cities skylines мод parking

Parking Lot Roads

Uploaded · Published January 30, 2018 · Updated February 11, 2021

Author: Badi_Dea

Last revision: 29 Jan, 2018 at 04:00 UTC (1)

File size: 64.84 MB

Description:

I can’t drive 55 – no really, I can’t, it’s a parking lot…

Parking lot roads contains several roads for use as parking lots, in addition to several functional parking lot markers specially crafted to work with these(and other) roads.
Everything in this pack can be found in the Roads menu under the Maintenance tab.

BonBonB Has created an excellent tutorial on the placement and general use of these assets!
Take a look here: https://youtu.be/eGa8X-m2_Cc

There are some necessities to use this pack, it is not meant to be a standalone solution, and requires familiarity with the mods listed below.
– Road Anarchy, Necessary to place the parking lot markers.
– Traffic Manager (or Rush Hour) with enhanced parking AI enabled, recommended because builtin behavior for parking will mean the custom parking lots will get very little use.
– Move It!, recommended for fine tuning the parking markers placement.

–Roads
16m Service Road
22m Parking
40m Parking
58m Parking

–Single Space Parking Markers
1×1 Single
1×1 Parking

— Special Parking Markers
1×1 Handicapped
1×1 Electric

–Row Parking Markers
4×1 Parking

–Double Row Parking Markers
3×2 Parking
4×2 Parking
8×2 Parking

For the sake of brevity, I’ll forgo my usual table of stats, but the gist is:
-Each road segment and LOD is within the average for the stock roads.
-Same with the textures.
-The roads are ground level only.
-Cost is half of a builtin road of the same size, and scales slower the larger the road gets.
-Noise pollution is increased slightly (it’s a parking lot, really).
-Some of the parking lot roads are not zoneable because they are non standard sizes, and I didn’t want to destroy the zoning grid. (All of these parking lot roads are realistically scaled)

-The Parking Markers are all segmented planes for each space and very light on textures and tri count.
-They are sunken into the ground by 0.3m meaning they are the same level as surface roads, and cars will park without floating above the curb. (Stop parking on the dang sidewalk people)
-They are buildings because the invisible parking space will snap to it below ground level, and also for the reason that there is greater LOD control at distance.
-They slope conform, but don’t push it too much or the invisible parking markers will exhibit odd behaviors.
-These buildings are using a dummy AI and have no stats, cost, or birds.

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-Place down the parking lot roads of whichever size you desire.
-Use Road Anarchy to place the parking lot markers on top of the road in the desired pattern.
-The roads feature worn areas on the pavement directing you to where the isles are. Cars will drive down each of the isles in both directions, use Traffic Manager Presidents Edition to disable the lanes if desired.
-Use Move It! to make fine adjustments to the parking spaces as desired. Since these parking spaces are inset to the ground, it can sometimes be difficult to remove the parking spaces without Move It!

Required items:

Click the title to search on this site.

Revisions:

Old revisions of this mod are available below. Click the link to download.

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Подпишитесь, чтобы загрузить
Parking Lot Roads

Parking lot roads contains several roads for use as parking lots, in addition to several functional parking lot markers specially crafted to work with these(and other) roads.
Everything in this pack can be found in the Roads menu under the Maintenance tab.

ParkingLotSnapping from yenyang can be used to make placing the parking space markers much easier, check it out here: https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=2594569657

BonBonB Has created an excellent tutorial on the placement and general use of these assets!
Take a look here: https://youtu.be/eGa8X-m2_Cc

There are some necessities to use this pack, it is not meant to be a standalone solution, and requires familiarity with the mods listed below.
— Road Anarchy, Necessary to place the parking lot markers.
— Traffic Manager (or Rush Hour) with enhanced parking AI enabled, recommended because builtin behavior for parking will mean the custom parking lots will get very little use.
— Move It!, recommended for fine tuning the parking markers placement.

—Roads
16m Service Road
22m Parking
40m Parking
58m Parking

—Single Space Parking Markers
1×1 Single
1×1 Parking

— Special Parking Markers
1×1 Handicapped
1×1 Electric

—Row Parking Markers
4×1 Parking

—Double Row Parking Markers
3×2 Parking
4×2 Parking
8×2 Parking

For the sake of brevity, I’ll forgo my usual table of stats, but the gist is:
-Each road segment and LOD is within the average for the stock roads.
-Same with the textures.
-The roads are ground level only.
-Cost is half of a builtin road of the same size, and scales slower the larger the road gets.
-Noise pollution is increased slightly (it’s a parking lot, really).
-Some of the parking lot roads are not zoneable because they are non standard sizes, and I didn’t want to destroy the zoning grid. (All of these parking lot roads are realistically scaled)

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-The Parking Markers are all segmented planes for each space and very light on textures and tri count.
-They are sunken into the ground by 0.3m meaning they are the same level as surface roads, and cars will park without floating above the curb. (Stop parking on the dang sidewalk people)
-They are buildings because the invisible parking space will snap to it below ground level, and also for the reason that there is greater LOD control at distance.
-They slope conform, but don’t push it too much or the invisible parking markers will exhibit odd behaviors.
-These buildings are using a dummy AI and have no stats, cost, or birds.

Источник

Cities: Skylines → Файлы

Cities: Skylines — градостроительный симулятор с развитой управленческой системой и мегаполисным менеджментом. Став мэром, вам придется. Подробнее

Parking Lot Roads для версии 1.13.0-f7 — добавление парковочных зон Cities: Skylines

Распаковать в C:\Users\%user%\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets

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Подпишитесь, чтобы загрузить
Parking Lot Roads

Parking lot roads contains several roads for use as parking lots, in addition to several functional parking lot markers specially crafted to work with these(and other) roads.
Everything in this pack can be found in the Roads menu under the Maintenance tab.

ParkingLotSnapping from yenyang can be used to make placing the parking space markers much easier, check it out here: https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=2594569657

BonBonB Has created an excellent tutorial on the placement and general use of these assets!
Take a look here: https://youtu.be/eGa8X-m2_Cc

There are some necessities to use this pack, it is not meant to be a standalone solution, and requires familiarity with the mods listed below.
— Road Anarchy, Necessary to place the parking lot markers.
— Traffic Manager (or Rush Hour) with enhanced parking AI enabled, recommended because builtin behavior for parking will mean the custom parking lots will get very little use.
— Move It!, recommended for fine tuning the parking markers placement.

—Roads
16m Service Road
22m Parking
40m Parking
58m Parking

—Single Space Parking Markers
1×1 Single
1×1 Parking

— Special Parking Markers
1×1 Handicapped
1×1 Electric

—Row Parking Markers
4×1 Parking

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—Double Row Parking Markers
3×2 Parking
4×2 Parking
8×2 Parking

For the sake of brevity, I’ll forgo my usual table of stats, but the gist is:
-Each road segment and LOD is within the average for the stock roads.
-Same with the textures.
-The roads are ground level only.
-Cost is half of a builtin road of the same size, and scales slower the larger the road gets.
-Noise pollution is increased slightly (it’s a parking lot, really).
-Some of the parking lot roads are not zoneable because they are non standard sizes, and I didn’t want to destroy the zoning grid. (All of these parking lot roads are realistically scaled)

-The Parking Markers are all segmented planes for each space and very light on textures and tri count.
-They are sunken into the ground by 0.3m meaning they are the same level as surface roads, and cars will park without floating above the curb. (Stop parking on the dang sidewalk people)
-They are buildings because the invisible parking space will snap to it below ground level, and also for the reason that there is greater LOD control at distance.
-They slope conform, but don’t push it too much or the invisible parking markers will exhibit odd behaviors.
-These buildings are using a dummy AI and have no stats, cost, or birds.

Источник

Cities skylines мод parking

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Place two of these in opposing directions to form a 14×14 block.

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