arma 3 мод cba

Arma 3 мод cba

Community Base Addons

To install any of the optionals, simply copy the respective PBOs into the @CBA_A3\addons folder.

PBO Description
cba_cache_disable.pbo Disables CBA’s function caching. (Dev Tool)
cba_diagnostic_disable_xeh_logging.pbo Disables all additional XEH RPT logging.
cba_diagnostic_enable_logging.pbo Enables additional logging (Dev Tool)

CBA implements a cache for all compile preProcessFile ‘d scripts and for all XEH events on CfgVehicle classes. This cache is stored in the uiNamespace and is therefore available throughout the whole lifetime of the running game (game start, till terminate game). Each class is only cached once, while mission and campaignConfigfile events are evaluated every mission, but also only once per CfgVehicle class.

The performance gains are seen in feature rich mods like ACE3 which rely heavily on scripting to make their features possible. Some of these functionalities cause long loading times for the game, switching missions, islands and switching from the editor back to the game. At the start of the game functions will be cached and loading times for functions will be comparable with the vanilla game.

cba_cache_disable.pbo is an optional addon that can disable this if you need it. However it makes mods slower by disabling CBA’s function and script compilation cache, as well as the XEH cache. It is useful during development, since script changes will take effect without restarting the entire game.

Licensed under GNU General Public License (GPLv2)

Any addon which calls CBA-defined functions need not be licensed under the GPLv2 or released under a free software license. Only if it is directly including CBA code in the addon’s binarized PBO or redistributing a modified version of CBA itself would it be considered derivative and therefore be legally required to be released under the terms of the GPL. (And there’s no reason to ever do either of these.)

Источник

Arma 3 мод cba

github-actions released this Jul 12, 2021

ADDED:

FIXED:

IMPROVED:

CHANGED:

TRANSLATIONS:

github-actions released this Mar 10, 2021

Change Log Summary

New features and improvements for compatibility with Arma 3 version 2.02.

ADDED:

FIXED:

IMPROVED:

TRANSLATIONS:

PabstMirror released this Nov 19, 2020

CHANGE LOG SUMMARY:

PabstMirror released this Apr 22, 2020

Minor improvements for Arma 3 version 1.98.

CHANGE LOG SUMMARY:

commy2 released this Apr 7, 2020

Adds the Item Context Menu Framework and some bug fixes.

CHANGE LOG SUMMARY:

jonpas released this Feb 10, 2020

Config for the FSM editor to create a CBA statemachine. Documentation can be found here and here. Chinese and French translations and miscellaneous bug fixes, improvements and optimizations.

CHANGE LOG SUMMARY:

commy2 released this Nov 19, 2019

This release fixes errors introduced by the Arma 3 v1.96 update and the scripted optics on screens with 21:9 resolution. It also completes the German, Japanese and Turkish translations.

CHANGE LOG SUMMARY:

commy2 released this Sep 9, 2019

This patch fixes a crash when attempting to host a local server with the UI scale set to «Very Large». See the wiki for documentation of the new Facewear Randomization config and changes to VERSION_CONFIG macro.

CHANGE LOG SUMMARY:

commy2 released this Aug 12, 2019

This updates makes CBA_A3 compatible with the Arma 1.94 update and the optional official DLCs GM and Contact.

CHANGE LOG SUMMARY:

KNOWN ISSUES:

The mod authors of optics will have to make their optics compatible with these attachment classes to support these weapons. Further attachment classes may be created by BI in the future.

There is a component called «cba_legacy_jr.pbo» in the optionals folder of this release that restores the CBA Joint Rails attachment classes for these base game weapons. The component has to be used on server and all clients in multiplayer.
However access to (base game and third party) attachments that are only made compatible with the BI attachment classes will be lost.

Источник

CBA (Community Base Addon)

Пожалуйста Войдите или Зарегистрируйтесь чтобы увидеть скрытое содержание

появилась ранняя альфа версия аддона CBA для ArmA3.
На данный момент включает в себя CBA Main и Extended EventHandlers остальное появится позже.
Основой является CBA для A2/OA.

Подписи появятся когда CBA будет завершен.

Пожалуйста Войдите или Зарегистрируйтесь чтобы увидеть скрытое содержание

Скачать: CBA_A3_alpha2.7z 66.32К 444 Количество загрузок:

Эх вы еще не успели нормально поиграть в то что разработчики для вас придумали у же начинаете свою фигню шлепать. Не цените вы труд разработчиков. лучше бы карты делать начали, миссии.

хоть не вы, ну все равно это глупо сразу после релиза делать свою хрень.

ScorpionS: Я не очень понимаю ход ваших мыслей. Скорее всего вы даже не знаете что такое CBA.
. или не совсем понимаете что аддон CBA значительно упрощает написание скриптов за счет содержащихся в нем готовых функций что как раз-таки служит для создания новых миссий?

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Все равно хочу сервак без модов и аддонов

Скорее всего вы даже не знаете что такое CBA.

Последняя версия этого СВА:

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Только нафига, если гуглится в две секунды.

И когда к этой байде фильтры для батлая появяться я просто упоролся уже с попвтками их написать

Источник

Arma 3 мод cba

The official complete collection of the Arma 3 USAF Mod. Contains all packs of the mod and their requirements.

Our discord is the best way to get in touch with the community and mod team:
https://discord.gg/mVwyJRE

Welcome everyone to the new official home of the USAF MOD!

This is the Main pack which contains the core functionality of the USAF Mod, and it is required by all other USAF packs. This pack contains the weapons, functions.

Welcome everyone to the new official home of the USAF MOD!

This pack contains the fighter jets of the United States Air Force. Each fighter comes with their own lethality, flight characteristics, and unique loadouts.
.

Welcome everyone to the new official home of the USAF MOD!

This pack contains the Utility aircraft of the United States Air Force. Expand your mission capabilities by utilitizing air to air refueling, cargo drops, recon.

Thank you for waiting while we worked on this, and waiting just a bit longer for the full release! It’s crazy to think that it’s taken over 5 years to get it to this point.

Beta means that is this a test release so the publi.

Источник

Arma 3 мод cba

### This is a hotfix for a critical bug with SQFC compiled files.

— Added Spanish translations (#1475) **diaverso**

— Add Lobby Manager (#1194)(#1461) **mharis001**
— Add sqfc support (#1450) **PabstMirror**

## Change Log Summary

New features and improvements for compatibility with Arma 3 version 2.02.

**CHANGE LOG SUMMARY:**

Minor improvements for the Arma 1.98 patch

CHANGE LOG SUMMARY:

Adds the Item Context Menu Framework and some bug fixes.

**CHANGE LOG SUMMARY:**

— ADDED: `CBA_fnc_switchableAttachments` function (#1294) __commy2__
— ADDED: Return TARGET EXEC result back to executor UI (#1299) __veteran29__
— ADDED: Item Context Menu Framework (#1303, #1314) __commy2__
— ADDED: Support for Waypoints to `CBA_fnc_getPos` (#1305) __jokoho48__
— ADDED: JAM magwells for SKS (#1308) __10Dozen__
— FIXED: Script error in Settings menu (#1295, #1296) __dpottavio__ __mharis001__
— FIXED: Script error in Scripted optics (#1297, #1304) __MGTDB__ __SchmittAkaSmallfly__ __commy2__
— FIXED: Passed arguments of `loadout` player event (#1300, #1301, #1312, #1313) __10Dozen__ __PabstMirror__
— FIXED: Per frame handler script not removed when deleting PFH object (#1306) __PabstMirror__
— FIXED: `CBA_fnc_formatNumber` shows minus sign when all digits are zeros (#1309) __commy2__

Config for the FSM editor to create a CBA statemachine. Documentation can be found here and here. Chinese and French translations and miscellaneous bug fixes, improvements and optimizations.

CHANGE LOG SUMMARY:

— ADDED: Chinese translations (#1259, #1260) dfr1238
— ADDED: French translations (#1265) Elgin675
— ADDED: FSM editor config for CBA statemachine (#1263) Freddo3000
— ADDED: CBA_fnc_encodeJSON and CBA_fnc_parseJSON (#1266, #1272) BaerMitUmlaut
— ADDED: turretWeapon, muzzle and weaponMode player events (#1289) commy2
— ADDED: Percentage mode for slider settings (#1290) mharis001
— ADDED: Magwells for KSVK, AA-12, CZ-750 and vz 59 (#1286) Drofseh
— FIXED: Script error in CBA_fnc_dropWeapon (#1261, #1262) luckyspoon, commy2
— FIXED: CBA_fnc_sortNestedArray not preserving order for same sorting value (#1271) mharis001
— FIXED: Script error when parsing comment lines in settings file (#1273) veteran29
— IMPROVED: Standardized RPT log message formats (#1267, #1268) PabstMirror
— IMPROVED: Default value to tooltip for «Reset to default» button in settings ui (#1279, #1280) veteran29
— IMPROVED: Remember selected tab when reopening settings ui (#1281) commy2
— IMPROVED: Orange color for settings overwritten with equal value (#1285) veteran29
— IMPROVED: Ignore attachment switch key action inside vehicles (#1288) commy2
— IMPROVED: Prevent double execution of Killed event on the same body (#1291) commy2
— OPTIMIZED: CBA_fnc_clearWaypoints skip halt waypoint for empty groups (#1274) Vdauphin
— OPTIMIZED: Skip URL decoding when URL has no encoded characters (#1275) dedmen
— OPTIMIZED: AI waypoint functions with default radius (#1277) commy2
— OPTIMIZED: Player events (#1289) commy2

This release fixes errors introduced by the Arma 3 v1.96 update and the scripted optics on screens with 21:9 resolution. It also completes the German, Japanese and Turkish translations.

CHANGE LOG SUMMARY:

— ADDED: Some Turkish translations (#1239) 654wak654
— ADDED: Some Japanese translations (#1249) classicarma
— ADDED: Some German translations (#1252) commy2
— ADDED: Joint Rails support for MP7, UCP, SVD and PK (#1226, #1227) 10Dozen Blutze
— ADDED: Joint Ammo & Magazines support for UZI and AS50 (#1233) Drofseh
— ADDED: XEH support for WeaponHolder and WeaponHolderSimulated (#1228) commy2
— ADDED: CBA_fnc_turretEvent script function (#1237) neilzar
— ADDED: CBA_fnc_selectBest script function (#1244) PabstMirror
— CHANGED: Localized diary topics (#1159, #1247) ColdEvul commy2
— CHANGED: Improved settings UI slider style (#1231) mharis001
— CHANGED: AI modules re-enable AI pathing (#1243, #1251) zanven42 commy2
— OPTIMIZED: Removed excessive concatenation operators from macros library (#1225) jonpas
— OPTIMIZED: Replaced all uses of count with forEach (#1242) PabstMirror
— FIXED: includeDisabled flag in CBA_fnc_supportMonitor (#1229) commy2
— FIXED: Scripted optics in 21:9 resolutions (#1245) JonBons
— FIXED: Script error when using Russian localization (#1246, #1250) YetheSamartaka commy2
— FIXED: CBA_fnc_removeGlobalEventJIP event removal on dedicated clients (#1253) mharis001
— FIXED: Scripted optics handling of Zeus camera (#1254) mharis001

This patch fixes a crash when attempting to host a local server with the UI scale set to «Very Large». See the wiki for documentation of the new Facewear Randomization config and changes to VERSION_CONFIG macro.

CHANGE LOG SUMMARY:

— ADDED: Czech translations (#1203) Loupeznik
— ADDED: Unit config entry for facewear randomization (#1201) jonpas
— CHANGED: VERSION and VERSION_CONFIG macros (#1206, #1207, #1221, #1222) jonpas s-trooper
— CHANGED: Cleanup configs in Music component (#1192) R3voA3
— CHANGED: Default state machine target state set to transition classname (#1213) PiZZAD0X
— FIXED: Crash when hosting with Very Large UI (#1180, #1218, #1224) CDouggy siredgarhussein commy2
— FIXED: Potential crash when using CBA_fnc_execNextFrame (#1208, #1209) Madin5 PabstMirror
— FIXED: Potential script error when returning assignments from KeyDown events (#1214) commy2
— FIXED: CBA_fnc_getItemConfig reports null-config for backpacks (#1223) commy2

This updates makes CBA_A3 compatible with the Arma 1.94 update and the optional official DLCs GM and Contact.

CHANGE LOG SUMMARY:

ADDED: Updated JointRails configs for Enoch update and Contact DLC items (#1181) dedmen commy2
ADDED: XEH compatibility with Enoch, Contact and GM objects (#1182) PabstMirror commy2
ADDED: Magwells for SCAR rifles with mounted EGLM (#1179) Drofseh
ADDED: JointRails legacy component (#1189) commy2
CHANGED: CBA_A3 now always loaded after Enoch configs (#1171) dedmen commy2
CHANGED: Implemented new addWeaponWithAttachmentsCargoGlobal command (#1188) commy2
FIXED: MX with under barrel grenade launcher magwell after Enoch update (#1183) PabstMirror commy2
FIXED: UBC errors related to new attachment classes for the MX and AK12 series (#1184, #1185) commy2
FIXED: Minor menu UI issues with Contact DLC UI modifications (#1186) commy2
FIXED: Scripted optics potentially broken pip effect (#1191) commy2
FIXED: Scripted optics tilt in FFV positions (#1197) commy2
FIXED: Missing magazines in 6.5mm MX magwell (#1202) Loupeznik

The following base game weapons received attachment classes by BI in v1.94 and now no longer use the CBA Joint Rails classes:

The mod authors of optics will have to make their optics compatible with these attachment classes to support these weapons. Further attachment classes may be created by BI in the future.

There is a component called «cba_legacy_jr.pbo» in the optionals folder of this release that restores the CBA Joint Rails attachment classes for these base game weapons. The component has to be used on server and all clients in multiplayer.
However access to (base game and third party) attachments that are only made compatible with the BI attachment classes will be lost.

When switching to or from PIP Mode of a weapon with integrated optic, the gunlight of the pointer attachment of the weapon is turned off once.

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