dark souls 3 конвергенция мод
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The Convergence
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About this mod
The Convergence mod is an exhaustive overhaul of Dark Souls 3 with plenty of new systems, weapons, spells, map reworks, bosses and much more.
Made by CouchJockey, TigerG92, AronTheBaron.
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Credits and distribution permission
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Straight donations accepted
If you wish to support our work: Patreon
The Convergence mod is an exhaustive overhaul of Dark Souls 3 with dozens of new weapons, hundreds of new spells, extensively revamped areas and maps, improved visuals, new enemies, bosses and much more.
Every non-dlc map has been extensively overhauled with new enemy and item placements, improved lighting, decorations and aesthetics. The goal of the map reworks is to change the feel of the areas, as well as adding new surprises and challenges, in hopes of reigniting the excitement of a first playthrough.
Covenants now play a key role in every build. Covenants grant the player perks and buffs, as well as enabling collection of covenant items from all enemies. These items can be traded in at the covenant’s corresponding shops for powerful spells, weapons and armor.
The three basic magic schools of vanilla have each been split into four distinct sub-schools, making 12 in total. Each of the new spell schools have their own distinct playstyle and progression, as well as custom spells, catalysts, vendors and armor.
Every single weapon has either been rebalanced or completely reworked, making all of them viable. New weapons often come with brand new movesets, and usually incorporate animations from Bloodborne and Sekiro for added variety.
Several new armors have been added, and all sets grant various stat bonuses and perks when worn.
All bosses have been revamped in some way, and some are even completely new, with animations and AI unique to Dark Souls 3.
Check out the wiki for thorough documentation of the new content.
Also join the Discord for discussions, feedback and more.
Consider supporting our work on Patreon.
The Convergence cheat engine table is available here. (Extension of The Grand Archives cheat table, credit of the original goes to them)
To play with people who also have the mod, use the official password «Converge«. (Playing with online with mods will soft-ban your account, but you can still connect with people who are also soft-banned and use the password)
Installation:
1. Unzip the main file (WinRAR or 7-Zip)
2a. Place «modengine.ini», «dinput8.dll», the «HoodiePatcher» files and «The Convergence» into the same folder as your «DarkSoulsIII.exe» file.
2b. Make sure to overwrite any old mod files if prompted to do so.
Installation tutorial video by Schiyo here.
(BOTH DLC’S ARE REQUIRED, OTHERWISE THE GAME WILL CRASH)
Uninstallation:
Simply remove the files from your game directory or just remove the «modengine.ini» file.
Credits
We’d like to thank some people here:
CarsonDrewIt for making our logo.
VoiceInTheRadio for his voice acting talent.
T KGP and Xylozi for Yapped.
Meowmaritus for DSAnimStudio.
Katalash for DSMapStudio and Mod Engine.
HotPocketRemix for Event Script Tool.
AinTunez for DarkScript.
thefifthmatt for ESDLang
NamelessHoodie for HoodiePatcher.
Mayhem for the Bloodborne and Sekiro repos
MaxTheMiracle for models.
El Fonz0 for his support on the mod development.
AngusIsLove for help with the summoning systems.
Taru Salvador for help with icons.
PappaAppa for general mod sensei stuff.
Renjingles aka Rodan for lending us his Mortal Draw effect.
The creators of The Grand Archives cheat engine table (link).
And all the people working on the wiki.
Please log in or register
To enjoy the benefits of Nexus Mods, please log in or register a new account
The Convergence
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
The Convergence mod is an exhaustive overhaul of Dark Souls 3 with plenty of new systems, weapons, spells, map reworks, bosses and much more.
Made by CouchJockey, TigerG92, AronTheBaron.
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Credits and distribution permission
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Straight donations accepted
If you wish to support our work: Patreon
The Convergence mod is an exhaustive overhaul of Dark Souls 3 with dozens of new weapons, hundreds of new spells, extensively revamped areas and maps, improved visuals, new enemies, bosses and much more.
Every non-dlc map has been extensively overhauled with new enemy and item placements, improved lighting, decorations and aesthetics. The goal of the map reworks is to change the feel of the areas, as well as adding new surprises and challenges, in hopes of reigniting the excitement of a first playthrough.
Covenants now play a key role in every build. Covenants grant the player perks and buffs, as well as enabling collection of covenant items from all enemies. These items can be traded in at the covenant’s corresponding shops for powerful spells, weapons and armor.
The three basic magic schools of vanilla have each been split into four distinct sub-schools, making 12 in total. Each of the new spell schools have their own distinct playstyle and progression, as well as custom spells, catalysts, vendors and armor.
Every single weapon has either been rebalanced or completely reworked, making all of them viable. New weapons often come with brand new movesets, and usually incorporate animations from Bloodborne and Sekiro for added variety.
Several new armors have been added, and all sets grant various stat bonuses and perks when worn.
All bosses have been revamped in some way, and some are even completely new, with animations and AI unique to Dark Souls 3.
Check out the wiki for thorough documentation of the new content.
Also join the Discord for discussions, feedback and more.
Consider supporting our work on Patreon.
The Convergence cheat engine table is available here. (Extension of The Grand Archives cheat table, credit of the original goes to them)
To play with people who also have the mod, use the official password «Converge«. (Playing with online with mods will soft-ban your account, but you can still connect with people who are also soft-banned and use the password)
Installation:
1. Unzip the main file (WinRAR or 7-Zip)
2a. Place «modengine.ini», «dinput8.dll», the «HoodiePatcher» files and «The Convergence» into the same folder as your «DarkSoulsIII.exe» file.
2b. Make sure to overwrite any old mod files if prompted to do so.
Installation tutorial video by Schiyo here.
(BOTH DLC’S ARE REQUIRED, OTHERWISE THE GAME WILL CRASH)
Uninstallation:
Simply remove the files from your game directory or just remove the «modengine.ini» file.
Credits
We’d like to thank some people here:
CarsonDrewIt for making our logo.
VoiceInTheRadio for his voice acting talent.
T KGP and Xylozi for Yapped.
Meowmaritus for DSAnimStudio.
Katalash for DSMapStudio and Mod Engine.
HotPocketRemix for Event Script Tool.
AinTunez for DarkScript.
thefifthmatt for ESDLang
NamelessHoodie for HoodiePatcher.
Mayhem for the Bloodborne and Sekiro repos
MaxTheMiracle for models.
El Fonz0 for his support on the mod development.
AngusIsLove for help with the summoning systems.
Taru Salvador for help with icons.
PappaAppa for general mod sensei stuff.
Renjingles aka Rodan for lending us his Mortal Draw effect.
The creators of The Grand Archives cheat engine table (link).
And all the people working on the wiki.
Please log in or register
To enjoy the benefits of Nexus Mods, please log in or register a new account
The Convergence
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
Mod articles
This patch is the “release” version of the mod. This does not mean that there will be no further updates. This patch will be used for the Speedrun Bounty event over the next 2 months. Expect more updates after November 8th.
General Changes:
Made it so that only the Spirit of the High Priestess can drop the Basin of Vows, not Emma herself
Fixed issue where Pontiff would occasionally teleport out of the arena and get stuck
Increased tracking of Pontiff’s halberd thrust attacks
Added an AOE to Pontiff’s 3rd phase; random chance when he’s below 60% HP
Added fire charge-up visuals to some attacks in Soul of Cinder’s 2nd phase
Reduced cam rumble on Soul of Cinder’s giant flame wave attack
Incre.
General Changes:
Further adjusted weapon scaling and damage to lower the top end of the curve
Added voice lines to Vyasa, Halflight, Edyrem and Olek NPCs
Pontiff is now a Lord of Cinder and his cinders are required to access Kiln of the First Flame
Most quest NPCs have been removed from the mod
Adjusted the Estus and Ashen Estus restoration amounts based on bonfire reinforcement levels. Estus will now gain around 120% additional effectiveness at +10 and Ashen Estus will gain 100% additional effectiveness
Added a 3rd phase to Pontiff Sulyvahn
Reworked 2nd phase of Soul of Cinder
Changed the hit material of Archdruid Caimar to reduce the bloodstains on him
Reduced Archdruid Caimar’s grunting
Fixed a bug that made spells not spawn in Vyasa’s and Edyrem’s shoplineup after giving the proper tomes.
Chnaged the description of the spell Dark Blade to be Blood Blade.
Added weapon art for Gravelord Sword called «Gravelord’s Wrath».
.
General Changes:
Major change to summon system: Summoned minions will now die when they reach 0 HP and will not be summonable until either bonfire rest, warp or death
Major change to weapon scaling: Weapons will now not gain as much benefit from reinforcement from +0 to +10. The reinforcement curve has been flattened slightly with +0 weapons being unchanged and +10 being the most reduced.
Added voice lines for traveling merchant Aeden
Renamed The Great Living Crystal to The Great Spirit-Tree, and moved it to Undead Settlement
Added Archdruid Caimar boss fight. Found in Undead Settlement
Removed Curse-Rotted Greatwood
Tweaked Vordt’s attacks and bullet spawns
Tweaked Dancer’s tracking and timings and adde.
General Changes:
Made a custom downloader and updater for the mod, available under «Files» on the Nexus page
Made all spell vendors and Greirat appear in the Shrine from the beginning
Made the teleport to Cathedral of the Deep only work in Untended Graves
Changed starting weapon of Cryomancer to Irithyll Dagger
Changed starting weapon of Pyromancer to Demon’s Fist
Changed starting weapon of Death Knight to Maul of the Dead
Changed starting weapon of Sorcerer to Sage’s Crystal Rapier
Changed starting weapon of Warlock to Threaded Hexed Sword
Changed starting weapon of Holy Cleric to Saint Bident
Changed starting weapon of Aeromancer to Forossan Scimitar
Changed starting weapons of Blood Guard to Evangelist’s Axe and Sac.
«Game crashes on startup?»
1. If the game is not launching, try to run it is an administrator.
2. Should you receive three error messages telling you that «Msvp140.dll», «concrt140.dll» and «Vcruntime140.dll» are missing,
you need to install the following: https://www.microsoft.com/en-us/download/details.aspx?id=48145
«Game crashes on new characters/in certain areas?»
This happens when either;
1. You don’t have both DLCs installed for DS3 (There is no way around this, sadly).
2. The mod isn’t properly installed (read «Installation»).
3. It’s a hardware issue or you might have a corrupted download, try re-downlo.
General Changes:
Optimized most maps for better performance
Changed Paladin’s starting catalyst to a holy miracle talisman rather than lightning
Removed Demon’s Greataxe from transposition shop
Item Changes:
Ring of the Lost and Ring of Unscathed apply their effects properly
Fixed Lilianne’s Robe being called “Mask”
Fixed effects on the Black Set not applying
Spell Changes:
Added aeromancy “Lion Knight’s Gambit” (Tempest Scroll) and accompanying “Rune of Resubstantiation” canceling item
Shortened the item summary of Asphyxiate
Weapon Changes:
Removed INT requirements on Dragonslayer paired GS
Fixed High Priestess spear having wrong damage.
General Changes:
Heavily changed the rendering and visuals of the early game.
A low system requirements version file has been made available on the Nexus page
Passive FP Regen has been reduced from 5% per second to 4% per second
Made Orbeck no longer leave Firelink Shrine if you fail to give him scrolls
Changed the starting weapon of Battlemage to Lion Knight Axe
Updated icon of Dark Flare
Changed the name of “Coliseum of Flame” to “Kindled Coliseum”
Changed “FDP_System_Message(401208)” to display an actual system message when online play is blocked by the mod
Updated bonfire warp images for those with changed surrounding lighting
Item Changes:
Reverted Calamity Ring’s effects to vanilla
Added “U.
Did overarching rebalance to most weapons and infusions
Made cast effect of Deacon enemies dreg instead of fire
Made all Deacon enemies shoot dreg projectiles
Fixed dummy enemies randomly dying in the Cemetery map
Changed some starting bombs for Alchemist to elemental throwing knives, for variety
Polished up the sound effects of the Pyromancer Hollow enemy
Slightly sped up the ladder climbing animation
Added cam rumble to the fall death animation to amplify it
Increased lock-on range against NPC players
Nerfed HP of all summons by 30%
Item Changes:
Moved all covenant items and covenant drops to the “Materials” inventory tab instead of “Consumables”
Made consumables to not se.
Super Weapons and Super Spells are now “Covenant” weapons and spells. All supers have been nerfed in terms of scaling and/or damage. However, the covenant item costs of these items has been reduced
Added player stat leveling at every bonfire
Added estus allotment at every bonfire
Polished up the resurrection system. Respawn point for each boss has been set either next to the fogwall or at the nearest bonfire.
Changed main menu theme to unused soundtrack “Eclipse”
Changes startup “Press Any Button” sound to something less sharp sounding
Fixed the HUD icon for soul gain items not displaying properly
Decreased Spirit of the High Priestess’ resistance
Reduced cost of covenant spells, armor and weapo.
General Changes:
Major balance changes in terms of overall mod difficulty
Fixed Old Demon King not activating upon entrance on resurrection
Fixed Wolnir script for resurrection
Fixed Edyrem and Irina’s talkscripts for accepting the right tomes
Item Changes:
Moved Elementalist Flame to Grand Archives
Basic Titanite covenants can no longer drop slabs and have reduced drop rates of other titanites
Crow Trades no longer have Chunks/Slabs for Glimmering Dust trades
Added an additional Soul of a Stray Demon drop from the Stray Demon in Catacombs
Spell Changes:
Added new Geomancy: Great Boulder Throw
Balanced most spells
Removed stacking effect of Vampirism
Reduced percentag.
Overhauled Catacombs of Carthus, Smouldering Lake and Demon Ruins
Redecorated Firelink Shrine
Spread the spell vendors out more in the Shrine.
Geomancer is near Cornyx
Aeromancer and Light Sorcerer is up the stairs to the left of the entrance
Cryomancer is near Yuria and Yoel
Blood Miracles is near Greirat
Lightning Miracles is near the upper exit of the Shrine
Made the Lightning Miracle vendor a Lothric Knight
Made Irina of Carim the Holy Miracle vendor
Made all custom models visible in phantom form
Made the Coiled Sword always embedded by default
Fixed Chaos Flame catalyst being offset in hand
Fixed the Divine Haikus not displaying the 3rd part of the.
GENERAL
— Small bugfixes of previously released content
— Added descriptions on new weapons from previous versions
— Changed Nameless King’s name to Faraam First Born
— Druid and Necromancer classes are now playable
GOODS
— Added Bloodletter Tool: remove 80% of your HP
— Added 6 new tome ( 3 for druid, 3 for necro)
— Added Green Separation Crystal: desummon necro/druid summons
— Added Gravelord’s Relics (proof of Necro covenant)
— Added Essence Shards (proof of Druid covenant)
ENEMIES
— Added Champion enemy variations (9 in total) that each drop a soul of a Greater Foe, some Remains and Alchemy Reagents. These enemies will be marked by a golden beam of light
— A red phantom of Emma spawns in after her.
Map Changes:
-Added several new bridges in profaned capital
-Added a new ramp in DLC1 to the rooftop before Vilhelm
-Added bridge across gap in catacombs of carthus
Item Changes:
-Added 8 new bows and crossbows (Sanguine Bow, Bow of the Ancients, Lava Bow, Bow of the Scaleless, Crossbow of the Conclave, Crossbow of Oolacile, Carthus Crossbow, Windswept Bow)
-Crossbows now scale with stats
-All bow and crossbow scaling have been refined and improved
-All bow and crossbow animation speeds have been increased
Spell Changes:
-Increased casting animation speed of Soul Stream
Bug Fixes:
-Corrected a few major bugs affecting Necromancer and Druid damage
-Fixed masking on some armor sets
Various bug fixes: Essence Shatter works as intended now, Bloodletter tool shouldn’t kill you anymore when yo uspam the effect, etc.
Added a new Moon Sorcery called Soul Instability (great for mage glass cannon builds)
Added a tool to disable Soul Instability effect called Grounding Crystal
Added a tool to disable Lich Form effect called Lich’s Phylactery
.
General Changes:
-added 3 new NPCs (the Happy Hob near the cathedral of the deep, Lucy in farron swamp and Vswed in Anor Londo)
Added weapon: Infectious Dagger in toxic swamp in profaned capital
Alchemy Changes:
-Renamed Alchemist Guild to Apprentice Alchemist
-Implemented Alchemy Tier 2 covenant called “Journeyman Alchemist” which enables the collection of Greater Alchemy Reagents from enemies, located in the profaned capital.
-decreased damage of Draconic Urn by 20%
-Moved Infectious Urn, Draconic Urn, Corrosive Urn, Mind Control Urn and Pacifying Urn to second tier alchemy rewards
-Added the following consumables to the Alchemy Crafting shop:
Sunlight Urn (T2)
Crystal Urn (T2)
Divine Urn (T2)
Added Dual Charms to Zhebal NPC
Added Undead Hunter Charms to Rinoa NPC
Increased enemy damage by 20%
Added 3 new hybrid classes : Oolacile Vanguard (Int/Str/Dex), Deranged Hermit (Int/Fth/Dex) and Death Knight (Str/Fth)
Made offensive visual effects less dramatic on enemies to prevent frame drops and crashing (curses, dots, debuffs, etc..)
Fixed weapons’ damage values
Fixed Paladin set having almost no poise
Added Demonic Dual Swords as a Super weapon for Izalith Disciples covenant at Cornyx
Sped up whip animations by 20%
Added visual effects on druid and necro summons
Added flame trail effects across the blade for Farron Greatsword Weapon art moveset
Farron Greatsword has a flame buff visual effect from start
Fixed some new weapon models
Moved the Enraged Beast a bit more back and made it appear once you enter his arena
Increased physical resistance on Enraged Beast
.
The Convergence Mod Wiki
A Dark Souls 3 overhaul mod
General Information
World Information
Equipment
Items
Spells
Create a Page
Conjurations are used in a variety of schools; Pyromancy, Cryomancy, Geomancy and in Druidism. Conjurations are aquired from collecting and giving Spell Tomes & Scrolls to their respective T1 Spell School vendors and covenant-specific currency to their covenant leader/altar. Both can be found here by searching for your spell school name: NPCs and Covenants.
Note: Spells do not determine what stats scale their damage. Their requirements are just that, requirements. Spell casting catalysts determine what stats scale spell damage.
Pyromancies(Fire Conjurations)
Pyromancers cast their pyromancies using Faith and Intelligence equally. They deal fire damage.
Conflagration
Heat Stroke
Adds a burning effect on the enemy that deals fire damage over 5 seconds. Damages about twice per second.
Scales off your INT and FTH like the spells do just to a lesser effect.
Unaffected by your catalyst’s tier or upgrade level.
Example:
0 INT, 0 FTH, +0 Pyromancy Flame, Fireball does 150 damage + 88 conflagration damage =
58% of base damage
50 INT, 50 FTH, +0 Pyromancy Flame, Fireball does 378 damage + 154 conflagration damage =
Reduces the enemy’s resistance to fire damage by 5% per stack, lasts 10 seconds.
Multiple instances stack but do not refresh previous stacks duration.
Spell
Intelligence
Faith
FP Cost
Effect Type
Spell Description
Location
Medium Range Projectile
Conflagration
Hold a fireball in your hand for but a moment before chucking it at the targeted enemy. Arcs through the air, affected by gravity.
Example GIF
Sold by Cornyx for 1000 souls
Long Range Projectile
Heat Stroke
Hold out your hand to let out a steady stream of small fire balls for as long as you hold down the button.
Example GIF
Sold by Cornyx for 4000 souls
Increases all Status Resistances by 200 for 60 seconds.
Example GIF
Sold by Cornyx for 2000 souls
Medium Range Projectile
Conflagration
A larger version of Fireball. Casted in a similar manner just more expensive and devastating. Arcs through the air, affected by gravity.
Example GIF
Sold by Cornyx for 3000 souls
1-5 Homing Projectiles
Heat Stroke
1-5 orbs gather around you. They last indefinitely but can be broken on walls and breakable environmental objects. They only fire when you are facing an enemy. Locking on, or not.
Example GIF
Sold by Cornyx for 6000 souls
Short Range Attack
Heat Stroke
Hold out your hand and conjure a steady stream of flame. A shorter, but stronger version of Flame Dart.
Example GIF
Sold by Cornyx after giving him Great Swamp Pyromancy Tome for 1000 souls
Short Range Attack
Conflagration
Step forward and explode the area in front of you with flame.
Example GIF
Sold by Cornyx after giving him Great Swamp Pyromancy Tome for 3000 souls
Reduces fire damage taken by 30%
Lasts 30 Seconds
Sold by Cornyx after giving him Great Swamp Pyromancy Tome for 3000 souls
Multiple Medium
Range Projectiles
Heat Stroke
Form a fireball in your hand then chuck it forward. It then splits into a wide line of smaller fireballs.
Example GIF
Sold by Cornyx after giving him Great Swamp Pyromancy Tome for 7000 souls
Buff your weapon with fire damage. Lasts 60 seconds.
Example GIF
Sold by Cornyx after giving him Carthus Pyromancy Tome for 8000
Buff your attacks to increase in damage as attacking persists. Lasts 30 seconds.
Example GIF
Sold by Cornyx after giving him Carthus Pyromancy Tome for 8000 souls
Conflagration
Light yourself on fire, burning enemies who stray too close. Lasts 15 seconds
Example GIF
Sold by Cornyx after giving him Carthus Pyromancy Tome for 10000 souls
Great Chaos Fire Orb
Medium Range
Projectile+Grounded AOE
Conflagration
Hold a fireball in your hand for but a moment before chucking it at the targeted enemy. Arcs through the air, affected by gravity. Leaves a puddle of lava where it impacts that lasts long enough to hit the impacted enemy once.
Example GIF
Sold by Cornyx after giving him Izalith Pyromancy Tome for 15000 souls
Summoned Long
Range Projectiles
Heat Stroke
A short lived friendly orb fires high arcing projectiles towards the enemy that misses at close range.
Example GIF
Sold by Cornyx after giving him Izalith Pyromancy Tome for 10000 souls
Multiple Grounded AOEs
Conflagration
Pillars of flame sprout all around you, leaving behind puddles of lava.
Example GIF
Sold by Cornyx after giving him Izalith Pyromancy Tome for 11000 souls
Multiple Short
Range Projectiles
Conflagration
Wave your hand in a circle, letting out several slow moving flames. This can be casted with less FP than is required to finish the move, you just will stop producing flame.
Example GIF
Sold by Cornyx after giving him Izalith Pyromancy Tome for 6000 souls
Long Range
Projectile Mortar
Conflagration
Shoot a fire ball high into the sky before it rains down on your targeted enemy. Can home onto your target but has a minimum range from you it can hit. Can shatter on ceilings making it useless in most indoors settings.
Example GIF
Sold by Cornyx after giving him Izalith Pyromancy Tome for 6000 souls
Medium Range
Projectile/Delayed AOE
Conflagration
Hold a fireball in your hand for but a moment before chucking it at the targeted enemy. Arcs through the air, affected by gravity. Deals minor damage and doesn’t proc conflagration if directly impacts an enemy. Instead throw it at the ground for a 5 second delay before heavy AOE damage and a conflagration proc.
Example GIF
Sold by Cornyx after giving him Izalith Pyromancy Tome for 5000 souls
Increases all of your damage by 20% but deals 600 damage to you over the course of the buff.
Lasts 30 seconds
Example GIF
Sold by Cornyx after giving him Izalith Pyromancy Tome for 15000 souls
Charge up before thrusting your hand forward. If you miss a ball of flame moves a short distance forward from your hand. If you are close enough you enter a special animation where you deal moderate fire damage before exploding with heavy fire damage at the end. The animation only effects humanoids
Example GIF
Sold by Cornyx after giving him Izalith Pyromancy Tome for 8000 souls
After about a second, a large blast erupts from the center of your targeted enemy.
Example GIF
Transposed from Yhorm’s Soul.
Flames erupt under the closest enemy to you in a wide radius. Can not target enemies through walls.
Example GIF
Located in the Profaned capitol in the first tower you enter coming from Irithyll Dungeon
Location GIF
Chaos Bed Vestiges
Long Ranged Projectile
Conflagration
Hold a fireball in your hand for but a moment before chucking it at the targeted enemy. Has a mild amount of AOE range that does NOT proc conflagration and does anywhere from roughly 50% damage and less than 10% damage going further out from the center. Fast moving and unaffected by gravity. Deals heavy stamina damage.
Example GIF
Near the Izalith Disciples altar.
Short Range Projectile
Conflagration
Breath in deeply before spewing forth a slow moving wall of fire.
Example GIF
Sold by Ludleth for 7500 souls after giving Soul of the Watchdog
Homing Projectile Shower
Conflagration
After a slow cast animation and a long delay, fire rains down onto the targeted enemy. Doesn’t home in unless you are targeting something. Can shatter on ceilings making it useless in most indoors settings.
Example GIF
Transposed from the Soul of the Old Demon King.
Covenant Pyromancies
Spell
Intelligence
Faith
FP Cost
Effect Type
Spell Description
Location
Press your hand forward, forming an extremely long beam of fire that goes through terrain and enemies alike. Moves to the left slightly mid way through the cast causing it to miss a little bit of it’s damage sometimes.
Example GIF
Bought at Izalith Disciples Altar in Smouldering Lake
Conflagration
A massive circle of lava puddles forms all around you. They fly extremely quickly inward meeting in the middle, exploding in a massive AOE that procs conflagration. Can hit the same enemy going out, going in and with the explosion.
Example GIF
Bought at Izalith Disciples Altar in Smouldering Lake
Conflagration
A moderate sized explosion forms at your feet.
Example GIF
Bought at Izalith Disciples Altar in Smouldering Lake
Long Ranged Projectile
Conflagration
Hold a fireball in your hand for but a moment before chucking it at the targeted enemy. Fast moving and unaffected by gravity. Has about the same damage as Chaos Bed Vestiges but with less stamina damage.What it instead shines with is that it’s AOE is larger, has NO damage difference from a direct hit and also procs Conflagration
Example GIF
Soul transposition of the Demon Prince
Cryomancies(Dark Conjurations)
Cryomancers cast their Cryomancies using Faith and Intelligence equally. They deal dark damage.
Frost
Black Flame
Frostbite
Frost spells inflict Frostbite buildup along side the dark damage they deal.
Black Flame Spells reset Frostbite allowing for you to build up, and proc it again.
They also stagger enemies and cause flailing in pain exactly like pyromancies do.
Deals 5.5% max hp as damage when the status procs. Lasts 5 seconds and can not be applied again until the buff wears off.
Frostbite can be canceled early by fire damage sources or the Black Flame Cryomancies.
Spell
Intelligence
Faith
FP Cost
Effect Type
Spell Description
Location
Medium Range Projectile
Frost
Hold a frost orb in your hand for but a moment before chucking it at the targeted enemy. Arcs through the air, affected by gravity.
Example GIF
Sold by Cryomancer Einar for 5000 souls
Grounded Multiple AOEs
Frost
A chain of frost explosions crawl along the ground toward your targeted enemy.
Example GIF
Sold by Cryomancer Einar for 5000 souls
Long Range Projectile
Black Flame
Hold out your hand and fire forth a steady stream of dark flame projectiles until you run out of FP or let go of the button.
Example GIF
Sold by Cryomancer Einar for 5000 souls
Frost
Buff your weapon with frost damage. Lasts 60 seconds.
Example GIF
Sold by Cryomancer Einar for 5000 souls
Buff your weapon with dark damage. Lasts 60 seconds.
Does NOT reset frostbite.
Example GIF
Sold by Cryomancer Einar for 5000 souls
Black Flame
Step forward and produce an explosion of black flame in front of you.
Cancels frostbite.
Example GIF
Sold by Cryomancer Einar after giving him the Grave Warden Cryomancy Tome for 8000 souls
Frost
Several circles of ice form around you, exploding into frost damage.
Example GIF
Sold by Cryomancer Einar after giving him the Grave Warden Cryomancy Tome for 7500 souls
Medium Range Projectile
Black Flame
A larger, dark damage version of Frost Orb. Casted in a similar manner just more expensive and devastating. Arcs through the air, affected by gravity.
Example GIF
Sold by Cryomancer Einar after giving him the Grave Warden Cryomancy Tome for 6000 souls
Multiple Grounded AOEs
Black Flame
Dark flames crawl along the ground toward the targeted enemy.
Example GIF
Sold by Cryomancer Einar after giving him the Grave Warden Cryomancy Tome for 15000 souls
Long Range Projectile
Frost
An icy spear races across the battle field, shattering on the targeted enemy, dealing heavy frost damage.
Example GIF
Sold by Cryomancer Einar after giving him the Frozen Cryomancy Tome for 15000 souls
Medium Range
Projectile/Delayed AOE
Frost
Hold a frost orb in your hand for but a moment before chucking it at the targeted enemy. Arcs through the air, affected by gravity. Deals minor damage and low frost damage if directly impacts an enemy. Instead throw it at the ground for a 5 second delay before heavy AOE damage and frost buildup.
Example GIF
Sold by Cryomancer Einar after giving him the Frozen Cryomancy Tome for 12000 souls
Grounded Multiple AOEs
Frost
Icy explosions crawl along the ground toward the targeted enemy. A larger, more damaging, and more expensive version of Ice Burst.
Example GIF
Sold by Cryomancer Einar after giving him the Frozen Cryomancy Tome for 9000 souls
Frost
Plant a flower bed which shrouds itself in icy air.
Lasts 10 seconds.
Example GIF
Sold by Cryomancer Einar after giving him the Frozen Cryomancy Tome for 9000 souls
Frost
Coat yourself in frost, dealing frost buildup to enemies around you. Only damages with frostbite.
Lasts 25 seconds.
Example GIF
Transposed from Soul of Vordt of the Boreal Valley
Single Target
Status Buildup
Frost
Curse your foe to heavy frost build up for 60 seconds ignores the usual cooldown that comes with frostbite.
Example GIF
Transposed from Soul of the Frigid Wyvern.
Multiple Grounded AOES
Frost
Icy explosions crawl along the ground toward the targeted enemy. An even stronger version of Ice Rush. Expensive and powerful.
Example GIF
Transposed from Soul of High Lord Wolnir.
Homing Projectile Shower
Frost
Shoot an icy projectile into the sky, calling upon 5 frost orbs to rain down onto the targeted enemy. Goes through ceiling and other terrain.
Example GIF
Transposed from Soul of Master of the Depths.
Covenant Cryomancies
Spell
Intelligence
Faith
FP Cost
Effect Type
Spell Description
Location
Long Range Projectile
Frost
Shoot forward an icy conjuration, it impacts the targeted enemy before coalescing into a massive explosion. Throwing all but the mightiest of enemies into the air.
Example GIF
Bought at Forlorn Dissenters Altar in Painted World of Ariandel
Grounded Wide Projectile
Frost
Push forward a massive wave of frost. Deals heavy stamina damage but mild poise damage.
Example GIF
Bought at Forlorn Dissenters Altar in Painted World of Ariandel
Long range
Projectile Mortar
Frost
After a slow casting animation and a very long delay an Abyssal Comet crashes down onto the target dealing devastating damage and an all but guaranteed frostbite proc.
Example GIF
Bought at Forlorn Dissenters Altar in Painted World of Ariandel
Call Outrider Knight
Call upon a tanky, and heavy hitting Outrider Knight to assist you who’s attacks inflict frostbite buildup.
Example GIF
Bought at Forlorn Dissenters Altar in Painted World of Ariandel
Geomancies(Physical Conjurations)
Geomancers cast their geomancies using Faith and Intelligence equally. They deal physical damage.
Poison
Toxic
Deals 30+0.05% of the enemy’s max hp once per second for 60 seconds. Totaling in 1800+3% of the enemy’s max hp. Stacks with Toxic. The bonus damage from the enemy’s health total rounds down and can equal zero.
Deals 50+0.05% of the enemy’s max hp once per second for 60 seconds. Totaling in 3000+3% of the enemy’s max hp. Stacks with Poison. The bonus damage from the enemy’s health total rounds down and can equal zero.
Spell
Intelligence
Faith
FP Cost
Effect Type
Spell Description
Location
Poison
Breath in deeply before spewing forth a slow moving cloud of poison. It eventually comes to a rest in place, before disappearing 5 seconds later. Rather ineffective compared to other poison methods if you can’t keep the enemy in it’s range.
Example GIF
Sold by Master Geomancer Morax for 2000 souls
Long Range Projectile
This spell is slightly fast casting and extremely cheap. Bears no other redeeming qualities but sometimes all you need is a far reaching cheap option in the heat of battle.
Example GIF
Sold by Master Geomancer Morax for 5000 souls
Debuff/ Medium
Range Projectile
Poison
Hold a poison orb in your hand for but a moment
before chucking it at the targeted enemy.
Arcs through the air, affected by gravity.
Example GIF
Sold by Master Geomancer Morax after giving him Earthen Geomancy Tome for 6000 souls
Medium Range Projectile
Hold a rock in your hand for but a moment before chucking it at the targeted enemy. Arcs through the air, affected by gravity. Knocks away most shields.
Example GIF
Sold by Master Geomancer Morax after giving him the Earthen Geomancy Tome for 5000 souls
Coat yourself in rocks, decreasing damage taken by 30%
and prevents attacks from staggering you. Buffed from
vanilla to no longer hinder your rolls or movement.
Example GIF
Sold by Master Geomancer Morax after giving him the Earthen Geomancy Tome for 8000 souls
Toxic
Breath in deeply before spewing forth a slow moving cloud of toxic.
It eventually comes to a rest in place, before disappearing 5 seconds later.
Rather ineffective compared to other toxic methods if you can’t keep the enemy
in it’s range.
Example GIF
Sold by Master Geomancer Morax after giving him the Earthen Geomancy Tome for 4000 souls
Deals damage in two different ways. Rapid damage from the cloud, and lingering damage that starts on the first instance of damage from the cloud and lasts until 5 seconds after the last instance of the cloud’s rapid damage.
A t1 +0 catalyst at 0/0 INT/FTH
The cloud’s rapid damage is equal to 5+.05%
The lingering damage is 10+.1%
A t2 +10 catalyst at 99/99 INT/FTH
The cloud’s rapid damage is equal to 5+.05%
The lingering damage is 13+.1%
Sold by Master Geomancer Morax after giving him Forbidden Geomancy Tome for 9000 souls
Debuff/Long Range
Homing Projectile
Toxic
Summon forth a swarm of insects that strikes the targeted enemy
multiple times.
Example GIF
Sold by Master Geomancer Morax after giving him Forbidden Geomancy Tome for 3000 souls
Long Range Projectile
A lot like boulder throw, just unaffected by gravity, and fast moving.
Example GIF
Sold by Master Geomancer Morax after giving him Forbidden Pyromancy Tome for 8000 souls
Homing Projectile Shower
Call down heavy rocks to pummel the target enemy. Works poorly indoors, and at close range. Deals high stamina damage.
Example GIF
Sold by Master Geomancer Morax after giving him Forbidden Pyromancy Tome for 15000 souls
Reduces physical damage taken by 75% but doubles elemental damage taken. Buffed from vanilla to no longer hinder your rolls or movement. Lasts 15 seconds.
Example GIF
Sold by Master Geomancer Morax after giving him Quelana Geomancy Tome for 6000 souls
Great Boulder Throw
Medium Range Projectile
Hold a boulder in your hand for but a moment before chucking it at the targeted enemy. Arcs through the air, affected by gravity. Deals heavy stamina damage.
Example GIF
Sold by Master Geomancer Morax after giving him Quelana Geomancy Tome for 8000 souls
Briefly turns an enemy to your side, causing them to attack
other enemies. You can charm enemies that cast buffs and it will
apply to you. Lasts 30 seconds.
Example GIF
Sold by Master Geomancer Morax after giving him Quelana Geomancy Tome for 20000 souls
Heals you and your enemies alike. Only one can exist at a time.
Heals 1620 total over 60 seconds
Example GIF
Sold by Master Geomancer Morax after giving him Quelana Geomancy Tome for 8000 souls
Multiple Grounded AOEs
Toxic
Toxic explosions crawl along the ground toward the
targeted enemy.
Example GIF
Looted in the Dreg Heap, below the angel near the thralls.
Location GIF
Short Range Projectile
Take a deep breath before spewing forth a large boulder, dealing heavy stamina damage and knocking weaker foes to the ground.
Example GIF
Transposed from the Soul of a Stray Demon
Short Range
Multiple Projectiles
Multiple waves of gravel spews from your mouth, knocking away shields and temporarily stun locking most enemies.
Example GIF
Transposed from the Soul of a Stray Demon
Covenant Geomancies
Spell
Intelligence
Faith
FP Cost
Effect Type
Spell Description
Location
Multiple Grounded AOEs
Seismic explosions crawl along the ground toward the targeted enemy.
Example GIF
Bought from Mound Makers for 10 Vertebra Shackles
A huge area all around your targeted enemy is pelted by dozens of rocks over 8 seconds.
Example GIF
Bought from Mound Makers for 10 Vertebra Shackles
Toxic
Punch the ground to cause a huge half circle
of toxic explosions around the direction you’re facing.
Example GIF
Bought from Mound Makers for 15 Vertebra Shackles
Druidism(Magic Conjurations)
Druids cast their druid spells using Faith and Intelligence equally. They deal magic damage.
Essence
Poison
Toxic
Minion
Adds a magical effect on the enemy that deals magic damage over 5 seconds. Damages about 3 times per second.
Damage total of essence can vary
Scales off your INT and FTH like the spells do just to a lesser effect.
Unaffected by your catalyst’s tier or upgrade level.
Example:
Here is 10 casts of essence strike at 50/50 INT/FTH and +0 Verdant Bough back to back. Only pausing to reset the damage counter.
Damage before Essence is 149.
1) 539 | 6) 533
2) 539 | 7) 539
3) 527 | 8) 539
4) 527 | 9) 515
5) 545 | 10) 503
Deals 30+0.05% of the enemy’s max hp once per second for 60 seconds.
Totaling in 1800+3% of the enemy’s max hp. Stacks with Toxic.
The bonus damage from the enemy’s health total rounds down and can equal zero.
Deals 50+0.05% of the enemy’s max hp once per second for 60 seconds.
Totaling in 3000+3% of the enemy’s max hp. Stacks with Poison.
The bonus damage from the enemy’s health total rounds down and can equal zero.
Minions summoned on your behalf share all of the same attacks, resistances and status effects of their natural counterparts.
Their power is not determined by your stats or catalyst, but gain power with NG+ progression.
Poison and Toxic inflicted by minions lasts for 30 seconds.