command conquer 3 tiberium wars моды tiberium essence

Command conquer 3 tiberium wars моды tiberium essence

Command and Conquer 3: Tiberium Wars

Версия мода Beta 1.6 (русификатора на 2.0 версию скорее всего никогда не будет).

В архиве 2 Папки первая с модом, а вторая с картами для мода.

Отличие RUS мода от оригинала: Большинство юнитов получили русскую озвучку (как в последствии выяснилось: большую часть реплик пираты взяли из C&C 4, однако не смотря на то что локализация роликов там была не очень, с голосами юнитов всё до точности, да на оборот и поэтому даже тут они звучат неплохо), все английские слова (в частности описание улучшений) так же русифицированы.

Карты, которыми поделились RuTracker’цы:

Миссия Fight of The Forgotten Fort

Кампания Revenge of The Forgotten:
Nukes_of_our_fathers
Payback_Time
The_Forgotten_Countryside
The_SAR

Две миссии Brothers in Wars:
ATE01
ATE02

Кампания Desperate Times состоящая из 5-и миссий

Кампания Nod’s Revolution:
The_Tiberian_Sun_Sets
Kane’s_Core
Nod’s_Reunification
Our_Enemy’s_Technology
An_Act_Of_Powe

Кампания The war To End All Wars:
It_Is_War!
Operation_Angel_Guardian
The_Hawk_Attacks
The_Omen_of_Death

Тiberium Essence Mission Pack 1:
Подборка из 6 миссий по 3 за ГСБ и НОД соответственно

Демо кампания Нод из TS состоящая из 4-х миссий:
The Messiah Returns
Retaliation
Free The Rebel Commander!
Destroy Hassan’s Temple

Миссии:
African Chaos
Berne mission
Comeback
Montauk Assembly Defense
Singleplayer mission «Impossible»

Tiberium_Essence_map_pack_2_by_CnC_Fin:
TE_Coastline
TE_Coastline_Aftermath
TE_DC_Incursion
TE_Golden_Oasis (ремейк карты под атмосферу тиберия из C&C Generals)
TE_Stomp_Arena
TE_Stomp_Arena_No_SW
TE_Twilight_Red_Zone

TE Upgraded Maps:
(TS)Grand_Canyon
Blood_Canyon
Bosnia_TW
Buenos_Aires
Buenos_Aires_RZ
Hurricane_Desert
TE_Red_Zone
TE_Tiberium_Garden_Redux
Tiberian_Future_TW
Unfriendly_Skies

Источник

Tiberium Essence

C&C3: Tiberium Wars mod | Released 2008

This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can’t find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it’s not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

Playing The Mod Online

With GameSpy down, C&C Online has surfaced to provide multiplayer functionality. This teaches players how to get back online.

playing the mod online

Create a Shortcut for your favorite Mod (Tutorial)

This simple guide can be very useful to run your favorite mod fast and simple.

create a shortcut for your favorite mod (tutorial)

[TW] Add sky in your favorite map

With this quick tutorial, your will learn how to add a dome of sky in your map, as well as compile it to «load» more fast.

[tw] add sky in your favorite map

No tutorials were found matching the criteria specified. We suggest you try the tutorial list with no filter applied, to browse all available. Post tutorial and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Источник

Tiberium Essence

C&C3: Tiberium Wars mod | Released 2008

This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can’t find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it’s not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

Location
Filename
Category
Licence
Uploader
Credits
Added
Updated
Downloads
MD5 Hash
Embed Button
Embed Widget

5 missions showcasing the first GDI exploration of a Red Zone.

To install this mission:

1.Make sure you have Tiberium Essence 2.0 installed.

3.Place the mission folder to AppData>Roaming>Command and Conquer 3 Tiberium Wars>Maps

The destination may vary upon which windows you are using e.g. for windows 10 it should be:

C:\Users\User\AppData\Roaming\Command and Conquer 3 Tiberium Wars\Maps

You may need to search for App Data as it can be a hidden file. If you are unsure how to access it, please look online.

4.Open Tiberium Essence and select Skirmish>Custom Maps, the mission title will be in the list.

GDI ZOCOM: THE WAR THAT NEVER WAS

The Firestorm Crisis is over. CABAL has been destroyed for good and Slavik has died at the hands of a Nod rebel with his own Black Hand. With GDI dominant once again, they wage war against the crystal itself.

With the Tacitus secure and a renewed alliance with Ghost Stalker’s Forgotten Clan, GDI now has the means and resource to explore one of the world’s worst affected Tiberium infestation. Dreaming of reclamation, a new, battle hardened organisation will be born on the scarred plains of what will be known as the first Red Zone.

Читайте также:  oblivion читы на атрибуты

Mission idea by 2nd lieutenant (Richithunder)

Idea adapted and created by RedDeadSmeg

I would also like to thank No Strings Prd for his What is Tiberium? video. It has been a great source of information to help form my Tiberium Essence custom campaigns.

Here is a link if wish to see it:

Update 1: (21/12/19) Easy and Hard variation added for Mission 1

Update 2: (29/12/19) Mission 2: Dusk Hour added

Update 3: (11/1/20) Mission 3: Zone-Out added

Update 4: (1/2/20) Mission 4: Trail of Tears? added

Update 5: (14/2/20) Mission 5 (Finale): Shattered Dreams added

ReadMe File contains alternate ending to one of the Mission 4 choices.

Update 6: (17/2/20) Fixed a bug that keeps the GDI 2nd team invincible throughout mission 4

Update 7: (18/2/20) Fixed the mission-breaking bug that happens if the Zone Commando returns to a point of interest after being rescued in mission 2

Update 8: (28/3/20) Mission 4 now has a lightning effect (thanks to DeltaV)

Fixed a bug in Mission 4 where your starting teams wouldn’t return to you control after you picked a side.

Mission 5 has been made easier:

Easy Difficulty has all Nod Stealth Generators and Phantoms removed as well as Cobras and some starting Stealth Tanks. The mission timer has been removed.

Normal Difficulty has the Nod Stealth Generators in the main base removed as well as a few starting Stealth Tanks. Mission timer increased from 40 minutes to 60 minutes.

Hard Difficulty has timer increased from 30 minutes to 40 minutes.

Источник

Tiberium Essence v 1.4 file

Tiberium Essence

C&C3: Tiberium Wars mod | Released 2008

This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can’t find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it’s not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

Location
Filename
Category
Uploader
Added
Downloads
MD5 Hash
Embed Button
Embed Widget

Now size is bigger than old version :p

Its not the sise that matters its what you do with it that counts

YEEEEESSSSSSSSSSS THANK UUU.

I knew something was wrong when Carnius said it was released and there was no download. Moddb was still validating the download I guess. Finally 1.4 just in time for christmas. Thanks Carnius 😉

Carnius, the overall quality of the new version has completely passed my expectations and left them in its dust.
Thank you and your team 4 the new music, intel database update and every new unit, support power, bug fix, weapon tweak and mass murdering superweapon that is in here 😀
i very much hope you and your team have a happy christmas and will soon receive the mod of the year award!

I like cosmetic changes alot, i upped my vote from 8 to 9 :).
However Carnius, i urge you make AI more smarter, i didnt had any problems beating it. If someone can help you with editing heuristics for building Defences and structures, it would be great. Because, AI is hardly protecting harvesters at all. When you kill all the harvs, the AI simply dont know what to do, instead protecting it, it builds more refineries(which drain its funds to total defeat).

Yeeeeess!! Thank you, Carnius. ))

YEAH. I will download this right now!

Thank you! All hail the great Carnius! Looking forward to playing this! Tiberian Sun music, new units, Walls, need I say more? Wonderful mod/job!

That is very odd. Try to reinstall whole CnC3.

This comment is currently awaiting admin approval, join now to view.

Finally, i’ve been waiting forever, your great man.

You guys rock! This is seriously the most legit mod for C&C 3, most of them were cancelled or just lame.

Hey, my artillery is invisible even to me! the vehicle disappeared but i can still click on it, lol, btw plz make the artillery ranger longer.
Here, I screenshotted it:
[img]https://i304.photobucket.com/albums/nn192/Veroular23/675.png[/img]

if it doesn’t work just copy to browser

I was afraid this happen. Its very rare bug, but what is really bad is that i have no clue what cause this problem. Im sorry for inconvenience.

I just had a weird bug, I don’t know if this is the mod or the C&C3 itself, but in GDI Mission 1 a couple of my own guys, especially rocket units, suddenly became computer controlled and started attacking everything. I could still select these units and they were not considered hostile (no red attack cursor), but I couldn’t order them to do anything and they attacked everything in sight. Nod units, my own units, they even blew an orca out of the sky and attacked my jet pack guys.

Читайте также:  stalker чистое небо чит меню

That is really weird, but i did not edit campaign maps or scripts, my mod should be not in contradictory with campaign so this must be vanilla TW bug.

Well, I was using two scrin defilers and twice a single viceroid could be controlled by me. They never went against me and obeyed me completely until I won the match.
I don’t know if it helps, though.

This comment is currently awaiting admin approval, join now to view.

That is actually pretty cool. maybe Yuri and his mind control devices were somewhere off screen when you were playing.

*sigh* 1 days= tons of comments, lol

That is crate unit 😀 I´v put old units in to crates in skirmish and multiplayer game. That is not bug that is mod feature 🙂

The economy is really screwed. A single load of Tiberium should be netting you more credits. There are missions where you can’t win in hard mode because you simply can’t harvest enough Tiberium to build an attack force. You need every drop just to keep your defenses up, and even that isn’t possible. As time goes by you notice that little by little your defenses get widdled away until you eventually lose.

In medium, the waves are less frequent and less big, so you have just enough defenses they don’t get widdled away, so you can eventually win; but those missions go like: stare at screen, stare at screen stare at screen, hmm, some attacking units got destroyed, repair some units at factory, stare at screen, tiberium regrown enough yet?, no, stare at screen, stare at screen, oh, finally, some tiberium, harvest, build some more units for attack force, soon enough tiberium gone, stare at screen, stare at screen.

It’s seriously annoying. And I’m pretty sure in later levels not even medium difficulty will have enough Tiberium to harvest.

So lower difficulty settings solved the problem, so its not so screwed after all 🙂

Besides, it should be possible to defeat the game even in Hard Mode.

Also, staring at the screen for minutes for Tiberium to regrow is not the way the game should be played.

Even rating 10 couldn’t express my thankfulness to you for your excellent work!

I extracted and copied the file into the Mods/TiberiumEssence folder, but the 1.4 version does not appear in the game browser, and the game crashes on startup when I try to launch any other version of the mod. Does anyone know why?

Источник

Tiberium Essence v1.3 file

Tiberium Essence

C&C3: Tiberium Wars mod | Released 2008

This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can’t find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it’s not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

Location
Filename
Category
Uploader
Added
Downloads
MD5 Hash
Embed Button
Embed Widget

Tiberium Essence v1.3 Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to «Documents and Settings\*YOURNAME*\Dokuments\Command & Conquer 3 Tiberium Wars\mods\» 3) If folder «mods» do not exist in «Documents and Settings\*YOURNAME*\Dokuments\Command & Conquer 3 Tiberium Wars\, create it 4) Content of this package (TiberiumEssence_011.zip) is folder named «TiberiumEssence», unpack this folder to «mods» folder above Run mod: 1) Insert CnC3:Tiberian Wars DVD to your dvd drive and Wait until game launcher window opens. 2) Clic on Game Browser button, new window whith Replays should appear. 3) Switch to mods, select TiberiumEssence and then click Launch Game.

FIRST one to download

dude i seriously want to download this mod but i cant cause i cant access fileshack.com, can u add the download to some other places also?

Let the destruction begin

First of all, Special Thanks, this is the greatest Mod ever seen.
I have now played some maps, with GDI and NOD, her my comments and suggestions:
+I think you the change list is not complete, because there are improvements not mentioned, like Icons, animations for the Drill-Upgrade.
+new GDI Unite not mentioned the MEDIC
+you models are great and I can say as professional as the Original EA models (I will not say better, because I think EA has do there work good enough)
+with this mod I feel like I play a new game, with new possible tactics, a rethinking, what units to builds first.

Читайте также:  что такое spin код автора в ринц

-the EA GDI models have a lot more Metallic-silver textures, what fit not so good with you models that are more brown-gold, a color change for the EA units would be great
-last time I asked for the animation of the NOD-Drill-Upgrade and the Orca-Bomber Rotors you answer was that the element are to tiny because of that they do not realy need animation, but know you have spend the animation to the drills, is it possible to become too animation for the Orca-Bomber, too make the mod more perfect.
-I do not know if the NOD-APC was you first Unite, but (I will not critic you) beside the other Unites, that one is from the design very simple to not say ugly, and fit not with the quality and details of you other units, it would be nice to became there a better model.

a second thanks, and know I play 🙂

Damn, i just find out i forgot inform you about my change on Catalist missile.
I put update here just for sure.

hey carnius im havn a slight problem.
i had this mod working fine not so long ago, but ive just got a new computer with windows 7 and it isnt popping up in the mods tab in game browser!!
i installed it exactly the same way as last time. plz help, cuz the game sucks wifowt tib essence 🙂

I had a similar problem just use this link
Moddb.com (mod shortcut tutorial)
to create a shortcut and it should work

I cant dl off fileshak 🙁

More mirrors please. fileshack is broken

I thought about filefront but hence it ends by tomorrow it would be futile.

Maybe you can give me some advice in this.

Maybe rapidshare or others fileshare services?

Discthrowers still sound like grenadiers, and I think their name still is grenadier squad, I don’t remember if that is so. But I’m sure they sound like grenadiers.

I´m a fan of this mod.

Great mod. The best.

Love what you did to make the Predator a usuable unit. I would also suggest you remake the mammoth tank with the quality of the rest. EAs version isn’t that great especially around the treads. TWAs mammoth tank version is an example of how much better one could look than EAs original.

Devil Tongue is evil! 🙂

Disruptor is kickass!

**** not fileshack again please upload to a different mirror this is horrible

why is there no moddb version

if you use a download manager on fileshack, you wont be able to download
what so ever. major pain. so use built in.

Sweet as. Keep up the good work bro.

Great release as always. the unit models are also becoming better. keep up the good work. brilliant stuff.

THE BEST MOD for CnC3, no doubt =P

4.5/5 stars just because there is some tweaking to balancing and the animations. Great mod!

PS: if u can add more tiberium unit (like in firestorm in the first mission of gdi) and add too a ambiant like firestorm, u know with thunder touch the ground, red tiberium (who destroy mechanic units), ambiant a few like in the latest mission of gdi in ground zero! i think that there is a difference between firestorm and c&c3 in the level of tiberium contamination in the world, and firestorm is more closer from story than c&c3!

Also your mod is awesome more than all other, and i think that the banshee is too weak than original but graphism is great!!
So great job and i repeat i dont making bad your work. i love it!!
and i just want do what u think is good.
THANK U A LOT, UR MOD MAKE ME FORGET THE UNLEASHED KANES WRATH SDK!

oh and do you remember the animation in the first mission of gdi in tiberium sun (soleil de tiberium in french ^^), when the trooper arrive in capsule from space ( i dont remember if they came from philadelphia or another )!
I think this dropship will be applicated on exosoldier of gdi, ( i dont know what them name in english, u konw who can use jet pack!)
that’s all!

And also remake the Titan models( make it seems like in KW, i think he’s closer from reality, and be careful about titan’s leg too. it’s too simple, so when you see juggernaut, you see a difference of movement technologie!!( maybe titan models can be based on juggernaut, the legs part!)
And replace the v-35 by the orca tranport from TS.
I know i have a lot of recommendation, but i think i’m not the only one who think that these recomendation have to be in the next upgrade!!

Источник

Компьютерный онлайн портал