cops and runners в гаррис мод

Cops and runners в гаррис мод

Для начала у нас есть две команды: Cops and Runners.

Задача Cops поймать всех нарушителей условий содержания, для того чтобы выиграть раунд.
Задача Runners оставаться не пойманными. А дополнительная задача, спасти тех кого поймали.

У каждой команды есть по два класса, первые из них самые важные в данном режиме. Ведь именно у них есть особенные примочки.

В данном разделе, я расскажу подробно про каждый аспект вооружения команд.

И так пару советов по данному режиму как действовать себя за каждый класс.

Совет 1: Если в Runner то пытайтесь всегда где-то спрятаться, чтобы переждать определенное время.

Совет 2: Но если ваших союзников поймали, попытайтесь их освободить. Ведь совместными усилиями, победить будет на много проще и интереснее. Чем засесть на весь раунд, в определенном месте.

Совет 3: Ставьте тюрьму более в закрытых местах, переулки,коридоры и так далее. Runners будет сложнее освободить своих союзников, а вам легче поймать.

Совет 4: Когда за вами погоня, пытайтесь маневрировать и запутавать преследователей, тем самым вы сможете убежать, по скольку Cops быстрее обычных Runners они могут вас поймать, если вы будете бежать по прямой.

Совет 5: Ставьте раздатчик с дымом на открытых местах. Чтобы было из него проще забрать гранату.

Совет Шуточный Арестуйте этого парня, ведь если этого не сделать. Тогда все своруют!

Источник

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Cops and Runners

Watch the video for gamemode explanation, or read on if you prefer text
Note: The current video is from the Beta, all bugs have now been fixed! Better video will probably not come out xD
But I guess you can check out my channel that has newer videos of it? 😛

Note to server owners:
You need to install the jail model correctly. Place it in /materials/props_sdk/jail.mdl. Otherwise players will be able to run through it.
+gamemode copsandrunners is apparently the command to launch this mode. Thanks YF06!

Cops and Runners, or CnR for short, is a gamemode made by Zet0r (https://youtube.com/Zet0r), with some help from the Facepunch Forums (Special thanks to Acecool!)
In this gamemode, a certain percentage of players become Police, and the remaining players become Runners. One player becomes the Warden, who has to decide where to put jail. A certain amount of Runners get armed with Smoke Grenade Spawnpoints that spawn smoke grenades for their entire team! The Cops has to catch and tag all free Runners with their Stunstick to jail them! Runners have to escape and survive for the time limit! They can free their jailed teammates by hitting them with their Crowbar!

Features:
— All maps compatible! The players place jail and smoke spawnpoints themselves.
— No game requirements! Only TF2 is needed for sounds, but that is free.
— Custom HUD specifically made for this gamemode!
— Endless replayability! Try out some different jail locations!
— Amazing for funny moments and great for videos too!

====================================================================
Pro Tips:
— You run faster with your hands equipped
— Help your team out with smoke grenades
— Cops run faster than Runners, even with their hands equipped! Hide to survive!
— Free your teammates for higher survivability
— Suiciding jails you if jail is placed!
— The Smoke Spawnpoint generates a Smoke Grenade every 15 seconds!
— You take no fall damage, but falls dealing more than 100 still kill you
— The Crowbar swings faster, but the Stunstick has a much greater range!
— You can change a lof of numbers, check the console commands below!
====================================================================

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Console Commands:
«cnr_timelimit»: Changes the rounds time limit. Takes effect next round
«cnr_coppercentage»: Changes the percentage of Cops to be assigned (in decimal)
«cnr_armedrunners»: Changes the amount of Armed Runners (in whole number)
«cnr_postroundtime»: Changes the amount of time after a round is over, to a new one begins
«cnr_speedmultiplier»: Multiplies all speeds by this number, useful for bigger or smaller maps
«cnr_smokedelay»: Changes the amount of time that it takes to generate a Smoke Grenade
«cnr_copextraspeed»: The multiplier that increases the Cops speeds. Relative to the speed of Hands
«cnr_instafree»: Return to like 1.0, with instant freeing from 1 hit with the crowbar
«cnr_preptime»: The time of the preparation phase. Jail is not able to placed during this time and players won’t collide
«cnr_wardenafk»: The time before the round will be reset because the warden didn’t move
«cnr_crowdamage»: The amount of damage the Crowbar does to free jailed teammates
«ForceRoundRestart»: Starts a new round
«CheckStatus»: Debugging command, prints all convars and amount of players with each class to the server console

+ Added Bouncy Ball Launcher for jailed Runners
+ Added options to the main menu
+ Added hints when jailed
+ Changed it so it takes more than 1 hit to free (Can be disabled)
+ Modified stunstick to swing faster, but only while away from jail! (Can be disabled)
+ Implemented a Warden AFK timer that will reset the round (Can be disabled)

Источник

Cops and runners в гаррис мод

Для начала у нас есть две команды: Cops and Runners.

Задача Cops поймать всех нарушителей условий содержания, для того чтобы выиграть раунд.
Задача Runners оставаться не пойманными. А дополнительная задача, спасти тех кого поймали.

У каждой команды есть по два класса, первые из них самые важные в данном режиме. Ведь именно у них есть особенные примочки.

В данном разделе, я расскажу подробно про каждый аспект вооружения команд.

И так пару советов по данному режиму как действовать себя за каждый класс.

Совет 1: Если в Runner то пытайтесь всегда где-то спрятаться, чтобы переждать определенное время.

Совет 2: Но если ваших союзников поймали, попытайтесь их освободить. Ведь совместными усилиями, победить будет на много проще и интереснее. Чем засесть на весь раунд, в определенном месте.

Совет 3: Ставьте тюрьму более в закрытых местах, переулки,коридоры и так далее. Runners будет сложнее освободить своих союзников, а вам легче поймать.

Совет 4: Когда за вами погоня, пытайтесь маневрировать и запутавать преследователей, тем самым вы сможете убежать, по скольку Cops быстрее обычных Runners они могут вас поймать, если вы будете бежать по прямой.

Совет 5: Ставьте раздатчик с дымом на открытых местах. Чтобы было из него проще забрать гранату.

Совет Шуточный Арестуйте этого парня, ведь если этого не сделать. Тогда все своруют!

Источник

Подпишитесь, чтобы загрузить
Cops and Runners

Watch the video for gamemode explanation, or read on if you prefer text
Note: The current video is from the Beta, all bugs have now been fixed! Better video will probably not come out xD
But I guess you can check out my channel that has newer videos of it? 😛

Note to server owners:
You need to install the jail model correctly. Place it in /materials/props_sdk/jail.mdl. Otherwise players will be able to run through it.
+gamemode copsandrunners is apparently the command to launch this mode. Thanks YF06!

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Cops and Runners, or CnR for short, is a gamemode made by Zet0r (https://youtube.com/Zet0r), with some help from the Facepunch Forums (Special thanks to Acecool!)
In this gamemode, a certain percentage of players become Police, and the remaining players become Runners. One player becomes the Warden, who has to decide where to put jail. A certain amount of Runners get armed with Smoke Grenade Spawnpoints that spawn smoke grenades for their entire team! The Cops has to catch and tag all free Runners with their Stunstick to jail them! Runners have to escape and survive for the time limit! They can free their jailed teammates by hitting them with their Crowbar!

Features:
— All maps compatible! The players place jail and smoke spawnpoints themselves.
— No game requirements! Only TF2 is needed for sounds, but that is free.
— Custom HUD specifically made for this gamemode!
— Endless replayability! Try out some different jail locations!
— Amazing for funny moments and great for videos too!

====================================================================
Pro Tips:
— You run faster with your hands equipped
— Help your team out with smoke grenades
— Cops run faster than Runners, even with their hands equipped! Hide to survive!
— Free your teammates for higher survivability
— Suiciding jails you if jail is placed!
— The Smoke Spawnpoint generates a Smoke Grenade every 15 seconds!
— You take no fall damage, but falls dealing more than 100 still kill you
— The Crowbar swings faster, but the Stunstick has a much greater range!
— You can change a lof of numbers, check the console commands below!
====================================================================

Console Commands:
«cnr_timelimit»: Changes the rounds time limit. Takes effect next round
«cnr_coppercentage»: Changes the percentage of Cops to be assigned (in decimal)
«cnr_armedrunners»: Changes the amount of Armed Runners (in whole number)
«cnr_postroundtime»: Changes the amount of time after a round is over, to a new one begins
«cnr_speedmultiplier»: Multiplies all speeds by this number, useful for bigger or smaller maps
«cnr_smokedelay»: Changes the amount of time that it takes to generate a Smoke Grenade
«cnr_copextraspeed»: The multiplier that increases the Cops speeds. Relative to the speed of Hands
«cnr_instafree»: Return to like 1.0, with instant freeing from 1 hit with the crowbar
«cnr_preptime»: The time of the preparation phase. Jail is not able to placed during this time and players won’t collide
«cnr_wardenafk»: The time before the round will be reset because the warden didn’t move
«cnr_crowdamage»: The amount of damage the Crowbar does to free jailed teammates
«ForceRoundRestart»: Starts a new round
«CheckStatus»: Debugging command, prints all convars and amount of players with each class to the server console

+ Added Bouncy Ball Launcher for jailed Runners
+ Added options to the main menu
+ Added hints when jailed
+ Changed it so it takes more than 1 hit to free (Can be disabled)
+ Modified stunstick to swing faster, but only while away from jail! (Can be disabled)
+ Implemented a Warden AFK timer that will reset the round (Can be disabled)

Источник

Подпишитесь, чтобы загрузить
Cops and Runners

Watch the video for gamemode explanation, or read on if you prefer text
Note: The current video is from the Beta, all bugs have now been fixed! Better video will probably not come out xD
But I guess you can check out my channel that has newer videos of it? 😛

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Note to server owners:
You need to install the jail model correctly. Place it in /materials/props_sdk/jail.mdl. Otherwise players will be able to run through it.
+gamemode copsandrunners is apparently the command to launch this mode. Thanks YF06!

Cops and Runners, or CnR for short, is a gamemode made by Zet0r (https://youtube.com/Zet0r), with some help from the Facepunch Forums (Special thanks to Acecool!)
In this gamemode, a certain percentage of players become Police, and the remaining players become Runners. One player becomes the Warden, who has to decide where to put jail. A certain amount of Runners get armed with Smoke Grenade Spawnpoints that spawn smoke grenades for their entire team! The Cops has to catch and tag all free Runners with their Stunstick to jail them! Runners have to escape and survive for the time limit! They can free their jailed teammates by hitting them with their Crowbar!

Features:
— All maps compatible! The players place jail and smoke spawnpoints themselves.
— No game requirements! Only TF2 is needed for sounds, but that is free.
— Custom HUD specifically made for this gamemode!
— Endless replayability! Try out some different jail locations!
— Amazing for funny moments and great for videos too!

====================================================================
Pro Tips:
— You run faster with your hands equipped
— Help your team out with smoke grenades
— Cops run faster than Runners, even with their hands equipped! Hide to survive!
— Free your teammates for higher survivability
— Suiciding jails you if jail is placed!
— The Smoke Spawnpoint generates a Smoke Grenade every 15 seconds!
— You take no fall damage, but falls dealing more than 100 still kill you
— The Crowbar swings faster, but the Stunstick has a much greater range!
— You can change a lof of numbers, check the console commands below!
====================================================================

Console Commands:
«cnr_timelimit»: Changes the rounds time limit. Takes effect next round
«cnr_coppercentage»: Changes the percentage of Cops to be assigned (in decimal)
«cnr_armedrunners»: Changes the amount of Armed Runners (in whole number)
«cnr_postroundtime»: Changes the amount of time after a round is over, to a new one begins
«cnr_speedmultiplier»: Multiplies all speeds by this number, useful for bigger or smaller maps
«cnr_smokedelay»: Changes the amount of time that it takes to generate a Smoke Grenade
«cnr_copextraspeed»: The multiplier that increases the Cops speeds. Relative to the speed of Hands
«cnr_instafree»: Return to like 1.0, with instant freeing from 1 hit with the crowbar
«cnr_preptime»: The time of the preparation phase. Jail is not able to placed during this time and players won’t collide
«cnr_wardenafk»: The time before the round will be reset because the warden didn’t move
«cnr_crowdamage»: The amount of damage the Crowbar does to free jailed teammates
«ForceRoundRestart»: Starts a new round
«CheckStatus»: Debugging command, prints all convars and amount of players with each class to the server console

+ Added Bouncy Ball Launcher for jailed Runners
+ Added options to the main menu
+ Added hints when jailed
+ Changed it so it takes more than 1 hit to free (Can be disabled)
+ Modified stunstick to swing faster, but only while away from jail! (Can be disabled)
+ Implemented a Warden AFK timer that will reset the round (Can be disabled)

Источник

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