cities skylines моды steam
Cities skylines моды steam
В разных играх мастерская Steam может использоваться по-разному, но всё, что тут есть, сделано обычными участниками сообщества Steam, такими же как и вы.
При подготовке страницы модификации или предмета в Мастерской Steam теперь вы можете добавить интерактивное трехмерное превью предмета вдобавок к видео и скриншотам.
Пример использования превью можно найти на странице модификации Doomhammer, созданной пользователем johnskyrim:
https://sketchfab.com/models/7b08add6fb40478a9bc465a8ef0d8ffb
Превью помогает получше ознакомиться с предметом, сценой или моделью, осматривая их со всех сторон в трехмерном пространстве.
Чтобы добавить трехмерное превью, вам понадобится создать бесплатный аккаунт на сайте Sketchfab (http://sketchfab.com/) и загрузить свою модель. Процесс подобен публикации видео на сайте YouTube. После загрузки предмета и создания соответствующей страницы на Sketchfab, вам останется лишь указать ссылку на ту страницу в новом поле при редактировании скриншотов и видео предмета в Мастерской Steam.
Превью также можно использовать в Обсуждениях, Объявлениях и Greenlight.
We’re going to remove the payment feature from the Skyrim workshop. For anyone who spent money on a mod, we’ll be refunding you the complete amount. We talked to the team at Bethesda and they agree.
We’ve done this because it’s clear we didn’t understand exactly what we were doing. We’ve been shipping many features over the years aimed at allowing community creators to receive a share of the rewards, and in the past, they’ve been received well. It’s obvious now that this case is different.
To help you understand why we thought this was a good idea, our main goals were to allow mod makers the opportunity to work on their mods full time if they wanted to, and to encourage developers to provide better support to their mod communities. We thought this would result in better mods for everyone, both free & paid. We wanted more great mods becoming great products, like Dota, Counter-strike, DayZ, and Killing Floor, and we wanted that to happen organically for any mod maker who wanted to take a shot at it.
But we underestimated the differences between our previously successful revenue sharing models, and the addition of paid mods to Skyrim’s workshop. We understand our own game’s communities pretty well, but stepping into an established, years old modding community in Skyrim was probably not the right place to start iterating. We think this made us miss the mark pretty badly, even though we believe there’s a useful feature somewhere here.
Now that you’ve backed a dump truck of feedback onto our inboxes, we’ll be chewing through that, but if you have any further thoughts let us know.
The Steam Workshop has always been a great place for discovering community-made mods, maps, and items for a variety of games. Starting now with The Elder Scrolls V: Skyrim, the Workshop is also a great place for community content creators to earn money by selling their greatest works.
We think this is a great opportunity to help support the incredible creative work being done by mod makers in the Steam Workshop and to encourage more top-quality work. This new feature allows mod authors to choose whether to list their items for a fixed price, for pay-what-you-want, or to make their item available for free. As a customer and fan of Skyrim, you’re able to explore both paid and free mods, quests, and items.
The whole feature is best explained in the full press announcement and on the detailed announcement page and FAQ here: http://www.steamcommunity.com/workshop/aboutpaidcontent
Along with these new options available to mod-creators, we’ve added a few features to support the experience and make everything as easy as possible:
With over 24,000 free mods available for Skyrim in the Steam Workshop, there will always be lots to do and explore for free. Now you can also find mods with a specified price, or mods where you can choose how much you wish to support the creators. The price is up to the mod creators.
When shopping for anything, it’s still important to spend a little time learning about any product you are about to purchase. But, if after purchase you find that a mod is broken or doesn’t work as promised, you can easily get a refund of that mod within 24 hours of your purchase. View the full refund policy here.
If you’re new to Skyrim and haven’t yet tried it out, now is your chance. Available now through April 26th, Skyrim is free to play. Just visit the Skyrim store page and click the ‘play’ button to download and start playing. If you decide you want to keep the game, it’s also on sale for 75% off regular price!
To prepare for this announcement, we’ve asked a few community mod makers to prepare some content for release. Browse Paid Skyrim Mods
Whether you’re just getting started or are already a professional artist or developer, now you can make money from your creations in the Steam Workshop.
Starting with The Elder Scrolls V: Skyrim, you can make new cosmetic items, custom skins, fancy houses, epic quests, entire new cities, or just a new hat for Lydia. Once you’ve made your creation, you can easily set a price and earn a portion of each sale made through the Steam Workshop.
Plus, many more of your favorite Workshop games will support paid content in the coming weeks. Check out the full announcement and FAQ for more details.
The limitation of paid, revenue-generating Workshops to Valve content has been an unfortunate consequence of the sheer number of challenges required in order to scale to a global audience of creators and players. Today we’re happy to announce that after a ton of work, the first curated Workshops for non-Valve games have opened: Dungeon Defenders: Eternity and Chivalry: Medieval Warfare.
This is really exciting news and means that more high quality content will be available for the game you love playing. Plus, purchases of this great new content directly enables those community members to continue practicing their craft and making more awesome content.
We expect more curated Workshops to become available for creators and players in various games over the coming weeks and months.
The Workshop has continued to grow and a larger number of contributors are now earning revenue from more pieces of content in a wider variety of games. To help answer questions about where revenue is coming from, we’re also launching a set of new tools that enable contributors to view real-time sales data for their items as well as view detailed per-item revenue breakdowns and historical statements.
Once you have content accepted into a paid, curated Workshop, you’ll see a link to «View Your Revenue» from your «My Workshop Files» page. If you don’t have any content accepted yet, now’s a great time to get involved!
We just released an update for the Steam Workshop that adds a voting queue for item selection and a new home page for each Workshop to highlight cool content.
Workshops for games such as Team Fortress 2, Dota 2, and Counter-Strike: Global Offensive include a type of items that players vote on to help determine which items can get accepted and made available for use in the game.
Workshops with these types of items now have a voting queue, similar to the queue in Greenlight or on the Steam home page. This queue will make it easy to discover new and interesting items to vote on, and will help the game teams get a better measure of community interest on the variety of items being considered for use in the game.
Each product Workshop now has a new home page design, helping to highlight the most interesting content in the Workshop, and to also better expose a variety of ways to browse the Workshop. With this new home page, customers can now more easily see mods, maps, or items created by authors they follow, see what their friends are marking as favorites, and read about recent Workshop news from the game teams.
This new home page also provides space for games to run special events such as themed contests, or to highlight new types of content supported by their Workshop.
This update has automatically applied to all games and software with a Steam Workshop, so just check out your favorite Workshop to see these new features.
Cities skylines моды steam
Draw lines of props and trees like how you draw roads!
This mod will save you time by placing items one by one for you!
With this mod enabled you can place props & trees:
— under water
— on roads
— within building’s footprint
This is a fixed & improved version of @emf’s 81 Tiles mod.
IT’S A MOD, NOT A LUT! This mod doesn’t require After Dark DLC!
Are you annoyed with th.
This is my experimental multi-track cargo station. Doube fun for x1.25 price!
You can use it as the template for your double track cargo train stations.
Screenshots took with Classic Sunlight Color option enabled!
Large Water Pumping Station:
The perfect solution for serving large volumes of water to your citizens.
Footprint: 8×6
Cost: 17500
Upkeep: 560/week
Pumping Capacity: 384000/week
Noise Pollution: 50
Noise Radius.
Things to note: Because this map was designed based around the city I wanted to create here for my YouTube s.
This pack adds 27 new street lights and lamps to your game. These props can be used for assets and can be placed ingame using Network Skins 2 and More Beautification.
Content as of May 2020:
This mod draws a image of map. Exactly, it is another external executable (CSLMapView.exe; bundled with the mod) to draw the map. The mod only outputs data file for that.
If mod or viewer don’t ru
Stock your commercial buildings, zoned/plopped industry and shelters with an infinite amount goods. Get rid of industry and traffic!
American RoadSigns is a both stripped-down and enhanced version of hyperdrive_engaged’s original American Roads, which is no longer supported, and un
Make all demands stay high forever. Works with new and previous-saved cities.
The Cims even don’t care about basic items (water, sewage, etc) before construct their buildings by consequence of it.
Enjoy!
Small mod which lets you manually to.
Enable additional post processing effects such as bloom, lensflare, different anti aliasing options and ambient occlusion.
Can be fully controlled with the ingame UI with the following settings:
It’s been good fun working on this mod since 2016,
12 ploppable pavement props:
Square4, Square8, Square16, Square32,
(sunken) SSquare4, SSquare8, SSquare16, SSquare32,
Angled45, Angled30, Circle8, Circle16,
13 ploppable asphalt props:
Square4, Square8, Square16, Square32,
(sunken) SSquare4, SSquare8, SSquare16, SSquare32,
Angled45, Angled30, Circle8, Circle16,
Transition (sunken to plain road)
Allows using road shaders on props for ploppable asphalt, pavement, cliff, grass, gravel surfaces.
Also includes legacy asphalt props, they are outdated but still work fine if you used them before, from now on I recommend using the new set. http://steam.
7 ploppable cliff props:
Square4, Square8, Square16,
Angled45, Angled30, Circle8, Circle16,
10 ploppable grass props:
Square4, Square8, Square16,
(sunken) SSquare4, SSquare8, SSquare16,
Angled45, Angled30, Circle8, Circle16,
12 ploppable gravel props:
Square4, Square8, Square16, Square32,
(sunken) SSquare4, SSquare8, SSquare16, SSquare32,
Angled45, Angled30, Circle8, Circle16,
Loads custom tiling values for network segment and node textures.
The mod is required for people who want to use networks which depend on this mod.
Makes it easier for asset creators to texture networks (roads, walls canals etc.) by allowing to contr.
This mod makes textures appear sharper by increasing anisotropy and decreasing mipmapping.
Settings can be adjusted in real time.
Anisotropy makes textures look better at grazing angles. The vanilla anisotropy varies between 0 and 8 for various tex.
This mod allows props to be placed much more precisely.
This is not a new tool but allows existing tools to place props with a lot more precision. It saves additional data to prese.
Precision Engineering augments Cities: Skylines by adding angle snapping, guidelines and additional information to assist you when building roads, train lines, pipes and power lines.
This asset and more can now be found in the DOT Collection.
Please check it out! I think you’ll prefer to subscribe to the assets there instead.
This asset and more can now be found in the DOT Collection.
Please check it out! I think you’ll prefer to subscribe to the assets there instead.
This asset and more can now be found in the DOT Collection.
Please check it out! I think you’ll prefer to subscribe to the assets there instead.
This asset and more can now be found in the DOT Collection.
Please check it out! I think you’ll prefer to subscribe to the assets there instead.
This asset and more can now be found in the DOT Collection.
Please check it out! I think you’ll prefer to subscribe to the assets there instead.
This asset and more can now be found in the DOT Collection.
Please check it out! I think you’ll prefer to subscribe to the assets there instead.
This asset and more can now be found in the DOT Collection.
Please check it out! I think you’ll prefer to subscribe to the assets there instead.
This asset and more can now be found in the DOT Collection.
Please check it out! I think you’ll prefer to subscribe to the assets there instead.
This asset and more can now be found in the DOT Collection.
Please check it out! I think you’ll prefer to subscribe to the assets there instead.
This asset and more can now be found in the DOT Collection.
Please check it out! I think you’ll prefer to subscribe to the assets there instead.
This asset and more can now be found in the DOT Collection.
Please check it out! I think you’ll prefer to subscribe to the assets there instead.
This asset and more can now be found in the DOT Collection.
Please check it out! I think you’ll prefer to subscribe to the assets there instead.
This asset and more can now be found in the DOT Collection.
Please check it out! I think you’ll prefer to subscribe to the assets there instead.
This asset and more can now be found in the DOT Collection.
Please check it out! I think you’ll prefer to subscribe to the assets there instead.
This asset and more can now be found in the DOT Collection.
Please check it out! I think you’ll prefer to subscribe to the assets there instead.
This asset and more can now be found in the DOT Collection.
Please check it out! I think you’ll prefer to subscribe to the assets there instead.
This asset and more can now be found in the DOT Collection.
Please check it out! I think you’ll prefer to subscribe to the assets there instead.
This asset and more can now be found in the DOT Collection.
Please check it out! I think you’ll prefer to subscribe to the assets there instead.
This asset and more can now be found in the DOT Collection.
Please check it out! I think you’ll prefer to subscribe to the assets there instead.
This asset and more can now be found in the DOT Collection.
Please check it out! I think you’ll prefer to subscribe to the assets there instead.
This asset and more can now be found in the DOT Collection.
Please check it out! I think you’ll prefer to subscribe to the assets there instead.
This asset and more can now be found in the DOT Collection.
Please check it out! I think you’ll prefer to subscribe to the assets there instead.
This asset and more can now be found in the DOT Collection.
Please check it out! I think you’ll prefer to subscribe to the assets there instead.
This asset and more can now be found in the DOT Collection.
Please check it out! I think you’ll prefer to subscribe to the assets there instead.
All stuff you can find under industrial structures tab.
When you create an asset, you can specify some ‘customizable properties’ options for your building.
This mod lets you change those inside the game, while also ex.
This mod provides a slider that lets you reduce or entirely stop the movement of tree assets in the wind.
It also includes the Random Tree Rotation functionality because it is handled by the same «func.
This mod provides a option to disable/enable buildings catching on fire.
Useful for people who like to play in complete sandbox mode and not worry about their carefully placed buildings burning down.
All it does it set a boo.
Provides sliders to change road colors per road category.
Lets you remove crosswalks and road markings (Highways, Vanilla small and medium roads done so far, rest coming s.
This mod disables abandonment in your game.
Useful for people who like to play in complete sandbox mode and not worry about their carefully placed buildings being abandoned.
Already abandoned buildings are not.
I’ve always been annoyed by the fact that the game doesn’t remember your camera position when you save a city.
Similarly, when making assets, I often found it tedious to line up the camera for identical screenshots across b.
This mod removes the need to place pipes all over your city.
If you also don’t want to waste time building power lines you can use my Remove Need For Power Lines mod.
This mod removes the need for power lines.
If you also don’t want to waste time laying down pipes you can use my Remove Need For Pipes mod.
This mod is used as a bridge between different mods (for better compatibility).
Using Harmony for redirection.
Note: If you are a mod creator, consider using Harmony instead to add prefixes/postfixed to InitializePrefab! This mod was created befor.
This mod is for players who want to use decal assets with a size larger than 8x8m and/or tiled decals.
Make sure that the mod is enabled!
This mod does not mess with save files, simulation or the user interface. It is safe to use and can be
It can still has flickering issues, please let me know if you experience them.
I just fixed this for myself, no guarantees.
Ford Police Interceptor Utility
LOD
Tris:18
Textures: 64×64.
Get your work crews out on the road today and ins.
Get your work crews out on the road today and install some today! You can find the.
Get your work crews out on the road today and instal.
Choose whether you want to completely remove any kind of pollution (ground, water or noise) as well as dead people, garbage and/or crime. Can also maximize city attractiveness, entertainment and land value.
With Options Panel you can easily switch ON/OF.