control лучшие моды персональные

Все моды, которые вы можете найти, генерируются случайным образом, поэтому убедитесь, что вы собрали небольшую коллекцию модов на все случаи жизни. Вы никогда не будете знать, какой мод вам понадобится.

Вы сможете легко добавлять или менять свои моды на экране загрузки, который находится в главном игровом меню.

Не забывайте регулярно обновлять и изменять свои Моды, когда вы путешествуете через Федеральное бюро Контроля. Они обеспечат вам жизненно важную поддержку в вашей борьбе с силами Хисса, а хороший выбор модов позволит вам быстро адаптироваться к любой битве.

При поиске оружейных и личных модов важно помнить, что оба они генерируются случайным образом. Это означает, что у вас нет гарантии, какой мод вы получите и где именно вы его найдете.

Один из самых простых способов найти Моды – убивать врагов и открывать различные сундуки, которые вы найдете в Бюро Контроля. Вы также получите случайные моды от завершения основных сюжетных и побочных миссий.

Завершение любой Контрмеры Совета также предоставит вам случайный мод. Однако вы можете увидеть уровень редкости мода.

Вы можете принять контрмеры Совета, посетив Контрольный пункт в Центральной Администрации.

Вы также можете создавать свои собственные моды, используя астральные конструкции.

Астральные Конструкции в Control

Астральные Конструкции позволят вам тратить Исходную Энергию и Материалы на создание Персональных и Оружейных модов.

Вы можете получить доступ к Астральным Конструкциям через Контрольные Точки, разбросанные по Бюро Контроля.

Когда вы начнете играть, вы сможете создавать только случайные модификации общего уровня. Однако, повысив уровень конструкций, вы сможете создавать моды с более высоким уровнем редкости.

Всего существует 5 уровней конструкций, и вы повышаете свой уровень, расходуя энергию и материалы источника.

Вот требования для первых трех обновлений вашего Уровня Конструкций:

Вы не будете знать, какое повышение характеристик даст мод, вы будете знать уровень редкости мода.

Если вам не нравятся опции, которые дают вам конструкции, потратьте 1000 энергии источника на обновление модов. Это сгенерирует новый набор рандомизированных модов.

Редкость модов в Control

Каждый мод, который вы найдете, будет иметь различный уровень редкости.

Редкость мода решает, сколько энергии источника вы получите при деконструкции, и, что более важно, уровень повышения характеристик, которое обеспечит мод.

Каждый уровень редкости обозначается своим цветом и римской цифрой.

Вот различные уровни редкости, которые вы можете найти в Control:

Деконструкция модов в Control

Вы можете хранить только 24 мода. Поэтому, когда вы найдете их, слишком много, вам нужно будет деконструировать некоторые моды.

Количество получаемой энергии источника зависит от редкости мода:

Источник

Step up your combat skills in Control with the best mods in the game

Control offers a surprising amount of customization options over the 10 or so hours it will take you to get through it. Many of these options come in the form of weapon and personal mods that enhance Jesse’s combat skills and make it easier to overcome some of the more difficult battles. The number of mods you can get in Control can be a bit overwhelming at first, but this guide will break down which you should get to become an unstoppable Hiss-killing machine.

Mods explained

Mods are split up into two distinct categories – Personal and Weapon. You can change your mods at any time by opening the menu, and you can equip mods under both categories to enhance your stats. In the case of Personal mods, you can upgrade the amount of health you have, how quickly it regenerates, and your total energy level, among other similar stats. Weapon mods, on the other hand, can affect your damage and accuracy, as well as the attributes of the various Service Weapon forms.

The total number of mods you can equip is determined by a few factors. Your weapon’s level will determine how many modifications you can equip under Weapon Mods. One can be equipped by default, with a second mod becoming available after you upgrade it using collectible resources.

More Personal Mods can be equipped after you have unlocked enough ability upgrades. Ability upgrades are more readily available compared to the resources needed for upgrading weapons, so you will be able to equip more ability mods far before you can equip more weapon mods.

How to get mods in Control

There are two main ways you can acquire mods: collecting and crafting. We much prefer collecting them, as the crates scattered throughout the world are packed with them. In fact, by the end of Control, we found ourselves having to delete unused mods because we were running out of room.

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Mods are given a rarity level from one to five, which determine how useful they are. If you need to make more room for mods, you can clear up space by removing some of the low-level mods as necessary.

If you want to craft mods, you can spend resources to do so, but you’ll be limited to low-level mods until you purchase an upgrade. These cost a few types of resources including precious House Memories, which you then won’t be able to use for other, more important items.

The best Weapon Mods in Control

We’ve detailed some of our favorite Weapon Mods to equip while playing Control. Some of these can be used across all weapon forms, while others are limited to just one form.

The best Personal Mods in Control

These are the Personal Mods we recommend in Control. Unlike Weapon Mods, there are no specific forms you need to equip in order to use them.

Источник

Control лучшие моды персональные

Control Ultimate Edition

In Control, there are a number of named, golden, unique mods that apply to the various weapon forms and of course the player themselves.

In this guide i’ll be listing the names, affects, methods of attainment, and my own ranking of the usefulness of each mod.

This is a guide for players who have finished the game but might have missed one or two of these unique mods, so there will inevitably be some spoilers.

(additionally, every mod listed except for Eternal Fire is acquired through the AWE DLC, so if you haven’t reached that point then this guide will not help you)

This first one is the unique personal mod of the game called «Aerobics»

As you can see, the affect of this mod is to heal the player every time they evade.

This is regarded as the best mod in the game and justifiably so. It is one of the only proper ways to actively heal in the game that doesn’t require enemies around and doesn’t require backtracking to a control point.

You can get this mod in the AWE DLC by finding a secret room within another secret room in the shifted passage, then putting a code into the clock in said room.

The code is 1 7 7 1 6 4 9 7

For a more detailed guide, refer to this article [gameranx.com]

This is the unique Grip mod called «Eternal Fire»

As shown here, the affect is that it has a 100% chance to refill ammo with every hit.

Naturally, this mod could be incredibly overpowered given the right weapon, however it is balanced in part by how Grip is a relatively weak weapon. Though im sure with good enough damage mods and a fully upgraded Grip, it’d become quite powerful.

You can get this mod by completing a puzzle in which you throw 6 TVs into the furnace in maintenance using launch.

You can look for the TVs yourself or you can refer to this article [www.polygon.com] for a more detailed guide

This is the unique Shatter mod called «One-Way Track»

The affect of this, while not immediately clear, is very powerful. This mod changes how Shatter works to where every shot will always land at the center of the crosshair. why is this overpowered? well it’s because the damage Shatter does is based on the idea that only a fraction of the shots will hit, maybe half at most. But with this mod, it turns what was a shotgun into a powerful handcannon that can kill most enemies in 1 to 2 hits (though many strong enemies will take more)

This mod has an additional synergy with mods that allow you to fire additional projectiles acting as an exponential damage increase when paired with a normal damage upgrade.

To get this mod is rather easy as it simply requires you to complete the side quest «Dead in its Tracks» from the AWE DLC.

To complete the side quest you need to interact with the train in the Eagle Limited section and activate the sound cues in chronological order. (you’ll know what I mean when you’re there)

This is the unique Pierce mod called «Custodial Readiness»

This mod as you can see, basically removes the charge time Pierce normally has, making it fire instantly. This is obviously very useful and makes Pierce a much more viable weapon. Functionally it acts like Shatter when you use One-Way Track, except it doesn’t have as much potential damage output. Still very useful at long range, however I personally don’t use it so much.

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Getting this mod is very straightforward, It simply requires you finish the «another fine mess» series of side quests that you can get near the start of the AWE DLC.

This is the unique Spin mod called «Spam Mail»

This mod can functionally double the damage of Spin after killing an enemy with it. This can of course be very powerful, however I ran into a problem where it takes me an entire clip to kill 1 enemy with Spin, then during the time it takes to reload I miss the double damage window.

My issue can be mitigated with the proper ammo cost reduction or increased reload speed mod but the problem was that I don’t actually have any good ones that would help. So sadly I couldn’t make full use of this unique mod.

Getting this mod is fairly simple, It can be found by finishing the «Return to Sender» side quest in the AWE DLC.

This is the unique Charge mod called «Thin Space»

This mod effectively turns Charge into a hitscan weapon. This means when you fire, the projectiles instantly hit where you were aiming. With the right damage mods (and just in general) this mod can be very powerful and fun.

To get this mod the player needs to complete the «Gerbil Took Top Head» side quest in the AWE DLC, which is found in the Fra Mauro section of the DLC.

I have so far covered a Unique mod for every weapon form as well as the Unique personal mod, Except for one.

The AWE DLC adds in a new weapon form by the name of Surge.

Surge is basically a sticky grenade launcher, and it’s one of my main weapons. What’s strange is that it doesn’t seem to have its own Unique mod.

Incidentally, there IS a unique mod for the weapon, however it is not normally attainable in game.

The unique mod for Surge is called «Demolition Dispenser» and it would allow the weapon to fire more than 3 shots at a time (the normal weapon can only have 3 stickies active at any given moment).

While not necessarily overpowered like One-Way Track. I’d imagine it could be quite fun to play around with.

As stated before there is no legitimate way to get this mod, however it is possible to acquire by using the Control Save Editor on Nexus [www.nexusmods.com]

On the mod page there’s an article [www.nexusmods.com] which lists the code for every item in the game. This is where you would find the Surge mod and add it to your inventory. (one of the comments on the article did the work of categorizing everything and making it readable)

— Credit to u/lucslade for posting a quick list and pointing me towards many of the articles present throughout this guide.

— Credit to u/Obanon and u/anarchoRex for information regarding the «Demolition Dispenser» mod for Surge.

— Credit to reg2k on nexus [www.nexusmods.com] for the save game editor that can be used to attain «Demolition Dispenser»

— Credit to myself for the screenshots used in this guide

And finally, Credit goes to Remedy for making this incredible game and its DLCs

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Allows the game to load unpacked, loose files from outside game archives.

Allows the game to load unpacked, loose files from outside game archives.

The Control Plugin Loader is a DLL loader that allows mods to modify low-level parts of the game using native code.

The Control Plugin Loader is a DLL loader that allows mods to modify low-level parts of the game using native code.

Removes the unskippable intro when you start the game.

Removes the unskippable intro when you start the game.

A save editor and save transfer tool for Control. Carry over outfits, mods and other stats to new or existing savegames for an unofficial New Game Plus.

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A save editor and save transfer tool for Control. Carry over outfits, mods and other stats to new or existing savegames for an unofficial New Game Plus.

Adds configurable in-combat / out-of-combat health regeneration.

Adds configurable in-combat / out-of-combat health regeneration.

Take control of the game’s very large number of tweakable parameters. Enable infinite hover for the Levitate ability, modify % of source lost on death, interaction button hold duration, tweak launch target prioritization, auto-aim parameters and more.

Take control of the game’s very large number of tweakable parameters. Enable infinite hover for the Levitate ability, modify % of source lost on death, interaction button hold duration, tweak launch target prioritization, auto-aim parameters and more.

Dynamically hide UI elements based on your current gameplay state for greater immersion! Explore the Federal Bureau of Control with zero UI in your way, but have everything back up when you enter combat.

Dynamically hide UI elements based on your current gameplay state for greater immersion! Explore the Federal Bureau of Control with zero UI in your way, but have everything back up when you enter combat.

This ( ability / mod ) allows you to switch between all Service Weapon forms without having to pause the game to change your loadout.

This ( ability / mod ) allows you to switch between all Service Weapon forms without having to pause the game to change your loadout.

Add 6 new color variants (Blond, Brown, Purple, Pink, Light Pink and More Red) for Jesse (all hairstyles). Reshade Compatible.

Add 6 new color variants (Blond, Brown, Purple, Pink, Light Pink and More Red) for Jesse (all hairstyles). Reshade Compatible.

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Allows the game to load unpacked, loose files from outside game archives.

Allows the game to load unpacked, loose files from outside game archives.

The Control Plugin Loader is a DLL loader that allows mods to modify low-level parts of the game using native code.

The Control Plugin Loader is a DLL loader that allows mods to modify low-level parts of the game using native code.

Removes the unskippable intro when you start the game.

Removes the unskippable intro when you start the game.

A save editor and save transfer tool for Control. Carry over outfits, mods and other stats to new or existing savegames for an unofficial New Game Plus.

A save editor and save transfer tool for Control. Carry over outfits, mods and other stats to new or existing savegames for an unofficial New Game Plus.

Adds configurable in-combat / out-of-combat health regeneration.

Adds configurable in-combat / out-of-combat health regeneration.

Take control of the game’s very large number of tweakable parameters. Enable infinite hover for the Levitate ability, modify % of source lost on death, interaction button hold duration, tweak launch target prioritization, auto-aim parameters and more.

Take control of the game’s very large number of tweakable parameters. Enable infinite hover for the Levitate ability, modify % of source lost on death, interaction button hold duration, tweak launch target prioritization, auto-aim parameters and more.

Dynamically hide UI elements based on your current gameplay state for greater immersion! Explore the Federal Bureau of Control with zero UI in your way, but have everything back up when you enter combat.

Dynamically hide UI elements based on your current gameplay state for greater immersion! Explore the Federal Bureau of Control with zero UI in your way, but have everything back up when you enter combat.

This ( ability / mod ) allows you to switch between all Service Weapon forms without having to pause the game to change your loadout.

This ( ability / mod ) allows you to switch between all Service Weapon forms without having to pause the game to change your loadout.

Add 6 new color variants (Blond, Brown, Purple, Pink, Light Pink and More Red) for Jesse (all hairstyles). Reshade Compatible.

Add 6 new color variants (Blond, Brown, Purple, Pink, Light Pink and More Red) for Jesse (all hairstyles). Reshade Compatible.

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