Crysis 2 мод revival описание
Обновление от 25 мая добавляет в мод ещё одну карту!
Обновление от 03 июня фиксит некоторые баги с фризами во время компании.
Обновление от 11 июня добавляет в од ещ одну карту, возвращает HUD, миникарту, некоторые изменения ИИ, оптимизация камеры и другие мелкие доработки.
Однопользовательский мод для Crysis 2 (от rGOt), включающий 4 карты (уровни 2, 3 и 4 будут добавлены в последующих обновлениях). Мод содержит окружение Crysis 1 (разрушаемое окружение и реалистичную растительность), давая насладиться им с новизной CryEngine 3.
— Новые 4 карты
— Новые графические элементы (для всех карт)
— Изменённый искусственный интеллект
— Особенности DX11
— Разрушаемое окружение
— Текстуры высокого разрешения
— Тропическая растительность
Рекоммендуемая конфигурация:
GTX580 X2
Наличие DX11 и улучшенных текстур (нововведение патча 1.9) НЕОБХОДИМО!
PS: так же rGOt в сотрудничестве с другими моддерами работает над модом Warhead 2.
C-Mod 2.3.
Описание мода:
Автор был недоволен большинством настроек по-умолчанию игрового процесса Crysis 2, он сделал этот мод, чтобы вернуть ощущения как можно ближе к Crysis1, и сделать ощущения более натуралистичными.
Изменения взрывчатых веществ:
— На самом деле, все взрывчатые вещества (даже для И.И. инопланетян / транспортных средств) могут транспорт автомобиль, как в Crysis1.
Изменения транспорта:
— Просто немного настроено, чтобы иметь возможность включить поворот камеры вокруг автомобиля во время его движения при виде от 3-го лица. Это не идеально, потому что с настройкой XML выглядит невозможным предотвратить автоматическое возвращения этой ****** камеры назад за транспортное средство.
— Настроена чувствительность вращения дула «танка». Более адаптировано для использования мышью. Вместо тех, которые сделаны под ГЕЙМПАД 😐
Crysis Revival v3.99 + C MOD file
Crysis Revival V3.99 + C MOD
Crysis 2 mod | Released 2011
Single player Mod by rGOt Featuring 2 maps, this mod adopts the environment of Crysis 1 (destructible environment, vegetation touch bending) while keeping the newest technology of the CryEngine 3 (DX11, Texture HD, Detail Bump Mapping, TESSelation, Parallax Occlusion Mapping).
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CRYSIS REVIVAL MOD v3.99 by rGOt + C MOD by Wootwoots
Configuration recommended:
GTX580 X2 or equivalent.
-Characteristics:
DX11 Features (tesselation, POM. ), destructible environment,
textures HD (custom Detail Bump Maping), vegetation with «touch bending»
(for v3).
v3.0:
Map extended, Boids (turtles, crabs. ), News vegetation with touch
bending (dynamique foliage), New particles, New nano parameters,
Decrease in the size of the weapon, News camera movements (first
person), Cutscenes, New ocean rendering, Change IA.
v3.1:
Bugfix on cutscenes, map and textures, IA and physic optimizations.
v3.2:
New ennemi voice, debug vegetation textures, resolve weapon model bug, ocean rendering, voxel optimization, adding a bonus cave, suppression of nanovoice, increased energy consumption of the nanovision
V3.3:
New graphic elements, resolution of many bugs, new AI entites (with special animations), AI displacement optimizations
v3.4:
New AI entities and anim, resolution of many bugs, AI group ID, vegetation and detail bump mapping optimizations, removes DOF, new decals
v3.6:
Map 02, new vegetation material, some modifications on the map 01, blur effect
v3.7:
Resolution of freeze bugs (map 01 & 02)
v3.8:
New map (03), Level 02 will load after the map01 finish, few changes in map01
v3.9
The HUD is back!, minimaps, map01 fluidity optimizations, cut scenes changes, new forbidden area (AI), new AI path, smoothing the ground, optimization of camera movements in motion (subjective view), Add C MOD 2.3
v3.99
Modified all maps (good fluidity optimizations), New TOD for the 3 maps, Increasing distance display, Decrease in size of grass, Resolve texture scope bug, Activate C_MOD Crysis 1 weapon, Activate CMOD custom scopes, add quicksave, new minimaps, Lots of graphics bug fixes, resolve map02 freeze bug
————————————————————-
C MOD v2.3 for Crysis 2
Created by Wootwoots
Home page: Crydev.net
————————————————————-
-Global changes:
***All weapons position tweaked to look more like Crysis1.
Somes little update for the positions in the v2.3 Update
Few exemple
*** New Crysis1 weapon models
***Unlock attachement for each weapon.
***MANY correction for serval weapon for somes attachement animation / reload / muzzle flash / fire animation / damage for silencer.. etc
Everything work perfectly for each weapon / attachement.
****Spread have been reduced a lot for each weapon ( individual adjustement ). Allowing to kill at low range without aiming.
***Ballistc Added for the following weapons
Somes ballistic update in the v2.3 Update
— Nova
— Hammer
— Revolver
— Ay69
— Feline
— Scar
— Scarab
— Grendel
— Fy71
— Mk60
— DSG 1
— HMG
— K-volt ( increase a bit the default bullet drop, but highest bullet speed )
-New Crysis1 weapons
Each bullet drop have been adjusted per ammo type / weapon.
GaussBullet as a «light» ammo dont have bullet drop. But the gauss bullet is now able to create physical reaction, it can push Cars.
***Scar will use Scarab gauss attachment hold position instead of the vanilla position.
*** huge mouse sensibility when using assault scope fixed ( since first C_mod version )
***Mouse Sensibility reduction, when using Stabilize while aiming for the Assault Scope and the Sniper Scope. Allowing a better aiming at long range
*** Increase SniperScope zoom stage :
— 4 to 6
— 10 to 12
***Decrease AssaultScope zoom stage of the following weapons :
-AY69 : 3.0 instead of 3.5
-Revolver : 3.0 instead of 3.5
-Feline : 3.0 instead of 3.5
-Kvolt : 3.0 instead of 3.5
Thoses weapons are going to use the Crysis1 assault scope to correclty show the stage zoom changement. it use a custom crosshair. v2.3 Update
*** Added the Crysis1 sniper scope for the following weapons v2.3 Update
-Scar
-Scarab
-Fy71
-Grendel
-New Crysis1 weapons
This scope is a single x7 zoom. With custom Crosshair.
the both Scope have been reworked to have a correct google in the Crysis2 Assault / sniper scope.
*** New sniper crosshair, AssaultScope crosshair reworked to make it more thin.
*Tweaked all weapons recoil except :
-Hammer
-Revolver
-Marshall
-Ltag
-Dsg1 / gauss
-Jaw
***Each other weapons recoil have been individualy tweaked to have a more realist behavior ( a bit like in BF3 )
***The nanosuit stabilization is now less efficient too, its less cheat.
***The each weapons spread is increase a bit while using any scope. ( the default setting was a bit too unrealist )
***All bullets now visible
***Tracer effect enabled for many weapon. Assault Rifle will only have tracer effect visible in single shoot.
***Special tracer effect for the Gauss / Gauss Attachement and the Kvolt.
All others tracer effects reworked, Tracers are more discreet, for a more natural and realist result in FP.
( FirstPerson and ThirdPerson ) updated in v2.3 Update
***Mike Muzzle Flash / smoke when firing / hit effect / fire effect, are totaly reworked.
*** Tweak of the nearfov when :
-heavy landing
Zoom in (real dimensions: 1599 x 476)Image
-Grabing AI
Zoom in (real dimensions: 1599 x 476)Image
-Grab a Entity
*** reduced the Crosshair Size by 35% and Crosshair spread tweaked.
***Constantly fad the crosshair via FG ( the crosshair look green and way smaller, a bit like in Crysis1 )
*** Disable HUD message for
-Low ammo
-Low Energy
-Weapon information when switch weapon.
It clean up the screens of thoses useless informations.
*** Actualy, all explosive ( even for AI Alien / vehicle ) are able to blow up vehicle like in Crysis1.
Crysis Revival mod
Crysis Revival
Crysis 2 mod | Released 2012
Single player Mod by rGOt Featuring 4 maps (level 02,03,04 coming soon fir v3.1), this mod adopts the environment of Crysis 1 (destructible environment, vegetation touch bending) while keeping the newest technology of the CryEngine 3 (DX11, Texture HD, detail bump mapping, tesselation, Parallax occlusion mapping) New version (3.0) DX11 ONLY: Map extended, Boids (turtles, crabs. ), News vegetation with touch bending (dynamique foliage), New particles, New nano parameters, Decrease in the size of the weapon, News camera movements (first person), Cutscenes, New ocean, Change IA LEVELS: LEVEL 01; LEVEL 02,03,04 (coming soon) Configuration recommended: GTX580 X2 or equivalent.
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Crysis Revival 3.42
Single player Mod by rGOt Featuring 4 maps, this mod adopts the environment of Crysis 1 (destructible environment, vegetation touch bending) while keeping.
Crysis Revival Mod 2.0
Meeting the challenge of 4 maps, the mod takes the environment of Crysis 1 (destructible environment) while enjoying the novelty of the CryEngine 3. For.
Crysis Revival Mod 1.61
Meeting the challenge of three maps, the mod takes the environment of Crysis 1 (destructible environment) while enjoying the novelty of the CryEngine.
Crysis Revival Mod 1.41
Meeting the challenge of three maps, the mod takes the environment of Crysis 1 (destructible environment) while enjoying the novelty of the CryEngine.
No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Crysis Revival V3.99 + C MOD
Crysis Revival V3.99 + C MOD
Crysis 2 mod | Released 2011
Crysis Revival v3.99 by rGOt
Featuring 2 maps, this mod adopts the environment of Crysis 1 (destructible environment, vegetation touch bending) while keeping the newest technology of the CryEngine 3 (DX11, Texture HD, detail bump mapping, tesselation, Parallax occlusion mapping).
New version (3.8) DX11 Only :
Map extended, Boids (turtles, crabs. ), News vegetation with touch bending (dynamique foliage), New particles, New nano parameters, Decrease in the size of the weapon, News camera movements (first person), Cutscenes, New ocean rendering, Change IA.


Configuration recommended:
GTX580 X2 or equivalent.
Characteristics:
DX11 Features (tesselation, POM. ), destructible environment, textures HD (custom Detail Bump Maping), vegetation with «touch bending» (for v3).
Updates history :
v3.0: Map extended, Boids (turtles, crabs. ), News vegetation with touch
bending (dynamique foliage), New particles, New nano parameters,
Decrease in the size of the weapon, News camera movements (first
person), Cutscenes, New ocean rendering, Change IA.
v3.1: Bugfix on cutscenes, map and textures, IA and physic optimizations.
v3.2: New ennemi voice, debug vegetation textures, resolve weapon model bug, ocean rendering, voxel optimization, adding a bonus cave, suppression of nanovoice, increased energy consumption of the nanovision.
V3.3: New graphic elements, resolution of many bugs, new AI entites (with special animations), AI displacement optimizations.
v3.4: New AI entities and anim, resolution of many bugs, AI group ID, vegetation and detail bump mapping optimizations, removes DOF, new decals.
v3.6: Map 02, new vegetation material, some modifications on the map 01, blur effect.
v3.7: Resolution of freeze bugs (map 01 & 02)
v3.8: New map (03), Level 02 will load after the map01 finish, few changes in map01
v3.99:Modified all maps (good fluidity optimizations), New TOD for the 3 maps, Increasing distance display, Decrease in size of grass, Resolve texture scope bug, Activate C_MOD Crysis 1 weapon, Activate CMOD custom scopes, add quicksave, new minimaps, Lots of graphics bug fixes, resolve map02 freeze bug
C MOD by Wootwoots
Visual effects, weapons and nanosuit tweaks.
Global changes:
New Crysis1 weapon models
All weapons position tweaked to look more like Crysis1.
Somes little update for the positions in the v2.3 Update
Unlock attachement for each weapon.
MANY correction for serval weapon for somes attachement animation / reload / muzzle flash / fire animation / damage for silencer.. etc
Everything work perfectly for each weapon / attachement.
Spread have been reduced a lot for each weapon ( individual adjustement ). Allowing to kill at low range without aiming.
Ballistc Added for the following weapons:
— Nova
— Hammer
— Revolver
— Ay69
— Feline
— Scar
— Scarab
— Grendel
— Fy71
— Mk60
— DSG 1
— HMG
— K-volt ( increase a bit the default bullet drop, but highest bullet speed )
— Crysis1 weapons
Each bullet drop have been adjusted per ammo type / weapon.
GaussBullet as a «light» ammo dont have bullet drop. But the gauss bullet is now able to create physical reaction, it can push Cars.
Scar will use Scarab gauss attachment hold position instead of the vanilla position.
Scopes change:
huge mouse sensibility when using assault scope fixed ( since first C_mod version )
Mouse Sensibility reduction, when using Stabilize while aiming for the Assault Scope and the Sniper Scope. Allowing a better aiming at long range
Increase SniperScope zoom stage :
— 4 to 6
— 10 to 12
Decrease AssaultScope zoom stage of the following weapons :
-AY69 : 3.0 instead of 3.5
-Revolver : 3.0 instead of 3.5
-Feline : 3.0 instead of 3.5
-Kvolt : 3.0 instead of 3.5
Thoses weapons are going to use the Crysis1 assault scope to correclty show the stage zoom changement. it use a custom crosshair:
-Scar
-Scarab
-Fy71
-Grendel
— Crysis1 weapons
Scope with single x7 zoom. With custom Crosshair.
the both Scope have been reworked to have a correct google in the Crysis2 Assault / sniper scope.
New sniper crosshair, AssaultScope crosshair reworked to make it more thin.
Recoil / Spread:
Tweaked all weapons recoil except :
-Hammer
-Revolver
-Marshall
-Ltag
-Dsg1 / gauss
-Jaw
Other weapons recoil have been individualy tweaked to have a more realist behavior (a bit like in BF3 )
The nanosuit stabilization is now less efficient too, its less cheat.
The each weapons spread is increase a bit while using any scope. ( the default setting was a bit too unrealist )
Visual Effects changement:
All bullets now visible
Tracer effect enabled for many weapon. Assault Rifle will only have tracer effect visible in single shoot.
Special tracer effect for the Gauss / Gauss Attachement and the Kvolt.
All others tracer effects reworked, Tracers are more discreet, for a more natural and realist result in FP.
FirstPerson and ThirdPerson:
Mike Muzzle Flash / smoke when firing / hit effect / fire effect, are totaly reworked.
Tweak of the nearfov when :
-heavy landing
Zoom in (real dimensions: 1599 x 476)Image
-Grabing AI
Zoom in (real dimensions: 1599 x 476)Image
-Grab a Entity
Reduced the Crosshair Size by 35% and Crosshair spread tweaked.
Constantly fad the crosshair via FG ( the crosshair look green and way smaller, a bit like in Crysis1 )
Disable HUD message for
-Low ammo
-Low Energy
-Weapon information when switch weapon.
It clean up the screens of thoses useless informations.
Explosives:
Actualy, all explosive ( even for AI Alien / vehicle ) are able to blow up vehicle like in Crysis1.
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Crysis Revival v3.99 + C MOD
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Crysis Revival mod
Crysis Revival
Crysis 2 mod | Released 2012
Single player Mod by rGOt Featuring 4 maps (level 02,03,04 coming soon fir v3.1), this mod adopts the environment of Crysis 1 (destructible environment, vegetation touch bending) while keeping the newest technology of the CryEngine 3 (DX11, Texture HD, detail bump mapping, tesselation, Parallax occlusion mapping) New version (3.0) DX11 ONLY: Map extended, Boids (turtles, crabs. ), News vegetation with touch bending (dynamique foliage), New particles, New nano parameters, Decrease in the size of the weapon, News camera movements (first person), Cutscenes, New ocean, Change IA LEVELS: LEVEL 01; LEVEL 02,03,04 (coming soon) Configuration recommended: GTX580 X2 or equivalent.
To promote Crysis Revival and grow its popularity (top mods), use the embed code provided on your homepage, blog, forums and elsewhere you desire. Or try our widget.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Crysis Revival 3.42
Single player Mod by rGOt Featuring 4 maps, this mod adopts the environment of Crysis 1 (destructible environment, vegetation touch bending) while keeping.
Crysis Revival Mod 2.0
Meeting the challenge of 4 maps, the mod takes the environment of Crysis 1 (destructible environment) while enjoying the novelty of the CryEngine 3. For.
Crysis Revival Mod 1.61
Meeting the challenge of three maps, the mod takes the environment of Crysis 1 (destructible environment) while enjoying the novelty of the CryEngine.
Crysis Revival Mod 1.41
Meeting the challenge of three maps, the mod takes the environment of Crysis 1 (destructible environment) while enjoying the novelty of the CryEngine.
No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.










