Tiberian Twilight
Администрация CnCSeries.ru не рекомендует Command & Conquer 4 игрокам, которые желают познакомиться с серией C&C. Игровая механика C&C4 имеет мало общего с традиционным геймплеем C&C. Четвертая часть — экспериментальный проект, сделанный на скорую руку. Неудивительно, что игра получила низкие оценки и оказалась самой провальной в серии. Советуем обратить внимание на более удачную часть — C&C 3: Tiberium Wars.

Прошло 15 лет, работа по созданию Сети почти завершилась, тиберий оказался под строгим контролем людей, и наша планета вступила в новую эру процветания и прогресса. Только тогда люди задумались, почему Кейн решил помочь человечеству и что он захочет взамен. Ответ на этот и другие вопросы поклонники серии получат в полной драматизма завершающей части 15-летней истории тиберия в игре Command & Conquer 4: Tiberian Twilight.
Кейн. ГСБ. Нод. Тиберий. Чем закончится история? Вы узнаете об этом из игры Command & Conquer 4: Tiberian Twilight, которая порадует вас великолепными видеороликами, новой системой развития персонажа и рядом других новых черт давно знакомого вам игрового процесса серии Command & Conquer.

Особенности Command & Conquer 4 Эпилог :
C&C4: Tiberian Twilight
Electronic Arts | Released 2010
In the year 2062, humanity found itself on the brink of extinction. Tiberium, the mysterious, alien crystalline structure that infested Earth for decades and caused years of relentless conflict between the Global Defense Initiative (GDI) and the Brotherhood of Nod, was close to rendering the planet uninhabitable. In the midst of this crisis, Kane, Nod’s prophetic leader, emerged from seclusion to deliver GDI the message that he had developed a system that could control Tiberium and harness its power. But he could not build this «Tiberium Control Network» without GDI’s cooperation. Thus, the two opposing factions—GDI and Nod—found themselves in a desperate and unlikely alliance to stop Tiberium from extinguishing mankind.
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This Command & Conquer 4 unofficial 1.04 patch was originally posed by «PurpleGaga27» on cncnz forum.Which didn’t draw quite attention.I upload here to make more people know it. Credits still goes to «PurpleGaga27» Changes in this release: 1) First 3 tutorial missions have their CP doubled. 2) First 4 GDI missions have their CP to 200. Last 3 GDI missions have their CP to 300. The 2nd player has the CP set to 100. 3) First 4 NOD missions have thier CP to 200. Last 3 NOD missions (including the bonus mission) have their CP set to 300. The 2nd player has the CP set to 100. 4) All official skirmish and MP maps have their CP set to 300 for human players only. I probably would make it more interesting in the future that even AI players will have their CP set to 300 as well. 5) A few official SP/MP maps that were not finished by developers have been finished by myself.
Original PurpleGaga27 discription:
Well, most people were complaining about lack of more units on the battlefield. Well fear no more, I actually found a way to increase the number of command points for both SP and MP maps. This is the first release of that modified maps.big. All you have to do is to overwrite that file in your C&C4 Data directory and it should work in-game. This is only the first release. Until I get a better OS Big Editor if Banshee is still developing, the size of that BIG file isn’t exactly what C&C4 originally has.
Changes in this release:
1) First 3 tutorial missions have their CP doubled.
2) First 4 GDI missions have their CP to 200. Last 3 GDI missions have their CP to 300. The 2nd player has the CP set to 100.
3) First 4 NOD missions have thier CP to 200. Last 3 NOD missions (including the bonus mission) have their CP set to 300. The 2nd player has the CP set to 100.
4) All official skirmish and MP maps have their CP set to 300 for human players only. I probably would make it more interesting in the future that even AI players will have their CP set to 300 as well.
5) A few official SP/MP maps that were not finished by developers have been finished by myself.
To confirm, there are 18 SP mission maps, 15 official skirmish/MP maps, a small amount of test maps related to already created official SP and MP maps, and 17 skirmish/MP were actually incomplete and also not-ready for skirmish play.
I have also released 17 other skirmish/MP maps (in a separate pack) that were incomplete by developers due to the development rush (because of that EALA shutdown). Those have been edited for playing with given names, but I don’t know if I have the time to enhance the maps by adding in more objects and terrains onto them. Also IDK if someone out there did finish those incomplete maps and released them.
C&C4: Tiberian Twilight Windows game
C&C4: Tiberian Twilight
Electronic Arts | Released 2010
Apoc Is Leaving! As Community Manager
I realize someone else posted my e-mail to the Community Leaders, but its the same message I intended to post on here. And of course, I wanted to have my own official thread about it. At this time, I’ll leave everything with what I said below, Per «Goodman» Bonomi will be on here soon, he is a «Goodman» indeed, please treat him well =)
I realize I was never perfect, but I always did everything with the best intent and with my best efforts under any circumstance.
I’ll never forget my first act of duty as the C&C Community Manager, I got Zero Hour patched! The community reaction was like peace had been restored to the world! It was from that point on that I felt like my journey as your Community Manager truly began…I wish I could end this journey with patching Zero Hour again and Kanes Wrath, but alas, here we go.
My friends, my community, my 2nd family
I’ve been your C&C Community Manager for over 6 years, especially if you consider my days with the BFME franchise. I was brought in to EA as a contract marketing assistant on BFME1 back in February 2004, and soon found myself building the BFME community (I guess that was my destiny!). About 1 year in almost to the day, shortly after BFME1 shipped, the torch of being the official C&C CM was bestowed upon me by the dev team (from one great legendary Delphi), that was February 2005. And today, almost 6 years later, I sit here in front of my computer screen, still your official C&C Community Manager for one last moment, as honored and humbled as ever to have kept this role for so long. It’s become an extreme passion, a “second life”, and a place I know I can always find some of my closest friends. You guys have truly been my 2nd family, and you guys are the reason this C&C franchise has lived on for 15 years strong and will continue, Commander!
As cheesy as it may sound, I’m just a sentimental APOC if you never knew, and it may just come from how emotionally tied I have been to this community, it absolutely breaks my heart to tell you today, I will be stepping down as your C&C Community Manager and leaving EA after what has been one helluva rollercoaster ride. Today is my last official day here at EALA.
You need to know this was *not EA’s decision*, this was 100% my own. I was not laid off, not fired, not tortured by Kane (or Joe Kucan), not part of a reduction in force, and certainly not forced out or given motivational reasons to leave. In fact, my bosses and team all provided me reasons to stay with heartfelt content, while also understanding at this stage in my career and life, doing what is best for me and my family is ultimately the right path to choose.
I sincerely hope my decision does not impact negatively on you, or the C&C franchise. I have a replacement whom I’d like to introduce, Per “Goodman” Bonomi, he also manages the BF Heroes, Lord of Ultima and BattleForge communities with the help of his excellent Play4Free Community Team. He’ll be in touch and on the boards very soon. He is an extremely passionate C&C fan, and someone I know can keep the ship afloat in my absence, and especially at a time when the dev team is revamping the franchise. At this stage, what’s important to me is for you to have someone you can still connect with. Things are going to be slow for awhile, but I know we’ll be leveraging the community as much as possible until our dev team is ready to pull the curtains off the future, and well beyond.
I want nothing more than the best for this franchise, and I don’t want my absence to invoke anything negative in the community. It was a personal choice, a leap of faith, and one that was extremely difficult when considering all the factors, most notably, my community family.
I’ll be staying in the gaming industry in LA. You can find me on Facebook and in a few other places soon once I rise again!
I’m always long winded at saying goodbyes, just who I am. Thank you C&C Community for being true friends and giving me the passion and energy to be your C&C Community Manager for such an eternity! I hope this is not goodbye, but just an update on life, as one close friend would always give to another.
Every day is community day,
Aaron “APOC” Kaufman
Tiberian Twilight World Builder And Patch 1.02 Released
A patch has been released, adding more ways of customising games and of course World Builder.
Command & Conquer 4: Tiberian Twilight Mods
Best mods
World Builder Map Editor
This Worldbuilder tool released is the same exact in-house tool that the developers use to create single-player and multiplayer maps. It can be used for basic map-making, and the most advanced extraordinary designs. If this is your first time using Worldb
Main copy
Unlimited troops, quick builds
Depth Perception
Depth Perception is a 5v5 Skirmish/multiplayer map set at an underground coastal city. Fight on the beaches, on the streets and in the air for control of the city.
Isle of Mars
Isle of Mars is a 5v5 map; A central island quickly becomes the focal point of the battle with it playing host to the deciding tib node. Holding it will be no easy task as there are multiple points to attack from with support players not being hindere
Kodiak Moment
Kodiak Moment is a 5v5 map; home to one of GDI’s most important port for it’s vast fleet of airships. Two green and two blue tib drops are up for grabs with 4 AA turrets defend the skies with. GDI has the advantage of elevation and cliff jumping while nod
This is a Capture the Flag Map The Goal: Capture the most amout of Flags within the 15 minutes of gameplay.
The Ultimate Battle PkedU2Fast
In this map,player one on each side already controls a huge army. There are a large amount of statis fields,to prevent units from moving before deployment. It should take about 10 seconds for all the statis fields to clear. Read the README in the map fil
Pyrrhus’ Lament
Nod begins in the middle of the map with many defences to protect their spawn. GDI has 4 undefended spawns on the corners of the map offering an attack/defend mechanic to the map.
Prison Break
Prison Break is a 5v5 map with teams starting at the top corners of the map played mostly within a prison complex. 4 green tib drops lie within the prison walls along with a central TCN node and various tech structures. The remainder TCN Nodes lie outside
Proving Grounds
Proving Grounds is a 5v5 map set in a GDI training facility with teams starting in opposite corners of the map. Each node has several directions from which to be attacked from providing many opportunities to flank your opponents. The map contains 2 green
Command & Conquer 4: Tiberian Twilight Mods
| Category Name | Mods | Downloads | Total size | Last update |
|---|---|---|---|---|
| All Mods | 40 | 1,124 | 33.1 MB | Sep 02, 2021 |
If you’re a modder and want to host your files on GameWatcher, please use our file uploader.
Latest mods
Depth Perception
Depth Perception is a 5v5 Skirmish/multiplayer map set at an underground coastal city. Fight on the beaches, on the streets and in the air for control of the city.
This is a Capture the Flag Map The Goal: Capture the most amout of Flags within the 15 minutes of gameplay.
Main copy
Unlimited troops, quick builds
Isle of Mars
Isle of Mars is a 5v5 map; A central island quickly becomes the focal point of the battle with it playing host to the deciding tib node. Holding it will be no easy task as there are multiple points to attack from with support players not being hindere
1v1 tiberium grabbing pony madness! Use your ponies to snatch all the tiberium but beware! your opponent is trying to do the same thing so use your support powers to gain the upper hand and walk that rainbow road to victory!
Gideon’s Flaming Pony Stampede Survival
Ponies will rush you from the north and it is your job to defend the line. If a pony crosses the line, you fail. Other flame units will try to attack you, but they are not required to keep past the line. Crystals will fall from fallen ponies. It may get c
Kodiak Moment
Kodiak Moment is a 5v5 map; home to one of GDI’s most important port for it’s vast fleet of airships. Two green and two blue tib drops are up for grabs with 4 AA turrets defend the skies with. GDI has the advantage of elevation and cliff jumping while nod
The Ultimate Battle PkedU2Fast
In this map,player one on each side already controls a huge army. There are a large amount of statis fields,to prevent units from moving before deployment. It should take about 10 seconds for all the statis fields to clear. Read the README in the map fil
The_Ultimate_Battle_PkedU2Fast
FireFight V1.1 By Coolpente
An updated version of my fun FireFight map. Original Description: A map I created for a fun and insane firefight to make CNC4 a lot more fun!





