airships conquer the skies чит моды
Airships conquer the skies чит моды
7 damage per shot
5 rounds per second
costs 200
75 degree firing arc.
Adds a larger bomb bay module for those who like busting bunkers.
Be wary, it likes to explode!
—
Update 1: Now with fancy animated barrel! Also slightly better cen.
A highly secured, but heavy and small, vault made specifically for holding ammunition safely.
STATS:
Weight: 200
HP: 320
Ammo Storage: 30
Requires 1 Supply.
A burst fire tripple barreled cannon.
HP : 100
Weight: 210
Cost: 240
Crew: 4
Description:
designed to reduce the need for massed rows of cannons. the tripple barrel cannon requires a large crew to function
and the fire rat.
Adds a Heavy Flamethrower module to the game. A costlier, heavier, larger and deadlier flamethrower.
The weapon is roughly equivalent to 2.5 flamethrowers.
A powerful but impractically large bronze cannon.
Adds a slow firing, but powerful, heavy-duty rifle, capable of hitting enemies from miles away. Created by David Dire, and assisted by David Stark (Zarkonnen)
I’m working on something else right now, as this is mostly complete unless somebody suggests s.
Коды игр и коды: Airships: Conquer the Skies (PC)
Введение
Мы рады показать вам видеолудический материал, который мы собрали для Airships: Conquer the Skies!
Если вы знаете другие, предложите нам связаться с нами, и мы будем рады опубликовать их здесь в этой статье.
Стройте мощные дирижабли и порталов в бой, развязать войну и завоевать небо!
Airships: Conquer the Skies был опубликован 16/07/2018 для PC. Мы заботимся о том, чтобы обновить список консолей, для которых игра была выпущена с течением времени, если трюки также будут применяться к новым поступлениям.
Мы также нашли тренера для этой игры. Эта программа для ПК позволяет добавлять трюки в игру, которую вы не можете получить каким-либо другим способом, и активировать их во время игры.
В нижней части этой страницы вы можете прочитать список целей для достижения соответствующих консолей, а также небольшое объяснение того, как их достичь.
Спасибо, что прочитали это краткое введение. Давайте покажем трюки.
читы: Увеличение Ресурсов
Когда вы сохраняете игру, файл игры представляет собой текст в формате JSON. Открыть этот файл сохранения с помощью блокнота вы сможете легко редактировать все значения, содержащиеся в нем, и получить все деньги, которые вы хотите в игре.
Получить все Здания и Оружие
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A notoriously large and ridiculous mod focused on adding weaponry and parts to the game, with over 40 new modules, a large proportion being weapons, there’s something here for the whole family’!
A notoriously large and ridiculous mod focused on adding weaponry and parts to the game, with over 40 new modules, a large proportion being weapons, there’s something here for the whole family’!
The feverish work of a madman.Endorse if you liked it.
The feverish work of a madman.Endorse if you liked it.
Adds a plethora of new weapon modules for use
Adds a plethora of new weapon modules for use
This mod aims to add some fun weaponry!
This mod aims to add some fun weaponry!
Adds modern-style rifles and crew with light body armor for boarding enemy ships. Everything related to the mod is heavily integrated into the bonus system and techtree, and the mod in general focuses on «improvement over time». The longer a campaign goes on, the more dangerous weapons and crew become.Aimed to be vanilla-balanced.
Adds modern-style rifles and crew with light body armor for boarding enemy ships. Everything related to the mod is heavily integrated into the bonus system and techtree, and the mod in general focuses on «improvement over time». The longer a campaign goes on, the more dangerous weapons and crew become.Aimed to be vanilla-balanced.
A mod that adds communist themed (specifically soviet) things, such as weapons, crews and music. the mod also overhauls the UI and adds railways (as much as can be done in airships)Note: this mod is satirical at best and has nothing to do with my political views
A mod that adds communist themed (specifically soviet) things, such as weapons, crews and music. the mod also overhauls the UI and adds railways (as much as can be done in airships)Note: this mod is satirical at best and has nothing to do with my political views
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The Royal Armoury
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A notoriously large and ridiculous mod focused on adding weaponry and parts to the game, with over 40 new modules, a large proportion being weapons, there’s something here for the whole family’!
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presenting.
THE ROYAL ARMOURY
Due to recent complaints by top ship engineers that we’re qoute on qoute «stealing other empires modules to make our ships» The Royal Empire has developed a top quality, high grade weapon and module research and development program, this being the finished result. Our tech is robust, highly accessible and pretty ridiculous if i’m going to be honest. I’m sure once you get your Filthy grubby paws hands on our product, you’ll be dead in an instant be wreaking carnage on other empires(If any attempt to invade The Royal Empire is conducted through the use of The Royal Armoury’s tech, this will be classed as a war crime and all products sold to the subject empire will be detonated via kill switch)
Well, what am I selling, me?
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File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
The feverish work of a madman.
Endorse if you liked it.
Credits and distribution permission
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Version 1.1
Version 1.0
Version 0.9A
Version 0.9
Version 0.8
Version 0.7
Version 0.6
My Overhaul Modpack, combining a few smaller mods to increase computational efficiency (you should get less lag with one big mod over many small mods)
Mod Additions: Incorproates BMY’s Extended Sails and Heavy Sponson. (With permission)
Has an entire new tech tree. Turbines, electrically actuated automatic cannons and their Imperial variants, the Rocket Hussar, Large Ammo/Coal handling facilities and variations, new Armors, double Extinguisher, Crew and Garrison Dormitories, walkways and variants.
Vanilla Changes:
-Base income and production speed doubled.
-Cannons above Tier 2 fire shells, just like IRL cannons after 1890. They have some blast damage and a blast radius now, with the bigger guns recieving a bigger blast radius.
-Torpedo Bombers now properly stand-off outside of most AA attacks.
-Gatling, Flak, and Deck Guns have had their AA range doubled.
-Range limited weapons have their max range increased.
-Guided Missiles buffed to 120 damage
-More, see the wordpress link.
Credits to Zarkonnen, BMY and ‘I am’.
Current version: 1.1
Looking for feedback.