cities skylines мод crossings

Crossings

Uploaded · Published April 18, 2015 · Updated August 4, 2020

Author: Spectra

Last revision: 2 Aug, 2020 at 05:42 UTC (3)

File size: 36.86 KB

Description:

Update: I’ve just pushed a new version that re-enables the Harmony-based implementation, this time using the CitiesHarmony compatibility layer. Hopefully this will improve interaction with other mods without breaking stuff using older Harmony versions.

I know a lot of people want a movable button – it’s on my list – no need to keep commenting, thanks 🙂

NOTE: If the button is not appearing for you, and you have any of the [ARIS] mods installed, please try disabling them. Some (but not all) people have had them conflict. The Enhanced Garbage Truck/Herarse AI mods are also reported to cause this problem in some cases. We’re trying to figure out the cause, but have had no luck so far.

This mod allows you to places crossings on your roads at locations other than intersections and transitions between road types (where they are automatically placed).

To answer the most common question first: This mod does NOT allow you to remove the crossings the game puts in by default. Nor do I have any particular plans to add that (but I don’t object to the idea – feel free to submit a patch).

To place a crossing, go to the Roads menu. Underneath the buttons which allow you to select straight, curved etc there should now be a button with a pedestrian icon on it. Select this and you will be able to place crossings at most of the same locations where you can currently create an intersection.

To remove a placed crossing, simply right click on it using the same tool.

NOTE: I’ve tried to squash all the major bugs, but please don’t blame me if it doesn’t work properly, corrupts your savegame or sets your computer on fire. However please DO submit a bug report (ideally as an Issue at the github link below) or, better yet a patch.

As far as as I know this mod is compatible with all other traffic management mods. In particular, I’ve tested it with:
* Toggle Traffic Lights
* Extended Road Upgrade
* American Roads
* Road Color Changer
I’ve also had reports that it works fine with:
* Traffic++
* Traffic Manager Mod (but don’t try to mix their crosswalks with these – that’s where you’ll hit problems).

If you do find any incompatibilities, please let me know.

Known bugs:
* The crossing texture looks smeared right at the centre on 4 lane roads, but 2 and 6 lane roads are fine.

Future enhancements:
* Add tooltips for when a crossing can’t be built
* Stop street signs appearing at crossings
* Highlight buildings which will be destroyed by crossing creation (which can sometimes happen on curved roads because the curvature changes slightly).

Thanks to everyone who helped me out and everyone else who made their mods’ source code available for referencing and copying. And thanks to Colossal Order for giving us a fantastic game. Thanks especially to @hyperdrive_engage and @LinuxFan for submitting patches.

If you want to say «thanks» financially, there are plenty of people in the world who need the money more than me. Throw a few bucks to your favourite charity (mine’s http://msf.org ).

Q: Can I remove crossings at intersections with this?
A: No, and I don’t expect to add that feature any time soon – it’s a non-trivial bit of work which, beleive it or not, has almost nothing in common with the work I did for this 🙂

Q: Do pedestrians actually use these?
A: Yes!

Q: Why aren’t crossings appearing on [my favourite road type that comes with some other mod]?
A: Odds are the texture with the mod doesn’t include crossings (they probably don’t appear at intersections either). If that’s the case, there’s not much I can do – this mod doesn’t change any existing textures, nor add any new ones.

Q: Why am I getting two crossings rather than one like in the screenshots?
A: This can happen if you’re also running Network Extensions or another mod that also replaces the junction rendering function. Not much I can do about that, I’m afraid.

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Required items:

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Revisions:

Old revisions of this mod are available below. Click the link to download.

Источник

Подпишитесь, чтобы загрузить
Hide TMPE crosswalks V3.0 [stable]


CLICK HERE to understand where are the log files and how to upload them.

** Migrating between mods? (true for any mod) you must exit to desktop AFTER you have unsubscribed from the old version. **
No issues regarding stability has been reported so far.
This mod can be safely installed on a city that already has TMPE crossing bans.
Please also read relevant notes about TMPE
This mod can be safely added and removed at any time.

This mod is an add-on for TMPE that automatically removes crosswalks when TMPE bans pedestrian crossing.

— options to create exemption list.
— texture cache reduces processing time and memory (particularly for well designed assets).
— fixed crosswalks for some edge cases.


step 1: use TMPE tool to ban pedestrian crossing
step 2: you should notice that crossings have disappeared

You can use ULOD to hide crossings when camera is far away

CLICK HERE to understand where are the log files and how to upload them.

— in the comment section bellow
— On DISCORD [discord.gg]
— comment on this GITHUB ISSUE [github.com]
— you can attach logs to one of the above links or a place of your own choosing but I do need logs.

— Restart Cities skylines (exit to desktop and run the program again.
— run Mod Compatibality checker
— Remove all other mods (excluding this and TMPE) to check if you still encounter the issue.
— TMPE troubleshooting guide [github.com] is relevant

— I don’t know of any for sure. If you found an incompatible mod please let me know.

3 seconds per every NEW TYPE of road you hide crossing for in the game you are loading.

— hide crosswalks when camera is far away (lod texture processing).

— Smoothing of Asymmetrical elevated roads is imperfect.

Please report any problems you faced in the comment section bellow. If you didn’t face any problem with loss of data please comment so I can upgrade this to beta 🙂

— If you zoom out too far, the zebra-crossing textures will come back. If you increase you graphic settings, It will increase the distance at which this problem happens. also you can use ULOD mod.( I will fix this in version 3 )
— I have tested this and it works with all roads: Vanilla, DLC, Network Extension 2, most other custom roads (all that I know of). (if you saw any custom road that did not work, please let us know and I will try to fix it).
— repository : https://github.com/kianzarrin/HideTMPECrosswalks
— This mod may eventually merge into Network skins 2 and/or TM:PE.

— **Video content creators**: please post your videos in the comment and I will post it in the description as demo :). Also I am curious to see the fruit of my work.
— **Test my mod** on your custom roads. report to me if A)there is a bug B)its incompatible with another mod C)you think the textures are not smooth or could use a quality boost. Give me links and pictures if possible.
— **Programmers**: If you know about textures/meshes you can definitely help me to write some code. My code is based on image processing. I don’t know much about textures/meshes(I am teaching my self).

Источник

Подпишитесь, чтобы загрузить
Crossings

Update: I’ve just pushed a new version that re-enables the Harmony-based implementation, this time using the CitiesHarmony compatibility layer. Hopefully this will improve interaction with other mods without breaking stuff using older Harmony versions.

NOTE: If the button is not appearing for you, and you have any of the [ARIS] mods installed, please try disabling them. Some (but not all) people have had them conflict. The Enhanced Garbage Truck/Herarse AI mods are also reported to cause this problem in some cases. We’re trying to figure out the cause, but have had no luck so far.

This mod allows you to places crossings on your roads at locations other than intersections and transitions between road types (where they are automatically placed).

To place a crossing, go to the Roads menu. Underneath the buttons which allow you to select straight, curved etc there should now be a button with a pedestrian icon on it. Select this and you will be able to place crossings at most of the same locations where you can currently create an intersection.

To remove a placed crossing, simply right click on it using the same tool.

NOTE: I’ve tried to squash all the major bugs, but please don’t blame me if it doesn’t work properly, corrupts your savegame or sets your computer on fire. However please DO submit a bug report (ideally as an Issue at the github link below) or, better yet a patch.

If you do find any incompatibilities, please let me know.

Known bugs:
* The crossing texture looks smeared right at the centre on 4 lane roads, but 2 and 6 lane roads are fine.

Future enhancements:
* Add tooltips for when a crossing can’t be built
* Stop street signs appearing at crossings
* Highlight buildings which will be destroyed by crossing creation (which can sometimes happen on curved roads because the curvature changes slightly).

Thanks to everyone who helped me out and everyone else who made their mods’ source code available for referencing and copying. And thanks to Colossal Order for giving us a fantastic game. Thanks especially to @hyperdrive_engage and @LinuxFan for submitting patches.

If you want to say «thanks» financially, there are plenty of people in the world who need the money more than me. Throw a few bucks to your favourite charity (mine’s http://msf.org ).

Q: Do pedestrians actually use these?
A: Yes!

Q: Why am I getting two crossings rather than one like in the screenshots?
A: This can happen if you’re also running Network Extensions or another mod that also replaces the junction rendering function. Not much I can do about that, I’m afraid.

Источник

Подпишитесь, чтобы загрузить
Hide TMPE crosswalks V3.0 [stable]


CLICK HERE to understand where are the log files and how to upload them.

** Migrating between mods? (true for any mod) you must exit to desktop AFTER you have unsubscribed from the old version. **
No issues regarding stability has been reported so far.
This mod can be safely installed on a city that already has TMPE crossing bans.
Please also read relevant notes about TMPE
This mod can be safely added and removed at any time.

This mod is an add-on for TMPE that automatically removes crosswalks when TMPE bans pedestrian crossing.

— options to create exemption list.
— texture cache reduces processing time and memory (particularly for well designed assets).
— fixed crosswalks for some edge cases.


step 1: use TMPE tool to ban pedestrian crossing
step 2: you should notice that crossings have disappeared

You can use ULOD to hide crossings when camera is far away

CLICK HERE to understand where are the log files and how to upload them.

— in the comment section bellow
— On DISCORD [discord.gg]
— comment on this GITHUB ISSUE [github.com]
— you can attach logs to one of the above links or a place of your own choosing but I do need logs.

— Restart Cities skylines (exit to desktop and run the program again.
— run Mod Compatibality checker
— Remove all other mods (excluding this and TMPE) to check if you still encounter the issue.
— TMPE troubleshooting guide [github.com] is relevant

— I don’t know of any for sure. If you found an incompatible mod please let me know.

3 seconds per every NEW TYPE of road you hide crossing for in the game you are loading.

— hide crosswalks when camera is far away (lod texture processing).

— Smoothing of Asymmetrical elevated roads is imperfect.

Please report any problems you faced in the comment section bellow. If you didn’t face any problem with loss of data please comment so I can upgrade this to beta 🙂

— If you zoom out too far, the zebra-crossing textures will come back. If you increase you graphic settings, It will increase the distance at which this problem happens. also you can use ULOD mod.( I will fix this in version 3 )
— I have tested this and it works with all roads: Vanilla, DLC, Network Extension 2, most other custom roads (all that I know of). (if you saw any custom road that did not work, please let us know and I will try to fix it).
— repository : https://github.com/kianzarrin/HideTMPECrosswalks
— This mod may eventually merge into Network skins 2 and/or TM:PE.

— **Video content creators**: please post your videos in the comment and I will post it in the description as demo :). Also I am curious to see the fruit of my work.
— **Test my mod** on your custom roads. report to me if A)there is a bug B)its incompatible with another mod C)you think the textures are not smooth or could use a quality boost. Give me links and pictures if possible.
— **Programmers**: If you know about textures/meshes you can definitely help me to write some code. My code is based on image processing. I don’t know much about textures/meshes(I am teaching my self).

Источник

Подпишитесь, чтобы загрузить
Crossings

Update: I’ve just pushed a new version that re-enables the Harmony-based implementation, this time using the CitiesHarmony compatibility layer. Hopefully this will improve interaction with other mods without breaking stuff using older Harmony versions.

NOTE: If the button is not appearing for you, and you have any of the [ARIS] mods installed, please try disabling them. Some (but not all) people have had them conflict. The Enhanced Garbage Truck/Herarse AI mods are also reported to cause this problem in some cases. We’re trying to figure out the cause, but have had no luck so far.

This mod allows you to places crossings on your roads at locations other than intersections and transitions between road types (where they are automatically placed).

To place a crossing, go to the Roads menu. Underneath the buttons which allow you to select straight, curved etc there should now be a button with a pedestrian icon on it. Select this and you will be able to place crossings at most of the same locations where you can currently create an intersection.

To remove a placed crossing, simply right click on it using the same tool.

NOTE: I’ve tried to squash all the major bugs, but please don’t blame me if it doesn’t work properly, corrupts your savegame or sets your computer on fire. However please DO submit a bug report (ideally as an Issue at the github link below) or, better yet a patch.

If you do find any incompatibilities, please let me know.

Known bugs:
* The crossing texture looks smeared right at the centre on 4 lane roads, but 2 and 6 lane roads are fine.

Future enhancements:
* Add tooltips for when a crossing can’t be built
* Stop street signs appearing at crossings
* Highlight buildings which will be destroyed by crossing creation (which can sometimes happen on curved roads because the curvature changes slightly).

Thanks to everyone who helped me out and everyone else who made their mods’ source code available for referencing and copying. And thanks to Colossal Order for giving us a fantastic game. Thanks especially to @hyperdrive_engage and @LinuxFan for submitting patches.

If you want to say «thanks» financially, there are plenty of people in the world who need the money more than me. Throw a few bucks to your favourite charity (mine’s http://msf.org ).

Q: Do pedestrians actually use these?
A: Yes!

Q: Why am I getting two crossings rather than one like in the screenshots?
A: This can happen if you’re also running Network Extensions or another mod that also replaces the junction rendering function. Not much I can do about that, I’m afraid.

Источник

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