Acm мод для арк
— Dropped New World delay timer from 60s to 30s.
— Fixed ACM security provisions failing to authenticate in Single Player.
— Stopped AutoGen from spawning structures more than once when looking for class references.
— Optimised execution for Spawn UI list-buttons.
— Stopped panel selection buttons from responding to input if they were already selected.
— Stopped Confirm UI getting stuck behind Core UI.
— Fixed bookmarks not being manageable.
— Fixed null UI data replacing stored data.
— Changed UI reset command to be a sub-command of mysettings and removed it from RCON use. Eg: cheat scriptcommand acm mysettings reset bindings.
— Fixed reset sub-command to work with the new way of handling UI data.
— Implemented various alternate handling methods for vital logic, related crashes(not all) should not be a problem anymore.
— Revised authorisation command logic to consider permission tiers instead of purely Server Authorititave dictation.
— Fixed an error in AutoGen mod handling that could result in duplicated data.
— Fixed WorldBound issues on the Tracking Map for Ragnarok.
— Fixed eroneous Single Player issues.
— UI performance has been improved by consolidating UI’s and the refactoring of many functions, aside from native engine functions responsiveness should be better.
— Added GUS.ini option to manually specify ACM’ UUID which is used for AutoGen and player-specific bookmarks. This can be used if in the event of wiping the world but not changing the Mods in use, the next time a player with ACM connects, they may omit the download as their localised data «should» be valid still.
— AutoGen will not attempt to start for a minimum of 90 seconds after a new world has been created.
— Altered how the Tracking Map is accessed to ensure retrieved saved settings can be correctly applied and initialised.
— Implemented in-game viewable changelist that will appear upon first use of ACM after an update.
— Added Twitter and Steam Workshop buttons.
— Too many further changes to count and or aren’t worth noting.
— The UUID can be specified in the GUS.ini in section = ACM with a key = ACM_ID and a value = (three groups of 12 alphanumeric(including capitals) characters separated by «-«). For example:
— ACM UUID can be printed to the Server Log via the UUID sub-command. Eg: cheat scriptcommand acm uuid
— Access the changelist from the bottom left of the UI.
— I will not be providing any kind of support or consideration of bugs/issues for those who have not performed a complete wipe of ACM for this update as I warned ahead of time on Twitter, in addition the Bug thread has been wiped.
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Advanced Architecture Mod
ATTENTION:
This mod is now to be considered abandoned. I’ve had errors with the dev kit that even installing a new dev kit on a new pc with a re-install of windows hasn’t fixed and I have yet to get anything resembling help from official channels. As this is now the third mod I’ve spent hundreds of hours on only to find myself unable to even open the mod I’m finally done with Ark and modding for it. Thank you all for your kind words and support and I hope you enjoy your time with this game. I will be leaving this mod and Urban Event Space up but all other works of mine have been removed from Steam.
I’m creating a new webpage to get all my info in one place that doesn’t have the limitations that Steam discussions have. I’d really like to hear some feedback about what you guys think about the style and content! I’ll be finishing the wiki and the blue tab soon and will be updating that page with new items each week. Thank you in advance for any advice/feedback you can give! (Steam is being a jerk and deleting all my wiki links so please copy and paste them but remember to remove the spaces. Sorry about the inconvenience!)
Server admins can now change the hitpoints, crafting material requirements of my structures and whether or not they can be picked up via ini variables. Please see the links below for more information!
After years of dedicated study at the Royal Academy, your Royal Engineer is finally ready to put his knowledge to work for you! This mod adds one new engram, the Royal Engineer’s Workstation. The workstation unlocks at level 40 and comes with a complete set of blueprints for all included castle pieces. This mod now has the Portable Workstation that allows usage with engrams for a more organized crafting experience:)
Advanced Architecture Mod is designed as end game content for tribes. The material requirements of each piece are multiples of what their original Ark equivalent would cost but they are much more massive. One Castle Wall on top of a Castle Foundation will reach as high as a Thatch Foundation with five walls on top! If you’re looking to play this alone or with a small group of friends, there is a Single Player version in the works that will have reduced materials costs and all engrams left in the list for easy admin building.
This mod also re-introduces an old concept; Its good to be the king, (or queen!). So trifling things like paying for choices have been left to the plebs. With your vast resources you can create collections of items instead of just one. I call this the Color Cycling System and the CCS works with several pieces in my mod. This system allows you to dynamically cycle through available materials until you find the one that best suits your castle’s style.
Most structures can be dyed in this mod. The battlements had to be all or nothing so the wood and stone will both be dyed at the same time.
Please see these resources for more detailed information on the structures and for upcoming information:
Patch Notes Thread: Check out this thread if you want to see recent changes or if you want to know what’s coming in the next patch.
http://steamcommunity.com/workshop/filedetails/discussion/539464369/483368526578196529/
Crafting Material Changes:
http://hogscrapermods.weebly. com/crafting-material-overrides.html
Admin resource for changing the health values of my mod’s pieces.
http://hogscrapermods.weebly. com/changing-health-values.html
Pickups Via Ini:
Information on how to get this on your server is listed in the features section of the main page of my wiki.
http://hogscrapermods.weebly. com/
Thank you to everyone who has helped so far with testing! Your input has been invaluable in keeping the loose ends from overwhelming me and getting overlooked. If you have any suggestions, please leave them in the comments for this mod. I look forward to what this mod can eventually become!
If you like what I’ve created and want to help me build a new PC to work on, please click this link!
I also have a small discord set up if you have any questions, please feel free to let me know!
I have created a Discord channel and would like to invite everyone who has questions or ideas to check it out!
Acm мод для арк
This is showing you how to Import Bulk Mod Blueprint (Data) to the ACM Mod
I am not the creator of the Mod
I just made the Guide to help players from importing Bulk Import Data
First Install the Mod via Workshop Subscription (You need to Have Admin Rights to Use this Mod)
You can find the Mod here http://steamcommunity.com/sharedfiles/filedetails/?id=558079412
Note: If the processor fails to spawn successfully, then there is already one existing in the world. You either did not perform a complete reinstall(as detailed above) or you have already successfully spawn one into the world.
Activate/Deactivate ACM: Alt + ` |
Spawning the ACM Processor:
The spawn command is:
cheat giveitem «Blueprint’/Game/Mods/ACM/PrimalItemStructure_ACM_DS.PrimalItemStructure_ACM_DS'» 1 1 0
How to Bulk Import New Mods to ACM Mod
Find your Mod (Data) you want to Import
You can find them here : http://steamcommunity.com/workshop/filedetails/discussion/558079412/351660338680347364/
Select (Open) the Mod data and Highlight and Copy all the text
Then enter your game (ARK)
Ones you in the game open the UI
Should look like this
Then where it says Type/paste in window
delete all that is in the window
Should look like this
Paste all your data into that window via (Hold CTRL Key and press V)
After you pasted the data it should look like this
Now it will add all the data to your ACM Mod
You should see each Mod name appear under Mods on the left
That is it you are done.
Add more Mods:
Go back to Windows copy next Mod Data enter game screen again and Paste in window (make sure the old text (data) has been delete.If there is anything left in that window and you paste new Data it will screw up.
Note:
Make sure you copy and paste the data as is.
There can be no extra spaces or interruption in the line,it has to be all one continuous line.
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Acm мод для арк
(DISCONTINUED, USE AIS V.2)
This mod adds extra spawns of cave dino’s, rare dinos, and a few Scorched Earth dino’s to make them easier to obtain!
You Do NOT Need The Scorched Earth DLC To Run This!
Update to run as a mod. Use the following when launching.
start ShooterGameServer.exe TheIsland?listen?GameModIds=478525616
Adds more colors for dinos. Albino raptors, all black birds, blue rexs etc. Just a mod, uses the main map.
This Mods adds a Chest in which are all Blueprints to craft Skins like:
Fireball(Fire Burst-Burn), Ironbelly(Lightning Beam-Shock), Ridgeback(Ice Burst-Freeze), Vipertooth(Poison Projectile-Torpor)
Tired of the cheap, waste of time droips try NEW AND IMPROVED Ark Advance Supply Drops! Drop Runs will be worth the time to get them.
Include Remapped Reg Drops Cave Drops and new Sea/Ocean Drops.
Please refer to the wiki for rules, INI settings, and spawn commands:
https://linode.ghazlawl.com/ark/mods/auctionhouse/wiki/
Not intended to completely replace the need to farm. Designed to be more of a quality of life type of mod.
Should be very h.
This mod adds 3 new items to the game.
PLEASE NOTE, AT THE MOMENT THESE MODS WILL NOT POWER ANYTHING ON RAFTS OR SADDLE PLATFORMS.
Just a wireless version of my Solar Panel Mod.
At last here it is, after much hair wrenching and not just a few swear words, I have finally come up with a wor.
Added a breedable King Griffin to the game.
This mod is clean and not a core mod. Existing content has been unchanged. Doesn’t require a clean save file. Will stack safely with other mods.
DEVELOPMENT SUSPENDED UNTIL THE FINAL RELEASE OF THE GAME
LAST GAME VERSION CHECKED : 231.6 (in
Brings back the classic flyers we’ve all known and love! This mod gives vanilla flyer species back all of their pre-nerf’d stats. Yes, that means they can level speed again.
restores winged dinos to pre-nerf glory [.
Dino Colors Plus is a modification for ARK Survival Evolved that adds a greater variety of colors to the dinosaurs in the game. It also adds babies to most species and allows Doedicurus to attack while being carried!
Tap underground water anywhere with this Bore Water Kit. It adds new stone and metal irrigation intakes designed to draw water from deep underground.
These are additional structures with their own engrams.
This is a clean mod with no changes to core ga.
This is a WIP mod as of right now there is only 1 Fire Dragon
We will be adding Addition Dragons ( Example Ice Dragon, Poison gas dragon, and Boss Dragons too etc. )
as well as unique dinos!
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EMS | Extended Management System | V0.1.4 | Public Beta
This is the EMS beta, the successor of ACM.
EMS will be updated in a staged release. Relevant patrons will have access to parts of EMS earlier than normal users, this allows me to maintain a single build of EMS and provide some measure of a reward for patrons, at the least until the extended feature set is available, while also gaining a targeted testing base.
As of V0.1.0 EMS is publicly available for all, and interacting with EMS is as simple as pressing Esc on your keyboard(or however else you might open the pause menu) and clicking on the OPEN EMS button at the bottom of the list!
If you are not an admin of a server, you can still access EMS, only you will not be able to access the spawning panel, only the information panel. Only whitelisted/password-enabled Admins of a server can access the spawning tab on servers.
NOTE: Only the Information and Spawning sections are available currently. The other panels exist and were done ahead of time so layout could be roughly finalised and I could determine what data I needed to expose and open for manipulation. They are awaiting backend logic and functionality to make them usable.
More information can be found at the links below:








