dawn of war 2 chaos rising мод wrath of the blood ravens
Dawn of War II
Relic Entertainment | THQ | Released 2009
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This mod brings DoW2 closer to the fluff movie marines. It adds over 30 new wargear files, doubled campaign squad members, and new multiplayer units. It also has an alternate mod, with less enemies for older computers. Please read the long readme in the d
First, choose which version would you want:
Wrathofthebloodravens.7z
THIS IS THE NORMAL MOD WITH HUGE ENEMY SQUADS, THIS REQUIRES A GOOD COMPUTER!
Alternatemod.7z
THIS IS THE ALTERNATE MOD WITH LESS ENEMY NUMBERS IN CAMPAIGN, AND LESS UNITS AND SMALLER SQUADS IN MULTIPLAYER!
You can open them with 7-zip, a better version of the windows zip. I use it because it compressess twice better.
7-zip.org
Now, select the archive you choose. Ignore the other one.
1. Make a back-up copy of DoW2.module You can do this by making a zip file of the DoW2.module file.
2. Copy the files and folders from the mod into the Dawn of War 2 main folder.
2. Alternately simply extract the archive into your dow2 main folder.
3. Play the game!
If the mod is not running, check these:
0. Is your module the correct one?
1. Did you extract the archive correctly into the DoW2 main folder?
2. Make sure everything is in the right folder where it should be.
How to play with the normal game again?
1: make a back up zip file of the moded module file.
2: restore the original DoW2.module from the back up.
How to make the mod run again:
1: make a back up of the original module file again.
2: Extract the moded module file from the back up into the DoW2 main folder
Wrath of the Blood Ravens 4.6 Full release file
Wrath of the Blood Ravens
Dawn of War II: Chaos Rising mod | Released 2015
This is my old mod for Dawn of War 2 and Chaos Rising Campaigns.
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New non editable release done with KnightofNSFW’s icons and new grenade abilities that let Tarkus launch volleys of krak and plasma grenades in CR.
Fixes some bugs, especially the Force commander not being able to use Volkite Cannon heavy weapons which now he does.
This is the new beta of the mod. It is for testing and a safety release in case I get diseased.
May require a clean dow2/cr install.
extract into the main folder of your dow2/cr
Contains lots of new wargear.
Incomplete: Balance fixes and CR wargear descriptions.
Known bugs: Don’t use terminator armour in Angel gate Missions on any squads, deployed or not.
For CR mission 1, before meeting Tarkus, pull all squads except the melee fx back to the starting point.
Do not kill Idranel too fast on the first encounter, or she may bug out.
Do not max out Jonah’s attribute points if you corrupt him or the game will crash. It is best not to have the last abilities of each of the 4 types.
Try to get all your units to Apothecary Galan in the same time or game can have Scar error.
Wrath of the Blood Ravens
Dawn of War II: Chaos Rising mod | Released 2015
This is my old mod for Dawn of War 2 and Chaos Rising Campaigns.
Hard mode patch for 4.7
This triples the difficulty of the game, use it if you find the base game too easy.
hard mode patch for 4.7 patch
Wrath of the Blood Ravens 4.7 Full release
New non editable release done with KnightofNSFW’s icons and new grenade abilities that let Tarkus launch volleys of krak and plasma grenades in CR. Now.
wrath of the blood ravens 4.7 full release full version
Glory of Astartes SOULSTORM
This is my very old SOULSTORM mod that is currently a bit bugged. I also included Steel Legion, Demon Hunter, Witch Hunter and Firestorm over Kronus mods.
glory of astartes soulstorm demo
Wrath of the Blood Ravens 4.6 Full release
New non editable release done with KnightofNSFW’s icons and new grenade abilities that let Tarkus launch volleys of krak and plasma grenades in CR.
wrath of the blood ravens 4.6 full release full version
Wrath 4.6 editable
This is the new beta of the mod. It is for testing and a safety release in since I did get diseased. THIS MOD CAN BE EDITED BY MOD TOOLS WITHOUT UNPACKING.
wrath 4.6 editable demo
Hard Difficulty patch 4.5
This triples the difficulty of the game, use it if you find the base game too easy.
hard difficulty patch 4.5 patch
Wrath of the Blood Ravens 4.5 Full release
Fixes some bugs, especially the Force commander not being able to use Volkite Cannon heavy weapons which now he does.
wrath of the blood ravens 4.5 full release full version
Wrath4.3 Full release
Fixes some bugs like Dreadnoughts missing their left arm and some dreadnought and terminator wargear issues. Harder difficulty in Captain and Primarch.
wrath4.3 full release full version
Wrath 4.4 CR ASM Fix patch
Extract into main folder, overwrite Smod.sga Install after 4.3 Fixed CR squads missing new members bug Power Claws toned down a bit Specialist ammo made.
wrath 4.4 cr asm fix patch patch
Wrath of the Blood Ravens 4.1 OUTDATED EASY VERSION
This is the new beta of the mod. It is for testing and a safety release in case I get diseased. May require a clean dow2/cr install. BUGFIX COOP VERSION.
wrath of the blood ravens 4.1 outdated easy version full version
Wrath of the Blood Ravens 4 Beta OUTDATED EASY TO EDIT
This is the new beta of the mod. It is for testing and a safety release in case I get diseased. THIS MOD CAN BE EDITED BY MOD TOOLS WITHOUT UNPACKING.
wrath of the blood ravens 4 beta outdated easy to edit full version
Wrath of the Blood Ravens 3.04 OUTDATED
Make a backup of your dow2.module file. Restore this backup if you want to undo the mod. Unzip the mod into your Dow2 Chaos rising main folder. BUGS.
wrath of the blood ravens 3.04 outdated full version
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Wrath of the Blood Ravens 4.7 Full release file
Wrath of the Blood Ravens
Dawn of War II: Chaos Rising mod | Released 2015
This is my old mod for Dawn of War 2 and Chaos Rising Campaigns.
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New non editable release done with KnightofNSFW’s icons and new grenade abilities that let Tarkus launch volleys of krak and plasma grenades in CR. Now with fixed squad requirement localisation bug.
Fixes the bug that caused campaign wargear to have the wrong «usable by» tooltip.
This is the new beta of the mod. It is for testing and a safety release in case I get diseased.
May require a clean dow2/cr install.
extract into the main folder of your dow2/cr
Contains lots of new wargear.
Incomplete: Balance fixes and CR wargear descriptions.
Known bugs: Don’t use terminator armour in Angel gate Missions on any squads, deployed or not.
For CR mission 1, before meeting Tarkus, pull all squads except the melee fx back to the starting point.
Do not kill Idranel too fast on the first encounter, or she may bug out.
Do not max out Jonah’s attribute points if you corrupt him or the game will crash. It is best not to have the last abilities of each of the 4 types.
Try to get all your units to Apothecary Galan in the same time or game can have Scar error.
Vengeance of the Blood Ravens mod for Dawn of War II: Retribution
Vengeance of the Blood Ravens
Dawn of War II: Retribution mod | Released 2014
This thread is for the Retribution version of the Wrath of the Blood Ravens mod.
This mod is not monetised. I will not be doing any paid mods nor set up a patreon or any other such service. This is not an official GW licensed product. I will also not pull the mod, and will keep it on the net since any takedowns would be without merit.
3.2 Full release is now out! Lots of new units and weapons.
Install the mod by unraring it to the main retribution folder, set textures to ultra high and running Astartes.bat file.
Gabriel Gorgutz and BloodRavage (Aradiel) have very kindly given me permission to use their modifications and models. I am very grateful, and here are the threads to their epic mods.
Here is my own mod for Chaos Rising.
Credits: Here are all the people who contributed to Retribution modding. I have copied the original credits for fullness, and I will do my best to update them if something changes.
The Codex Edition mod team:
The Destroyer 40k mod team :
Thank you to NastyNoodle for her understanding, and for the continued use of the Tau models used within the Tau race.
-Tau models crated by NastyNoodle:
-Tau Firewarriors, Tau Heavy Weapons team, Kroot, Drones, Crisis Suits, Devilfish, Skyray, Hammerhead variants, and all Tau troop and vehicle weapons.
Thank you to Shuma for the use of the listed models and textures, I hope that I have included them all:
-Dreadnought weapons and textures, chaplain, terminator chaplain, comander terminator helmet, chaos plague lord, khorne champion, veteran helmets, black templar models and multiple weapons textures.
Thank you as well to HorusHeretic for the use of new marine and chaos bolter textures, sternguand and vanguard armour pieces, khorne berzerkers, thousand sons, chaos terminator helms, whirlwind launcher, and predator side mounted lascannons.
Edit: And of course Bloodravage himself!
The Wrath of the Blood Ravens mod team :
Aliblabla, Jaylo138, Zetrial for making their super mods and support.
Special Thanks to Shuma for his unit models.
Netrogor and Rodzaju for their inspiring modding.
Predi and Leves for the faithul testing and ideas that they provided.
Predi (Malcador) again for the help with the item descriptions!
Corsix, Exo Elite and TheEndlessGrey, Copernicus and Dekhranic for their great tools and wisdom.
Buguba, Miguel and Gorb for advices.
Darrius86 for his Chaplain.
Shuma for the wonderful Chaos Terminators, Rubric marines, Khorne berzerkers and Space Marine Helmets.
Nerevarine for his help with the corrupted Chaos Marines.
Kolaris for the Sternguard Ammunition mod.
Chaos Godstone for fixing the angel gate bug.
Thanks to Enlargingcloud, Groovegoth, Garrick and Noot for new models as well as help implementing them!
Vengeance of the Blood Ravens team and helpful people:
Canis Lupus/LupusXIII and Sterling/SweetBeatrice for their help and contributions with models like the Predator Executioner and Leman Russ Demolisher.
Thanks to Sweet Beatrice, Shuma, Horus Heretic and the WOA team, Shadowninja, Orkfaeller, Uncle Anaesthesia, Hadrun and Konfi, I’ll update some specific Chapters and Legions.
Elite mod team:
David CZ for his new Dark Reapers!
Orkfaeller for his Cadian medics and Krieg Quartermasters!
Sterling for All the models he made, Here is the link to the Elite balance mod.
Dawnofwar.info
Horusheretic and Mirage Knight and the Warpstorm over Aurelia team: Forums.relicnews.com
Cucc from Relicnews forums : Getting me a new, working edition of Dekrhanic’s packing tools!
Gorb from Relicnews forums for helping me get the rest of the mod tools to work!
Thanks to Garrick for the new SM tank armours!
Thank all of the above people for their hard work.
My mod will try to give these fantastic units a new feel and style. After all, I wish to create a new experience, and not just rename the original mods. I will also be trying to help out with the Codex Edition mod with some of the coding.
This is not a codex mod, but a movie marines lore mod. This means the marines here are powered according to the lore, but I will try to balance this by making the other factions units more numerous and faster and cheaper to make.
After all, a proper ork horde or Tyranid swarm is hundreds of xenos strong!
Weapon ranges:
Short: meltas and flamers, around 20.
Medium : Rifles and such, around 40.
Long: Heavy weapons and snipers, around 60.
Also, all meltas will be changed from Mars pattern to Esteban VII pattern, so they will act like in the Space marine game. Baneblade and Demolisher guns fire automatically, not as an ability.
Population limit, from greatest to smallest : Tyranids-800, Orks-600, Guard-500, Eldar-300, Marines-100. All personnal take up 1 pop.
Speed, from fastest to slowest: Eldar and some nids, Marines and some nids, orks and some nids, guard.
There is a frag-krak missile switch for all imperial/Chaos missiles.
Plasma cannons use the Executioner plasma shot model too. Its cooler. Works with the eldar plasma grenade detonation visuals. Very striking.
Permissions and such : Please ask me first, either here or on Relic Forums.
Here is a few book examples of Astartes:
Comicvine.com
Safe for work link.
For those with 32 Windows:
You need to edit the Bat file. Its like a text file.
Find (‘reg query «HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Valve\Steam» /v «InstallPath»‘)
Replace with (‘reg query «HKEY_LOCAL_MACHINE\SOFTWARE\Valve\Steam» /v «InstallPath»‘)
3.2 is now ready for download, 3.3 roadmap
Hello! With the help of Noot, Garrick, Enlargingcloud and the Elite Mod Team community, the mod has been hit by a Belisarian Furnace. Report any bugs you find to me here please.
3.3 Completed new stuff:
-Hh era predator turret for 30k predators.
-Predator sponson flamers, turret flamer and assault cannons.
-Tier 3 Turret Predator Twin Lascannon available for 30k marines, but limited to 1 per army as I try to confirm to both Forge World giving them to HH era models and GW saying Annihilators are M36 only.
-New fx for imperial and chaos plasma cannons, Stormblade, Stormsword, Banesword.
-Cyclone launcher for Terminator Captains of both eras and Terminator Chaplain. Fires melta missiles, can launch plasma missile barrage. Can be used with all weapon options.
-Heavy flamer and plasma blaster for the Chaplain’s crozius weapon options.
-Chainfist, plus for 40k captain, Plasma cannon and for 30k captain, Plasma blaster for the Terminator FC as a new upgrade.
-HH era sponson visuals for 30k predator.
-Mk10 style backpack for Primaris and Gravis armour helmet for Eradicators.
-Leman Russ Punisher turret.
-Havoc and HK launcher for Predator turrets, respective of their factions.
-Laser Destroyer upgrade for Vindicator, 40k, 30k and Chaos variants.
-Havoc launcher option for 30k era Vindicator, Rhino and Scorpius Whirlwind.
-HH era SM autocannon based on IG one, not the chaos model. 30k heavy marines.
-Stormnobs for orks. Tier 3, 3500 hp (1000 less than nobs) but can jetpack and deal power weapon damage that isn’t mitigated by armour. Power axes and Plasma pistols, leader has a power claw.
-Nob leader now has a two handed power axe, same damage as the hammer but power weapon AP. Isn’t replaced by the hammer upgrade.
-Kill Bursta, Kill Blasta. Sponson kannons/plasma kannons/zapp laskannons.
-Redone Forge World style Mars Alpha Demolisher cannon visuals for Leman Russ.
Under Construction: Currently in progress!
-Fellblade if I can make it look close enough.
-Kill tank Smasha main gun against other heavy tanks.
-Heavy upgrade for intercessors that gives them a heavy bolter and hellfire/executor bolt abilities.
-Whirlwind with Helios starter for both 30k and 40k marines, with Hyperios launcher (30k 1 limit) and Scorpius launcher (40k 1 limit) being upgrades.
-Whirldwind Scorpius for Chaos (They got rules for it, but not for the rest, oddly)
-Propably a tier 2 Stormboy upgrade to give them power axes.
-Maybe tyranid Dimachearon if I can rig it well.
-Maybe Slaanesh Terminators as an upgrade to regular Terminators if you use Sorcerer.
-Maybe Hellhammer tank for IG. Maybe Banehammer (Tremor cannon), Stormlord (vulcan bolters) and not that likely Stormlord (Its a weaker shadowsword with transport capacity, kind of a redundant vehicle) and Stormhammer (harder to model, its the 4 battlecannon variant). Elite is also working on with Garrick so we’ll see what gets done by who.
-Maybe Sabre strike tank for SM.
-Maybe Stormblade for Legiones Astartes.
-Custodes call in tier 3 for all 3 SM factions, sword+shield variant, gun variant, maybe spear variant if I can figure out the melee/ranged combo.
-Possible Hellfire missile rack instead of Cyclone for Scarab occult Tzeentch Terminators. These can only fire an improved version of the krak missile.
—Implemented:
-Primaris plasma weapons and melta rifle.
-Reaver knives fxs fix.
-Intercessor assault upgrade and primaris bolt pistol
-Eldar weapons, right side replacing the scatterlaser for Falcon and twin for Wave serpent: Scatter lasers, Starcannons, Missile Launchers, Shuriken Cannons and Brightlances.
-falcon pulse laser now slows enemies, wave serpent animations fixed.
-Added Warp Hunter, a close range tank with a big D cannon. Akin to Predator Infernus with melta sponsons.
-Added Firestorm, a long range artillery with anti-medium infantry and anti-light vehicle triple heavy scatterlaser.
-Added Night Spinner with twin Doomweavers, long range artillery very good but only against light infantry.
-Models made for Ork blasta for boy and nob/boss. Model made for Ork plasma gun for boy and nob/boss. Ork plasma pistol for nobs. Ork plasma kannon for mek/loota. Ork rokkit deffgun for loota. Special shoota of warboss now has a new 6 barrel model.
-Carnifex Deathspitters.
-Tyranid Exocrine, Pyrovore, Venomthropes. Malanthrope for latter as leader, and Neurothrope for Zoanthropes as leader.
-New fx for Tau railguns and Leman Russ Eradicator.
-New tau railgun heavy weapon team weapon, new missile and railgun drones, new Pathfinders.
-Chaos heavy flamer with chaos flame and not slime fx, separate slime flamer for nurgle terminators.
-Ork stuff: Shield for warboss, plasma/melta guns for kommando hero, kommandos, flash gitz. Lascannon/Melta/plasma for tanks, hard trukks, Dreads. Rokkits for Trukk and Dreads. Kill Kannon, Supa Kannon and Plasma Kannon for main Battlewagon gun, turret guns get rocket, las or plasma guns.
— Land Raider Ares Demolisher cannon front.
-Made the plaguespewer pistols an upgrade, reduced lag but made it hit harder.
-Gave Deathshroud their wrist mounted plague flamers.
-Seer Council got a big health boost.
-Purgation squad number from 4+Sergeant to 9+Sergeant.
-New FXs and some fixed animations, like Hard truck, and IG superheavy main gun tracking and tyranid double devourers and deathspitters, and SM special ammo and psycannons.
-Health bonus for tanks, lesser one for walkers.
-Plague Lord now has 2 new Terminators, Blightlords and Deathshroud, built at the shrine and replacing the regular chaos terminators.
-Marine tier 3 Reavers and tier 2 Intercessors moved to tier 1 with Eradicators added at tier 3 and Honour guard at tier 2 for SM beacons.
-Enlargingcloud let me use his Carnifex double devourers.
-Noot has let me use his bullgryns, built from Bunker for IG at tier 3.
-New Tau Crisis suit model and new tier 2 burst cannon and tier 3 fusion gun drones.
-New tier 3 Tau Crisis variants, XV81 stealthed and XV89 heavy double weaponed battlesuits.
-CSM squad number reduced to 8 on startup, so with Aspiring Champion and weapon specialist, it goes to 10 marines.
-Terminators of all types are now 10 man squads with 2 heavy weapons where applicable.
— 30k and 40k SM factions Command squad is now more ranged oriented, and at tier 2 there is a new squad with melee focus called Honour Guard.
2.0 changelog:
-Garrick’s Superheavies: Shadowsword, Stormblade, Stormsword and Banehammer.
-More Dreadnought weapon options, 2 separate dreadnoughts as Hellfire and regular so that all upgrade options are available.
Balance:
-Apothecary and Dok healing energy cost increased.
-Assault Cannons gained a small AOE to make them better.
-Chaos Terminators gained a shield like loyalists, so will GK variants.
-GK Terminators limited to 2.
-GK Paladins can now heal since they got an Apothecary there.
Bugs:
-Broadside should be firing out of the right barrels.
1.9 changelogs:
Changelog:
-Dual Powerswords for Chapter Captain.
-New Dual handed Black Sword animation for Champion.
-Volkites for Devastators, 40k and 30k.
-Fixed Tooltips for Warlock, Autarch and Warlock Council, Dark Reaper and Fire Dragon Exarchs and Wraithlord Missile Launcher upgrade.
-Replace Volkite marines with Honour Guard with Halberds.
-Volkite Culverin damage reduced from 600 to 400, a full Devastator squad with them was just too OP.
-Assault cannon damage buffed, they were still doing very badly against infantry. 400 to 600 for terminators and Land Raider (shoots twice as much) and 500 to 1000 for Dreadnought, 600 to 800 for Terminator Captain.
-Wargear Weapon options for the Emperor’s Champion since he can’t use shield or pistol while dual wielding that big sword. He can now either take an Oath of Fury or an Oath of Faith, the latter working the same way as the shield did. The former gives him a large AOE circle damage skill and a very high cone damage skill. The weapon itself does not change, he just gets new abilities.
-Sniper rifle reload changed from 0.5 to 1 sec, it was way too good at wiping out infantry, outperfmorning specialist regular marines at close range.
-Like Zoanthropes, Hive Guard, Tyrant Guard and Biovores come in packs of 3.
-40K SM Vanguard Eliminators. Putting in the ammo was a pain.
-Rhino having an invisible flamer bug fixed. I searched for hours, but with Noot’s help, I figured out it was actually a corrupted wargear file.
Some beginner tips:
Don’t play against SM on high resources, they are OP(Or SM legion, or SM GK, or CSM)B: You got a secondary unit production building, for SM this is teleport beacon, for Chaos Shrine, for IG bunker, for Ork WAAAGH banner, for eldar the webway gate, for nids the spawning poolThis is usually also where you can recruit new heroes like Chaplains, Slaanesh Champions (Unless you are Khorne), Lord Commissar, etc
SM and IG are split into 3 racesSM : 40k SM chapter, 30k SM legion, Grey Knights
IG: Cadian style ig, Krieg IG (Slower, can’t be supressed, lasgun rate of fire halved, damage doubled) and Tau
If you play a horde army, bring transports for auto reinforceork vs ig will have massive casaulitiesYou can also summon most heroes from the secondary building.
Lowest I think is Eldar with 4 heroes, highest SM with. 6 I thinkCaptain+ Librarian, Chaplain, Emperor’s Champion, Techmarine, Apothecary
Also with SM, prioritise taking out anti-vehicle guns. Las/lance/zapp, Plasma and melta is your true foe, rapid fire anti infantry weapons not so much.