Моды и карты для Command & Conquer 3 Tiberiam Wars
Моды и карты для Command & Conquer 3 Tiberiam Wars
Tiberium Essence – лучшая на сегодня модификация Tiberium Wars



Для работы модификации требуется пропатчить игру до версии 1.9
Две отличные модифицированные карты (modmaps) с сайта Thundermods.net


Lights Out – красивая зимняя карта на 4-х игроков с Тибериумными вышками, охраняемыми мутантами.


Terrace – эта карта возвращает нас во времена Второй Тибериумной войны со старым тибериумом, новыми эффектами и моделями юнитов.
Tiberian Wars Advanced. Данная модификация вносит множество изменений в оригинальную игру. Добавлены новые юниты, в том числе из Kane’s Wrath, апгрейды, специальные возможности, баланс игры также изменен.



An Epic Battle (для Kane’s Wrath) – на этой карте сражаются эпические юниты. Игроки делятся на две команды по 3 игрока. Цель игры – уничтожить главное здание противника и сохранить свое. Подробнее читайте на форуме
Скачать карту можно здесь (версия 1.82. Автор – Existor. Автор оригинальной карты – Tom2356)
Сборник карт для Command & Conquer 3 Tiberium Wars.
Первая карта из серии LOST. Небольшая, но красивая карта на двух игроков. В центре карты – гора и поле с тибериумом, за которое должна развернуться битва.
LOST10. Карта на двух игроков. Рельеф карты не позволяет строиться масштабно. В архиве находится две версии этой карты.
Карта разделена на две части пересохшей рекой. 2 игрока.
Карта на четверых с мостами и защитными вышками.
Красивая и мрачная карта на 6 игроков. В центре карты расположены бочки с горючим.
Интересная карта на 8 человек. Игроки начинают по двое в углах карты.
Огромная карта (8 игроков) на которую в особенности стоит обратить внимание. Размер карты – 7500×7500, много тибериумных вышек, строений и бункеров.


Финальная версия карты от Scrin Mastermind
Sarajevo Red Zone – Final version
количество игроков – 5 (2 в крепости, 3 атакующие)
ландшафт – красная зона + природа
размер – средний
время суток – сумерки
C&C3: Tiberium Wars
Electronic Arts | Released 2007
March, 2047. A massive nuclear fireball explodes high in the night sky, marking the dramatic beginning to the Third Tiberium War. The infamous Kane has returned to lead the Brotherhood of Nod in a massive global assault on the Global Defense Initiative and the few remaining Blue zones left on the planet. Only you can stop him. The fate of humanity – and the planet – is in your hands.
C&C3; Tacitus Revolution
The unofficial expansion mod to CNC3 Tiberium Wars is the enhanced version of Kane’s Wrath Reloaded. This mod is where the beloved C&C series shall end.
Kane’s Wrath Reloaded
Kane’s Wrath Reloaded is a partial total conversion and balance mod for Command & Conquer 3 Tiberium Wars designed to change and make gameplay the way.
Tiberium Secrets
Project overview: Tiberium Secrets is a total overhaul mod set in a parallel universe to the Command and Conquer canon. It introduces three new factions.
Tiberian Sun Rising
Tiberian Sun Rising is a total conversion for Command & Conquer 3 Tiberium Wars! Tiberian Sun Rising brings back GDI and Nod battling it out during the.
Tiberium Essence
This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3.
Command & Conquer 5 Return of the Scrin (MOD).
Super Beta V0.000.021 released, this is get suggestions only. Command & Conquer 5 Return of the Scrin (MOD Edition). I have been working on this since.
Tiberium Wars: FireStorm
Hey all, welcome to the Tiberium Wars: FireStorm mod page! This mod is a Tiberium Wars port of my previous KW mod: Tiberium Insanity. (Also a continuation.
NOD Evolution 1.41
Air dispersion cooldown time has been fixed. NOD Militant Rocket fire radius has been fixed.
Réinventer la Dune
Новый взгляд на старые вещи. Возвращение к истокам жанра стратегии в реальном времени.
Dune 2 REMASTER
Take command of the army of one of the three great houses and lead it to victory!
Command & Conquer: Generals Universe
Command & Conquer 3: Tiberium Wars total conversion, the purpose of which is to adapt the old game (C&C: Generals Zero Hour) to the new game engine, as.
Command & Conquer: Tiberian History
A massive rip in the in the very fabric of reality was caused inadvertently by the Scrins use of their rift weapon. This anomaly would eventually be known.
CNC:Generals2
This is a MOD for Command & Conquer 3 Tiberium Wars, We are ready reference Generals 2 (FTP) model to create a new model of buildings and units, the unit.
Tiberium Warfare
I made this mod for myself some years ago, now I decided to share it. The purpose of this mod is create a new balancing adding some realism but keeping.
Hybrid Ascension
This mod is based on Balancing the core game and adding new content from open sources, mainly the cnc3 and cnc4. Focused mainly on balancing and adding.
Crossfire
This modification offers an alternative gameplay to Tiberium War. «What if» have another faction join this war there are many new content (units, structure.
Rush To Supremacy
[CANCELLATO] / [CANCELLED] Rush to Supremacy MOD by CIULLO CORPORATION & GamerS HitS
Tiberian Dawn
«War. War never changes. The reasons why we fight these wars remain much the same; some are fought to conquer, for religious and ideological beliefs.
C&C3; Tiberium Refined
Another C&C3;:TW mod. New units, upgrades, superpowers, you name it.
Command & Conquer 0 Dawn of Time.
This MOD is undergoing an overhaul due to negative feedback.
Tiberium Wars: Classic Special Power (v1.1)
The basic idea of this modification was, to bring back the properties of classical superweapons, which were no mass destruction weapons, but tactical.
Evolutions: Real Time Strategy Evolved
Evolutions is a «Halo Wars» style mod for Command and Conquer 3: Tiberium Wars that features epic ground and air warfare on a massive scale. Evolutions.
Tiberian Sun Missions (TE)
The TSM project tries to recreate the Tiberian Sun missions and tries to stick as possible as it can to the original campaigns while making adjustments.
Subject 9
Subject 9 is a modification based on Command & Conquer 3: Tiberium Wars. It features a complete redesign of the gameplay, new game mechanics and a storyline.
C&C: Red Alert History
Command & Conquer Red Alert History is a small mod that adds a few new units. The idea came about because I wondered what a few Red Alert units would.
C&C: Littlemod
My first mod, a small mod that I made for myself, with small changes in the vanilla game, but in the end I think it is better that I share it, I wanted.
Strato Defense
Tags: Tower Defense, Defence, Metroid, Prime, Fusion, Nintendo, Samus Aran, Bounty Hunter, Chozo, Luminoth, Space Pirate, Phazon, Skytown Elysia, Zebes.
Red Alter
Red Alter was a total conversion based on C&C3;: Tiberium Wars, based on own alternate history of WWII ending and later Cold War, which gone hot.
C&C3; 5min Corpse Decay Mod
So, this marks my very first mod on Moddb after being a member for so long. If you’re interested in some of my other works, search for Guvenoren’s Workshop.
Xenoforce Reborn
The Xenoforce Reborn mod takes the classic Xenoforce mod from CNC Generals and re-invisions it on the CNC3 engine with new units and new designs. The.
No mods were found matching the criteria specified. We suggest you try the mod list with no filter applied, to browse all available. Add mod and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
C&C 3, Red Alert 3: Установка модов и карт
За время существования третьих частей свет увидело немалое количество хороших модов, проходить мимо которых фанату серии никак нельзя. Если же вы не знаете, что делать с теми непонятными файлами, что скачали, или даже не знаете, где их найти, то написанное ниже вам может помочь.
Если инструкция не помогла, то есть другой способ запуска модов.
Также настоятельно рекомендуем запустить игру хотя бы 1 раз, чтобы в реестре прописались все необходимые ключи, а также, если вы пират, рекомендуем ставить сборку от R. G. Механики, а не xatab’a.
Установка карт и модификаций на Tibеrium Wars и Rеd Alert 3 почти идентична, поэтому разберём сразу оба случая:
Установка модов
Шаг 1. Сперва мод нужно где-то взять. Есть два варианта:
Шаг 2. Скачанный мод может быть либо в виде архива с файлами .big и .skudef, либо в виде установщика .exe.
Во втором случае программа установки сама закинет файлы куда надо и даст перейти к следующему шагу.
В первом же случае папку, содержащую вышеупомянутые файлы, нужно переместить в следующую директорию:
Если папка Mods отсутствует, то её необходимо создать.
Шаг 3. Тут будет небольшая разница у версии Steam и пиратской/дисковой/Origin версий
P.S. Обладатели пираток — удостоверьтесь в том, что у вас стоит последняя версия игры.
Шаг 4. Запускаем игру — попадаем в лаунчер. Нажимаем на «Просмотр роликов» или «Просмотр игр» соответственно:
P.S. Любой мод можно запустить с поддержкой серверов Реворы, используя C&C Online.
Проблемы
Если при попытке подключения происходит разрыв соединения, то необходимо выполнить следующее.
Используйте редактор реестра Windows, чтобы добавить недостающий ключ.
1) Введите “regedit” в поле поиска в меню “Пуск” и нажмите клавишу enter;
2) Перейдите к следующему разделу: HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Electronic Arts\Electronic Arts\;
3) Затем, ниже, перейдите к каждой строчке для каждой игры (“Command and Conquer 3”, “Red Alert 3”, “Red Alert Uprising”);
4) Под каждой из игр должна присутствовать запись с именем “UseLocalUserMaps” типа “REG_DWORD” со значением “0” (ноль);
5) Если UseLocalUserMaps отсутствует, создайте его, выбрав следующий пункт меню: Edit > New > DWORD (32-разрядный)
ценность. Назовите новую запись “UseLocalUserMaps” и нажмите enter или нажмите что-нибудь еще, чтобы сохранить ее;
6) Повторите описанный выше шаг для каждой из игр под клавишей “Electronic Arts”.
Установка карт
Тут всё просто — папку с картой закидываем в данную директорию:
Для CnC3 — C:\Users (Пользователи)\(Имя пользователя)\ AppData\Roaming\Command & Conquer 3 Tiberium Wars\Maps
Для RA3 — C:\Users (Пользователи)\(Имя пользователя)\ AppData\Roaming\Red Alert 3\Maps
После этого карта сразу появится в игре.
Папка AppData у вас может быть скрыта — включить их отображение можно в свойствах папок в панели управления.
Command & Conquer 3: Tiberium Wars «Heroic Mod»
Один из лучших модов. Разработчики данного мода поставили цель качественно и максимально улучшить спецэффекты и разрушаемость, теперь при попадании ракет в дома от них будут отваливаться куски. Добавлены несколько уникальных супер мощных ботов для каждой из сторон, собственно и их стоимость велика. Изменены почти все спец-эффекты (взрывы, выстрелы). Все выглядит очень красиво. Изменен баланс и добавлены новые фичи для отдельных войск
















———————————
Установка:
1) Убедитесь, что у вас игра пропатчена до V 1.9, если нет установить последний патч 1,9
Best Mods For Command & Conquer 3: Tiberium Wars

Thank you from FandomSpot
Tiberium has always been bad news ever since it appeared in the Command & Conquer universe. The alien substance reshaped the world in unexpected ways, leading to the rise of new superpowers and the arrival of a mysterious alien faction that seeks to bring peace to the world… by obliterating humanity.
C&C 3: Tiberium Wars is among the best entries in the series, thanks to its engaging single player campaign and varied multiplayer modes, but also for the amazing support it has received from the modding community.
There really are dozens of mods that improve the experience in so many ways, and I’m certain this list has all the best ones to get you started in your C&C modding journey.
20. Tower Defense
To kick things off with a quirky one, this mod turns Tiberium Wars into a full-fledged tower defense game.
Which shouldn’t really surprise you, considering tower defense games evolved from real-time strategy games.
This mod doesn’t just introduce new mechanics, but also tons of graphics updates that will turn the game into the spin-off you never knew you wanted. And much like Pringles, once you pop the fun don’t stop.
19. Mix Mods
Are you tired of seeing the same old units after playing the game for hundreds of hours?
No worries, general: we’re here to serve you!
Mix Mods is a very handy pack that introduces a lot of different units taken from other C&C history mods, allowing you to put together armies that have no historical right to exist. And yet, here they are.
And the problem isn’t because of the age difference, mind you. Just due to how difficult it is to implement single edits in Tiberium Wars!
18. Heroic
War doesn’t stop in front of anything or anyone.
Soldiers and civilians die under bombs. And buildings collapse in the most spectacular of ways.
The Heroic mod adds destructible buildings to the game, in the vein of the Company of Heroes series, allowing you and your opponents to literally take down anything in your path.
If death and destruction are the price to pay for these beautiful particle effects, I’m more than willing to pay.
I know, I know, I’m a terrible person. But at least we can have some fun.
17. Command & Conquer 2142
The appearance of Tiberium on our planet led to some of the most devastating battles in the history of man.
But if you thought they stopped with the end of the Tiberium Wars campaign, you’re sorely mistaken.
The C&C 2142 mod is more of an expansion rather than a mod, as it features a brand new campaign set in 2142.
This is a dark age where the few surviving humans are fighting for the last scraps of habitable land. With two factions featuring their own unique units, new battle features, and a lot of new missions, this is the mod to get if you can never have enough of warfare; modern or futuristic.
16. Alternate Warfare
We’re not just going back in time, we’re going back in alternate time.
This is a total conversion mod that brings you back to an alternate Cold War era where the US and the Soviet Union go at one another with experimental weapons that were never truly employed on the battlefield.
Despite these experimental weapons, the Alternate Warfare is a really grounded mod. So it’s the perfect one to try for those history buffs that want to participate in realistic war scenarios, but also want to try some fictitious new history.
15. Red Alter
Lower your pitchforks, folks. Red Alter is not a typo.
Red Alter is a conversion mod that provides a new campaign based on an alternate ending of World War II, and subsequently of the Cold War. So yeah this one’s pretty big as well.
And this time around, the Cold War wasn’t so cold. As such, expect all those new elements you love such as new factions, units, and the like.
Sadly, the project was abandoned and later evolved into something completely different. So this alternate history will never see a proper ending. But it’s still so fun that I really recommend trying it out, even just for half an hour one lazy evening.
14. Xenoforce Reborn
If you’re a hardcore Command & Conquer fan and you were downloading mods before it was cool, there’s a good chance you’ve heard about the Xenoforce mod.
Games come and go, but mods are here to stay.
The Xenoforce Reborn mod brings the new futuristic factions and units from the original Command & Conquer: Generals mod, all into Tiberium Wars.
This mod also rebalances the vanilla game’s factions so the experience is way more dynamic, and way more fun. Total conversion or gameplay overhaul? You decide.
13. Tiberium Wars Advanced
I don’t know about you, but some strategy games are not exactly about strategy.
Some feel more about rushing enemies down with the biggest army you can put together in the shortest time possible.
Tiberium Wars does suffer from this issue as well. But the Tiberium Wars Advanced mod brings back the focus onto strategy.
We get brand new units, abilities, structures, and updated gameplay. Almost as if the game was developed by the original developer Westwood. Oh, the memories!
12. MidEast Crisis 2
While something like occupation warfare doesn’t sound pleasant at all, I can assure you it’s a very good thing.
For a strategy game, that is.
MidEast Crisis 2 is a Tiberium Wars total conversion mod set in the Middle East. It features a new campaign that brings players all the way to Jerusalem, Beirut, and the biggest cities of the area.
While the new units and abilities are a welcome addition by themselves, it’s the new gameplay mechanic of Occupation Warfare that elevates the experience.
Conquering certain areas on the map will bring you a lot of benefits, making the game almost feel like a 4X strategy game. Neat!
11. Kane’s Wrath Reloaded
Did you know that it’s possible to expand an expansion?
It seems that everything is indeed possible in the world of video games.
Kane’s Wrath Reloaded is a must-try for C&C fans.
It gives us tons of new content in Tiberium Wars based on the Kane’s Wrath expansion like new units, new enhanced maps, ten new factions, and more.
The total number of additions here feels so large that no official expansion could ever satisfy your needs. Give this a try for just 15 minutes, see for yourself why this is so great.
10. Tiberian Apocalypse
Partial conversion mods are just as good as total conversions, if they’ve been developed with the same amount of care as Tiberian Apocalypse.
This mod doesn’t completely overhaul the vanilla Tiberium Wars experience.
Rather it introduces some major changes for the GID, Nod, and Scrin factions, so that they play radically different. And they feel almost like a part of the Tiberian Sun sequel we never got.
9. Forgotten Mission
Nostalgia is a powerful thing.
Especially when things we loved from years past decide to take a trip through time.
Forgotten Mission (which requires the Tiberium Essence modification to work) is one such mod that longtime fans should really try out.
We get new units and gameplay tweaks inspired by the classic Tiberian Sun. And this mod brings back some fan-favorite units, along with some brand new ones inspired by the technology seen in the now-classic entry in the Command & Conquer series.
Now this is some true dedication. Nostalgia really is a helluva drug.
8. The War To End All Wars
A modification of a modification? What kind of sorcery is this?
The War to End all Wars is a mod that grants us a new campaign set during the third Tiberium War. This is a war that broke out after a nuclear fireball exploded in 2047, setting off the events that led to yet another bloody war.
Like Russian nesting dolls full of battlefields.
To witness the return of Kane as the leader of Nod, and the end of this war, you’ll have to install the Tiberium Essence mod first. Because this is really a custom add-on to the core mod.
But both are pretty lightweight and the install process is surprisingly simple. Give it a try, you won’t be disappointed.
7. Nod’s Revolution
Are you a big fan of the Nod faction? If you are, well keep reading my friend.
Created for Tiberium Essence, the Nod’s Revolution campaign is actually related to another modded campaign called Revenge of the Forgotten. That campaign focuses on the GID faction.
Now how about this mod’s campaign? Well I can say the story is really well done, and it doesn’t go against the established canon at all.
Perfect for longtime fans or even for those of you who loved the original Tiberium Wars when it first came out.
6. The Forgotten
Is it possible to forget which has already been forgotten? Not if you’re a die-hard Command & Conquer fan!
The Forgotten is an excellent total conversion mod focused on The Forgotten, the fascinating faction seen in Tiberian Sun and Firestorm comprised mostly of people afflicted with Tiberium illnesses.
Despised by the rest of the world (and the other factions) the Forgotten finally decide to rise up and show the GID, Nod, and Scrin that they mean business. How does this story end?
Download this first-ever Tiberium Wars mod that features full-motion videos to find out!
5. C&C 3 Original
Command & Conquer 3 changed a lot with the release of its expansions. And not all changes sat well with all players.
If you’re looking to go back to the good ole’ days then maybe give this mod a try. Just note that it does require the Kane’s Wrath mod to work, but again it’s an easy install.
This one aims to make Tiberium Wars play exactly like the original game did, with a much more dynamic economy and the ability to create way more units and structures.
All quality of life changes of the game’s final patch haven’t been reverted back, either. So you really get the best of both worlds.
4. Fallout
The Fallout total conversion mod behaves exactly like a nuke.
It destroys the old order to bring forth a whole new environment.
This mod, which has got nothing to do with the Bethesda series (sorry, Fallout fans) completely overhauls C&C Tiberium Wars by introducing a new scenario set after the assassination of Mikhail Gorbachev in 1988, an event that prevented the Soviet Union from getting disbanded.
With three new factions, 66 new units, exotic new weapons, and fast-paced gameplay, the Fallout mod is among the best total conversion mods ever made for Tiberium Mods.
Not a small feat, considering how many of them are out there. But absolutely give this one a try if you’ve got time on your hands.
3. Tiberium Secrets
Let’s move away from the limitations of the Tiberium canon, and take a look at the Tiberium Secrets mod.
This mod is among just a few that try to do something truly different:
By introducing a new world and new factions that have nothing to do with the established canon.
This allowed the creator to come up with some very interesting factions, including one ruled by an artificial intelligence that thinks it’s the next step into the evolution of humanity. I’m getting some weird Terminator vibes here.
2. Tiberian History
Gameplay overhauls are great.
But there are times when something much simpler is more than enough to make an old game feel fresh again.
Tiberian History comes with a selection of new units that replace some of the worst units seen in Command & Conquer 3 as a whole. Out with the old, in with the new.
Most of these units are based on historical pieces, so you may spot plenty of similarities with designs you have seen before.
Name all of them and you’ll become the Command & Conquer historian our world needs.
1. Tiberium Essence
We’ve mentioned the Tiberium Essence mod a few times already, but never quite explained why this mod is so good. Or why it has been expanded so many times by other modifications.
Well let’s just say there’s a reason why this bad boy is ranking in at the top.
Tiberium Essence is not a radical departure from the Tiberium Wars vanilla gameplay, as it only expands the title with new units based on tech that was present in Tiberian Sun. It also has some new special effects, new sounds, and plenty of balance changes that are meant to make the experience more enjoyable for veterans of this war.
It’s also really approachable for beginners, too. Making it a great all-around mod for anyone picking up this game again (or for the first time).
Did the mod succeed in achieving what it set out to do? Well, the fact there are so many add-ons based on top of this mod should be more than telling.























































