cities skylines ландшафт мод
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Extra Landscaping Tools
Provides some Map Editor tools in-game (like Resources Tool) and movable ‘Brush Options’ toolbar. Available through a main toolbar icon (see screenshots). This mod also provides its own tree brush which can be customized via ‘Brush Options’ toolbar. Tree density (‘Strength’) can be customized as well as brush size and shape. To use tree pencil mode hold left mouse button pressed and move mouse in single tree mode. It’s handy for painting lines of trees or filling tighter areas like roundabouts. In tree pencil mode tree dencity depends on strength slider.
Another tool is Water Tool which is available through a main toolbar icon and can be configured from ‘Water Options’ toolbar. Use manual input field to set capacity values smaller than 0.01 (0.0001 minimum).
In addition to that this mod extends Terrain Tool which is almost the same as rollo‘s Terraform Tool, but uses vanilla tool and has slightly different implementation of ditch tool. Pros: it’s configurable and free, and allows undoing terrain modification. These two mods are compatible so you can use both at the same time though I don’t see any reason to use rollo’s mod now.
All tools work exactly like their Map Editor counterparts and use the same keyboard keys and mouse buttons (+,- to zoom, right mouse button to erase).
This mod provides ‘Options’ button. You can configure which tools will be available in-game via options entry.
If you want to plant trees or place water sources anywhere on the map use my Cross The Line mod.
— Find It!’s ‘Enhance all panels’ feature makes this mod’s surface selection panel blank. You don’t have to turn off the entire Find It! to make it compatible with this mod and Extra Landscaping Tools. Just go to Find It!’s options and disable ‘Enhance all menus’ option there.
— Because this mod provides its own tree brush, it’s incompatible with Tree Brush mod by Destroyer. This mod doesn’t reuse any of Tree Brush source code.
— wildlife spawn points
— Prop pencil
— brush rotation
— random trees placement (if it’s possible)
Feel free to comment.
You can find more of my mods in my workshop.
Note: if you have any errors/exceptions, please, don’t paste them or output_log.txt into comments. Use pastebin, dropbox or whatever.
Thanks GitHub user martinrlilja for the code that loads Map Editor icons in-game. Thanks SamsamTS for his UI elements examples. Thanks reddit user thebigeasy67 for inspiring me to do tree pencil mode.
This mod uses awesome detours C# library [github.com] by cope. Without it, this mod would’ve been impossible to make.
UPDATE 1.19.0 (4/17/2021)
Fixed: Upgrade button will now properly appear for parklife and campus paths
Added: French translation (thanks TPB!)
Added: Forest group to Theme editor (thanks TPB!)
Become a patron [www.patreon.com]
or donate in PayPal [www.paypal.com]
You don’t have a PayPal account? You can use link in ‘Don’t have a PayPal account?’ section at the bottom of donation page to donate using your credit card information.
Cities: Skylines «Дополнительный ландшафтный инструмент/ Extra Landscaping Tools»
Дополнительный ландшафтный инструмент Extra Landscaping Tools
Мод позволяет добавлять природные ресурсы в режиме игры
Автор: BloodyPenguin
Установка: распаковать и скопировать файлы
C:\Users\имя пользователя\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods
Когда хочу изменить ландшафт пищет «слишком много почвы» Кто знает в чем дело,то напишите
Артур Галоян cities: skylines слишком много почвы too musch soil Может некропост, но сам я давно не играл и забыл, да и в гугле эта страница на 3м месте. Может еще кому поможет. Сообщение выводится в ситуациях когда «незримое хранилище земли» заполнилось. Логика разработчиков в том, что вы не бог что бы менять всё на свое усмотрение, при уменьшении уровня уровня земли вы накапливаете грунт, при увеличении тратите. Что бы убрать мешающую гору, вам придется заполнить низину, или «вырастить» новую гору в другом месте.
Extra Landscaping Tools
Uploaded · Published August 19, 2015 · Updated April 22, 2021
Last revision: 17 Apr at 18:51 UTC (2)
File size: 1.07 MB
Description:
Provides some Map Editor tools in-game (like Resources Tool) and movable ‘Brush Options’ toolbar. Available through a main toolbar icon (see screenshots). This mod also provides its own tree brush which can be customized via ‘Brush Options’ toolbar. Tree density (‘Strength’) can be customized as well as brush size and shape. To use tree pencil mode hold left mouse button pressed and move mouse in single tree mode. It’s handy for painting lines of trees or filling tighter areas like roundabouts. In tree pencil mode tree dencity depends on strength slider.
Another tool is Water Tool which is available through a main toolbar icon and can be configured from ‘Water Options’ toolbar. Use manual input field to set capacity values smaller than 0.01 (0.0001 minimum).
In addition to that this mod extends Terrain Tool which is almost the same as rollo‘s Terraform Tool, but uses vanilla tool and has slightly different implementation of ditch tool. Pros: it’s configurable and free, and allows undoing terrain modification. These two mods are compatible so you can use both at the same time though I don’t see any reason to use rollo’s mod now.
All tools work exactly like their Map Editor counterparts and use the same keyboard keys and mouse buttons (+,- to zoom, right mouse button to erase).
This mod provides ‘Options’ button. You can configure which tools will be available in-game via options entry.
If you want to plant trees or place water sources anywhere on the map use my Cross The Line mod.
– Find It!’s ‘Enhance all panels’ feature makes this mod’s surface selection panel blank. You don’t have to turn off the entire Find It! to make it compatible with this mod and Extra Landscaping Tools. Just go to Find It!’s options and disable ‘Enhance all menus’ option there.
– Because this mod provides its own tree brush, it’s incompatible with Tree Brush mod by Destroyer. This mod doesn’t reuse any of Tree Brush source code.
– wildlife spawn points
– Prop pencil
– brush rotation
– random trees placement (if it’s possible)
Feel free to comment.
You can find more of my mods in my workshop.
Note: if you have any errors/exceptions, please, don’t paste them or output_log.txt into comments. Use pastebin, dropbox or whatever.
Thanks GitHub user martinrlilja for the code that loads Map Editor icons in-game. Thanks SamsamTS for his UI elements examples. Thanks reddit user thebigeasy67 for inspiring me to do tree pencil mode.
This mod uses awesome detours C# library [github.com] by cope. Without it, this mod would’ve been impossible to make.
UPDATE 1.19.0 (4/17/2021)
Fixed: Upgrade button will now properly appear for parklife and campus paths
Added: French translation (thanks TPB!)
Added: Forest group to Theme editor (thanks TPB!)
Become a patron [www.patreon.com]
or donate in PayPal [www.paypal.com]
You don’t have a PayPal account? You can use link in ‘Don’t have a PayPal account?’ section at the bottom of donation page to donate using your credit card information.
Revisions:
Old revisions of this mod are available below. Click the link to download.
Cities skylines ландшафт мод
All 25 areas can be purchased (per default only 9 out of 25 can be purchased).
IT’S A MOD, NOT A LUT! This mod doesn’t require After Dark DLC!
Are you annoyed with th.
Lastest changes can be found here.
Yellow begone! Clean, clear days and deep, dark nights. And crisp contrast without bleaching out whites.
I created this LUT for my own use and am sharing it here, as I was very frustrated by the murky, yellow days of post AD gameplay and suspect others.
Redish-brown grass version of the No More Purple Pollution mod.
This mod changes the color of ground pollution from the default purple color to a brown shade of grass. Special thanks to reddit user, ‘mtko’, for discovering how to modify t.
This mod doesn’t unlock any landmarks, it just allows them to post them more than one time.
Precision Engineering augments Cities: Skylines by adding angle snapping, guidelines and additional information to assist you when building roads, train lines, pipes and power lines.
Updated for latest game version.
Also added some visual indicator for where terrain nodes are.
Allows terrain modification in-game.
Config file must be.
Highlights districts when a policy is hovered in side polices panel or a policy is clicked in bottom district policies panel.
It’s compatible with all other mods and doesn’t write anyt.
This mod is for players who want to use decal assets with a size larger than 8x8m and/or tiled decals.
Make sure that the mod is enabled!
This mod does not mess with save files, simulation or the user interface. It is safe to use and can be
This mod allows changing the hover area for big decals in real time.
UPDATE 1:
Added option to reduce decal culling. (disappearing when looking away from center of decal)
https://youtu.be/dRuir2Lm0cs
NOTE: The camera will jump up over the decal, so u.
This is a fixed & improved version of @emf’s 81 Tiles mod.
Allows effects to be added to vehicles with xml files!
— Load (sort of) custom particleeffects via xml! Check this discussion page[/u.
Found a bug? Please use this thread for bug reports.
Works with base game, After Dark and Snowfall.
Updated for Industries DLC by Bloody Penguin.
This mod is used as a bridge between different mods (for better compatibility).
Using Harmony for redirection.
Note: If you are a mod creator, consider using Harmony instead to add prefixes/postfixed to InitializePrefab! This mod was created befor.
With this mod enabled you can place props & trees:
— under water
— on roads
— within building’s footprint
This mod allows props to be placed much more precisely.
This is not a new tool but allows existing tools to place props with a lot more precision. It saves additional data to prese.
Tested to be working with Industries.
All instances of a tree in Cities: Skyline are rotated in the same way, which looks very unnatural. This mod rotates the detailed tree models which you will see when you zoom in.
IMPORTANT: UNSUB THE ORIGINAL MOD FIRST BEFORE USING THIS ONE!
Draw lines of props and trees like how you draw roads!
This mod will save you time by placing items one by one for you!
This mod does the same job as Prop Snapping, but for trees.
This mod won’t break you.
You might (if you’re blessed with the sense of sight) have noticed than since the last update our cities during the day are waaaaay too yellowish and waaaaaaay too bright.
Some people seem not to complain, but some wanted thing.
Advanced Toolbar introduces new functionality to the toolbar including an expandable asset panel and auto icon centre.
Too many icons on your bar? Center them all by enabling Auto Centre in the options. This will shift them so they are easier to access.
An update of nlight’s First-person camera! Also:
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Unlimited Trees Mod v1.12
UNLIMITED TREES MOD v1.12
Current code by BloodyPenguin and mod site hosted by DRen72
Latest Code Update: May 24, 2018 (Compatible and tested with v1.12.2 and Campus DLC)
This mod unlocks the games limitation of 262,144 trees to allow you to use just over 2 million.
(Be aware that adding this many trees can slow down your game depending on your hardware, so be ready)
This should also work in the map editor. Feel free to share comments or report issues.
Highly recommended combined with BloodyPenguins 81 Tiles Mod.
Works in all Expansions!
Note from DRen72: As of May 2018 I am excited to announce that BloodyPenguin has joined us in working on this awesome mod. I am one of those Cities Skylines players that HAS to have a lot of tree coverage. I believe in the mod, happy to support it and am excited to see it continue, now with BloodyPenguins help!
Configuration file option in the game menu. This setting now controls the number of trees allowed in chunks of 262144. Valid settings are 4 (default),5,6,7 & 8 (4 == 1million, 5=1.25million ect.)
We would also like especially thank Mabako for developing the original project and allowing it to be reused by us. Sincere thanks guys!
INCOMPATIBLE WITH: BloodyPenguins Tree Snapping Mod.