Attila total war мод склавины
This Mod gives you 999 Armies on each Fame Level and maxes the Governors you can have.
It is important that you use the Radious Total War Mod with my Radious version.
We present you the new units available to only pagan romans at temple category
2 new epic units so now u can have if you risk and get your empire pagan
AVAILABLE IN CUSTOM BATTLE EACH WITH HIS UNIT CARDS
WORKS WITH ALL SAVED GAMES
WORKS ALMOST WITH ALL MODS EXCEPT RESKINS
Full Reskin of All Factions
A big thanks to Berserkrhöfuð for his awesome video
All my mods in one pack so u can finnaly enjoy multiplayer games and have more space in launc.
This mod gives all Occupation and Diplomatic Options to All Factions.
Diplomatic Options: Confederations, Client States, Satrapies
Occupation Options: Colonize, Liberate, Loot, Occupy, Raze, Resettle, Sack, Vassal
Compatible with save.
Are you bored of the generic round shields at the sides of your ships? Do you feel those plain curved shield unworthy of your Viking raiding fleet? Do they ruin the aesthetics of the glorious Ships of The Imperial Roman Navy? Well, look no further.
Total reskin for Slavic Culture Pack DLC
1. A lot of new models and textures
2. Huge diversity for all units
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3. No new units
4. Some unhistorical elements (e.g. new helmets) still here but their number reduced
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Little submod for my Sassanid reskin
Of-course you need both mods installed to see these new units properly.
There are only three historical units. I don’t want to make more t.
Total Sassanid reskin, a lot of new patterns, textures and some new models to show the cultural diversity of great empire.
Credits:
Ahiga for felt horse barding, some tunics, hats, wicker shields
Kuauik for hair fillets and kidaris hats
CWE (Moun.
. You need this mod to be installed and activated to use it.
Avars Reskin for AoC DLC
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Updated 20015/12/10
White Huns and new Alani reskins added
This mod is an overhaul of the companions, household members and objects a general can get through his career.
The vanilla ancillaries were not very good because they were either weak and useless (+1% movement speed for infantry units, seriously??) or d.
This mod really changes the AI behaviour on the battlefield by maxing the visibility_spotting_range_min and the visibility_spotting_range_max to a value of 9999.
This simple mod improves the Taifali Cavalry.
Because the Sons of Dragons ought to do better!
Personly, I found them underperforming and without purpose.
So I increased their stats a little.
— melee attack and charge bonus increased to 43
— ammu.
This mod expands the unit rosters for all factions in the Campaign Map.
It bothered me that some factions have such a small.
This mod adds a total of 31 high quality upper tier units to the game.
All units are deployable in custom battles and recruit
THIS IS THE COMPATIBILITY VERSION OF MY MOD FOR THOSE WHO USE RADIOUS TOTAL WAR MOD
YOU NEED THE BASE MOD FOR THIS TO WORK.
This mod makes the chance of a combat animation 100% (default is 40%), meaning that when units face each other they will fight in an animation, and not just stab the air to kill people.
This makes battles look more ‘real’ as there is a lot more shield m.
This contains an updated AND MODIFIED version of the following:
Influential Faction Leader by Royal Spartan Guard
http://steamcommunity.com.
Thumbs up if you like it.
This mod simply doubles all garrison units in Total War: Attila
Every settlement now has twice the defenders it did before. This makes it harder to steamroll across the map, and means you will have to fight more manual battl.
This mod adds 10 units to the Eastern Roman Empire, all from neighbouring states that would have made up the Foederati of the Eastern Empire.
UPDATED FOR LATEST PATCH
A mod that enhances the main campaign by adding one more fertility level.
Climate change is a nice mechanic idea and does up the challenge of the mid-late game, but the entirety of Europe being meagre/infertile by 445CE is a.
This mod increases the food you get from the resources: furs, fish, wine, olive oil, salt and spice trading.
Will all give + 200 food at level IV or a bit more.
Land units:
Jutes
Dani
Geats
Saxons
Franks
Goths (both)
Alani
Vandals
Langobards (DLC Needed)
Alamanni (DLC Needed)
Burgundii (DLC Needed)
Picts (DLC Needed)
Caledonians (DLC Needed)
Ebdani (DLC Needed)
Description: I was tired of seeing the Huns represented as Mongolian while this is a people of eastern europe. This mod is intended to give them their true appearance, a large majority of them are from Eastern Europe of people with Asian and Turkish.
This mod adds all of the units and buildings from the Imperium Praetoria mod to the Eastern and Western Roman Empires. Enjoy!
NOTE: Custom battles will not work if this mod is used with the Radious Total Units mod.
This is a standalone version of the tweaks I’ve made for the Slavic factions in Grand Campaign 2.0:
-poison arrows added to Levy Archers, standard, flaming and heavy shot added to all other Slavic Archers
-poison arrow effects completel.
UPDATED! Works with latest DLC. Enjoy!
Color of water is d.
A battle camera mod for Total War: Attila with adjusted height parameters.
It allows the battle camera to move down to ground level as well as to move further up in the sky.
This is an experimental version of my campaign camera mod (see here) with extreme min/max camera distance values.
Be advised that there are som.
IMPORTANT: Radious Mod, and Radious Units Mod is needed!!
Im here with a little submod for Radious Mod, its a unit pack, for now the mod have 30 new units for both Roman Empires, and 15 for Sassanid Empire trying to be historically accurate (.
NEWS: Here´s a new and very exciting mod project i recently joined!
Naval units can now be recruited into armies, will work as all other units but will use thier own ships instead of transport ships if the Army heads out at sea.
Advantages:
— Naval Units recruited in armies will have better ships, to protect the rest o.
Increases «trade_route_value_combined_gdp_proportion» from 1.3 to 3.25.
Makes trade a bit more important to keep hold of.
Save game compatible
Place top of mod loading order.
This mod does exactly what the title says. All cavalry classified as missile cavalry now have Parthian Shot and Fire Whilst Moving.
I’ve also given the Parthian Shot ability to those hybrid cavalry units that carry bows: Taifali Cavalry, Elite Sarmatia.
This simple mod aims to rebalance the power of Slavic Archers, in particular pertaining their unique, exclusive use of Poison Arrows. To achieve it, this mod changes them as follows:
1> Divide The Poison Arrows into Slow Acting Poison and Quick Lethal P.
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