Contact mod GOH (CtA: GoH — 1.011.0) (v13.09.2021)
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— адаптирован для новой версии игры.
-Added new models: cart_med_01-03; table_med_01-02; cowshed_ru01_stone.
-Improved old models: house_vill_eu03_2et; cellar_01_005_ru; shed_v_eu02_705_2et_wood; shed_v_03_707_eu_wide_stone; shed_v_eu01_704_big; warehouse_vil_eu01_2et_brick; garden_house_jap01_03; shop_vilage_jap01_12_2et; monument_jap01_monastery; shed_jap03_007_brick; house_jap01_02_big_wood.
-Added bump mapping for these models.
-Some buildings can now be entered and some stairs can be climbed.
-Added new models: radio_receiver_02_rb634; radio_receiver_03_radiola-svg-k; rw_sleepers_01_002_wood; rw_transformator_01; ger_opel_blitz_ammo; trash_can_05_closed; field_camp_fire_01-02; field_camp_kitchen_01-02; pillar_advertising_02; wall_map_03; rifle_rack_01_wood; feeder_05_stone; usa_dodge_wc-51; bunker_ger01_turret_pz4; bckgr_sprt_norm_town_04_25h; church_rus01_big; town_house_ru21-24; town_house_ru13_6103_2et_2p
-Improved old models: townhall_eu_02_red; playground_03_603_slide; playground_05_horizontal_bar; monument_eu02_002; pillar_advertising_01; barracks_02_008_5p_wood; barracks_03_4p_wood; usa_dodge_wc-54_med
Это обновленная версия мода contact_mod. Он добавляет более 600 зданий, сред и небольших объектов.
Общее описание:
— Добавлены объекты стран: Франция, Италия, Германия, Россия, Япония.
— Добавлено различное строительство, как элемент окружающей среды.
— Количество языков озвучки увеличено до 15. (Для использования установите национальность юнита в породе или в редакторе.)
— Добавлены новые текстуры для флагов Skirmish и зимних текстур.
Модели, полученные конвертированием из других игр.
Использовались программы: 3d ripper DX, Ninja ripper, 3D Object Converter, 3DS max 2011, Dragon Unpacker, FSB Extractor.

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Обновление 1.011.0:
Added humans can heal while in prone stance to avoid being exposed to enemy fire while healing.
Added medics can revive soldiers while in prone stance to avoid being exposed to enemy fire while reviving.
Added ability to switch Direct Control mode (classic/3rd person) while NOT inside direct control.
Added UI button to show player what direct control mode they have pre-selected.
Added Added direct control and direct control toggle to vehicle view
Added empty fuel cans to tanks, armored cars, cars, and trucks inventory
Added new 3d model for Hand-HohlLadung
Added additional Mosin rifleman to Late War Soviet Guards Rifle Squad
Added new tank commander animation to some tanks
Added new FX for less violent tank detonation
Added voice over for soviet soldier in The Cold Supper
Added global intermediate firinc arc for grazing guns (increased gravity slightly for multiplayer, decreased for singleplayer)
Updated chinese localization
Updated MP Fall: added another road
Updated MP barrikady: Fixed terrain and objects
Updated MP Hills: gathered rocks to improve pathfinding
Updated MP Kalinin: Fixed missing trench end, minor edits
Updated MP Steppe: removed one fence around the church
Updated MP & SP Tikhvin: fixed indestructible barn doors
Updated MP Shirayevo: fixed bridge for pathfinding, vehicles should be able to cross it without jumping around
Updated MP Balzerweg: added more and better cover to the destroyed convoy flag, removed lost MG34 from the mission file
Updated Conquest heroic difficulty so AI advances up the research tree faster. Peaks at 17 matches instead of 24.
Updated vehicle view for panzer4d, stug3f, panzer5, tiger2, sturmtiger, tiger1, ferdinand, isu152, su100y
Updated bm13 Katyusha with suspension.
Updated wooden bridge 206 with hitboxes, destructibility and walkable surface
Updated weathers on Shiryayevo
Updated Late War German Tier 3 Fusiliers squad Fusiliers from a MG42 50 drum to 250 round belt MG42
Updated Late War German Tier 4 Gebirgsjager squad Fusiliers from a MG34 75 double drum to 250 round belt MG42
Updated third person max range fire restriction only for guns with top-down view on first person
Fixed netcode/muliplayer burn/fire actions sync (human and vehicle on fire)
Fixed netcode/muliplayer for component state desync (vehicles with broken components not synced between players and server)
Fixed netcode/muliplayer revive sync state
Fixed in conquest actors appearing twice ingame (doubled tank crews on vehicles)
Fixed in conquest resource count rounding bug (number of research points in rewards, etc)
Fixed in conquest crew members of vehicles spawning with the weapons in their hand when they shouldn’t.
Fixed crash in scene destroy (should not happen, but GEM doesn’t care)
Fixed CP value for ZiS5 transport truck in conquest
Fixed crew count for grille_m in conquest (spawning crew in center of map)
Fixed is2_43 invisible engine part on fire bug
Fixed Spawn at edge of map border of 4v4_hills
Fixed bot purchase date for conquest to include the gaz_aaa_72k
Fixed panzer4g armor durability
Fixed LOD and other settings for sov_2st_build1 (building)
Fixed t26_33 invisible wheelL6
Fixed assault sapper mg inventory to always have helmet
Fixed Late War German Tier 3 Squads CP values. They were un-intentionally lower than Soviets Tier 3 squads by 9-10 CP
Fixed costs of German infantry with random chance to have Panzerfaust in late war
Fixed costs of Russian infantry with SVT40 in late war
Fixed t60 xx model
Fixed localization duplicates
Fixed panzer 5a and tiger1hunt «enumerator number» access route.
Fixed ram volumes not attached to body bone of vehicles
Fixed 1st Person view on tiger2b
Fixed panzer1b turret on xx model
Increased bazooka class weapons penetration distance from 0.7m to 1m
Increased damage done to components after armor penetration from blast waves (HE shells)
Increased blast energy for 200mm+ caliber HE shells and Sturmtiger Rocket
Increased accuracy of 120mm mortars at longer range
Increased accuracy of rocket artillery at longer range
Increased accuracy past max range to still really low (albeit not absurd) values to avoid awkward trajectory issues
Increased cooldown timer for Tank Crew squads to 90 seconds
Reduced restitution physics for wood and ground materials to reduce grenade bounce
Reduced conquest pionier squad from 14 to 12 soldiers
Reduced price of KV1-S
Reduced price of Su-152
Reduced price of KV-85
Reduced price of IS-1
Reduced AT Rifle penetration beyond intended max range
Removed big explosions from tanks when hull durability reaches 0. Replaced with smaller fx. Big explosion remains for ammo detonation.
Если вы долго ожидали игру которая повествует вам истории истории войны. Платформу которая позволит вам воспроизвести сражения. Вам не стоит больше искать, а настало время погрузится в Gates of Hell.
Call to arms gates of hell ostfront моды как установить


Установка мода на ВТВ2, БП, ЛП, Штурм, Штурм 2, Call to Arms
| 26.07.2015 в 21:02 |
Обновление 1.006.0: Если вы долго ожидали игру которая повествует вам истории истории войны. Платформу которая позволит вам воспроизвести сражения. Вам не стоит больше искать, а настало время погрузится в Gates of Hell. Cheat for Conquest mode / Читы для динамической кампании (CtA: GoH — 1.011.0) (v16.08.2021) | ||||||||||||||
| Опубликовал материал: | Ghosteron | ||||||||||||||
| Версия: | 16.08.2021 | ![]() | |||||||||||||
| Просмотров: | Комментариев: | Скачали: | |||||||||||||
| Статус: | Последняя версия | -1) _uWnd.alert(‘Вы уже оценивали данный материал!’,’Ошибка!’, |
— адаптирован для новой версии игры.
Этот мод изменяет значения для динамической кампании (все сложности), эти значения включают;
999,999 MP и AP (получение 9,999 MP и 99,999 AP за победу или поражение в битве)
999 очков исследования (получение 10 за победу в битве или 1 за поражение в битве)
99,999 CP (получение 99,999 в секунду в битве)
9,999 SP (получение 999 за победу в битве или потери)
Максимальный размер армии увеличен до 9999 за этап (1-5).
Это влияет как на немецкую, так и на советскую армию.



