Node controller V2.3 [Stable]
Uploaded · Published May 31, 2020 · Updated July 28, 2021
Last revision: 20 Jul at 21:22 UTC (9)
File size: 1.24 MB
Description:
Alternate Node controller mod is Node Controller Renewal : more user friendly but more limitations.
This mod lets you control Nodes and override the base games’ automatic settings. You can add/remove crossings, Create smooth junctions, control road transition, …
if you like my work, please support me.
or donate with paypal
See Wiki page [github.com]
When this mod is enabled, unnecessary forward flags outside the context of intersection are removed.
– Click on the node settings Icon shown in the screenshots to enable/disable the tool.
– you can use the shortcut key configurable from settings (Control+N by default).
– use UnifiedUI mod
– Click on any Piece of the road to add crossing node (reset to default to remove crossing).
– Click on a node to modify node type/corners (see screenshots)
– Use Alt+Click to modify segment ends.
– use sliders to modify offset/stretch/slope/tilt(super-elevation)
– hide node markings do not functionally ban pedestrian crossings. if you forbid pedestrian crossings using TMPE, it will also hide them.
– TMPE
– any version of Hide Crossings Mod.
– Harmony mod
– CSUR: only junction nodes are supported for CSUR. most importantly you can modify corner offset.
– Restart Cities skylines (exit to desktop and run the program again).
– Mod Compatibility Checker
– Remove all other mods (excluding this and TMPE) to check if you still encounter the issue.
– see TMPE troubleshooting guide [github.com]
– if you get get
in your log, then please report it to the Harmony Mod.
– the problem is usually an incompatible mod.
– run DAS and Mod Compatibility Checker and incldue them in your report.
CLICK HERE to understand where are the log files and how to upload them.
– what you doing when the problem happened
– what is the problem?
– what do you expect
– output_log.txt and NodeController.log
– screenshots
– in the comment section bellow
– On DISCORD [discord.gg]
– comment on this GITHUB ISSUE [github.com]
– you can attach logs to one of the above links or a place of your own choosing but I do need logs.
– iterate between nodes when they are too close to each other.
– corner offset to increase chances of train track connection.
– Warn about small segments.
– fix stretch segments: support asym and handle lod.
Q: Can I remove existing crossings at intersections and road transitions?
A: Yes! This is an improvement over the original «Crossings» mod. Click on road transitions you should set node type to Middle/Bend/Stretch. On junctions, you should ban pedestrian crossings and this will automatically remove crossing textures as well.
Q: I don’t see the button
A: – Advanced toolbar mod can hide actication button. Use the hotkey or UnifiedUI.
Q: Control+N shortcut does not work for me.
A: To avoid key collisions. this only works when No other tool is active. The shortcut key is configurable from settings.
Q: How do I snap to middle nodes?
A: turn on snap to the node from settings.
Q: What is Middle/Bend/Stretch Node?
A: In vanilla game, Middle node is a node between 2 segments of the same type and is invisible. Bend node is for when road bends or asymmetrical road changes direction.
Using node controller you can force middle/bend nodes. Also, you can use a stretch node which stretches the textures for a better match.
Q: When I use bend node type the roads do not align.
A: Use Stretch Node. Bend node is more suited for road corners and asym roads.
Q: I am a micro nerd but I do not know how to use corner position/direction
A: ask me directly on Discord [discord.gg]
Q: When I increase corner smoothness, cars glitch/slow down.
A: Increasing node size decreases segment size. if the segment size is too small then cars glitch.
Q: Is this compatible with the move it?
A: it’s compatible with version 1.9 and above.
Q: I don’t see overlays
A: need TMPE 1.5 or above
Q: I pressed hide node markings but pedestrians are still crossing.
A: Hide node markings does not actually ban crossing. You should use TMPE to ban crossing and that would automatically remove crossing textures too. Hide node markings are only useful for micro nerds to paint over their roads.
Required items:
Click the title to search on this site.
Revisions:
Old revisions of this mod are available below. Click the link to download.
Подпишитесь, чтобы загрузить
Node controller V2.3 [Stable]
Alternate Node controller mod is Node Controller Renewal : more user friendly but more limitations.
if you like my work, please support me.
or donate with paypal
— Click on any Piece of the road to add crossing node (reset to default to remove crossing).
— Click on a node to modify node type/corners (see screenshots)
— Use Alt+Click to modify segment ends.
— use sliders to modify offset/stretch/slope/tilt(super-elevation)
— hide node markings do not functionally ban pedestrian crossings. if you forbid pedestrian crossings using TMPE, it will also hide them.
in your log, then please report it to the Harmony Mod.
— the problem is usually an incompatible mod.
— run DAS and Mod Compatibility Checker and incldue them in your report.
CLICK HERE to understand where are the log files and how to upload them.
— in the comment section bellow
— On DISCORD [discord.gg]
— comment on this GITHUB ISSUE [github.com]
— you can attach logs to one of the above links or a place of your own choosing but I do need logs.
— iterate between nodes when they are too close to each other.
— corner offset to increase chances of train track connection.
— Warn about small segments.
— fix stretch segments: support asym and handle lod.
Q: Can I remove existing crossings at intersections and road transitions?
A: Yes! This is an improvement over the original «Crossings» mod. Click on road transitions you should set node type to Middle/Bend/Stretch. On junctions, you should ban pedestrian crossings and this will automatically remove crossing textures as well.
Q: Control+N shortcut does not work for me.
A: To avoid key collisions. this only works when No other tool is active. The shortcut key is configurable from settings.
Q: How do I snap to middle nodes?
A: turn on snap to the node from settings.
Q: What is Middle/Bend/Stretch Node?
A: In vanilla game, Middle node is a node between 2 segments of the same type and is invisible. Bend node is for when road bends or asymmetrical road changes direction.
Using node controller you can force middle/bend nodes. Also, you can use a stretch node which stretches the textures for a better match.
Q: When I use bend node type the roads do not align.
A: Use Stretch Node. Bend node is more suited for road corners and asym roads.
Q: I am a micro nerd but I do not know how to use corner position/direction
A: ask me directly on Discord [discord.gg]
Q: When I increase corner smoothness, cars glitch/slow down.
A: Increasing node size decreases segment size. if the segment size is too small then cars glitch.
Q: Is this compatible with the move it?
A: it’s compatible with version 1.9 and above.
Q: I don’t see overlays
A: need TMPE 1.5 or above
Q: I pressed hide node markings but pedestrians are still crossing.
A: Hide node markings does not actually ban crossing. You should use TMPE to ban crossing and that would automatically remove crossing textures too. Hide node markings are only useful for micro nerds to paint over their roads.
Подпишитесь, чтобы загрузить
Node controller V2.3 [Stable]
Alternate Node controller mod is Node Controller Renewal : more user friendly but more limitations.
if you like my work, please support me.
or donate with paypal
— Click on any Piece of the road to add crossing node (reset to default to remove crossing).
— Click on a node to modify node type/corners (see screenshots)
— Use Alt+Click to modify segment ends.
— use sliders to modify offset/stretch/slope/tilt(super-elevation)
— hide node markings do not functionally ban pedestrian crossings. if you forbid pedestrian crossings using TMPE, it will also hide them.
in your log, then please report it to the Harmony Mod.
— the problem is usually an incompatible mod.
— run DAS and Mod Compatibility Checker and incldue them in your report.
CLICK HERE to understand where are the log files and how to upload them.
— in the comment section bellow
— On DISCORD [discord.gg]
— comment on this GITHUB ISSUE [github.com]
— you can attach logs to one of the above links or a place of your own choosing but I do need logs.
— iterate between nodes when they are too close to each other.
— corner offset to increase chances of train track connection.
— Warn about small segments.
— fix stretch segments: support asym and handle lod.
Q: Can I remove existing crossings at intersections and road transitions?
A: Yes! This is an improvement over the original «Crossings» mod. Click on road transitions you should set node type to Middle/Bend/Stretch. On junctions, you should ban pedestrian crossings and this will automatically remove crossing textures as well.
Q: Control+N shortcut does not work for me.
A: To avoid key collisions. this only works when No other tool is active. The shortcut key is configurable from settings.
Q: How do I snap to middle nodes?
A: turn on snap to the node from settings.
Q: What is Middle/Bend/Stretch Node?
A: In vanilla game, Middle node is a node between 2 segments of the same type and is invisible. Bend node is for when road bends or asymmetrical road changes direction.
Using node controller you can force middle/bend nodes. Also, you can use a stretch node which stretches the textures for a better match.
Q: When I use bend node type the roads do not align.
A: Use Stretch Node. Bend node is more suited for road corners and asym roads.
Q: I am a micro nerd but I do not know how to use corner position/direction
A: ask me directly on Discord [discord.gg]
Q: When I increase corner smoothness, cars glitch/slow down.
A: Increasing node size decreases segment size. if the segment size is too small then cars glitch.
Q: Is this compatible with the move it?
A: it’s compatible with version 1.9 and above.
Q: I don’t see overlays
A: need TMPE 1.5 or above
Q: I pressed hide node markings but pedestrians are still crossing.
A: Hide node markings does not actually ban crossing. You should use TMPE to ban crossing and that would automatically remove crossing textures too. Hide node markings are only useful for micro nerds to paint over their roads.
Подпишитесь, чтобы загрузить
Node controller V2.3 [Stable]
Alternate Node controller mod is Node Controller Renewal : more user friendly but more limitations.
if you like my work, please support me.
or donate with paypal
— Click on any Piece of the road to add crossing node (reset to default to remove crossing).
— Click on a node to modify node type/corners (see screenshots)
— Use Alt+Click to modify segment ends.
— use sliders to modify offset/stretch/slope/tilt(super-elevation)
— hide node markings do not functionally ban pedestrian crossings. if you forbid pedestrian crossings using TMPE, it will also hide them.
in your log, then please report it to the Harmony Mod.
— the problem is usually an incompatible mod.
— run DAS and Mod Compatibility Checker and incldue them in your report.
CLICK HERE to understand where are the log files and how to upload them.
— in the comment section bellow
— On DISCORD [discord.gg]
— comment on this GITHUB ISSUE [github.com]
— you can attach logs to one of the above links or a place of your own choosing but I do need logs.
— iterate between nodes when they are too close to each other.
— corner offset to increase chances of train track connection.
— Warn about small segments.
— fix stretch segments: support asym and handle lod.
Q: Can I remove existing crossings at intersections and road transitions?
A: Yes! This is an improvement over the original «Crossings» mod. Click on road transitions you should set node type to Middle/Bend/Stretch. On junctions, you should ban pedestrian crossings and this will automatically remove crossing textures as well.
Q: Control+N shortcut does not work for me.
A: To avoid key collisions. this only works when No other tool is active. The shortcut key is configurable from settings.
Q: How do I snap to middle nodes?
A: turn on snap to the node from settings.
Q: What is Middle/Bend/Stretch Node?
A: In vanilla game, Middle node is a node between 2 segments of the same type and is invisible. Bend node is for when road bends or asymmetrical road changes direction.
Using node controller you can force middle/bend nodes. Also, you can use a stretch node which stretches the textures for a better match.
Q: When I use bend node type the roads do not align.
A: Use Stretch Node. Bend node is more suited for road corners and asym roads.
Q: I am a micro nerd but I do not know how to use corner position/direction
A: ask me directly on Discord [discord.gg]
Q: When I increase corner smoothness, cars glitch/slow down.
A: Increasing node size decreases segment size. if the segment size is too small then cars glitch.
Q: Is this compatible with the move it?
A: it’s compatible with version 1.9 and above.
Q: I don’t see overlays
A: need TMPE 1.5 or above
Q: I pressed hide node markings but pedestrians are still crossing.
A: Hide node markings does not actually ban crossing. You should use TMPE to ban crossing and that would automatically remove crossing textures too. Hide node markings are only useful for micro nerds to paint over their roads.
Cities skylines мод node controller
Node Controller (NC) is a mod that allows users to create and modify the appearance and some functionalities of nodes. All networks, including roads, railways, and decorative networks (such as retaining walls and curbs) can be modified.
and enable all of them. You also need to subscribe to NC and enable it in the same way.
Optional mods for extra functionality: Unified UI (UUI)
Node Controller can modify existing nodes that occur at intersections or bends. These nodes are shown with a yellow circle:
→ Selecting a junction node
→ Selecting a bend node
Additionally, you can click on a straight section of road to create a new node. This new node will display a yellow circle, as above, that NC can modify. When creating this node, the location of the new node is shown with a thin green rectangle:
→ Creating a new node on a straight road
→ The resulting new straight node
Selecting a node or segment end will bring up a control panel that allows you to change the settings of the selected node or segment end. Depending on the type of node or segment end that is selected, different panels will appear with different settings. Each setting type is described below.
When a setting is highlighted in yellow, it means that the settings are different for each segment end of that node. For example, if the corner offset for one segment end is 0, and the corner offset for another segment end is 15, a corner offset of 7.5 will be displayed when the node is selected, and this value will be highlighted in yellow.
This allows you to choose the node type of a node. Node types are detailed further below.
his controls whether the middle of the node is flat or sloped:
→ Flat node
→ Sloped node
This changes the embankment (tilt along width) of the node:
→ Node
→ Segment End
This changes the slope of the node:
→ Node
→ Segment End
This changes the width of the node:
→ Node
→ Segment End
This setting visually hides the junction markings. It does not affect their functionality. To functionally ban pedestrian crossings, use the TMPE icons.
There are 3 node types for nodes created on a straight road: «Crossing», «UTurn», and «Custom». «Crossing» and «UTurn» nodes cannot be customised, and their names are self-descriptive: «Crossing» nodes are used to make a pedestrian crossing, and «UTurn» nodes are used to make a place where u-turns are possible for vehicles.
«Custom» nodes allow users to modify the other settings (corner offset, embankment, etc.) as outlined above in the Panel Controls section.
There are 3 types of nodes for a node created on a bent road: «Bend», «UTurn», and «Custom». «UTurn» nodes work in much the same way as they do for straight roads. «Bend» and «Custom» nodes work very similarly to each other (both can be customised), with the major difference being that `Bend` nodes have road markings, and «Custom» ones do not.




