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The Convergence
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About this mod
The Convergence mod is an exhaustive overhaul of Dark Souls 3 with plenty of new systems, weapons, spells, map reworks, bosses and much more.
Made by CouchJockey, TigerG92, AronTheBaron.
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Credits and distribution permission
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Straight donations accepted
If you wish to support our work: Patreon
The Convergence mod is an exhaustive overhaul of Dark Souls 3 with dozens of new weapons, hundreds of new spells, extensively revamped areas and maps, improved visuals, new enemies, bosses and much more.
Every non-dlc map has been extensively overhauled with new enemy and item placements, improved lighting, decorations and aesthetics. The goal of the map reworks is to change the feel of the areas, as well as adding new surprises and challenges, in hopes of reigniting the excitement of a first playthrough.
Covenants now play a key role in every build. Covenants grant the player perks and buffs, as well as enabling collection of covenant items from all enemies. These items can be traded in at the covenant’s corresponding shops for powerful spells, weapons and armor.
The three basic magic schools of vanilla have each been split into four distinct sub-schools, making 12 in total. Each of the new spell schools have their own distinct playstyle and progression, as well as custom spells, catalysts, vendors and armor.
Every single weapon has either been rebalanced or completely reworked, making all of them viable. New weapons often come with brand new movesets, and usually incorporate animations from Bloodborne and Sekiro for added variety.
Several new armors have been added, and all sets grant various stat bonuses and perks when worn.
All bosses have been revamped in some way, and some are even completely new, with animations and AI unique to Dark Souls 3.
Check out the wiki for thorough documentation of the new content.
Also join the Discord for discussions, feedback and more.
Consider supporting our work on Patreon.
The Convergence cheat engine table is available here. (Extension of The Grand Archives cheat table, credit of the original goes to them)
To play with people who also have the mod, use the official password «Converge«. (Playing with online with mods will soft-ban your account, but you can still connect with people who are also soft-banned and use the password)
Installation:
1. Unzip the main file (WinRAR or 7-Zip)
2a. Place «modengine.ini», «dinput8.dll», the «HoodiePatcher» files and «The Convergence» into the same folder as your «DarkSoulsIII.exe» file.
2b. Make sure to overwrite any old mod files if prompted to do so.
Installation tutorial video by Schiyo here.
(BOTH DLC’S ARE REQUIRED, OTHERWISE THE GAME WILL CRASH)
Uninstallation:
Simply remove the files from your game directory or just remove the «modengine.ini» file.
Credits
We’d like to thank some people here:
CarsonDrewIt for making our logo.
VoiceInTheRadio for his voice acting talent.
T KGP and Xylozi for Yapped.
Meowmaritus for DSAnimStudio.
Katalash for DSMapStudio and Mod Engine.
HotPocketRemix for Event Script Tool.
AinTunez for DarkScript.
thefifthmatt for ESDLang
NamelessHoodie for HoodiePatcher.
Mayhem for the Bloodborne and Sekiro repos
MaxTheMiracle for models.
El Fonz0 for his support on the mod development.
AngusIsLove for help with the summoning systems.
Taru Salvador for help with icons.
PappaAppa for general mod sensei stuff.
Renjingles aka Rodan for lending us his Mortal Draw effect.
The creators of The Grand Archives cheat engine table (link).
And all the people working on the wiki.
Please log in or register
To enjoy the benefits of Nexus Mods, please log in or register a new account
The Convergence
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
The Convergence mod is an exhaustive overhaul of Dark Souls 3 with plenty of new systems, weapons, spells, map reworks, bosses and much more.
Made by CouchJockey, TigerG92, AronTheBaron.
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Credits and distribution permission
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Straight donations accepted
If you wish to support our work: Patreon
The Convergence mod is an exhaustive overhaul of Dark Souls 3 with dozens of new weapons, hundreds of new spells, extensively revamped areas and maps, improved visuals, new enemies, bosses and much more.
Every non-dlc map has been extensively overhauled with new enemy and item placements, improved lighting, decorations and aesthetics. The goal of the map reworks is to change the feel of the areas, as well as adding new surprises and challenges, in hopes of reigniting the excitement of a first playthrough.
Covenants now play a key role in every build. Covenants grant the player perks and buffs, as well as enabling collection of covenant items from all enemies. These items can be traded in at the covenant’s corresponding shops for powerful spells, weapons and armor.
The three basic magic schools of vanilla have each been split into four distinct sub-schools, making 12 in total. Each of the new spell schools have their own distinct playstyle and progression, as well as custom spells, catalysts, vendors and armor.
Every single weapon has either been rebalanced or completely reworked, making all of them viable. New weapons often come with brand new movesets, and usually incorporate animations from Bloodborne and Sekiro for added variety.
Several new armors have been added, and all sets grant various stat bonuses and perks when worn.
All bosses have been revamped in some way, and some are even completely new, with animations and AI unique to Dark Souls 3.
Check out the wiki for thorough documentation of the new content.
Also join the Discord for discussions, feedback and more.
Consider supporting our work on Patreon.
The Convergence cheat engine table is available here. (Extension of The Grand Archives cheat table, credit of the original goes to them)
To play with people who also have the mod, use the official password «Converge«. (Playing with online with mods will soft-ban your account, but you can still connect with people who are also soft-banned and use the password)
Installation:
1. Unzip the main file (WinRAR or 7-Zip)
2a. Place «modengine.ini», «dinput8.dll», the «HoodiePatcher» files and «The Convergence» into the same folder as your «DarkSoulsIII.exe» file.
2b. Make sure to overwrite any old mod files if prompted to do so.
Installation tutorial video by Schiyo here.
(BOTH DLC’S ARE REQUIRED, OTHERWISE THE GAME WILL CRASH)
Uninstallation:
Simply remove the files from your game directory or just remove the «modengine.ini» file.
Credits
We’d like to thank some people here:
CarsonDrewIt for making our logo.
VoiceInTheRadio for his voice acting talent.
T KGP and Xylozi for Yapped.
Meowmaritus for DSAnimStudio.
Katalash for DSMapStudio and Mod Engine.
HotPocketRemix for Event Script Tool.
AinTunez for DarkScript.
thefifthmatt for ESDLang
NamelessHoodie for HoodiePatcher.
Mayhem for the Bloodborne and Sekiro repos
MaxTheMiracle for models.
El Fonz0 for his support on the mod development.
AngusIsLove for help with the summoning systems.
Taru Salvador for help with icons.
PappaAppa for general mod sensei stuff.
Renjingles aka Rodan for lending us his Mortal Draw effect.
The creators of The Grand Archives cheat engine table (link).
And all the people working on the wiki.
Please log in or register
To enjoy the benefits of Nexus Mods, please log in or register a new account
The Convergence
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
Mod articles
This patch is the “release” version of the mod. This does not mean that there will be no further updates. This patch will be used for the Speedrun Bounty event over the next 2 months. Expect more updates after November 8th.
General Changes:
Made it so that only the Spirit of the High Priestess can drop the Basin of Vows, not Emma herself
Fixed issue where Pontiff would occasionally teleport out of the arena and get stuck
Increased tracking of Pontiff’s halberd thrust attacks
Added an AOE to Pontiff’s 3rd phase; random chance when he’s below 60% HP
Added fire charge-up visuals to some attacks in Soul of Cinder’s 2nd phase
Reduced cam rumble on Soul of Cinder’s giant flame wave attack
Incre.
General Changes:
Further adjusted weapon scaling and damage to lower the top end of the curve
Added voice lines to Vyasa, Halflight, Edyrem and Olek NPCs
Pontiff is now a Lord of Cinder and his cinders are required to access Kiln of the First Flame
Most quest NPCs have been removed from the mod
Adjusted the Estus and Ashen Estus restoration amounts based on bonfire reinforcement levels. Estus will now gain around 120% additional effectiveness at +10 and Ashen Estus will gain 100% additional effectiveness
Added a 3rd phase to Pontiff Sulyvahn
Reworked 2nd phase of Soul of Cinder
Changed the hit material of Archdruid Caimar to reduce the bloodstains on him
Reduced Archdruid Caimar’s grunting
Fixed a bug that made spells not spawn in Vyasa’s and Edyrem’s shoplineup after giving the proper tomes.
Chnaged the description of the spell Dark Blade to be Blood Blade.
Added weapon art for Gravelord Sword called «Gravelord’s Wrath».
.
General Changes:
Major change to summon system: Summoned minions will now die when they reach 0 HP and will not be summonable until either bonfire rest, warp or death
Major change to weapon scaling: Weapons will now not gain as much benefit from reinforcement from +0 to +10. The reinforcement curve has been flattened slightly with +0 weapons being unchanged and +10 being the most reduced.
Added voice lines for traveling merchant Aeden
Renamed The Great Living Crystal to The Great Spirit-Tree, and moved it to Undead Settlement
Added Archdruid Caimar boss fight. Found in Undead Settlement
Removed Curse-Rotted Greatwood
Tweaked Vordt’s attacks and bullet spawns
Tweaked Dancer’s tracking and timings and adde.
General Changes:
Made a custom downloader and updater for the mod, available under «Files» on the Nexus page
Made all spell vendors and Greirat appear in the Shrine from the beginning
Made the teleport to Cathedral of the Deep only work in Untended Graves
Changed starting weapon of Cryomancer to Irithyll Dagger
Changed starting weapon of Pyromancer to Demon’s Fist
Changed starting weapon of Death Knight to Maul of the Dead
Changed starting weapon of Sorcerer to Sage’s Crystal Rapier
Changed starting weapon of Warlock to Threaded Hexed Sword
Changed starting weapon of Holy Cleric to Saint Bident
Changed starting weapon of Aeromancer to Forossan Scimitar
Changed starting weapons of Blood Guard to Evangelist’s Axe and Sac.
«Game crashes on startup?»
1. If the game is not launching, try to run it is an administrator.
2. Should you receive three error messages telling you that «Msvp140.dll», «concrt140.dll» and «Vcruntime140.dll» are missing,
you need to install the following: https://www.microsoft.com/en-us/download/details.aspx?id=48145
«Game crashes on new characters/in certain areas?»
This happens when either;
1. You don’t have both DLCs installed for DS3 (There is no way around this, sadly).
2. The mod isn’t properly installed (read «Installation»).
3. It’s a hardware issue or you might have a corrupted download, try re-downlo.
General Changes:
Optimized most maps for better performance
Changed Paladin’s starting catalyst to a holy miracle talisman rather than lightning
Removed Demon’s Greataxe from transposition shop
Item Changes:
Ring of the Lost and Ring of Unscathed apply their effects properly
Fixed Lilianne’s Robe being called “Mask”
Fixed effects on the Black Set not applying
Spell Changes:
Added aeromancy “Lion Knight’s Gambit” (Tempest Scroll) and accompanying “Rune of Resubstantiation” canceling item
Shortened the item summary of Asphyxiate
Weapon Changes:
Removed INT requirements on Dragonslayer paired GS
Fixed High Priestess spear having wrong damage.
General Changes:
Heavily changed the rendering and visuals of the early game.
A low system requirements version file has been made available on the Nexus page
Passive FP Regen has been reduced from 5% per second to 4% per second
Made Orbeck no longer leave Firelink Shrine if you fail to give him scrolls
Changed the starting weapon of Battlemage to Lion Knight Axe
Updated icon of Dark Flare
Changed the name of “Coliseum of Flame” to “Kindled Coliseum”
Changed “FDP_System_Message(401208)” to display an actual system message when online play is blocked by the mod
Updated bonfire warp images for those with changed surrounding lighting
Item Changes:
Reverted Calamity Ring’s effects to vanilla
Added “U.
Did overarching rebalance to most weapons and infusions
Made cast effect of Deacon enemies dreg instead of fire
Made all Deacon enemies shoot dreg projectiles
Fixed dummy enemies randomly dying in the Cemetery map
Changed some starting bombs for Alchemist to elemental throwing knives, for variety
Polished up the sound effects of the Pyromancer Hollow enemy
Slightly sped up the ladder climbing animation
Added cam rumble to the fall death animation to amplify it
Increased lock-on range against NPC players
Nerfed HP of all summons by 30%
Item Changes:
Moved all covenant items and covenant drops to the “Materials” inventory tab instead of “Consumables”
Made consumables to not se.
Super Weapons and Super Spells are now “Covenant” weapons and spells. All supers have been nerfed in terms of scaling and/or damage. However, the covenant item costs of these items has been reduced
Added player stat leveling at every bonfire
Added estus allotment at every bonfire
Polished up the resurrection system. Respawn point for each boss has been set either next to the fogwall or at the nearest bonfire.
Changed main menu theme to unused soundtrack “Eclipse”
Changes startup “Press Any Button” sound to something less sharp sounding
Fixed the HUD icon for soul gain items not displaying properly
Decreased Spirit of the High Priestess’ resistance
Reduced cost of covenant spells, armor and weapo.
General Changes:
Major balance changes in terms of overall mod difficulty
Fixed Old Demon King not activating upon entrance on resurrection
Fixed Wolnir script for resurrection
Fixed Edyrem and Irina’s talkscripts for accepting the right tomes
Item Changes:
Moved Elementalist Flame to Grand Archives
Basic Titanite covenants can no longer drop slabs and have reduced drop rates of other titanites
Crow Trades no longer have Chunks/Slabs for Glimmering Dust trades
Added an additional Soul of a Stray Demon drop from the Stray Demon in Catacombs
Spell Changes:
Added new Geomancy: Great Boulder Throw
Balanced most spells
Removed stacking effect of Vampirism
Reduced percentag.
Overhauled Catacombs of Carthus, Smouldering Lake and Demon Ruins
Redecorated Firelink Shrine
Spread the spell vendors out more in the Shrine.
Geomancer is near Cornyx
Aeromancer and Light Sorcerer is up the stairs to the left of the entrance
Cryomancer is near Yuria and Yoel
Blood Miracles is near Greirat
Lightning Miracles is near the upper exit of the Shrine
Made the Lightning Miracle vendor a Lothric Knight
Made Irina of Carim the Holy Miracle vendor
Made all custom models visible in phantom form
Made the Coiled Sword always embedded by default
Fixed Chaos Flame catalyst being offset in hand
Fixed the Divine Haikus not displaying the 3rd part of the.
GENERAL
— Small bugfixes of previously released content
— Added descriptions on new weapons from previous versions
— Changed Nameless King’s name to Faraam First Born
— Druid and Necromancer classes are now playable
GOODS
— Added Bloodletter Tool: remove 80% of your HP
— Added 6 new tome ( 3 for druid, 3 for necro)
— Added Green Separation Crystal: desummon necro/druid summons
— Added Gravelord’s Relics (proof of Necro covenant)
— Added Essence Shards (proof of Druid covenant)
ENEMIES
— Added Champion enemy variations (9 in total) that each drop a soul of a Greater Foe, some Remains and Alchemy Reagents. These enemies will be marked by a golden beam of light
— A red phantom of Emma spawns in after her.
Map Changes:
-Added several new bridges in profaned capital
-Added a new ramp in DLC1 to the rooftop before Vilhelm
-Added bridge across gap in catacombs of carthus
Item Changes:
-Added 8 new bows and crossbows (Sanguine Bow, Bow of the Ancients, Lava Bow, Bow of the Scaleless, Crossbow of the Conclave, Crossbow of Oolacile, Carthus Crossbow, Windswept Bow)
-Crossbows now scale with stats
-All bow and crossbow scaling have been refined and improved
-All bow and crossbow animation speeds have been increased
Spell Changes:
-Increased casting animation speed of Soul Stream
Bug Fixes:
-Corrected a few major bugs affecting Necromancer and Druid damage
-Fixed masking on some armor sets
Various bug fixes: Essence Shatter works as intended now, Bloodletter tool shouldn’t kill you anymore when yo uspam the effect, etc.
Added a new Moon Sorcery called Soul Instability (great for mage glass cannon builds)
Added a tool to disable Soul Instability effect called Grounding Crystal
Added a tool to disable Lich Form effect called Lich’s Phylactery
.
General Changes:
-added 3 new NPCs (the Happy Hob near the cathedral of the deep, Lucy in farron swamp and Vswed in Anor Londo)
Added weapon: Infectious Dagger in toxic swamp in profaned capital
Alchemy Changes:
-Renamed Alchemist Guild to Apprentice Alchemist
-Implemented Alchemy Tier 2 covenant called “Journeyman Alchemist” which enables the collection of Greater Alchemy Reagents from enemies, located in the profaned capital.
-decreased damage of Draconic Urn by 20%
-Moved Infectious Urn, Draconic Urn, Corrosive Urn, Mind Control Urn and Pacifying Urn to second tier alchemy rewards
-Added the following consumables to the Alchemy Crafting shop:
Sunlight Urn (T2)
Crystal Urn (T2)
Divine Urn (T2)
Added Dual Charms to Zhebal NPC
Added Undead Hunter Charms to Rinoa NPC
Increased enemy damage by 20%
Added 3 new hybrid classes : Oolacile Vanguard (Int/Str/Dex), Deranged Hermit (Int/Fth/Dex) and Death Knight (Str/Fth)
Made offensive visual effects less dramatic on enemies to prevent frame drops and crashing (curses, dots, debuffs, etc..)
Fixed weapons’ damage values
Fixed Paladin set having almost no poise
Added Demonic Dual Swords as a Super weapon for Izalith Disciples covenant at Cornyx
Sped up whip animations by 20%
Added visual effects on druid and necro summons
Added flame trail effects across the blade for Farron Greatsword Weapon art moveset
Farron Greatsword has a flame buff visual effect from start
Fixed some new weapon models
Moved the Enraged Beast a bit more back and made it appear once you enter his arena
Increased physical resistance on Enraged Beast
.
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Cinders aims to provide a fresh experience through Dark Souls 3. It is a total overhaul, meaning practically everything has been touched in someway. For exact details, read the wiki and check the changelogs between versions.
Cinders aims to provide a fresh experience through Dark Souls 3. It is a total overhaul, meaning practically everything has been touched in someway. For exact details, read the wiki and check the changelogs between versions.
The Convergence mod is an exhaustive overhaul of Dark Souls 3 with plenty of new systems, weapons, spells, map reworks, bosses and much more. Made by CouchJockey, TigerG92, AronTheBaron.
The Convergence mod is an exhaustive overhaul of Dark Souls 3 with plenty of new systems, weapons, spells, map reworks, bosses and much more. Made by CouchJockey, TigerG92, AronTheBaron.
Play DS3 mods with easy installation, no unpacking of game archives, and worry free from online bans.
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A total overhaul of Dark Souls 3, its combat system, visuals, bosses, and more- intended primarily to bring greater balance and depth to the competitive multiplayer. Weapons are made more unique and viable, with new combos, mechanics, and more.
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Dump and replace textures used by the game. Allows to apply shader effects without affecting the GUI.
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This mod seeks to allow players to get almost any item that they desire(at a fair price of course)
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A tool to help reduce the impact cheaters have on online play.
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YOU NEED AROUND A 6-8 VRAM GPU TO PLAY THIS MOD THE DUAL WORLD STATES ARE VERY HEAVY. i will not be reducing my work so it works on lower end systems. i do not have the time and it would just take away form the experience. in order to aid you in running the mod lower your texture setting and resolution of the game.
YOU NEED AROUND A 6-8 VRAM GPU TO PLAY THIS MOD THE DUAL WORLD STATES ARE VERY HEAVY. i will not be reducing my work so it works on lower end systems. i do not have the time and it would just take away form the experience. in order to aid you in running the mod lower your texture setting and resolution of the game.
Imagine if Red Eye Orb would search for an invasion not only in the current location but anywhere in the game. You just pop it in Firelink Shrine and it finds you an invasion in Irithyll Dungeon.
Imagine if Red Eye Orb would search for an invasion not only in the current location but anywhere in the game. You just pop it in Firelink Shrine and it finds you an invasion in Irithyll Dungeon.

