
Внимание, мод активно развивается, некоторые блоки не имеют функционала, могут быть баги, может не быть некоторого вооружения, внимательно смотрите спойлер крафты, JEI почти не показывает рецепты из мода.








Установка мода Age of Weapons:
Установите фордж для майнкрафт.
Скачайте мод и поместите файл по адресу: C:\Users\ваш пользователь пк\AppData\Roaming\.minecraft\mods
Откройте лаунчер майнкрафт и выберите в профиле версию майнкрафт с форджем.
Где найти папку AppData?

Внимание, мод активно развивается, некоторые блоки не имеют функционала, могут быть баги, может не быть некоторого вооружения, внимательно смотрите спойлер крафты, JEI почти не показывает рецепты из мода.








Установка мода Age of Weapons:
Установите фордж для майнкрафт.
Скачайте мод и поместите файл по адресу: C:\Users\ваш пользователь пк\AppData\Roaming\.minecraft\mods
Откройте лаунчер майнкрафт и выберите в профиле версию майнкрафт с форджем.
Где найти папку AppData?
Age of Weapons
Загрузка
Предыдущие версии
| Название | Размер | Обновлено | Версия игры | Загрузок | |
| Age of Weapons v.0.13.5 beta | 4.19 MB | Apr 21, 2018 | 1.12.2 | 278,872 | Скачать |
| Age of Weapons v.0.13.4 beta | 4.70 MB | Apr 14, 2018 | 1.12.2 | 3,527 | Скачать |
| Age of Weapons v.0.13.3 beta | 4.70 MB | Mar 24, 2018 | 1.12.2 | 10,480 | Скачать |
| Age of Weapons v.0.13.2 beta | 4.68 MB | Mar 17, 2018 | 1.12.2 | 3,267 | Скачать |
| Age of Weapons v.0.13.2_pre2 beta | 4.65 MB | Mar 10, 2018 | 1.12.2 | 6,380 | Скачать |
| Age of Weapons v.0.13.2_pre1 beta | 4.62 MB | Mar 7, 2018 | 1.12.2 | 3,840 | Скачать |
| Age of Weapons v.0.13.1 beta | 4.63 MB | Feb 12, 2018 | 1.11.2 | 5,893 | Скачать |
| Age of Weapons v.0.13.0 beta | 4.61 MB | Sep 21, 2017 | 1.11.2 | 6,146 | Скачать |
| Age of Weapons v.0.12.0 beta | 4.55 MB | Sep 16, 2017 | 1.11.2 | 1,885 | Скачать |
| Age of Weapons v.0.11.1 beta | 4.43 MB | Aug 30, 2017 | 1.11.2 | 1,955 | Скачать |
| Age of Weapons v.0.11.0 beta | 4.41 MB | Aug 19, 2017 | 1.11.2 | 1,574 | Скачать |
| Age of Weapons v.0.10.0 beta | 4.33 MB | Aug 5, 2017 | 1.11.2 | 2,388 | Скачать |
| Age of Weapons v.0.9.2 beta | 4.32 MB | Jul 26, 2017 | 1.11.2 | 2,176 | Скачать |
| Age of Weapons v.0.9.1 beta | 4.31 MB | Jul 12, 2017 | 1.11.2 | 2,275 | Скачать |
| Age of Weapons v.0.9.0 beta | 4.31 MB | Jul 8, 2017 | 1.11.2 | 978 | Скачать |
| Age of Weapons v.0.8.0 beta | 4.25 MB | Jul 3, 2017 | 1.11.2 | 21,527 | Скачать |
| Age of Weapons v.0.7.0 beta | 4.22 MB | Jun 29, 2017 | 1.11.2 | 387 | Скачать |
| Age of Weapons v.0.6.0 beta | 4.17 MB | Jun 15, 2017 | 1.11.2 | 541 | Скачать |
| Age of Weapons v.0.5.0 beta | 4.11 MB | Jun 13, 2017 | 1.11.2 | 278 | Скачать |
| Age of Weapons v.0.4.0 beta | 4.09 MB | Jun 10, 2017 | 1.11.2 | 352 | Скачать |
| Age of Weapons v.0.3.0 beta | 12.66 MB | Jun 7, 2017 | 1.11.2 | 390 | Скачать |
| Age of Weapons v.0.2.0 alpha | 76.22 MB | Jun 3, 2017 | 1.11.2 | 885 | Скачать |
| Age of Weapons v.0.1.0 alpha | 75.84 MB | Jun 1, 2017 | 1.11.2 | 505 | Скачать |
Описание
Here are the weapons stats directly from the code!
(a few special weapons and the attack speed value are not in the list!)
/** Tool-Materials **/
Vanilla Materials:
Tools! Sword dmg.
WOOD (0, 59, 2.0F, 0.0F, 15); 4.0F
STONE (1, 131, 4.0F, 1.0F, 5); 5.0F
IRON (2, 250, 6.0F, 2.0F, 14); 6.0F
GOLD (0, 32, 12.0F, 0.0F, 22); 4.0F
DIAMOND (3, 1561, 8.0F, 3.0F, 10); 7.0F
Mod Materials:
// harv.lvl, uses, efficy., dmg., enchant.,
rockTM = EnumHelper.addToolMaterial («rock», 0, 500, 0.0F, 4.0F, 0);
handAxStoneTM = EnumHelper.addToolMaterial(«handAxStone», 0, 400, 1.0F, 4.3F, 0);
cavemanKniveStoneTM = EnumHelper.addToolMaterial(«cavemanKniveStone», 0, 100, 1.0F, 3.5F, 0);
cavemanKniveBoneTM = EnumHelper.addToolMaterial(«cavemanKniveBone», 0, 80, 1.0F, 3.5F, 0);
woodCudgelTM = EnumHelper.addToolMaterial(«woodCudgel», 0, 150, 1.0F, 5.0F, 0);
stoneCudgelTM = EnumHelper.addToolMaterial(«stoneCudgel», 1, 200, 1.0F, 5.5F, 0);
axTM = EnumHelper.addToolMaterial(«ax», 1, 500, 3.0F, 5.2F, 3);
cavemanSpearTM = EnumHelper.addToolMaterial(«cavemanSpear», 0, 30, 0.5F, 1.0F, 0);
// harv.lvl, uses, efficy., dmg., enchant.,
kniveWoodTM = EnumHelper.addToolMaterial(«kniveWood», 0, 50, 1.0F, 4.5F, 15);
kniveStoneTM = EnumHelper.addToolMaterial(«kniveStone», 1, 80, 1.0F, 5.0F, 5);
kniveIronTM = EnumHelper.addToolMaterial(«kniveIron», 2, 120, 1.0F, 6.0F, 14);
kniveGoldTM = EnumHelper.addToolMaterial(«kniveGold», 0, 60, 1.0F, 4.70F, 22);
kniveDiamondTM = EnumHelper.addToolMaterial(«kniveDiamond», 3, 200, 1.0F, 6.50F, 10);
daggerWoodTM = EnumHelper.addToolMaterial(«daggerWood», 0, 80, 1.0F, 5.0F, 15);
daggerStoneTM = EnumHelper.addToolMaterial(«daggerStone», 1, 100, 1.0F, 5.5F, 5);
daggerIronTM = EnumHelper.addToolMaterial(«daggerIron», 2, 150, 1.0F, 6.0F, 14);
daggerGoldTM = EnumHelper.addToolMaterial(«daggerGold», 0, 90, 1.0F, 5.5F, 22);
daggerDiamondTM = EnumHelper.addToolMaterial(«daggerDiamond», 3, 210, 1.0F, 6.80F, 10);
skewerWoodTM = EnumHelper.addToolMaterial(«skewerWood», 0, 100, 1.0F, 4.5F, 15);
skewerStoneTM = EnumHelper.addToolMaterial(«skewerStone», 1, 150, 1.0F, 5.0F, 5);
skewerIronTM = EnumHelper.addToolMaterial(«skewerIron», 2, 250, 1.0F, 6.0F, 14);
skewerGoldTM = EnumHelper.addToolMaterial(«skewerGold», 0, 120, 1.0F, 4.70F, 22);
skewerDiamondTM = EnumHelper.addToolMaterial(«skewerDiamond», 3, 330, 1.0F, 6.80F, 10);
// harv.lvl, uses, efficy., dmg., enchant.,
battleAxeWoodTM = EnumHelper.addToolMaterial(«battleAxeWood», 0, 150, 2.0F, 6.50F, 15);
battleAxeStoneTM = EnumHelper.addToolMaterial(«battleAxeStone», 1, 230, 4.0F, 7.0F, 5);
battleAxeIronTM = EnumHelper.addToolMaterial(«battleAxeIron», 2, 500, 6.0F, 7.80F, 14);
battleAxeGoldTM = EnumHelper.addToolMaterial(«battleAxeGold», 0, 160, 12.0F, 7.0F, 22);
battleAxeDiamondTM = EnumHelper.addToolMaterial(«battleAxeDiamond», 3, 1500, 8.0F, 8.0F, 10);
flailStoneTM = EnumHelper.addToolMaterial(«flailStone», 1, 30, 1.0F, 7.0F, 5);
flailIronTM = EnumHelper.addToolMaterial(«flailIron», 2, 50, 1.0F, 7.50F, 14);
flailGoldTM = EnumHelper.addToolMaterial(«flailGold», 0, 20, 1.0F, 7.0F, 22);
flailDiamondTM = EnumHelper.addToolMaterial(«flailDiamond», 3, 300, 1.0F, 8.0F, 10);
halbertWoodTM = EnumHelper.addToolMaterial(«halbertWood», 0, 250, 1.0F, 7.50F, 15);
halbertStoneTM = EnumHelper.addToolMaterial(«halbertStone», 1, 300, 1.0F, 8.0F, 5);
halbertIronTM = EnumHelper.addToolMaterial(«halbertIron», 2, 350, 1.0F, 8.80F, 14);
halbertGoldTM = EnumHelper.addToolMaterial(«halbertGold», 0, 280, 1.0F, 2.80F, 22);
halbertDiamondTM = EnumHelper.addToolMaterial(«halbertDiamond», 3, 1700, 1.0F, 9.0F, 10);
longswordWoodTM = EnumHelper.addToolMaterial(«longswordWood», 0, 180, 2.0F, 6.50F, 15);
longswordStoneTM = EnumHelper.addToolMaterial(«longswordStone», 1, 250, 4.0F, 7.0F, 5);
longswordIronTM = EnumHelper.addToolMaterial(«longswordIron», 2, 300, 6.0F, 7.50F, 14);
longswordGoldTM = EnumHelper.addToolMaterial(«longswordGold», 0, 190, 12.0F, 7.0F, 22);
longswordDiamondTM = EnumHelper.addToolMaterial(«longswordDiamond», 3, 1600, 8.0F, 8.0F, 10);
spearWoodTM = EnumHelper.addToolMaterial(«spearWood», 0, 135, 2.0F, 4.0F, 15);
spearStoneTM = EnumHelper.addToolMaterial(«spearStone», 1, 180, 4.0F, 4.5F, 5);
spearIronTM = EnumHelper.addToolMaterial(«spearIron», 2, 230, 6.0F, 5.0F, 14);
spearGoldTM = EnumHelper.addToolMaterial(«spearGold», 0, 140, 12.0F, 4.3F, 22);
spearDiamondTM = EnumHelper.addToolMaterial(«spearDiamond», 3, 500, 8.0F, 6.0F, 10);
tridentWoodTM = EnumHelper.addToolMaterial(«tridentWood», 0, 155, 2.0F, 2.85F, 15);
tridentStoneTM = EnumHelper.addToolMaterial(«tridentStone», 1, 200, 4.0F, 5.30F, 5);
tridentIronTM = EnumHelper.addToolMaterial(«tridentIron», 2, 250, 6.0F, 6.80F, 14);
tridentGoldTM = EnumHelper.addToolMaterial(«tridentGold», 0, 165, 12.0F, 5.35F, 22);
tridentDiamondTM = EnumHelper.addToolMaterial(«tridentDiamond», 3, 1000, 8.0F, 7.10F, 10);
waraxeWoodTM = EnumHelper.addToolMaterial(«waraxeWood», 0, 200, 2.0F, 7.0F, 15);
waraxeStoneTM = EnumHelper.addToolMaterial(«waraxeStone», 1, 300, 4.0F, 8.50F, 5);
waraxeIronTM = EnumHelper.addToolMaterial(«waraxeIron», 2, 350, 6.0F, 9.0F, 14);
waraxeGoldTM = EnumHelper.addToolMaterial(«waraxeGold», 0, 215, 12.0F, 8.3F, 22);
waraxeDiamondTM = EnumHelper.addToolMaterial(«waraxeDiamond», 3, 2000, 8.0F, 9.5F, 10);
warhammerWoodTM = EnumHelper.addToolMaterial(«warhammerWood», 0, 200, 2.0F, 7.5F, 15);
warhammerStoneTM = EnumHelper.addToolMaterial(«warhammerStone», 1, 300, 4.0F, 8.0F, 5);
warhammerIronTM = EnumHelper.addToolMaterial(«warhammerIron», 2, 800, 6.0F, 8.6F, 14);
warhammerGoldTM = EnumHelper.addToolMaterial(«warhammerGold», 0, 280, 12.0F, 7.8F, 22);
warhammerDiamondTM = EnumHelper.addToolMaterial(«warhammerDiamond», 3, 5000, 8.0F, 9.0F, 10);
// harv.lvl, uses, efficy., dmg., enchant.,
multiToolWoodTM = EnumHelper.addToolMaterial(«multiToolWood», 0, 120, 2.0F, 5.0F, 15);
multiToolStoneTM = EnumHelper.addToolMaterial(«multiToolStone», 1, 160, 4.0F, 5.5F, 5);
multiToolIronTM = EnumHelper.addToolMaterial(«multiToolIron», 2, 230, 6.0F, 6.0F, 14);
multiToolGoldTM = EnumHelper.addToolMaterial(«multiToolGold», 0, 130, 12.0F, 5.2F, 22);
multiToolDiamondTM = EnumHelper.addToolMaterial(«multiToolDiamond», 3, 1000, 8.0F, 7.0F, 10);
mysticKniveTM = EnumHelper.addToolMaterial(«mysticKnive», 3, 250, 1.0F, 6.50F, 40);
// harv.lvl, uses, efficy., dmg., enchant.,
clawWoodTM = EnumHelper.addToolMaterial(«clawWood», 0, 50, 2.0F, 5.5F, 18);
clawStoneTM = EnumHelper.addToolMaterial(«clawStone», 1, 120, 4.0F, 6.0F, 8);
clawIronTM = EnumHelper.addToolMaterial(«clawIron», 2, 240, 6.0F, 6.5F, 17);
clawGoldTM = EnumHelper.addToolMaterial(«clawGold», 0, 30, 12.0F, 5.7F, 25);
clawDiamondTM = EnumHelper.addToolMaterial(«clawDiamond», 3, 1550, 8.0F, 7.0F, 13);
clawSwordWoodTM = EnumHelper.addToolMaterial(«clawSwordWood», 0, 70, 2.0F, 6.0F, 18);
clawSwordStoneTM = EnumHelper.addToolMaterial(«clawSwordStone», 1, 150, 4.0F, 6.5F, 8);
clawSwordIronTM = EnumHelper.addToolMaterial(«clawSwordIron», 2, 270, 6.0F, 7.0F, 17);
clawSwordGoldTM = EnumHelper.addToolMaterial(«clawSwordGold», 0, 50, 12.0F, 6.3F, 25);
clawSwordDiamondTM = EnumHelper.addToolMaterial(«clawSwordDiamond», 3, 1580, 8.0F, 7.5F, 13);
claymoreWoodTM = EnumHelper.addToolMaterial(«claymoreWood», 0, 250, 2.0F, 5.5F, 18);
claymoreStoneTM = EnumHelper.addToolMaterial(«claymoreStone», 1, 330, 4.0F, 6.0F, 8);
claymoreIronTM = EnumHelper.addToolMaterial(«claymoreIron», 2, 550, 6.0F, 7.0F, 17);
claymoreGoldTM = EnumHelper.addToolMaterial(«claymoreGold», 0, 232, 12.0F, 5.8F, 25);
claymoreDiamondTM = EnumHelper.addToolMaterial(«claymoreDiamond», 3, 1760, 8.0F, 8.0F, 13);
longClaymoreWoodTM = EnumHelper.addToolMaterial(«longClaymoreWood», 0, 500, 2.0F, 6.5F, 18);
longClaymoreStoneTM = EnumHelper.addToolMaterial(«longClaymoreStone», 1, 650, 4.0F, 7.0F, 8);
longClaymoreIronTM = EnumHelper.addToolMaterial(«longClaymoreIron», 2, 800, 6.0F, 7.5F, 17);
longClaymoreGoldTM = EnumHelper.addToolMaterial(«longClaymoreGold», 0, 530, 12.0F, 6.8F, 25);
longClaymoreDiamondTM = EnumHelper.addToolMaterial(«longClaymoreDiamond», 3, 2000, 8.0F, 8.0F, 13);
fantasySwordWoodTM = EnumHelper.addToolMaterial(«fantasySwordWood», 0, 450, 2.0F, 7.0F, 15);
fantasySwordStoneTM = EnumHelper.addToolMaterial(«fantasySwordStone», 1, 600, 4.0F, 7.5F, 20);
fantasySwordIronTM = EnumHelper.addToolMaterial(«fantasySwordIron», 2, 750, 6.0F, 9.0F, 19);
fantasySwordGoldTM = EnumHelper.addToolMaterial(«fantasySwordGold», 0, 480, 12.0F, 8.3F, 27);
fantasySwordDiamondTM = EnumHelper.addToolMaterial(«fantasySwordDiamond», 3, 1950, 8.0F, 10.0F, 15);
// harv.lvl, uses, efficy., dmg., enchant.,
katanaWoodTM = EnumHelper.addToolMaterial(«katanaWood», 0, 550, 2.0F, 7.0F, 15);
katanaStoneTM = EnumHelper.addToolMaterial(«katanaStone», 1, 700, 4.0F, 7.5F, 5);
katanaIronTM = EnumHelper.addToolMaterial(«katanaIron», 2, 850, 6.0F, 8.0F, 14);
katanaGoldTM = EnumHelper.addToolMaterial(«katanaGold», 0, 580, 12.0F, 7.3F, 22);
katanaDiamondTM = EnumHelper.addToolMaterial(«katanaDiamond», 3, 2050, 8.0F, 8.5F, 15);
ninjatoWoodTM = EnumHelper.addToolMaterial(«ninjatoWood», 0, 600, 2.0F, 6.5F, 15);
ninjatoStoneTM = EnumHelper.addToolMaterial(«ninjatoStone», 1, 700, 4.0F, 7.0F, 5);
ninjatoIronTM = EnumHelper.addToolMaterial(«ninjatoIron», 2, 900, 6.0F, 7.5F, 14);
ninjatoGoldTM = EnumHelper.addToolMaterial(«ninjatoGold», 0, 650, 12.0F, 6.8F, 22);
ninjatoDiamondTM = EnumHelper.addToolMaterial(«ninjatoDiamond», 3, 2100, 8.0F, 8.0F, 13);
kunaiTM = EnumHelper.addToolMaterial(«kunai», 0, 80, 1.0F, 1.3F, 10);
throwingKniveIronTM = EnumHelper.addToolMaterial(«throwingKniveIron», 0, 50, 1.0F, 1.5F, 8);
throwingKniveGoldTM = EnumHelper.addToolMaterial(«throwingKniveGold», 0, 20, 1.0F, 2.0F, 15);
throwingKniveDiamondTM = EnumHelper.addToolMaterial(«throwingKniveDiamond»,0, 100, 1.0F, 2.5F, 10);
lashTM = EnumHelper.addToolMaterial(«lash», 0, 120, 1.0F, 1.5F, 0);
batonWoodTM = EnumHelper.addToolMaterial(«batonWood», 0, 100, 1.0F, 2.0F, 5);
batonIronTM = EnumHelper.addToolMaterial(«batonIron», 0, 300, 1.0F, 2.8F, 10);
nunchuckWoodTM = EnumHelper.addToolMaterial(«nunchuckWood», 0, 100, 8.0F, 2.5F, 8);
nunchuckIronTM = EnumHelper.addToolMaterial(«nunchuckIron», 0, 300, 8.0F, 3.3F, 10);
// harv.lvl, uses, efficy., dmg., enchant.,
industrialTM = EnumHelper.addToolMaterial(«industrial», 3, 800, 12.0F, 5.0F, 10);
masterTM = EnumHelper.addToolMaterial(«master», 3, 1500, 10.0F, 4.0F, 8);
herobrineSwordTM = EnumHelper.addToolMaterial(«herobrine», 3, 3000, 10.0F, 8.0F, 0);
legendarySwordTM = EnumHelper.addToolMaterial(«legendarySword», 3, 2000, 8.0F, 12.0F, 20);
epicBattleAxeTM = EnumHelper.addToolMaterial(«epicBattleAxe», 3, 2000, 8.0F, 8.5F, 15);
epicKatanaTM = EnumHelper.addToolMaterial(«epicKatana», 3, 2500, 8.0F, 9.0F, 20);
epicWaraxeTM = EnumHelper.addToolMaterial(«epicWaraxe», 3, 2500, 8.0F, 10.0F, 15);
// harv.lvl, uses, efficy., dmg., enchant.,
grapplingIronTM = EnumHelper.addToolMaterial(«grapplingIron», 0, 90, 1.0F, 1.0F, 3);
harpoonTM = EnumHelper.addToolMaterial(«harpoon», 0, 200, 8.0F, 6.0F, 0);
macheteWoodTM = EnumHelper.addToolMaterial(«macheteWood», 0, 100, 2.0F, 4.5F, 15);
macheteStoneTM = EnumHelper.addToolMaterial(«macheteStone», 1, 150, 4.0F, 5.0F, 5);
macheteIronTM = EnumHelper.addToolMaterial(«macheteIron», 2, 300, 6.0F, 5.5F, 14);
macheteGoldTM = EnumHelper.addToolMaterial(«macheteGold», 0, 50, 12.0F, 4.8F, 22);
macheteDiamondTM = EnumHelper.addToolMaterial(«macheteDiamond», 3, 1600, 8.0F, 6.0F, 10);
saberWoodTM = EnumHelper.addToolMaterial(«saberWood», 0, 150, 2.0F, 4.5F, 20);
saberStoneTM = EnumHelper.addToolMaterial(«saberStone», 1, 200, 4.0F, 5.0F, 10);
saberIronTM = EnumHelper.addToolMaterial(«saberIron», 2, 350, 6.0F, 5.5F, 19);
saberGoldTM = EnumHelper.addToolMaterial(«saberGold», 0, 100, 12.0F, 4.8F, 27);
saberDiamondTM = EnumHelper.addToolMaterial(«saberDiamond», 3, 1700, 8.0F, 6.0F, 15);
/** Armor-Materials **/
5 <1, 3, 2, 1>for leather armor (7 at all)
15 <2, 5, 4, 1>for chain armor (12 at all)
15 <2, 6, 5, 2>for iron armor (15 at all)
7 <2, 5, 3, 1>for gold armor (11 at all)
32 <3, 8, 6, 3>for diamond armor (20 at all — do not use more!)
cavemanAM = EnumHelper.addArmorMaterial(«caveman», «ageofweapons:caveman», 3, new int[] <1, 2, 1, 1>, 0, SoundEvents.ITEM_ARMOR_EQUIP_LEATHER, 0);
ninjaAM = EnumHelper.addArmorMaterial(«ninja», «ageofweapons:ninja», 10, new int[] <1, 4, 3, 1>, 10, SoundEvents.ITEM_ARMOR_EQUIP_LEATHER, 0);
assassinAM = EnumHelper.addArmorMaterial(«assassin», «ageofweapons:assassin», 12, new int[] <2, 4, 3, 1>, 10, SoundEvents.ITEM_ARMOR_EQUIP_LEATHER, 0);
nightVisionGogglesAM = EnumHelper.addArmorMaterial(«nightVisionGoggles», «ageofweapons:night_vision_goggles», 10, new int[]<1, 0, 0, 0>, 10, SoundEvents.ITEM_ARMOR_EQUIP_GENERIC, 0);
masterAM = EnumHelper.addArmorMaterial(«master», «ageofweapons:master», 30, new int[] <3, 7, 5, 3>, 5, SoundEvents.ITEM_ARMOR_EQUIP_DIAMOND, 2);
soldierAM = EnumHelper.addArmorMaterial(«soldier», «ageofweapons:soldier», 20, new int[] <2, 5, 5, 2>, 10, SoundEvents.ITEM_ARMOR_EQUIP_LEATHER, 0);
modernSoldierAM = EnumHelper.addArmorMaterial(«modern_soldier», «ageofweapons:modern_soldier», 20, new int[] <2, 7, 6, 2>, 10, SoundEvents.ITEM_ARMOR_EQUIP_LEATHER, 0);
futureSoldierAM = EnumHelper.addArmorMaterial(«future_soldier», «ageofweapons:future_soldier», 20, new int[] <3, 8, 6, 3>, 10, SoundEvents.ITEM_ARMOR_EQUIP_IRON, 1);
Важно: Текущие версии 1.12.x очень прослушиваются и не подходят для выживания.
— Извините, но мы перестали работать над этим модом :/
A mod that adds tons of new tools & weapons based on time ages!
From Stone Age to the Future!
— already work in progress
> some items has very cool effects and features!
> custom modelled blocks
> has its own workbench
> JEI and Chisel support
> supports english, german and chinese
> hardcore mode (must be activateted in the config file): you can only craft vanilla tools/weapons/armor in the Table of Ages and the right age
> a «weapon box» for lucky blocks battles with weapons of the mod
> a «nexus» for a team based battle mode
All axes: Harvest wood faster
All spears: Right click throws the weapon
Warhammer: Right click on a stone block turn it into cobblestone, left click knocking the target back
Multitool: Has all features of the vanilla tools, right click turn dirt into farmland
Traps: place it on the ground
Mystic Sword: Left click gives the target a slowness effect
Pufferfish stick: Left click give the target a poison effect
Unholy Scepter: Right click spawn monsters
Aether Wand: With the right click can you fly, with the left click gives the target a levitation effect
Nether Wand: Right click creates a area of fire on the ground
Holy Wand: Right click heals you
Maelstrom Wand: Right click creats a effect cloud with a wither effect
Storm Wand: Left click knocks the target back
Curse Wand: Right click creates a effect cloud with a damage effect on the corner and a little damage effect in the middle (that damages you), left click damages the target and you a little bit
Basic Wand: Right click creates a effect cloud with a weakness effect
Warhorns: Right click creates a area effect cloud for a group buff
Clawsword: Right click turn dirt into farmland
Claw: Right click turn dirt into farmland
Toxin: Drink it with a right click
Radioactive Toxin: Drink it with a right click
Industrial Miner: Mines a 3×3 area of stone
Industrial Excavator: Mines a 3×3 area of dirt
Industrial Multitool: Mines a 3×3 area of all blocks, right click turns dirt into farmland
Assassin Armor: Gives you a jump boost II, when you wear all parts
Ninja Armor: Gives you a speed boost II, when you wear all parts
Light Bow: Shoots light arrows
Shadow Bow: Shoots knockback arrows
Crossbow: Shoots non-gravity arrows
Master Armor: Gives you a luck V effect, when you wear all parts
Herobrines Sword: Has some Enchantments. Right click creats a effect cloud ring with a wither effect
Cast Net: Gives the target a slowness effect
Grapling Iron: Gives the target a slowness effect
Machete: Can harvest leaves and plants
Night vision goggles: Gives you an night vision effect if you wear it
Harpoon: Right click throws the weapon
Throwing knive / throwstar/ kunai / grenades: Right click throws the weapon
Lance: Knocking the target back
Heavy Staff: Knocking the target back
And some other weapons have other cool side effects 😉
1. Make sure you have already installed Minecraft Forge.
4. When you launch Minecraft and click the mods button you should now see the mod is installed.
Mod reposts (without the rights of the mod creators) are STRICKTLY FORBIDDEN!
Let’s Plays, Reviews and videos are okay, but please write the link to this post in the descriprion. It would be nice to contact me if you recorded a video, so I could paste it in here 😉
You want this mod in your mod pack?
1. Your mod pack needs a link back to this post.
2. You cannot make any money off of the mod pack.
3. You cannot claim that you made any part of the mod, and you must give credit to the author of the mod.

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