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A simple savegame editor for Derail Valley
A simple savegame editor for Derail Valley
Adds headlights and cab lights to locomotives and interior lighting to other train cars.
Adds headlights and cab lights to locomotives and interior lighting to other train cars.
Лучшие моды для Derail Valley
Derail Valley – симулятор машиниста, в котором игрокам предстоит самостоятельно выбирать товары для доставки между предприятиями, покупать на вырученные средства новые лицензии, модифицировать и обслуживать поезда, а также перемещаться по ним без каких-либо ограничений. Игра предоставляет большую свободу действий, чем и удивила многих геймеров.
На данный момент Derail Valley по-прежнему находится в раннем доступе. Полноценный релиз состоится еще не скоро, однако даже сейчас у игры уже есть фан-база с активной группой моддеров!
На момент написания статьи разработчики Derail Valley все еще работали над выпуском версии 1.0. Таким образом, вполне вероятно, что некоторые функции, добавляемые модификациями из списка ниже, в какой-то момент могут вполне стать частью игры официально.
Однако если вы не хотите ждать, то представляем список лучших модификаций для Derail Valley:
DV Radio
Переставлять вагоны поездов, перемещаться с одной станции на другую, а также решать любые проблемы, которые могут возникнуть в пути — все это может быть очень утомительным. Так почему бы не разбавить стресс успокаивающей музыкой?
DV Radio – простой мод, позволяющий включить любую музыкальную композицию во время игры.
Мод, по сути, представляет собой музыкальный плеер: вы можете переключать песни, искать композиции, а также слушать конкретную песню много раз.
Hand Brake
Хотите получить полный контроль над каждым вагоном поезда? В таком случае Hand Brake – то, что надо: мод добавляет отдельные тормоза на каждый вагон.
К сожалению, дополнение не совместимо с VR-режимом (пока что), но этим можно пожертвовать, учитывая, насколько удобной является данная функция.
VR Camera Zoom
Хотите рассмотреть мир Derail Valley поближе? Или, быть может, увидеть даже мельчайшие детали каждого вагона? В таком случае предлагаем вашему вниманию VR Camera Zoom.
Это очень простой мод, позволяющий увеличивать масштаб во время игры в режиме VR.
Heads-up Display
Тот, кто владеет информацией, владеет миром! Именно поэтому стоит скачать Heads-up Display: мод добавляет в игру чрезвычайно удобное меню, которое показывает множество полезных данных.
Таким образом, вы сможете отслеживать скорость поезда, ограничения скорости, пункт назначения и многое-многое другое.
Enhanced Schematics Map
Схематическая карта – не только один из лучших, но и один из самых сложных элементов игры! Действительно, для того чтобы разобраться в ней, нужно очень постараться…
А вот установив мод Enhanced Schematics Map, все становится намного проще! Дополнение улучшает читабельность и делает карту более удобной в общем.
Passenger Jobs
Перевозить груз с точки А в точку Б – не очень-то и прибыльное дело. А как насчет пассажиров? Следующий мод определенно уникален, так как добавляет в Derail Valley новые сценарии. Вы сможете стать водителем пассажирского поезда и заработать хорошие деньги.
Однако ожидать, что это будут легкие деньги, не стоит: для выполнения работы вам понадобится новая лицензия. Дабы получить её, нужно завершить несколько заданий с ограничением по времени.
Super Remote
Если обычного пульта дистанционного управления уже недостаточно, дабы управлять поездами на расстоянии, то Super Remote спешит на помощь.
Моддер расширил радиус действия пульта на весь игровой мир, а аккумуляторы при этом не разряжаются. Очень полезно!
Cargo Swap
Однотипные контейнеры со временем начинают надоедать. Cargo Swap же призван разнообразить данный аспект игры.
Мод не представляет каких-либо уникальных игровых механик, но работает над визуальной составляющей Derail Valley.
Таким образом, контейнеры и другие грузы получают новые текстуры, что сразу бросается в глаза. Здесь даже есть скин Amazon!
Persistent Jobs
Учитывая, что Derail Valley – игра с открытым миром, вполне нормально ожидать высокий уровень погружения в геймплей.
Пока мы ждем, что талантливая команда разработчиков добавит в игру новые элементы, можно загрузить мод Persistent Jobs, что делает Derail Valley более реалистичной.
Мод исправляет баг, связанный с исчезновением вагонов поездов, а также убирает истечение срока заданий. Кроме того, дополнение генерирует каждое последующее задание в цепочке, но только в случае, если завершена текущая задача.
Procedural Sky
Игра с открытым миром без смены дня и ночи и системы динамичной погоды? Чушь!
Мод Procedural Sky дает нам именно то, о чем просят все игроки. Фактически, рабочий день и ночной цикл – одна из важнейших особенностей любого симулятора с открытым миром.
Мод также добавляет динамическую систему погоды с дождем и множество других функций, благодаря которым все отлично выглядит в режиме VR.
Derail Valley Custom
Derail Valley Custom добавляет множество различных опций, которые предоставляют полный контроль над игрой. Вы сможете включать и выключать различные игровые механики. По сути, это что-то вроде режима Бога.
В любом случае, мод заслуживает внимания, особенно если вы хотите получить полный контроль над Derail Valley.
Auto Fireman
Согласитесь, очень круто, когда кто-то выполняет за вас всю грязную работу. Особенно, если вы даже об этом не просили!
Auto Fireman – очень удобная модификация, которая самостоятельно поддерживает уровень воды в котле и угля в топке. Таким образом единственное, о чем вам нужно беспокоиться, — процесс управления поездом.
Locomotive Lights
Если вы уже установили Procedural Sky, упомянутый выше, то рекомендуем скачать и Locomotive Lights. Этот очень простой, но нужный мод добавляет фары и фонарики в кабину локомотивов, а также внутреннее освещение в другие вагоны поезда.
Skins Pack
Пак Skins Pack содержит 40 новых уникальных скинов для Derail Valley, которые позволят с легкостью изменить внешний вид поезда.
Скины созданы талантливыми ребятами из Discord Modding Community, которые вложили немало сил и времени в разработку мода, поэтому обязательно обратите на него внимание.
Multiple-unit Steam
Multiple-unit Steam делает так, что все локомотивы поездов имеют одинаковые дроссель, тормоз, реверсор, топку, инжектор и другие детали, что невероятно удобно.
Просто представьте, если бы кто-то сделал что-то подобное в реальном мире!
Multiple-unit Diesels
Пар уже ушел в прошлое, дизель – это настоящее, а за тепловозами стоит будущее!
Аналогично упомянутому чуть выше Multiple-unit Steam, мод Multiple-unit Diesel делает так, что все тепловозы имеют общий дроссель, тормоз и реверсор.
Таким образом, процесс управления поездом становится проще, а выполнять работу можно еще быстрее!
Route Manager
Наибольшая скука в Derail Valley наступает в момент, когда вам приходится постоянно менять рельсы…
Route Manager – один из самых полезных модов в сообществе, поскольку позволяет прокладывать маршрут на основе данных активных заданий с помощью радио.
Это означает, что вы сможете заранее спланировать поездку, сделав её намного быстрее и комфортнее.
Dispatcher
В Derail Valley для каждого задания нужно подбирать подходящие вагоны, и мод Dispatcher всегда подскажет, где они находятся!
Модификация добавляет специальные всплывающие окна с инструкциями, которые сообщают игроку, где находятся нужные вагоны.
Многие подумают, что это чит, однако если вы хотите спокойно выполнить пару заданий и наслаждаться игровым миром, почему бы не облегчить себе жизнь?
Savegame Editor
Savegame Editor позволяет редактировать сохранения и изменять такие вещи, как деньги, лицензии и многое-многое другое.
Важно: на всякий случай сделайте резервную копию неотредактированного файла сохранения.
Skin Manager
Последний мод нашего списка – настоящий must have для тех, кто хочет кардинально изменить внешний вид свего поезда.
Skin Manager позволяет не только добавлять новые скины в игру, но и создавать свои собственные, а затем делиться ими с другими игроками!
Данный мод – яркий пример того, как нужно правильно строить комьюнити в играх. Безусловно, одно из лучших дополнений.
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Zeibach’s Realism Overhaul
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Significant changes to better track with reality. Affects diesel locomotive traction, overheating, resource consumption, and more.
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Version 0.3.1
Version 0.3.0
Version 0.2.7
Version 0.2.6
Version 0.2.5
Version 0.2.4
Version 0.2.3
Version 0.2.2
Version 0.2.1
Version 0.2.0
Features
Accurate throttle
The DE6 locomotives now have 8 throttle notches plus the idle setting, to better match the real EMD G16 prototype. Notch 1 engages the main generator, sending power to the traction motors, but does not increase engine RPM. Engine RPM as displayed on the DE6 tachometer now matches the actual EMD 567C prime mover.
It is no longer possible to use power settings «between» notches when using the keyboard for throttle control.
The idle position on the throttle levers is all the way forward. In reality this is so in an emergency the engineer can mash every lever forward to stop the train. Similarly, with this mod you can roll the mouse wheel up while passing around the control panel to set brakes and cut throttle.
Improved traction model
Diesel locomotives are constant power machines. As speed increases the amount of force delivered by the electric motors to the rail decreases proportionally.
It is substantially easier to overpower adhesion and slip the wheels at a standstill or low speeds. Using more than notch 2 when starting is almost guaranteed to lead to heavy wheelslip unless using sand, or running without a train attached.
Conversely, you will need much more throttle to accelerate at higher speeds. With a heavy load, don’t be surprised to find your train barely accelerating above 40 kph even at full throttle.
Accurate resource consumption
Fuel and oil consumption can be adjusted via mod settings to suit the player’s taste. A setting of «1» matches real fuel consumption figures for EMD locomotives.
Sand capacity now matches the 2 tons actually carried by SD locomotives.
Sander consumption and capacities reflects real equipment.
Accurate cooling
Diesel engine cooling is affected by the current temperature. You will see temperatures stabilize at a fixed point for a given load, instead of climbing steadily into the overheating range. DE6 fans engage and disengage at correct EMD specified temperatures.
The DE2 shunter is equipped with a thermostatically-controlled electric fan. The fan switch overrides the thermostat to force the fan to run at full speed, even when the engine is at colder temperatures. This can help keep temperatures down when approaching a steep climb.
Traction motor transition modeling
The DE6 will reconfigure its traction motors at moderate speeds to avoid overloading the main generator. This will cause a momentary loss of power while the motors are reconfigured.
Working ammeter
The DE6 ammeter has been reconnected to indicate the current flowing through traction motor #2. This is closely tied to the tractive effort exerted by the locomotive. Observing this meter closely will help optimize throttle settings to exert maximum traction while still avoiding wheelslip.
Improved junction switch handling
Running through a switch from the diverging side while the switch is set to the opposite branch will not automatically toggle the switch. Instead, this has a chance to damage the switch, which will make a loud sound shared with derailment. When damaged, a switch cannot be toggled manually, but instead has a chance to toggle on its own when cars pass over the junction. Take due caution to avoid switch splits and possible derailment!
Damaged switches can be repaired by paying a fee at the Career Manager.
The chance for switches to take damage, the chance for a damaged switch to change on its own, and whether to play the derailment sound when a switch is damaged is controllable from the mod options. Turning the chance to 0% will disable this feature.
Improved coupler handling (disabled by default)
Some of the curves on the DV map are too tight to be safely traversed by long cars, especially flatcars. Adjacent cars can bind, clipping into each other, and forcing each other off the tracks. This mod can disable collisions between coupled cars, reducing or eliminating the chance of damage or derailment.
This feature is disabled by default, but may be turned on in the mod options. It is experimental and may cause other issues. There is also an option to change the strength of couplers to adjust the forces needed to break a train in two.
DO NOT REPORT BUGS TO THE GAME DEVELOPERS IF YOU ARE RUNNING MODS.
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Realistic Steamer Overhaul
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A substantial overhaul for the SH282 from the tender to smokebox with improvements to realism and hauling power. Includes a steam-powered mechanical stoker.
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To contribute fixes or bug fixes, please use Github.
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Version 0.9.5
Version 0.9.4
Version 0.9.3
Version 0.9.2
Version 0.9.1
Version 0.9.0
Version 0.8.3
Version 0.8.2
Version 0.8.1
Version 0.8.0
Version 0.7.3
Version 0.7.2
Version 0.7.1
Version 0.7.0
Version 0.6.1
Version 0.6.0
Version 0.5.2
Version 0.5.1
Version 0.5.0
Version 0.4.0
Version 0.3.0
Version 0.2.0
Realistic Steamer Overhaul
Quick Start
Tips
Background
What is cutoff?
Cutoff is the point at which the intake valve closes, preventing more steam from traveling from boiler into the cylinder. Before the cutoff point, the steam in the cylinder is nearly full boiler pressure. After the cutoff point, no further steam enters the cylinder, and the pressure drops as the piston moves. However, the steam already in the cylinder continues to push against the piston, giving «free» energy. This is called «expansive working,» and is key to efficient operation of a steam engine.
If we lengthen the cutoff, the valve closes later, more steam travels from the boiler to the cylinder, and cylinder pressure remains high for a longer time.
(Click here for an interactive version of this graph)
The work done by the steam on the piston is the area under the curve. Let’s see how the work done, and consequently the power output of the steam engine, changes with the length of the cutoff:
The lower line shows how much steam is admitted to the cylinder, and the upper shows the total work done by that steam. The distance between the two lines is the amount of «free» energy obtained through expansive working. If we normalize this graph by the amount of steam consumed we see the effect of cutoff on efficiency:
At a cutoff setting of 20%, we get 2.6 times as much work from the same amount of steam as we would at 100% cutoff, and lower cutoff settings are even better!
What about the throttle?
The effect of the throttle is to limit the pressure sent to the cylinders. Since the graphs are all normalized to 100% being the input pressure, changing the throttle scales the pressure and power graphs vertically, but leaves the efficiency unchanged since that is already normalized by steam consumption.
About This Mod
In vanilla Derail Valley, the SH282 behaves oddly and unrealistically: There is a different cutoff wheel position for optimum power that depends on the locomotive’s speed, but the cutoff wheel has no effect on engine efficiency. Steam consumption is influenced only by torque output, even if the locomotive is not moving, and no steam is theoretically being admitted into or ejected from the cylinders.
Realistic Steam Cutoff makes several changes to the behavior of the SH282 steam locomotive in Derail Valley.
The unlabeled valve to the right of the Steam Dump valve controls the amount of steam sent to the mechanical stoker. When opened, the stoker will steadily move coal from the tender into the firebox. Be careful: too much coal in the firebox will require more oxygen to burn quickly than the chimney can draw at low speed, smothering the fire and reducing the amount of heat generated.
The Fire and You
The fire requires large amounts of oxygen to burn efficiently. Complete combustion of coal yields 4x the energy and thus steam as coal burned incompletely. You can judge the state of the fire by looking at the color of the smoke emitted from the chimney. An efficient fire gives off nearly transparent smoke seen mostly as a haze above the chimney. A poorly burning fire gives off dense, dark black smoke.
The main factor affecting how much air the fire gets is the amount of steam consumed by the cylinders and ejected from the chimney. The movement of the exhaust steam creates a partial vacuum in the smokebox (draft) which pulls air from the outside world through the firebox. Thus steam generation is partially self-regulating: the more you use, the more heat and steam is generated. Running the steam engine too efficiently, by using a very low cutoff, can mean not enough draft is present to regenerate the steam consumed from the boiler. A setting of approximately 10% is the most sustainable cutoff setting.
If you need a hot fire at low speeds, such as when first pressurizing an empty boiler, or recovering from a stall on a hill, you can waste steam by sending it up the chimney to boost draft. This is the «blower.» If the fire is burning well with clear smoke, increasing the steam sent to the blower will not help the fire burn hotter.
You can control the amount of air going to the fire through the damper lever. Pulling the handle up opens the damper, while pushing it down closes the damper. Closing the damper will restrict air to the fire, causing it to burn inefficiently, but also greatly reducing how fast the coal burns. If you have too much steam, such as when going downhill or stopping at a station, closing the damper will prevent coal and steam from being wasted out of the safety valves. The damper starts out closed. You must open it before starting the fire to generate steam.
Contributions and bug reports are welcome on Github.
DO NOT REPORT BUGS TO THE DEVELOPERS IF YOU ARE RUNNING MODS.
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We have 5 copies of Lichtspeer, Sword of the Necromancer, Bonkies, Gods Will Fall and Project Wingman to give out to the 25 randomly chosen winners.
There are a few rules you should be aware of b.
I think I speak for pretty much everyone when I say we’ve got high hopes this year will be much better for everyone around the globe than 2020 was. With that said, it might come as a bit of a surprise to some of you, but did you know that we’re actually going to celebrate the 20 year anniversary of Nexus Mods come August 2021? That’s right, Nexus Mods (and its predecessors going by other names) has now been around for almost two decades! Just to give you an idea of what that means: back then whe.
We have recently enabled a new download location for Premium Members that can potentially increase download speeds for any users who might have slower speeds than expected with their Premium Membership. If you’re a Premium Member and you think you should be getting faster speeds then please try the «CDN» download location, which now defaults to this new provider.
If you’ve had the (mis)fortune of taking the time to read my year i.
In this feature, we’re chatting with Aragas (aka Aragasas), one of our top Bannerlord mod authors. While you might not have heard of him, if you’ve played Mount & Blade II with mods there’s a good chance you’ve used at least one of the mods he and the other members of the Bannerlord Unofficial Tools & Resources (BUTR) team have worked on.
Thank you for taking the time to talk with us Aragas. To start off, can you tell us a bit about yourself?
Happy new year everyone.
It has been a couple of years since I last updated you all on the more internal goings on at Nexus Mods so I’ve decided to drum up enough enthusiasm to write another of my long-winded, banal «blog posts» on the matter. I wasn’t able to get around to doing one last year and I am aware that some of you actually like to punish yourselves, but if you’re like me and just like to skim read, here’s the TL;DR:
Statistically we’re doing better than ever. E.
Thank you for joining us today, it’s truly appreciated. We like to start these interviews off with a bit of a personal introduction, so could you please tell us a bit about yourself?
I’m 28 years old from the United States and currently work in manufacturing dealing with parts and.
























