Мод Battle Royale для Arma 3 превращается в отдельную игру – Playerunknown’s BattleGrounds
Все любители «Королевской битвы» (убей всех и повысь свое ЧСВ) знают, что Battle Royale – это мод, который впервые появился для Arma 3. Он завоевал большое количество поклонников, прирост онлайна был такой, что даже серверов не хватало. И все это не смотря на множество ошибок и проблем с оптимизацией самой Армы.
Успех был велик, заманивая очень интересным модом, стримеры на своих трансляциях удерживали большое количество людей.
Предыстория
Идея мода основана на японском фильме 2000 года, который получил высокие оценки и вездесущих поклонников. По сюжету, для самых отмороженных детей устраивалась жестокая игра – «Королевская битва». Она была санкционирована правительством и подразумевала безжалостное уничтожение подростками друг друга. Из 42-х за 3 дня должен остаться только один, и именно он удостоится чести вернуться домой живым.
Краткое описание модификаций Battle Royale
Мод Battle Royale включает в себя те же правила игры, что и в фильме: собирают определённое количество человек, а дальше – самолёт, прыжок, земля, лут, границы круга, в котором обязательно нужно находиться, и уничтожение всех до последнего. Единственный выживший становится королём битвы.
Несмотря на успех мода для Arma 3, реализм и суровость которого подчеркивала механика базовой игры, огонёк начал гаснуть, причем довольно прогрессивно. Виной случившемуся – выход игры H1Z1. Если быть точным, испортила все не сама игра-выживалка, а аналогичный к ней мод под названием King Of The Kill. Здесь все было примерно то же самое, только в более аркадном и динамичном виде.
Оба мода были разработаны студией Playerunknown.
Отдельная игра
Слушок про создание нового проекта был давно, но никто не верил, ведь так упорно Playerunknown обновляла два вышеупомянутых мода. В принципе, все и так шло неплохо. Но все же игра Playerunknown’s Battlegrounds засветилась и показалась всем нам.
Проект, к сожалению, оказался крайне сырым, его тестировали лишь в закрытой альфе. Пока приятных ощущений мало, хоть я и фанат данного поприща. Скорее всего, разработчики хотят выслушать мнение поклонников, проконсультироваться с ними, что нужно внести, как будет удобнее. Кроме того, тестировались серверы.
Баллистика в игре оставляет желать лучшего. Она ужасна, очень сложно по кому-то попасть. Хотя все фанаты BR понимают, что стрельба в этой игре должна быть на первом месте, как и звук (это 2 самых важных пункта для игры такого типа). Графика для альфа-теста сносна и внушает немного надежды. А вот с физикой нужно работать.
Кроме всего прочего, игру нужно получше оптимизировать.
В общем, пока нет смысла в особой критике, ведь проект лишь краешком выглядывает из пучины альфа-теста. Большего ожидать и не стоило. В будущем проекта я уверен, зная, как работают эти ребята (вспомните их патчи по 5 с лишним гигабайт для мода H1Z1). Все это дает понять, что просто так они не сидят.
Что будет дальше?
Не побоюсь громких заявлений, но Playerunknown над модами работает больше, чем разработчики над своими «родительскими» проектами. Понятно, что нам очень хочется отдельную игру, но и разработчики BR не рабы, чтобы делать все за просто так. Они не смогли сделать мод для Arma 3 платным, так как в контракте указанно, что на все любительские модификации ценник вешать запрещено.
Зато теперь они обрели финансирование. Мои предположения такие: разработчики получили доверие от фанатов своего творения и решили испечь пирог, который мы уже скоро будем покупать на прилавках Steam.
Самое главное во всей этой истории, чтобы Brendan Greene (разработчик мода Battle Royale) не наступил и не ударил себя в лоб черенком от граблей, когда-то ударивших Дина Холла (разработчика мода DayZ). Проще говоря, поскорее бы хотелось конечного результата, а не повторение истории DayZ standalone.
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[BRSE] Battle Royale Singleplayer Experience
Just wanted to update that I have finished the official support for this scenario. There won’t be any updates in the future
Thank you for your support.
BRSE was designed as a singleplayer scenario that allows you to play Battle royale game genre with AI.
TL;DR; Here are some gameplay videos
Ability to configure your game at start
Main options:
1. AI Number (90/60/45/30 players)
2. AI Skill (Super AI/Expert/Veteran/Recruit/Mixed)
3. Time (Day/Night/Morning/Evening/Random’variable*)
4. Weather (Sunny/Fog/Rain/Overcast/Random/variable*)
*Variable time/weather randomly changes every round.
5. Game Time (30/40/60/90 min)
Additional options:
1. Remember settings
2. Add GPS at start
3. Enable fatigue
4. Custom UI
5. Enable Danger Zones
6. Add Day/Night Cicle
Custom User Interface
There is a custom user interface that shows your HP and how many players alive. You can always turn it off and use «Use Action 2» to see you HP. There is a game chat that informs you about all kills in the game. There are also notifications about current status of the play area/danger zones/loot drop.
Arma 3 content only. No paid DLC required*
All weapons/cars are from original Arma 3. Map size is 3 mb*.
*If you have other dlc preloaded. (You don’t need to buy them.)
1. Click on the «Subscribe» button;
2. Start Arma 3 and wait for the game to load;
3. Click «SINGLEPLAYER» in the Main Menu;
4. In the dropdown list choose «Scenarios»;
5. Click on the «[BRSE] Battle Royale Singleplayer Experience» scenario;
6. Click on the «Play» button;
Here are some game rules that help you start easier
Blue maker is the next stage play area. An area where you need to get before the end of the current stage.
Grey marker is the current stage play area. An area where you are not getting damage. If you are outside of the grey area you get damage every 2 sec.
Keep in mind that the play area decreases immediately when current stage time is over.
Yellow marker is a drop zone area. Possible area where an lootbox with rare loot is going to be dropped.
Red marker «Danger zone»
Danger Zone is an artillery strike area. Danger zone starts with 2nd game round. It randomly spawns in the grey area on the map(grey area marker)
Once zone shows on the map you will have
30 seconds to leave the zone.
Artillery vehicles have 3 types of ammo(random for each round):
1. White smoke;
2. 155mm shells;
3. Mines (infantry mines);
All items(weapons, clothes, etc.) are stored in lootboxes. Most of them are randomly placed inside buildings. Every item has equal change to spawn in all lootboxes around Malden.
At the start of the map bots have no weapons. After landing they will get to the nearest random point to pick weapon/armor/clothes/other items from a loot box.
Keep in mind that AI can use cars to get to the play area. They can also hide in buildings, check every building nearby, patrol random area or even find and remove nearest loot boxes.
When you playing online shooters you have to be really concentrated. You also need to play a lot to have an average skill. And of course you need to have a good internet connection.
I created this map for myself. I think there are still people like me who don’t have enough time/skill/internet connection or they just want to practice with AI at first.
I never had any plans about making it coop/online, etc. I just wanted to help people like me to know about this amazing Battle royale game genre.
Brendan ‘Playerunknown’ Greene – you was the one who inspired me to create this mode. Thank you!
I would also like to thank Bohemia Interactive and Bohemia community for your amazing wiki – https://community.bistudio.com/wiki/.
When I didn’t know something I used google so I wanted to thank all guys, whose questions/answers helped me:
mantls
Hcpookie
kylania
Killzone_Kid
Beerkan
Rothwell
cuel
braker
armalearner
Pierre MGI
and others
Battle Royale in this case means battle royale game genre. This map has no connection with any other form of intellectual property.
“BRSE“ is an acronym for “Battle Royale Singeplayer Experience” – it has no connection with others intellectual properties using this acronym.
If you still think that this map may harm your(your company) reputation please contact me by email.
PLAYERUNKNOWN’s Battle Royale mod for ARMA 3
PLAYERUNKNOWN’s Battle Royale
ARMA 3 mod | Released 2014
PLAYERUNKNOWN’s Battle Royale is an extreme survival mod that plunges players into a bloody last man standing game-mode, with one chance to win. Based on the book/movie ‘Battle Royale’, this mod provides a unique gameplay experience.
The rules are simple. There can be only one winner.
Everyone else must die!
Credits & Change-log
Concept by PLAYERUNKNOWN (Brendan Greene). Based on the book/film Battle Royale.
Development by lazyink & ryan.
Additional code by [VB]AWOL.
BR Tools by eXchangeDev.
Anti-cheat by team-atomic.net
MV-22 port by Hotshotmike.
Extra weapon packs by Hotshotmike, FHQ, Trixie, blazenchamber & The Community Upgrade Project.
Joint-rails system by ASDG.
Ideas, promotion and mod artwork by lazyink with help from the Twitter community.
My thanks also to all the players, donators, streamers and content creators, without whom we would be nothing. _______________________
v0.5.0
* Boost system added.
* Care-packages now spawn at random from 3 types. Sniper, High Value AR, LMG.
* Added Wreak Sites.
* Added Bullet Impact indicators.
* Added Status Indicators (Health + Boost).
* Added Community Upgrade Project weapons pack.
Playerunknown’s Battle Royale Joins The Mod Hall Of Fame
ModDB is proud to announce that Playerunknown’s Battle Royale, the ARMA 3 mod that was the inception point for the hit standalone game – Playerunknown’s Battlegrounds – has been inducted to the Mod Hall of Fame. Playerunknown’s Battle Royale joins the likes of other incredible mods from years past, such as DayZ, The Stanley Parable, and the original releases of Defense of the Ancients, and Counter-Strike.
To celebrate this achievement, we spoke to Playerunknown himself – Brendan Greene – as well as ARMA 3 developer Bohemia Interactive about why a mod such as Battle Royale is able to find the success that it has in today’s modding community.
Visit the Mod Hall of Fame here!
Why ARMA’s Community Thrives
“The ARMA games offer a fairly deep gameplay experience, which already requires more of an investment from people,” they explain, seeing how an audience predisposed to the dedication that modding requires already exists as players of the games themselves. “Additionally, the Arma games have always been built with creativity in mind. There are various content creation tools, such as the built-in 3D Scenario Editor, proprietary software for 3D modelling, an accessible game file structure, and an easy-to-learn scripting language.”
Bohemia also points to the extensive post-release support each ARMA game has enjoyed as being a critical factor that has kept its modding community alive and healthy. However, the developer believes that the most important reason for the success of ARMA mods is simply the modders themselves: “They are always looking to help each other and share their knowledge when our documentation and samples are not sufficient.”
«There is no other moddable game available that allows you the same control ARMA provides its modding community»
Brendan Greene, AKA Player Unknown, was originally attracted to the ARMA modding scene because of the community’s previous big success: DayZ. “This was the first game that excited me as a player in many years,” he tells us. Through this discovery, Green explored how the ARMA series worked as a platform for other game modes and gameplay experiences, and that the community strongly supported them.
“There is no other moddable game available that allows you the same control ARMA provides its modding community,” he elaborates. “Alongside this, there is a passionate community that is constantly creating new maps, weapons and other assets for use. Battle Royale makes use of both maps and weapons from the community and would be nothing without their work and support!”
Developers And Modders Join Forces
Support for Battle Royale also came from Bohemia, who prides itself on helping grow the modding community and assist their efforts by improving the documentation for its mod tools, and answering questions pertaining to modding publicly so that others may benefit from the knowledge. “In terms of promoting mods,” Bohemia continues, “we feature some of the more prominent ones in our every bi-weekly development blogs (we call them SITREPs), and of course we organized the €500,000 Make Arma Not War content creation contest in the recent past to celebrate ARMA 3 modding.”
Greene elaborates on his own experience with Bohemia’s mod community involvement: “While they can’t show favouritism to individual projects, they have always been there to help promote events, particularly charity-focused ones. They have also listened to our feedback about features needed and when possible tried to fulfil our requests.”
Bohemia doesn’t just get involved in the mod scene after the release of an ARMA game or update, however. The mod scene actually affects the manner in which the developer creates new ARMA content. This is done to ensure that content is backwards compatible with existing mods, where possible. “A good example was the ‘firing-from-vehicles’ feature introduced with the ARMA 3 Helicopters DLC,” Bohemia elaborates. “We had to implement this in a way that would ensure that the thousands of mods out there would still work, and perhaps even be able to use the new functionality by default.”
«We always test several of the more popular mods and at least a handful of random smaller ones to see if everything still works as it should be»
To do this, Bohemia has made backwards compatibility part of its official quality assurance and testing process. “That means we always test several of the more popular mods and at least a handful of random smaller ones to see if everything still works as it should be,” they explain. Bohemia also allows modders to test out their mods with upcoming ARMA updates on the development branches of the game, before those updates arrive as official patches on the public branch.
Modding The Mod Scene
So Bohemia is ready and willing to change to support its mod scene – but how would the developer, and modders like Greene, like to see the mod scene itself change to better support itself? Greene says that he would like to see more originality come out of the modders’ creations – and that he’d like to see the modders compensated for their efforts. “I think it is only right that those that create assets, game-modes and other mods should be rewarded,” he continues, “but how this could be done is subject for much discussion.”
«I think it is only right that those that create assets, game-modes and other mods should be rewarded»
Bohemia wants to let the mod scene prosper by making the mods themselves as accessible as possible. To that end, the developer looks to support for Steam Workshop integration, and tools such as the ARMA 3 launcher. But making mods easy to install is only half the battle – some work still needs to be done on the discoverability side, citing mod databases such as ModDB as filling that role. “We know that finding a fitting mod can be a challenge, and while Steam Workshop is great at mod distribution, it’s not always ideal as a mod catalog.”
Into The Unknown
Making mods easy to find and play is the first step toward growing the mod scene overall, just as Greene found when he was inspired to create mods after playing DayZ. Greene, however, doesn’t think that you should get into modding to “become the next breakout star”, but rather that you should simply make something you want to play. “If you are passionate about your project, and are willing to put in the hours, others will see that, and be more willing to help,” he adds.
Bohemia parts with advice for up and coming amateur modders that they may not expect: “While you might possibly already know Arma 3 quite well, I would recommend you to start with Bohemia’s new game, Ylands,” they say. “Underneath its cheerful appearance, Ylands is a true Bohemia game offering a deep sandbox experience with lots of user-friendly content creation tools. It’s also made in Unity, which might make it easier for people to get into.”
Thanks to Bohemia and Brendan Green for taking the time to speak to us, and congratulations to Playerunknown’s Battle Royale – another great mod to come out of the ARMA community – for its addition to the Mod Hall of Fame!
Make Arma Not War Winners
Awarding a total of €500,000 in cash prizes, plus the Health Care in Danger Special Award, here are the winners in Bohemia Interactive’s Make Arma Not.
Make Arma Not War Finalists
After evaluating more than 250 entries, Bohemia Interactive revealed the 50 finalists in Bohemia Interactive’s €500,000 Make Arma Not War contest.
Here’s our picks for the best and upcomming mods of 2014.
Welcome to the return of our feature modding spotlight! Join us as we discuss major new releases and chat with developers about their projects.
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PLAYERUNKNOWN’s Battle Royale v0.6.0
PLAYERUNKNOWN’s Battle Royale is an extreme survival game-mode that plunges players into fast paced, last man standing matches, with one chance to win.
Battle Royale
PLAYERUNKNOWN’s Battle Royale is an extreme survival mod that plunges players into a bloody last man standing game-mode, with one chance to win. Based.
PLAYERUNKNOWN’s Battle Royale
The original battle for chicken dinner where 100 start and only 1 survives.
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[BRCE] Battle Royale Coop Experience
Just wanted to update that I have finished the official support for this scenario. There won’t be any updates in the future
Thank you for your support.
BRCE is designed as a coop scenario that allows you to play Battle royale game genre with AI. This version is also allows you to create your own squad with AI teammates (up to 5 people).
Play with your friends
Play with up to 5 people in the scenario. Friendly fire is enabled and there is no punishment so you can play as PVP multiplayer if you like.
Arma 3 revival system [community.bistudio.com] is enabled. Use First Aid Kit to revive your teammate.
Ability to configure your game at start
Main options:
1. AI Number (90/60/45/30 players)
2. AI Skill (Super AI/Expert/Veteran/Recruit/Mixed)
3. Time (Day/Night/Morning/Evening/Random’variable*)
4. Weather (Sunny/Fog/Rain/Overcast/Random/variable*)
*Variable time/weather randomly changes every round.
Additional options:
1. Extended time
2. Add GPS at start
3. Enable fatigue
4. Custom UI
5. Enable Danger Zones
6. Add Day/Night Cicle
7. Enable Squad
8. Add AI to Your Squad
Custom User Interface
There is a custom user interface that shows your HP and how many players alive and your kill stats. There is a game chat that informs you about all kills in the game. There are also notifications about the current status of the play area/danger zones/loot drop.
Arma 3 content only. No paid DLC required*
All weapons/cars are from original Arma 3. Map size is 3 mb*.
*If you have other dlc preloaded. (You don’t need to buy them.)
1. Click on the «Subscribe» button;
2. Start Arma 3 and wait for the game to load;
3. Click «Multiplayer» in the Main Menu;
4. In the dropdown list choose «Quick play»;
5. Click on the «HOST SERVER» BUTTON;
6. Choose server properties and then click on the «HOST SERVER» button
8. Choose «Malden 2035» map
9. Choose «[BRCE] Battle Royale Coop Experience» scenario and click on the «PLAY» button
Here are some game rules that help you start easier
AI teammates basic control tips
Arma 3 is a game with vast variety of AI interaction options. AI control can be a bit confusing for beginners. Make sure that you know the basics before adding your AI teammates to the scenario. I also suggest you to play the singeplayer campaign.
Here are some tips that might help you:
1. Arma basics guide; [community.bistudio.com]
2. Use the «Eject» command for AI teammates to make them get out from the plane (not the «Disembark» command);
3. Press the ‘6’ key to access AI teammate’s inventory;
Where is the configurator?
Click the «Parameters» button in your lobby. Only host can modify parameters.
Blue maker is the next stage play area. An area where you need to get before the end of the current stage.
Grey marker is the current stage play area. An area where you are not getting damage. If you are outside of the grey area you get damage every 2 sec.
Keep in mind that the play area decreases immediately when current stage time is over.
Yellow marker is a drop zone area. Possible area where an lootbox with rare loot is going to be dropped.
Red marker «Danger zone»
Danger Zone is an artillery strike area. Danger zone starts with 2nd game round. It randomly spawns in the grey area on the map(grey area marker)
Once zone shows on the map you will have
30 seconds to leave the zone.
Artillery vehicles have 3 types of ammo(random for each round):
1. White smoke;
2. 155mm shells;
3. Mines (infantry mines);
All items(weapons, clothes, etc.) are stored in lootboxes. Most of them are randomly placed inside buildings. Every item has equal change to spawn in all lootboxes around Malden.
At the start of the map bots have no weapons. After landing they will get to the nearest random point to pick weapon/armor/clothes/other items from a loot box.
Keep in mind that AI can use cars to get to the play area. They can also hide in buildings, check every building nearby, patrol random area or even find and remove nearest loot boxes.
Thank to all of you who motivated me to create the coop scenario. Thanks for your feedback 🙂
Brendan ‘Playerunknown’ Greene – you was the one who inspired me to create this mode. Thank you!
I would also like to thank Bohemia Interactive and Bohemia community for your amazing wiki – https://community.bistudio.com/wiki/.
I wanted to thank all closed beta’s participants:
🅹🅰🅼🅴🆂
The Dish
Uganda Knuckle
Kruztee
When I didn’t know something I used google so I wanted to thank all guys, whose questions/answers helped me:
mantls
Hcpookie
kylania
Killzone_Kid
Beerkan
Rothwell
cuel
braker
armalearner
Pierre MGI
and others
Battle Royale in this case means battle royale game genre. This map has no connection with any other form of intellectual property.
“BRCE“ is an acronym for “Battle Royale Coop Experience” – it has no connection with others intellectual properties using this acronym.
If you still think that this scenario may harm your(your company’s) reputation please contact me by email.








