act of aggression моды

Act of aggression моды

Grow up with your petty and pathetic responses.

To my understanding Eugen usually or all the time uses 3rd party software to make maps.
I was not aware they did it again with AoA, so I am wrong on that point.

So it’s a decision and not a good one. Map making tools and modding tools always provide a far superior lasting experiecne to any RTS game.

There have been small companys just like theirs that have invested in map making tools and they were successful in providing them for their community.

They did not make map making tools or modding tools for their successful games either did they. So stop making excuses for their decisions.

It’s a choice they have chosen, just like it’s a choice for you to be ignorant and childish.

So to be fair if they had not used a 3rd party AGAIN and if they did not have to rework the whole game because most of todays gamers lack character, then maybe they could of provided the tools.

p.s. Grow up and do some research before you pout more of your nonsesne.

p.p.s. Original is great and the Reboot sucks. Zweitakt wins this years 1st place price for «Champion Butt Plug User.» Congrats zw 😉

Grow up with your petty and pathetic responses.

To my understanding Eugen usually or all the time uses 3rd party software to make maps.
I was not aware they did it again with AoA, so I am wrong on that point.

So it’s a decision and not a good one. Map making tools and modding tools always provide a far superior lasting experiecne to any RTS game.

There have been small companys just like theirs that have invested in map making tools and they were successful in providing them for their community.

They did not make map making tools or modding tools for their successful games either did they. So stop making excuses for their decisions.

It’s a choice they have chosen, just like it’s a choice for you to be ignorant and childish.

So to be fair if they had not used a 3rd party AGAIN and if they did not have to rework the whole game because most of todays gamers lack character, then maybe they could of provided the tools.

p.s. Grow up and do some research before you pout more of your nonsesne.

p.p.s. Original is great and the Reboot sucks. Zweitakt wins this years 1st place price for «Champion Butt Plug User.» Congrats zw 😉

whos the one making childish comments now ya ♥♥♥♥♥♥ troll

Источник

Act of aggression моды

First off, a lot of thanks to the fans of Eugen Systems games, their tools and knowledge were crucial for this endeavour, and this won’t be possible without them.

After many months of work, I present to you a new mod, Act of Aggression: World War attempts to bring new life to the experience of Act of Aggression: Reboot Edition, this project takes inspiration of the classic RTS age where large armies and high income was cherished and used by players to fight massive battles for hours after hours just for the fun of it.

in order to install this mod you just have to go to:

X:\Program Files (x86)\Steam\steamapps\common\Act of Aggression\Data\ACTOFRUSE\PC\780095353

Where X is the letter of your hardrive and that is the usual path of the Steam installation.

Rename the NDF_Win.dat file there to NDF_Win-old.dat and then paste the one you donwloaded from my Google Drive.

In order to uninstall it just erase the downloaded NDF_Win.dat file and rename the original one to its former name.

If you are having difficulties uninstalling the mod just go to Steam and verify the integrity of the game files, it should bring everything back to normal after a small download.

NOTE: Please, consider this mod IS NOT compatible with the original of Act of Aggression and I have no plans to create a version for it, I would like to remind you that, as with any mods, your game will not be compatible with others who don’t have the mod installed.

Here are the changes implemented:

The mod brings 14 colors to choose:
• Blueish clear grey
• Dark reddish grey
• Desert Beige
• Dark red
• Metallic blue
• Military green
• Very dark grey
• Vitamin Orange
• Electric Blue-Violet
• Plasma Cyan
• Golden Yellow
• Earthly Brown
• Sky Blue
• White Greyish
• Forest Green
• Radioactive Green
NOTE: The satellite view option may not work well with some of the darker colors
Income

Economy
Your base economy has received a major buff:
• Banks now have a stock of 50000, 75000 and 100000 respectively, and garrisoned infantry gathers at 25 credits per second for unit.
• Harvester stock doubled and transference rate tripled.

Camera
• Improved sighting angles of the main camera

Sight
• Sight vision for most units improved in 71% although this may vary according to battle conditions.

America’s army has been geared up to become more resilient via their individual upgrades, with units such as the Abrams having up to 60 hitpoints they will be capable to endure a beating while giving one with interest in return, there has been also some buffs in other essential areas.

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ACCE
• ACCE hitpoints improved in 20%
• ACCE TUSK hitpoints improved in 25%
• Damage halved, rate of fire doubled, reload time decreased to 1 second

Marine
• Marine HP increased in 33%

Sniper
• Speed improved in 100%

Deltas
• Delta HP increased in 33%

Humvee
• All Hunvees versions now have 25% additional hitpoints

Thunderbolt
• Standard version now has 20% additional hitpoints
• TUSK 1 now has 25% additional hitpoints

ATGM Stryker
• Standard version now has 20% additional hitpoints
• TUSK 1 now has 25% additional hitpoints

FCS Mortar
• Standard version now has 20% additional hitpoints
• TUSK 1 now has 25% additional hitpoints

Apache Guardian
• Autocannon reload time reduced to 1 second

HIMARS
• Speed improved in 50%

M1 Schredder
• Hitpoints improved in 50%

M1 Hercules
• Speed increased by 50% although the M1 cannot longer use roads

MH6 SOAR Little Bird
• Hitpoints doubled

Avenger
• Avenger model size reduced to 50%

M1203 NLOS
• Attack damage reduced to 33%
• Reloading rate reduced to 33%
• Speed increased by 50% although the NLOS cannot longer use roads

M1A2
• Hitpoints increased by 20% in all versions
• Speed increased by 50% although the M1A2 cannot longer use roads

Superweapon PeaceKeeper II Silo

The Peacekeeper now works more like a saturation weapon, while not as strong at its central area of effect as the original version it now can cover a far greater radium, allowing you to exterminate unprotected bases and armies with ease:
• Vanilla missile reduced to 66%, Upgraded reduced to 75%
• Area of effect doubled

Units
Chimera’s units have received a wide array of changes to improve their tactical flexibility and come on top of skirmishes, for example, Felins can easily dominate most firefights with their speed and resilience while the Valor can unleash a continuous barrage of rockets to erode enemy positions.

Felin
• Hitpoints improved in 25%
• Speed improved in 25%

SAS Heavy Sniper
• Hitpoints improved in 75%

Exo-soldier
• Rate of fire doubled

Terminator
• Hitpoints increased by 20%
• Speed increased by 50% although the Terminator cannot longer use roads
• Cost increased by 30%

Tigre
• Reloading rate reduced to 1 second
• Hitpoints increased by 33%

Corax
• Hitpoints doubled

Valor
• Rocket rate of fire decreased by 20%
• Rocket rate reloading time reduced to 6.6%
• Rocket attack damage reduced to 50%
• Hitpoints increased by 100%

Buratino
• Speed increased by 50% although the Buratino cannot longer use roads

DENEL Y3 Grenadiers
• Grenadier reloading time reduced to 1 second
• Grenadier attack damaged halved

Units
Cartel forces have been improved to stop enemy deathballs while making a few of their own, with most of their units being capable to unleash massive amounts of well-coordinated firepower, you can use Koalitsiyas as a hammer while your Specters and Comanches are the daggers.

Koalitsiya
• Reaction time improved to 2 secs
• HE decreased to 39%, AoE increased in 43%
• AP decreased to 57%, AoE decreased to 72%
• Reload time halved
• Speed improved in 75% although, like most heavy vehicles, don’t benefit from the 50% speed bonus of roads

Comanche
• Hitpoints increased in 50%
• Autocannon damage halved
• Autocannon rate of fire improved in 100%
• Autocannon reload time reduced to 1 second
• Weaponry range equalized, the autocannon now has 71% more range and the rocket pods 7% more range
• Cost increased in 250 credits to reflect changes

X-32
• Speed increased in 78% in order to ensure this plane can deliver its payload in the middle of battle, SEAD missile no longer works.
Superhind
• Speed increased in 12% and acceleration/desacceleration factor in 79%

Otomatic
• Attack damage reduced by 20%
• Rate of attack delay and reloading time halved

Specter
• Autocannon rate of fire halved
• Autocannon damage doubled
• Autocannon reload time reduced to 1 second
• Autocannon range improved in 77%
• Speed increased by 50% although the Specter cannot longer use roads

BREM-80U
• Speed increased by 50% although the BREM cannot longer use roads

Superweapon THOR Control Center

The THOR no longer has a major area of effect for its attack, instead, it can unleash a massive amount of damage in a concentrated area, making it ideal to remove strategic heavily armed building with ease, its platform is also cheaper.
• Attack Damage doubled
• Area of effect reduced to 71%
• Cost of the WMD factory reduced to 55%

Источник

Act of Aggression: World War mod

Act of Aggression: World War

Act of Aggression: World War is a mod for Reboot Edition which greatly increases the income for most players, allowing them to quickly build up forces and launch massed assaults upon their enemies, also the mod has improved many units, allowing for new and various strategies and a rethinking of the meta, additionaly there are a few cosmetic changes and more.

Some of the highlights:

World War Year One released

Hello everyone, taking advantage of my vacations I have created a new iteration of my mod World War, named World War Year One, this new iteration is available at the following link:

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To install first go to:

(Your disc):\Program Files (x86)\Steam\steamapps\common\Act of Aggression\Data\ACTOFRUSE\PC\780095353

There rename NDF_Win.dat as NDF_Win-old.dat

Then in the link go to folder Mod Year One (V2.0), download NDF_Win.dat and paste it your loval folder.

To uninstall simply erase it and change NDF_Win-old.dat to NDF_Win.dat

So, what do we have for this year?

Well, there is a word document explaining every change brought to the mod, here I can say my main goal is as always to make this game more fun and challenging in the vibe of the days of the golden age of C&C, so, for starters I have made the economy stronger, not as much as V1.0 of the mod but with some price cuts you can come back from the brink even if you had a bad start.

Infantry has become cheaper and faster, you can actually mass them both for offense and defense, they still die miserably against area of effect HE but if used correctly you can actually make for excellent human wave tactics.

Most vehicles have received buffs, both to their rate of fire or some other important stats such as hitpoints, speed, firepower etc.

There are now some units which can be considered epic, for example the Abrams TUSK 2 now has 180 hps and can shoot most enemy units in one hit, of course they now also cost a lot more eg: 8000 plus upgrade kits, the B2 is another example, it costs 10000, but it has so much hps it’s extremely hard to be shoot down.

Talking about planes now most of them are faster, as now they actually move like true military planes so be sure to build some and also the required AA

I discovered a way to make the Cartel SWs immune to anti-SWs and almost instantaneous, for this reason their damage and area of effect has been greatly reduced and the control platform is far more expensive, so it becomes a gamble, go SW with Cartel or invest in a 180 hps, large-area-of-attack Koalitsijya?

Chimera has some new tricks too, the Metal Storm now costs 400 bucks and is far faster, so you can try to drown your enemies with swarms of these drones heralding the future way of fighting wars. On the other hand terminators are sturdier and faster (although a bit more expensive), Pantsirs rockets shootier and the Valor has become basically a flying heavy rocket artillery, in large numbers they will rain tens of rockets over enemy bases at safe distance.

For more details check world-war-year-one-patch-notes,docx in the folder Mod Year One (V2.0), I hope you find the info there interesting.

Also, as an special bonus I have added my updated research notes in the folder if-you-want-to-mod-the-game (sorry if it’s a bit messy, I didn’t have time to check all typos and there may be a bit of inconcistency), if you want to mod the game that will make things a lot easier for you, although you will also need the Wargame Modding Suite.

Finally a lot of thanks to Eugen Systems and the fans who made this possible, the tools and documentation they created has helped me a lot.

Note: This mod is only for Reboot, while I have tested it with a couple of games and it has been working well so far I don’t know how it may react to your hardware/software so as always use it at your own discretion.

Act of Aggression: World War v1.0 release notes

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Источник

Eugen Systems | Focus Home Interactive | Released 2015

Act of Aggression – Reboot Edition brings the techno-thriller RTS game Act of Aggression to a higher level. The Reboot Edition offers a full gameplay overhaul: new resource system, playable builder units, new base buildings, simplified research system, and many major mechanic improvements for smoother and more dynamic gameplay in skirmish mode against the AI and in your multiplayer battles. Either launch the original game or Reboot Edition as you see fit, and experience the new benchmark of real-time strategy games.

With three global super-powers, there can be only one victory.

Across three distinct factions each armed with the greatest modern and prototype military weaponry, head into some of the world’s most volatile conflict zones, building bases for mass production, establishing resource supply lines, and waging war in Eugen Systems’ explosive RTS.

Build and manage the cogs of war in a return to strategic base-building, resource harvesting, and dynamic tech-trees. Capture banks and enemy soldiers to generate cash income. Upgrade units with specialization and unlock new skills. Embark on an epic single player Campaign with a thrilling original story, and fight throughout the world on realistic environments. Compete online in visceral PVP battles and become the best commander!

Act of Aggression Reboot Edition brings new features to skirmish modes:

Источник

Act of aggression моды

Post by ddOs » Wed 18 Apr 2018 23:00

Hello everyone, it’s almost a year since I published the free camera mod, and it’s too hard to describe what I’ve learned in Act of Aggression modding over this year in a few words. So what about enjoying the latest mod that I’ve made and played in this year? I’ll explain what kinda method I’ve used for this mod later.

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It’s so hard to explain in few words, so I’d rather fill it later. Expect new edits!

Here’s a list of all kinda IDs of various things that I’ve used on this mod, hope it will be helpful:

TUniteDescriptor
———————————————————
Chimera HQ = 7463/6988
Chimera Outpost = 7464/6989
Chimera barrecks= 8091
Chimera Repair Outpost = 7466/6991
Chimera Repair Outpost v2 = 7470/6994
Chimera spear bay = 8093
Chimera prison = 8102
Chimera Support Bay = 8092
Chimera Helipad = 8094
Chimera BDC = 8100
Chimera SynLab = 8103
Puma = 9483, 9487, 9488, 9489
Pantsir = 9484, 9485
Namer = 9465, 9466/8094, 8095
Antey = 9623, 9624 MissileCarriage doubled
Valor = 9507, 9511, 9512, 9513
Terminator = 9576
Terminator (A) = 9580
Terminator (B) = 9581
Terminator (AB) = 9582
Terminator (FINAL) = 7033
Metal Storm = 9461
Recon UGV = 8082
ADS = 9462, 9463
———————————————————
US HQ = 17443, 17444, 17445/26386, 26387, 26388
US FOB = 17447/26366
US barrecks= 17847
US light armory depot = 17851
US Logistic Center = 17853/26395
US repair vehicle = 19124/26228
US missle silo = 17863 (21765), 17232 (17570)
US hospital = 17852
US heliport = 17856
US Admin Center = 17862
US LEM = 17446, 17447
US LEM Rare Earth = 17448
Dustoff = 19102/26310
HMMWV = 19079
HMMWV GAU19 = 25475
HMMWV MK19 = 25476
HMMWV TOW2 = 25477
Stryker ICV = 19082
Stryker MGS = 19085
V22 Osprey = 19188, 19189
Patriot = 17864, 24222
Nuclear Missile = 17863, 17232 Stoarge doubled
———————————————————
Cartel HQ = 34033, 34034/26348, 26349
Cartel repair center = 34028
Cartel repair vehicle = 33943
Cartel light armory = 34039
Cartel light armory constructor (TModuleSelector)= 35384
Cartel Accelerator = 34022
Cartel barrecks without Prison Module = 34024 / 35163
Cartel barrecks with Prison Module = 2011
Cartel Prototype Bay = 34035
Cartel USM = 34027
Scorpio = 33938, 6782, 491, 492
Otomatic = 33965
Vextra = 33985, 33986
Punisher = 2261/2277
Skyguard = 34045
———————————————————
MiB = 33962
Spetsnaz = 33974
RPG = 33966
T80 = 33977
Teck DShK = 33978
Tech Rockets = 33979
AKULA = 34003

TAmmunitionDescriptor
Grenade Launcher on Metal Storm = 14436 (52838), 14437 (52840)
Twin Autocannon = 7114
ATGM = 7116
SAM = 7117
Grenade Launcher on Terminator (FINAL) = 7118 (52842)
Grenade Launcher on HMMWV MK19 = 23868 (52844)
Antey (ASW) = 14879/14896/14899
Antey (AA) = 14880/14897
Patriot (ASW) = 21787/26348
Patriot (AA) = 21788/26349

Reboot Engineers:
Chimera: 7940, 7941
US: 26229
Cartel: 26302, 26303

Reboot Menus: 236, TCubeActionProductionUnitButtonDescriptor
Construct Chimera HQ: 12585, 12586
Construct Chimera Outpost: 12589
Construct US HQ: 38171, 38172, 38173
Construct Cartel HQ: 38699, 38700

Original Menus: 235, TCubeActionProductionUnitButtonDescriptor
Construct Chimera HQ: 8683, 9127
Construct Chimera Outpost: 8686
Construct US HQ: 18397, 18398, 18399
Construct US light armory depot: 18825
Construct Cartel HQ: 39745, 39746
Construct Chimera Repair Outpost v2: 52838
TTechnoLevalDescriptor 8128 8127

TCubeActionCapacityButtonDescriptor / TCapaciteDescriptor_ModernWarfare
remote heal = 10931 / 9662
renote revive = 10932 / 9665

TCapaciteDescriptor_ModernWarfare
Heal = 12714, 12715, 19106/11127, 11128, 33818
Cartel Barrecks (Heal Wounded) = 2279/2294
Cartel Barrecks = 2280/2293
Punisher (Heal Wounded) = 2934/2942
Punisher = 2933/2941
Namer (Heal Wounded) = 12715/11128
Namer = 12714/11127
Unknown (Heal Wounded) = 19106/33818
Repair vehicle = 22234/32630
Self-repair = 22235/32631
Exosoldier Self-repair = 9402/11055
Outpost = 8159, 8209
Logistic Center = 19129/34848
Cartel Acceleration = 38177 (52855)
Cartel Accelerator Camo = 38178 (52856)
Cartel Alu Module = 2277 (52859)

//TUniteDescriptor / TPilotGeneratorModuleDescriptor / TModuleSelector
//Pantsir = 9484, 9485/ 646 (52872)/ 560 (52871) T80
//Terminator = 9576 / 7066 (52862) / 7048 (52861) SAS
//Terminator (A) = 9580 / 7066 (52862) / 7048 (52861) SAS
//Terminator (B) = 9581 / 7066 (52862) / 7048 (52861) SAS
//Terminator (AB) = 9582 / 7066 (52862) / 7048 (52861) SAS
//Terminator (FINAL) = 7033 / 7066 (52862) / 7048 (52861) SAS
//Otomatic = 33965 / 607 (52868) / 524 (52867) Punisher
//Vextra = 33985, 33986/ 607 (52868) / 524 (52867) Punisher
//Metal Storm = 9461 / (52874) / (52873) Blackhawk
//Recon UGV = 8082 / (52872) / (52871) T80
//Stryker ICV = 19082 / 607 (52864) / 524 (52863) Delta
//Stryker MGS = 19085 / 646 (52864) / 560 (52863) Delta
//HMMWV = 19079, 25475, 25476, 25477 / 646 (52864) / 560 (52863) Delta
//Valor = 9507, 9511, 9512, 9513/ 646 (52874) / 560 (52873) AKULA

//PUMA = 9483, 9487, 9488, 9489 / 607 (52876) / 524 (52875) Spetsnaz
//Spetsnaz = 33974 / 36179 (52872) / 34547 (52871) T80
//Pantsir = 9484, 9485/ 646 (52872)/ 560 (52871) T80
//Valor = 9507, 9511, 9512, 9513 / 646 (52878) / 560 (52877) MiB
//V22 Osprey = 19188, 19189 / 646 (52878) / 560 (52877) MiB
//Terminator = 9576 / 7066 (52876) / 7048 (52875) Spetsnaz
//Terminator (A) = 9580 / 7066 (52876) / 7048 (52875) Spetsnaz
//Terminator (B) = 9581 / 7066 (52876) / 7048 (52875) Spetsnaz
//Terminator (AB) = 9582 / 7066 (52876) / 7048 (52875) Spetsnaz
//Terminator (FINAL) = 7033 / 7066 (52876) / 7048 (52875) Spetsnaz
//HMMWV = 19079, 25475, 25476, 25477 / 646 (52876) / 560 (52875) Spetsnaz
//Scorpio = 33938, 6782, 491, 492 / 646 (52866) / 560 (52865) Vanguard
//Otomatic = 33965 / 607 (52876) / 524 (52875) Spetsnaz
//Vextra = 33985, 33986/ 607 (52876) / 524 (52875) Spetsnaz
//Stryker ICV = 19082 / 607 (52876) / 524 (52875) Spetsnaz
//Stryker MGS = 19085 / 646 (52876) / 560 (52875) Spetsnaz
//T80 = 33977 / 36191 (52876)/ 34559 (52875) Spetsnaz
//MiB = 33962 / 36013 (52874) / 34387 (52873) AKULA
//ADS = 9462, 9463 / 646 (52878) / 560 (52877) MiB
//AKULA = 34003 / 646 (52878) / 560 (52877) MiB

TUniteDescriptor / TPilotGeneratorModuleDescriptor / TModuleSelector
Spetsnaz = 33974 / 36179 (52846) / 34547 (52847) T80
MiB = 33962 / 36013 (52849) / 34387 (52848) AKULA
T80 = 33977 / 36191 (52851) / 34559 (52850) Spetsnaz
Valor = 9507, 9511, 9512, 9513 / 646 (52853) / 560 (52852) MiB
V22 Osprey = 19188, 19189 / 646 (52853) / 560 (52852) MiB
todo: ALL kinda tanks, Vextra and Namer seat expansion, add barrecks with remote heal, etc.

Источник

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