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Incon Effects Mod
Inspired by the legendary Opticalsnare’s hilarious Blastcore Physics and Lao Fei Mao’s cool Blood Mist mods, here’s my take on Arma 3’s effects. Rather than go for comedic effect, I figured I’d aim for a bit more realism. So far I’ve focused on 3 things:
In vanilla, it’s pretty limited. This aims to give people a bit more of a chance of getting airborne if there’s an explosion nearby. Unfortunately, most explosions have similar physics power so to give a GBU the right level of floaty people would mean making grenades look ridiculous. I’ve tried to strike a balance.
Key difference vs vanilla: Bodies respond more to explosions and (every so slightly) more to weapon impacts.
In vanilla, when a soldier shoots, the area around his weapon is lit up for longer than there is actually fire coming from the barrel of the weapon. This was always a bit of a pet peeve of mine from when I first started playing Arma and looks silly in my opinion. I’ve tried to shorten the ambient light of muzzle flashes so they synchronise with the duration of the muzzle flash itself, giving a kind of strobe effect at night. It should work on modded weapons as long as they inherit from a base weapon class.
Key difference vs vanilla: Ambient light from muzzle flashes doesn’t last longer than the muzzle flash itself.
Blood Mist / Hit Effects
When a bullet hits a body, it generally doesn’t look like someone’s been slapped with a handful of red chalk. «Pink mist» is often quite a subtle, short-lived affair. It also doesn’t float around the body, instead shooting at speed out of the exit wound and possibly being blown away if there’s wind. It will scale with caliber too; large caliber weapons will chuck out a fair bit of mist, smaller caliber weapons like pistols may not. This isn’t finished and is still open to suggestions (please don’t post any pictures or videos of people getting shot), but I’ve tried to get this as close as I can to reality. I suggest combining with Zooloo’s Bloodlust for better realism.
Key differences from vanilla:
1. Blood mist comes out of exit wounds rather than sitting around the entry wound
2. Blood mist size, colour and transparency has been tweaked to be more realistic (less of a bright red explosion and more like a fine mist)
3. Blood mist moves at speed in the direction of the bullet (as opposed to floating statically in the air)
4. Blood mist can be affected by wind, vanilla blood mist cannot
This should all work clientside and I’ve included a key for servers (if in doubt, remove the physx PBO). Effects are split into different obviously named PBOs so you can pick and choose which you would prefer. If using Steam, just make a local copy of the mod on your hard drive and delete any unwanted effects in the @InconEffects\addons folder.
Mod compatibility:
Should be compatible with most mods (depending on whether config values are inherited from vanilla) but won’t cause any problems if not. Any known incompatibilities will be listed as people let me know.
Zooloo75’s BloodLust: To get the blood mist working with Zooloo75’s BloodLust mod, set «BloodLust_IsBloodSprayEnabled» to false in the BloodLust settings menu.
Blastcore Pheonix (and variations of): To use with Blastcore, move «blastcoreCompat.PBO» from the optionals folder to the addons folder. This will overwrite Blastcore’s blood effects with those from this mod.
ASR AI: Apparently there’s an incompatibility with the physx and ASR’s wounded crawling feature. If you notice any glitches, removing the physx.pbo file from addons should solve this unless you’d prefer to disable the effect in ASR. Thanks to Riven Deckard for pointing that out.
Thoughts, suggestions and wildly uncontrolled praise are all welcome.
Not for profit. Everything else is fine though.
V1.1: Separated mod into 3 standalone PBOs so users can choose which effects to use (thanks for the suggestion Evil Organ!)
V1.101: Added missing server key
V1.3: Minor edit to fix characters leaping up when shot (knees are floppy again, sorry about that)
V1.31: Config files missing! Massive thanks to Malcain. Also Physx PBO moved to optional folder (move back into main addons folder to re-enable).
Arma 3 мод на эффекты


Как то прогуливался я по просторам интернета и наше вот такой прекрасный мод.
В этом моде я увидел красивые эффекты взрывов,рикошета пули,выпуск ракет,плюс ко всему этому новый эффект дыма и огня,обломков техники после самого взрыва.
Вот несколько моих скринов по этому моду





Еще пару видео о нем:
Надеюсь вам он понравится. Жду его на сервере СО
Спасибо за внимание
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Incon Effects Mod
Inspired by the legendary Opticalsnare’s hilarious Blastcore Physics and Lao Fei Mao’s cool Blood Mist mods, here’s my take on Arma 3’s effects. Rather than go for comedic effect, I figured I’d aim for a bit more realism. So far I’ve focused on 3 things:
In vanilla, it’s pretty limited. This aims to give people a bit more of a chance of getting airborne if there’s an explosion nearby. Unfortunately, most explosions have similar physics power so to give a GBU the right level of floaty people would mean making grenades look ridiculous. I’ve tried to strike a balance.
Key difference vs vanilla: Bodies respond more to explosions and (every so slightly) more to weapon impacts.
In vanilla, when a soldier shoots, the area around his weapon is lit up for longer than there is actually fire coming from the barrel of the weapon. This was always a bit of a pet peeve of mine from when I first started playing Arma and looks silly in my opinion. I’ve tried to shorten the ambient light of muzzle flashes so they synchronise with the duration of the muzzle flash itself, giving a kind of strobe effect at night. It should work on modded weapons as long as they inherit from a base weapon class.
Key difference vs vanilla: Ambient light from muzzle flashes doesn’t last longer than the muzzle flash itself.
Blood Mist / Hit Effects
When a bullet hits a body, it generally doesn’t look like someone’s been slapped with a handful of red chalk. «Pink mist» is often quite a subtle, short-lived affair. It also doesn’t float around the body, instead shooting at speed out of the exit wound and possibly being blown away if there’s wind. It will scale with caliber too; large caliber weapons will chuck out a fair bit of mist, smaller caliber weapons like pistols may not. This isn’t finished and is still open to suggestions (please don’t post any pictures or videos of people getting shot), but I’ve tried to get this as close as I can to reality. I suggest combining with Zooloo’s Bloodlust for better realism.
Key differences from vanilla:
1. Blood mist comes out of exit wounds rather than sitting around the entry wound
2. Blood mist size, colour and transparency has been tweaked to be more realistic (less of a bright red explosion and more like a fine mist)
3. Blood mist moves at speed in the direction of the bullet (as opposed to floating statically in the air)
4. Blood mist can be affected by wind, vanilla blood mist cannot
This should all work clientside and I’ve included a key for servers (if in doubt, remove the physx PBO). Effects are split into different obviously named PBOs so you can pick and choose which you would prefer. If using Steam, just make a local copy of the mod on your hard drive and delete any unwanted effects in the @InconEffects\addons folder.
Mod compatibility:
Should be compatible with most mods (depending on whether config values are inherited from vanilla) but won’t cause any problems if not. Any known incompatibilities will be listed as people let me know.
Zooloo75’s BloodLust: To get the blood mist working with Zooloo75’s BloodLust mod, set «BloodLust_IsBloodSprayEnabled» to false in the BloodLust settings menu.
Blastcore Pheonix (and variations of): To use with Blastcore, move «blastcoreCompat.PBO» from the optionals folder to the addons folder. This will overwrite Blastcore’s blood effects with those from this mod.
ASR AI: Apparently there’s an incompatibility with the physx and ASR’s wounded crawling feature. If you notice any glitches, removing the physx.pbo file from addons should solve this unless you’d prefer to disable the effect in ASR. Thanks to Riven Deckard for pointing that out.
Thoughts, suggestions and wildly uncontrolled praise are all welcome.
Not for profit. Everything else is fine though.
V1.1: Separated mod into 3 standalone PBOs so users can choose which effects to use (thanks for the suggestion Evil Organ!)
V1.101: Added missing server key
V1.3: Minor edit to fix characters leaping up when shot (knees are floppy again, sorry about that)
V1.31: Config files missing! Massive thanks to Malcain. Also Physx PBO moved to optional folder (move back into main addons folder to re-enable).
Arma 3 мод на эффекты
This modification adds new functionalities to the Eden Editor without creating any dependencies for players.
SP & MP Compatible. Full replacement for high command.
Completely optional, but if you want to give back for any of my addons, I would greatly appreciate [url=https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=Q95P9DDX2WWB4&lc=US&item_name=Du.
Providing simultaneously as many FPS and bots as possible.
Not everything can be overcome in terms of efficiency in the Arma engine, but several things can be improved.
Many single-player games, despite hundreds of downe.
So what is MCC Sandbox exactly?
.
Zeus Enhanced, also known as ZEN, is an Arma 3 mod aimed at improving and expanding the functionality of the Zeus real-time editor.
Zeus Enhanced is built with communities who use Zeus as their primary missio.
The Zeus Deck Boss mod allows the placement of objects on a carriers fligthdeck.
For this you need to add an event handler to the game master object. Add the following line to the game master init box:
this addEventHandler [«CuratorObjectPlaced», ttt.
About 2 minutes long scripted intro for measuring your average FPS. Emphasis on AI fighting performance, bullets, and explosions.
The mission is CPU heavy; below 60 fps results are likely even on a high-end PCs.
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ME Opposition
* Check out the official Discord server at discord.io/opposition
# REQUIEREMENTS:
ME: OPPOSITION Mod requires @CBA_A3 and @Zombies_and_Demons
Please ensure it they are running.
You can download the latest versions of the required mods below.
*CBA: github[.]com/CBATeam/CBA_A3/releases
*Zombies and Demons: steamcommunity[.]com/workshop/filedetails/?id=501966277
# LICENSE
The work contained in this distribution is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International.
Please note that the above mentioned agreement gives the right to ME: OPPOSITION Mod authors (OPPOSITION Team) to waiver any of the conditions, thus feel free to contact us to obtain permission to modify our work.
It is forbidden to distribute the content of our packages by itself, or as part of another distribution, or use any sound/graphic materials/assets, or use/release it in the Steam Workshop or any other hosting services by anyone other than the mod authors (Opposition Team).
By downloading and using the ME: OPPOSITION Mod for ArmA3, you hereby agree to the following license agreement.
To view a copy of this license, visit creativecommons[.]org/licenses/by-nc-nd/4.0/legalcode
This add-on is provided for ArmA 3 and is not to be used for any other game.
# DISCLAMER
This mod is an unofficial resource and is in no way linked to Mass Effect games. The «Mass Effect» brand and all the intellectual content of this mod is based on the property of its owners and the use of which is exclusive for non-profit purpose.
All the computer programs and software are provided «as is» without warranty of any kind. We make no warranties, express or implied, that they are free of error, or are consistent with any particular standard of merchantability, or that they will meet your requirements for any particular application. They should not be relied on for solving a problem whose incorrect solution could result in injury to a person or loss of property. If you do use them in such a manner, it is at your own risk. The author and publisher disclaim all liability for direct, indirect, or consequential damages resulting from your use of the programs.
We express our huge gratitude to BioWare for this wonderful idea and EA for the excellent game.
# BUGS & ERROR REPORTS
If you want to report error or bugs, the best option for you is to join our Discord Server at discord[.]me/opposition and write a clear report in our Error Reports channel.
# SPECIAL THANKS!
We want to thanks to our current, and past, Contributors and Donators!
Without you guys, this work wouldnt be possible to continue. Thanks to all of you!














