[AI Hunter] Minecraft Manhunt but you have no friend. (speedrunner vs. terminator)
*Minecraft Manhunt and speedrunner vs. terminator are originated from Dream (Youtube), this is a recreation of his idea in the form of a datapack. This datapack is for everyone to be able to play very easily, without the need of opening a server, set up plugin and an alt account for bot. I recommend you to use the original plugin if you want: https://youtu.be/O60zJzhYGEA (link in his video description)
Have you been wanting to try out Minecraft Manhunt but your friends just do not play Minecraft (or you are just very alone)?
Here is the thing you would ask for, the AI Hunter that will chase you down NO MATTER WHAT.
Fair Warning: it is not easy
-To kill the Ender Dragon before it kills you
How to start your challenge:
1) install this data pack in a newly created survival world, with «allow cheats» on (tutorial from wiki)
2) make sure your render distance is 8 or above
3) type /reload or /function aihunter:menu
4) click
*if you want to make hunter ignore certain players or only target certain player, you need to do the following before starting your challenge:
Players who are in the team «aihunter» will not be targeted by hunters. So after installing this datapack, enter this command: «/team join aihunter » replace into a player id. Any player that is NOT in the team will be targeted by hunters. (doesn’t affect players in creative/ spectator mode)
note: Hunters can’t hunter players in team aihunter, but players in that team can still hurt hunters.
use «/team list aihunter» to check who is in the team. use «/team leave » to remove a player from any team.
If you wish to change the appearance of the hunter, check this video out to see how.
*attack damage and speed varies by game difficulty, below are the stats in normal difficulty
20 health points (same as a player)
start with 6 armor points, 4 attack damage (equal to a full set of leather armor without a helmet, with a wooden sword)
speed (on the ground): can be outrun by sprint-jumping
speed (in water): almost as fast as a player
speed (in lava): SLOW
immunities: immune to drowning and fall damage
-will always try to follow and kill you
-respawn after death
when the hunter dies, it will respawn at a certain location vary on which dimension you are in. After respawning, it will be frozen for 15 seconds in all difficulties.
respawn locations:
| dimension | respawn location |
| Overworld | the world spawn |
| The Nether | on top of your first nether portal (nether side) |
| The End | on the obsidian platform * |
*every time hunter respawn at the end, the obsidian platform will be reset(just like when a player goes through the end portal)
-gets stronger after a certain amount of time
depends on how long the challenge has been going, buffs will be kept after it dies.
*attack damage varies by game difficulty, below are the attack damage in normal difficulty
the hunter can be able to disable a player’s shield once they get a buff
stage 1: 10 armor points and 7 attack damage (equal to a full set of chainmail armor without a helmet, with a wooden axe)
stage 2: 13 armor points and 9 attack damage (equal to a full set of iron armor without a helmet, with a stone axe)
stage 3: 17 armor points, 6 armor toughness and 9 attack damage (equal to a full set of diamond armor without a helmet, with a iron axe)
| difficulty/ buff stage | stage 1 | stage 2 | stage 3 |
| easy | 10 mins | 30 mins | 80 mins |
| normal | 6 mins | 20 mins | 50 mins |
| hard | 3 mins | 12 mins | 30 mins |
-place blocks(or towering) if it thinks necessary
-break blocks if it thinks necessary (except bedrock, obsidian, crying obsidian, end portal frame, and other «unobtainable» block)
-bridging if it thinks necessary
-pour water on lava when it came across some
-deactivate nether portal when it came across one
-break boats when gets near one
-can disable a player’s shield (only after a buff)
-place water or drink fire resistance potion when on fire
-eat and regen after a certain amount of time
-sometimes heal itself when in low health (only after a buff)
when a hunter’s close, and its health equal to or below 8, it will have a 5% chance to heal itself every 0.4 seconds.
if it decided to heal, it will instantly heal 8 health (equal to using a splash potion of healing II)
-teleport to the dimension that you are in (regardless of its distance to the portal)
similar to respawning, after teleporting, the hunter will be frozen for 30 seconds. Its respawn location will also change depends on which dimension it is in. (see respawn mechanics above)
Pause Hunter: /function aihunter:pause
Resume: /function aihunter:resume
ends everything in the challenge, to the point that it is ready to start again: /function aihunter:stop
or you can also click the button in the menu
(I don’t know why you need to do this but just in case)
clear scoreboard and other things before uninstalling the data pack: /function aihunter:uninstall
This data pack still have room to develop and improve, any suggestions and problem report are appreciated.
If you have already experienced this data pack, would you please leave a comment and let me know your throughs about this pack?
It won’t take you very long, and it really helps me and the future data pack update!
And if you want to make a video with this data pack, it is totally fine! But it will be polite if you can let me know and put my credit in it. Thanks!
HunterX
Hello! I’m making a hunter x hunter mod for Minecraft 1.15.2, along with a few others, and we plan to fully flesh out the world of HxH in Minecraft to enhance basic survival as well as playing with your friends with Nen and unique skills. The mod is currently still in heavy development and we want to work on other aspects of the mod to make it a more enjoyable experience playing it and not simply be a Nen simulator. Please follow our progress, report bugs, and communicate what you want in the mod so we can do our best! Below are links to our curse where you can download our latest versions to test out as well as our discord to stay informed on all our updates and plans.
We are also In need of textures/structures so if you’re interested please contact me in the discord server.
Most Recent Changelog
Items and entities were untouched for the most part aside from some trivial bugfixes I can’t remember.
Nen is finally in this mod in a sort of alpha state, it’s not really what you’d expect of nen, no there is no hatsu none of the «fun» stuff is really in but what is in is the 4 abilities. Ko,Ren,Ten,Zetsu.
Ko: ko is just a passive ability that makes you punch harder
Ren: a passive ability that shrowds you in aura and gives you armor and attack.
Ten: a passive ability that shrowds you in aura and gives you armor.
Zetsu: a passive ability that doesn’t fulfill its purpose in the original show which is to hide presence
but that wont really be useful until theres some sort of ability to sense presence, what it does do however is make your aura regen faster.
Quests now have a new dialogue system so they no longer speak through vanilla chat system, the dialogue system happens on a gui so you can just outright leave the chat by pressing esc, or clicking on the screen to fastforward the current line.
Commands: I made a generic /hntrx command that will be used for every command of this mod similar to /forge, currently the only command you can use is a debug command which is /hntrx ability give which gives you the ability, you will be able to see the ability but anyone who isnt a nen user cant see it. and you wont be able to see others abilities.
in order to become a nen user you must get all the abilities survival style, by becoming a hunter.
the Hunter gui which is accessed by pressing R will open the character creator if its your initial press, pick your aura color and click create.
after that you can access the hunter gui which has almost the same stuff except one new tab. the «abilities» tab where if you have any abilities
you can equip them by simply pressing on it and picking a number from 1 to 8 to signify which keybind you want to attach it to. after that if you want
to use the ability just have your hand on the activate button and press the number your ability is attached to.
3 Update Logs
QUESTS:
Now after the hunter exam you will have to talk to Wing to get more quests and finish them to gain nen abilities.
NEN ABILITIES:
All nen abilities usages’ are explained in their description, here is a brief list of all the abilities in the game:
Ten, Ren, Gyo, Zetsu, In, En, Ryu: Defense, Ryu: Offense, Shu, Ko, Ken
We also have basic hatsus that every player is capable of learning:
Aura Enhancement, Loyalty Curse, Ultimate Tool, Aura Blast, Sharpen Aura
Character Hatsus <
Gon: Jajanken:Gu (rock),Jajanken:Pa (paper), Jajanken:sci (scissors)
Killua: lightning palm, thunderbolt, lightning speed, whirlwind
Leorio: Lock on, Emitter Punch, Pants Stealer
>
Some abilities are a bit confusing so this is to clear those odd ones out:
En: if you charge en to the max it will provide more info in the form of a GUI.
Ryu: Defense and Ryu: Offense: they are both different versions of Ryu, one focuses on defense and the other focuses on offense
Loyalty Curse: sometimes this ability doesn’t recognize the animal in front of you, just keep trying
Thunderbolt: the first time you use this ability you jump high, the second time you use the ability a lightning bolt will cast down from under you.
Lock-on: YOU NEED TO LOCK ON to someone in order to use leorios abilities on them lock on works like loyalty curse.
1. go to the hunter GUI by pressing R
2. go to the abilities section
3. select an ability
4. select its desired slot number on your keyboard
5. if that slot already has an ability on it, simply select that slot on your keyboard and it’ll remove itself
6. leave the hunter GUI
7. select your wanted ability by click G and scrolling through the abilities (click g to stop scrolling)
8. press F to activate the ability (if its a charging ability keep your hand on F for however long you’d like)
Nen Divination
One of the quests will ask you to find out your nen type, simply craft the divination cup and place it, then active ren or ten, then right-click it. That will be your nen type for that world and will not change.
We’ve heard your concerns and:
1. I’ve added a /hntrx locate_blimp command that locates the blimp if it has been generated
2. wing now spawns the same way thugs do, he’s a bit rarer than thugs but should still be easier to find than before.
3. the changes in the way the ability system is cast was because of concerns from the players about the problems of the old system.
[1.12.2] [FORGE] The Hunt [0.4.0]
Welcome to ‘The Hunt’, a Minecraft mod based on hunting. This mod is still in early stages (alpha), and not all features are implemented yet. It is recommended to use the latest version of the mod, as more bugs will be fixed and more features present.
Please note that the information below has been written for the most recent version of the mod, and therefore features below may be missing for earlier versions.
The Hunt offers a variety of 3D guns to allow the player to hunt down anything they desire, such as animals, monsters or even players. Survive the Minecraft world in a new way and increase food supplies by using the new deer mob. Trap blocks can be used to immobilise your prey, making them easier to shoot and catch and even poison them.
Exploring the new biome will lead you to new structures and groups of deer. Deer will run from the player and are fast, so it’s best to choose the most suitable weapon for each situation. Structures can provide shelter when exploring and contain some loot, some chests are also hidden containing better loot.
More information can be read below in the ‘Detailed Information’ section.
Installing this mod is the same as installing a standard Minecraft mod.
1). Download and install Minecraft forge for 1.12.2 (files.minecraftforge.net) (built for forge version 14.23.4.2705).
2). Download and extract this mod, so that you have the jar file.
3). Drag the jar file into the mods folder of your Minecraft installation. (The mods folder can be found in ‘.minecraft’ after typing ‘%APPDATA%’ in Windows search. You may need to run forge at least once for it to appear or make the folder manually).
There are two types of traps, a standard trap and a poisonous version. They clamp down mobs that walk on them, and the poisonous applies a poisonous II effect for six seconds. Players will become heavily slowed instead and vulnerable to their predator during this time. A trap can be reused once fired by destroying it with a pickaxe and armed by placing it back down.

The hunting shotgun is a powerful close range weapon. It shoots nine pellets over a wide area as indicated by the custom crosshair shown above, allowing you to hit multiple mobs in one shot. Use the shotgun in either hand, or decimate mobs by dual wielding them. The shotgun uses two types of the shotgun shell ammo, default and incendiary. As the name suggests, incendiary will set your targets on fire.
The pellets have limited range, and will do significantly less damage based on how far away the target is. The shotgun will also destroy glass, ice and melon / pumpkin blocks. This can make it a good tool for breaking ice and harvesting melons.
The shotgun will need a reload after shooting four times, and this is indicated by the shells on the right side of the gun.
The guns have a sprinting animation that changes when dual wielding. Use right click to fire when in one hand, or left click to shoot the left gun when dual wielding. These guns can be used along with other dual wield capable guns.
To reload, right click when the item is fully damaged with the ammo in your inventory. Incendiary ammo will always be prioritised.
The hunting rifle is a high damage weapon intended for long ranges. This weapon comes with a scope, providing vision across huge distances. Bullets do get affected by gravity, so you will need to aim above your target based on the range.
The rifle can hold four bullets in its magazine before being empty. You can reload as long as you have at least one rifle round in your inventory. The rifle can use standard rifle rounds or the ender rifle rounds.
A standard rifle round can penetrate through mobs and breakable blocks (ice, glass etc.), hitting up to four in one bullet. The ender rifle rounds will work similar to an ender pearl when shot at blocks, or can be used to kill Endermen.
The hunting rifle adds weapon sway to the game. This can be reduced by using the scope, and you have the ability to hold your breath to further reduce this. When scoped, you will see a breath counter at the top of the screen.
The sniper also has some animations. Hold right click to scope in, or release early to perform a ‘quick scope’. Use right click when out of ammo and with rifle rounds in the inventory to reload. The gun may only be used in the main hand, with the other hand empty.
The hunting revolver is a somewhat powerful revolver for short to medium range. Holding right click will aim the revolver when in one hand. This gun can also be used in both hands, either with another revolver or shotgun.
The revolver holds six bullets before reloading, and can penetrate up to two mobs and blocks. You will need revolver rounds in your inventory to reload, and this gun includes reload animations.
Use this gun like you would for the hunting rifle.
This is an item that cannot be crafted, you need to find it in dungeon chests, mineshaft chests, the bonus chest or the world generated cabin spawned in the «Hunt» biome. This acts as a fast small sword and can also be thrown.
Throwing the knife will cause it to stick in the wall if it is a soft block (dirt, wood, sand etc.), or bounce off if it is hard (stone, hardened clay). The knife will also bounce off mobs, allowing you to pick it back up. Throwing the knife causes damage to it, which can be repaired in the anvil with iron.
It is made to be used on a dead deer, allowing you to obtain more venison from it. It also is a component in crafting the venison jerky.
The deer is a new mob that will not harm you. Deer do not like player’s presence and will try to run away to avoid being killed. They have a wide range eyesight so will see you easily. They spawn in forests and the ‘Hunt’ biomes. Upon death, they will fall to the ground leaving the body behind. Killing the dead deer will give you venison which can be eaten or better cooked in the furnace. Using a hunting knife on a dead deer will give you more venison.
The Hunt biome contains custom large trees and is full of tall grass and plants for the deer to hide in. Many different types of animals will spawn here, as well as custom structures as shown above. Hunting towers provide a way for the player to see where they are since all the foliage can disorientate the player. Large and rarer cabins provide shelter for the night, or can be made into the main base. They contain food, resources and a hidden chest.
By downloading this mod, you agree to the EULA.
By downloading and/or using ‘The Hunt’ («Mod»), you hereby permit the Mod and any software which has a hard dependency («Child Mods») on the Mod to use your internet connection to request non-malicious information/content from third-party sources such as Github.com.
You accept that the Mod is provided without warranty; software support will be given where possible. You will also not hold Arkif («Author») and other official contributors liable for any damage or harm caused to your machinery, self or any objects/biological beings around you. Contributions by the official contributors will be thoroughly screened/managed by the Author to ensure it is working as intended by the Author without any malicious intent. If any damage or harm has indeed been pinpointed to the Mod as the cause, this is completely unintentional and the issue in the Mod will be fixed/resolved as soon as possible.
You understand that any downloads of the Mod not originating from arkif.webs.com («Website») leading to the Website’s File Host, MediaFire, may be modified without knowledge of the Author and may be malicious, and will not hold the Author responsible. In the event that any downloads originating from the Website are indeed malicious, it is entirely unintentional and will be rectified once the Author has been notified.
You accept that if you are redistributing the Mod to other users without their agreement of this EULA and they were to use the Mod, you therefore hold yourself accountable for any conflict or problem that occurs and will be held responsible. This includes but is not limited to any of the other users disagreeing to any data collection done by the Mod.
You accept that the EULA may change at any time without prior notice. However, the EULA will never change to allow The Mod and Author to intentionally introduce malicious content to your system.
Minecraft Forums
HunterX 1.14.4
Hello! I’m making a hunter x hunter mod for Minecraft 1.15.2, along with a few others, and we plan to fully flesh out the world of HxH in Minecraft to enhance basic survival as well as playing with your friends with Nen and unique skills. The mod is currently still in heavy development and we want to work on other aspects of the mod to make it a more enjoyable experience playing it and not simply be a Nen simulator. Please follow our progress, report bugs, and communicate what you want in the mod so we can do our best! Below are links to our curse where you can download our latest versions to test out as well as our discord to stay informed on all our updates and plans.
We are also In need of textures/structures so if you’re interested please contact me in the discord server.
Most Recent Changelog
Items and entities were untouched for the most part aside from some trivial bugfixes I can’t remember.
Nen is finally in this mod in a sort of alpha state, it’s not really what you’d expect of nen, no there is no hatsu none of the «fun» stuff is really in but what is in is the 4 abilities. Ko,Ren,Ten,Zetsu.
Ko: ko is just a passive ability that makes you punch harder
Ren: a passive ability that shrowds you in aura and gives you armor and attack.
Ten: a passive ability that shrowds you in aura and gives you armor.
Zetsu: a passive ability that doesn’t fulfill its purpose in the original show which is to hide presence
but that wont really be useful until theres some sort of ability to sense presence, what it does do however is make your aura regen faster.
Quests now have a new dialogue system so they no longer speak through vanilla chat system, the dialogue system happens on a gui so you can just outright leave the chat by pressing esc, or clicking on the screen to fastforward the current line.
Commands: I made a generic /hntrx command that will be used for every command of this mod similar to /forge, currently the only command you can use is a debug command which is /hntrx ability give which gives you the ability, you will be able to see the ability but anyone who isnt a nen user cant see it. and you wont be able to see others abilities.
in order to become a nen user you must get all the abilities survival style, by becoming a hunter.
the Hunter gui which is accessed by pressing R will open the character creator if its your initial press, pick your aura color and click create.
after that you can access the hunter gui which has almost the same stuff except one new tab. the «abilities» tab where if you have any abilities
you can equip them by simply pressing on it and picking a number from 1 to 8 to signify which keybind you want to attach it to. after that if you want
to use the ability just have your hand on the activate button and press the number your ability is attached to.










