty\Freedom too. •This will simplify getting the Man of balance achievement.
•The Man of balance achievement now will provide you all outfits of Duty and Freedom.
•To equalize The Man of balance achievement you will be able to buy Wind\Guard of Freedom for helping Freedom twice: Flint and Mono squad. Duty’s PS5m will be available to buy after helping Duty once: giving Shulga Morgan’s PDA. You’ll get Tachenko’s PDA almost before the Pripyat, giving it to Shulga will unlock Freedom\Duty Exo and Duty Heavy Armour + Black battle helmet. And still, you will be able to have all faction armours by helping each faction twice. If you don’t need the achievement, do as you want to.
•Collimator dots are hidden until the scope is aimed.
•Gold Fish and Bubble artefact models are not invisible like before.
•Low HP breathing sounds are less loud.
•Misc texture updates.
•No foggy weather after the emission, due to abrupt weather change on loading saves.
•KS23 slug only upgrade is removed due to it should never be there in the first place.
•Some mutant parts smoothing fix.
•Green Scope Reticles addon missing RPG scope texture fix.
•No excessive recoil and floating down after shooting RPG via scope (as it should be)
•PG-7VL’s is cheaper to make RPG-7 something valuable.
•PG-7VL’s launch speed is faster.
•PG-7VL’s has flatter trajectory.
•PG-7VL, VOG25, 40mm grenade, RGD5 and F1 have more frags on exploading to make it more lethal.
•Anabiotic can be bought from scientists from the start.
•Contradictory Pioneer achievement is removed. Anabiotic can be found in Zaton stashes. Deleting them from there would affect the balance. And your researches helping to scientists with antibiotic synthesis after you already can find it in vanilla game is nonsence.
•Striker triggers reputation quest as it should.
•Italian localization fixed.
•Head bobbing addon is added.
•You start game with random Toz66 or Toz34.
•Misc weapon models tweaks.
•12×70 and 23×75 slugs are a bit more lethal.

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Can I update xray-16 engine with this mod? Or it already update to
xray-16 December 2020?

ABR uses a custom engine, so putting Open x-ray in place of it, will crash the game.

So I chose toe backstab Sultan and his dudes. After that, Sultan stayed neutral, never left, and all but one solitary bandit were gone from the game. Was this intended?

He never left the Skadovsk in vanilla game either

Oh.. uh, well it’s been years since I did a run through. Maybe I had a glitch b/c I remember him disappearing at one point bc I really wanted to kill him some how lol.

Probably it was some mod.

Have you already tried this one? It’s working for me.

Since there are no releases, you need to do this:

Strange, i tried it before and it didnt’t work. No i tried again and it somehow worked. Thanks for the advice

Источник

ABR Mod – это переосмысление оригинального Зова Припяти, которое добавляет в игру хоррор-элементы, а также преподносит знакомую атмосферу в ином ключе. Новый оружейный пак, новая гнетущая атмосфера, новая звуковая составляющая уже доступна в модификации ABR. Также для игрока доступны опциональные дополнения.

Мод предназначен для игры с полным динамическим освещением DX9

От автора

Я пытался сделать его стабильным и современным по сравнению с современными играми. Сохранить оригинальную атмосферу, но и сделать каждое место уникальным с его собственным настроением. Надеюсь, вам понравится. Это не хардкорный или freeplay мод, просто способ увидеть старую историю в новых цветах.

Трейлер

Скриншоты

Патчи и фиксы

Исправление всех найденных недочетов и ошибок.

Оптимизированная версия уровней и текстур для слабых ПК. Установка поверх оригинала мода. Создайте резервную копию папки levels на всякий случай. Новая игра не требуется.

Источник

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ABR Mod

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About this mod

ABR MOD 2.0 is an updated version of audio\video\gameplay overhaul modification keeping vanilla story, quests and basic mechanics as much as possible. Installation video and some options are included.

Credits and distribution permission

Author notes

This author has not provided any additional notes regarding file permissions

File credits

More info in «readme files of used mods» folder.

Donation Points system

This mod is opted-in to receive Donation Points

ABR MOD 2.0 is an overhaul mod crafted from different mods, which were reassambled and tweaked to create a seamless upated vanilla experience. This mod keeps basic vanilla gameplay mechanics, but shifts accents to more survival experience by cutting freebies scattered around, while keeping vanilla economics and prices. All added weapons, addons, outfit skins and mutant parts are intended just to bring the variety.

2.0 version (5 years of development counting the previous versions) was reassembled almost from the scratch and based on Unofficial patch to fixany mod related bugs and bugs of the mods ABR MOD used in the first place. Unfortunately, some vanilla bugs can’t be avoided and you will have to re-upload a save from earlier point, the same you would do in vanilla if something goes wrong. Probablyyou will witness some quirks of the Zone, but that’s unavoidable. Some
potentionally dangerous quests were marked with asap, so you didn’t encounter even more problems. X-Ray engine still has its limitations, and out ofmemory crashes may occur. This mod is the compromise between a decent picture and performace stability. Also it supports all vanilla localizations.

Читайте также:  как установить касперского после переустановки windows 10

ABR MOD keeps classic stalker gameplay as much aspossible, while updating game visuals and audio. This is not a hardcore or a realism mod. Itwas made to allure and meet new players with S.T.A.L.K.E.R.:Call of Pripyat and save their time on finding mods ormodding the game on their own, since for some it’s a hard task.

Graphics

ABR MOD has its own weather versions of AF3providing stunning weather tuned to each location nature style:


All textures of vanilla NPC’s and creatures weredarkened to avoid effect of static pseudo-lighting (looks worse on DX8 though). Some alternative skins of stalkers and mutants were added. Also, overbright metal and concrete textures were tweaked to eliminate glossy effect where it’s not needed at all.

Audio

Each location has extended music ambients to provideyou a nice background soundtrack on your playthrough. Jupiter Underground and Lab X-8 now have a backgroundmusic too. Menu’s track was splitted on 4 different half a minute parts played randomly. Weapon sounds are manually corrected to soundcinematic and be pleasant, isntead of being head bursting, also there is a 3 minute loop ofatmospheric rain. Guitarsound distance is increaded, while mutant screams are not heard for insane far distances.

Inventory

All addons are provided as icons with text, so youcould navigate easily while your inventory is kept clean. Inventory textures and menus were upscaled. High quality scope and mask overlay textures were made. Weaponsdesciption have info about attachable addons. All adons can be added without any upgrade. Outfit descriptions provide info about initial amount containers and upgrade potential, same as helmets have info about the night vision devices.


Nimble


Added weapons

ABR MODadds a number ofweapons to the game world beside Nimble. Pistols: PMM,Fort-17, TT and unique MP-443. Shotguns:Toz-66, Toz-34 Saw Off, MP-133, MP-133 Saw Off, Toz-194, Toz-194 Saw Off, Fort500. Saiga-12 and Gonta’s Spas-12 uniques. SMG: MP5SD Assault Rifles:Stockless AK, AK, AKS, AKM, AKMS, AKS74. AKSU74 and AK74M 6L31 uniques. Rifles: SKS,Mosing Nagant. SVD 1P59 and Strelok’s SVU-A uniques. Machine Gun:unique Zulu’s PKM. GrenadeLauncher: unique M79. Weapons are balanced to own class, so there are nosuper guns (except for the one from the late game, obviously). Also you will find a couple of unique weapons during the quests, some will be acquired as a reward. Number of stashes in the world is greatly reduced, valuable ones will be given as a reward. Excluding sniper\marksman rifles with integratedzoomable sights or other unique weapons, every rifle and 2 shotguns can have attached PSO\KOBRA or ACOG\C-MOREscopes. A number ofaddons and ammos were added. All weapons, ammos and addons have their real names.


Added outfits

There are 2 skins for the Coat, Sunrise, Beril, Exo,Light Duty and Freedom outfits with updated vanilla sleeves. Also there have been added: Duty\Freedom exo outfits, Duty battle helmet and Freedom tactic helmet skins. Duty\Freedom stuff is available if you help their factions.

Gameplay changes

Artefacts and outfits were rebalanced. Now everyoutfit can have artefact slots, butbeforethe Pripyat you can’t havemore than 2\3. May be it’s better to upgrade your outfit to +20kgs of carry weight and use pills, which now are really useful instead of switching the artefacts? Who knows.

There are no health and bleeding restore outfit upgradesanymore. Weapons can’tbe rechambered. If you turn your pistol to full auto, it’s unable to use single shots. All shotguns can be upgraded to shot slugs only with much bigger accuracy before the Pripyat.

ABR MOD usesvanilla ballistics, while pisols have a bit better rpm and bullet speed. Weapons deal doubled damage, so there are no bullet sponge enemies. While you can lose health very quickly without using the cover.

You can’t sell looted weapons, you can sell abought\reward\found in the stash weapon or outfit in any condition. You can hunter mutants and sell their parts.

You can’t leave Zaton before checking all three helicopters.

You can’t get Strelok’s stashes without unlocking the memory module.

Since center of the Zone is barely invistigated, youwill encounter numeours mutantpacksand the monolith forces. But towards the gameplay stalkers will take the situation in their hands and onreturning to the previouslocations you will find them more desolate.

Only 2 quests were removed. Beard’s repeating queston finding the artefact due to exploit of infinte selling the same artefact via dialog menu glitch, and because you couldn’t sell top artefacts since he could take them only via this quest.Though, you can unlock it in the mid game in certain circumstances.The second removed quest is the search of Snag’s container, since some people couldn’t start the reputation quest without it, which is more interesting (but that doesn’t meanthere is no container at all).

Game difficulty impacts number of loot on deadbodies, accuracy of enemy NPC’s and the damage you receive. Story difficulty is good for new comers. Action difficulty forces you to play more careful. Challenge difficulty is pretty hard. While Survival difficulty grants you regular oneshots from enemies, deadly anomalies, minimal ammount of the ammo on dead bodies and you will have to play safe, especially on the start of the game. The fun thingis on harder difficulties you will have to reload more often, while on easier difficulties you will have to repair your armour more often.

There are hundreds of other small tweaks which were made to make everything work better. Installation video is included in the archive.

It was a hard, but a nice ride.

Thanks to PYP for making 2.0 come true.
Thanks to SAMmy for testing.
Thanks to Joe Donnelly for featuring previous version in PCGamer.
Thanks to everyone who waited for 2.0.
Thanks to BigBizkit, for inviting ABR MOD to NexusMods.

Источник

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