divinity original sin 2 мод на призывателя
Лучшие моды для Divinity: Original Sin 2
Разработчикам из Larian Studios удалось создать необыкновенный проект, который многие уже окрестили одной из лучших RPG за последние десятилетия, однако, как говорится, «нет предела совершенству». Поэтому после выхода игры многие фанаты тут же принялись создавать различные моды для Divinity: Original Sin 2. Некоторые из них направлены на улучшение графической составляющей, другие дорабатывают интерфейс, а третьи и вовсе добавляют новые квесты и спутников.
Однако далеко не все из вышедших модификаций могут похвастаться высоким качеством и полезностью для игроков, поэтому мы решили составить список лучших модов для Divinity: Original Sin 2, чтобы вам не пришлось тратить собственное время на их поиски.
Примечание: использование модификаций отключает систему достижений, поэтому используйте их на свое усмотрение.
Как установить моды со Steam Workshop
Для того чтобы загрузить модификации с сервиса Steam Workshop вам нужно будет зайти на страничку игры, нажать на кнопку «Центр сообщества», а затем кликнуть на вкладку «Мастерская». Затем выберите интересующий вас мод и нажмите на кнопку «Подписаться», чтобы установить его. Не забудьте потом перезагрузить игру.
Разумеется, недостатком подобного метода является тот факт, что вам нужно иметь Steam-версию Original Sin 2, поэтому с игрой, купленной, к примеру, в GOG подобный трюк не подойдет. К счастью, практически все модификации, представленные в «Мастерской», имеются на других порталах вроде Nexus Mods.
Как установить мод в Divinity: Original Sin с Nexus Mods
Эти модификации, как правило, не устанавливаются автоматически, а потому требуют немного больше усилий для загрузки. Зайдя на сайт nexusmods.com, выберите понравившийся вам мод, затем нажмите на вкладку Files и скачайте нужные файлы. Обычно они заархивированы, поэтому следует первым делом распаковать их с помощью WinRAR или 7-Zip.
После распаковки большинство эти модов нужно просто перетащить в папку Data, находящуюся в директории игры:
Это заменит существующие версии файлов измененными. Однако иногда вам может потребоваться заменить разные файлы в различных папках, чтобы мод заработал. Поэтому советуем вам обязательно открыть вкладку Description (Описание) на Nexus и прочитать рекомендации от автора модификации.
Интерфейс
Better Item Borders
Еще сильнее выделяет цвета, демонстрирующие редкость того или иного предмета, путем увеличения размера границ. То есть сами оттенки остаются неизменными. Это значительно облегчает распознавание вещей в инвентаре.
Игровой процесс
Weight and Level Cap
Tidy Skillbars
В меню умений перестанут автоматически добавляться зелья и другие объекты, то есть там будут появляться только новые навыки. Эта модификация работает и в многопользовательском режиме.
Распакуйте скаченный архив. Перенесите распакованные файлы в директорию с игрой.
Early Skillbooks Unlock
Разблокирует все книги навыков у торговцев уже в самом начале игры. То есть вам не придется дожидаться роста уровня у персонажа, чтобы приобрести ту или иную полезную книжку умений. Крайне полезная модификация, позволяющая заранее составлять эффективные тактики боя.
Распакуйте скаченный архив. Перенесите распакованные файлы в директорию с игрой.
Expanded party size
Эта модификация позволяет пригласить в свою группу больше 3-х спутников, то есть ваша партия сможет состоять из 6 персонажей. Создатель мода отметил, что провел его тщательное тестирование, играя за Фейна и добавив всех остальных героев при прохождении Форта Радости. Он успешно испытал боевую, диалоговую и торговую системы, а также проверил выполнение различных квестовых линий. К тому же все компаньоны у него без проблем перешли во второй акт.
Примечание:стабильнее всего мод работает при отсутствии одного из спутников, то есть мы советуем вам все же не набирать в свою группу абсолютно всех персонажей.
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Summoning Tweaks
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Main files
To install, download the zip, extract it, and place the pak within your mods directory, i.e.:
Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods
Grab the optional zip if you want permanent summons.
Optional files
This is an optional side mod to make all player (non-Totem) summons permanent. Works with all mods.
To install, download the pak and place it within your mods directory, i.e.:
Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods
Old files
Old version of permanent summons. Use this if your game isn’t up to date. Doesn’t work with mod summons.
To install, download the pak and place it within your mods directory, i.e.:
Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods
This is an optional side mod to make all player (non-Totem) summons permanent. Works with all mods.
To install, download the pak and place it within your mods directory, i.e.:
Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods
Makes summons permanent, and edits enemy summons so they’re not permanent.
This is an optional mod to use alongside the main Summoning Tweaks pak, as this mod solely overrides the summon durations.
— Made Bloated Corpse permanent.
Makes summons permanent, and edits enemy summons so they’re not permanent.
This is an optional mod to use alongside the main Summoning Tweaks pak, as this mod solely overrides the summon durations.
— Made the «Summon Newt» summon permanent.
Makes summons permanent, and edits enemy summons so they’re not permanent.
This is an optional mod to use alongside the main Summoning Tweaks pak, as this mod solely overrides the summon durations.
To install, download the pak and place it within your mods directory, i.e.:
Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods
Grab the optional zip if you want permanent summons.
Check the changelog for details.
To install, download the pak and place it within your mods directory, i.e.:
Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods
Grab the optional zip if you want permanent summons.
Check the changelog for details.
To install, download the pak and place it within your mods directory, i.e.:
Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods
Grab the optional zip if you want permanent summons.
Check the changelog for details.
To install, download the pak and place it within your mods directory, i.e.:
Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods
Grab the optional zip if you want permanent summons.
Check the changelog for details.
To install, download the pak and place it within your mods directory, i.e.:
Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods
Grab the optional zip if you want permanent summons.
Check the changelog for details.
To install, download the pak and place it within your mods directory, i.e.:
Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods
Grab the optional zip if you want permanent summons.
To install, download the pak and place it within your mods directory, i.e.:
Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods
Grab the optional zip if you want permanent summons.
Please log in or register
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Occultist- A Summoner Overhaul
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Slight tweaks to the existing summoner spells and adds 15 new skills that build on that theme. Includes Hexes, Glyphs, new summons, and more!
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This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Update (15/10): I’ve added a lot to this mod since the last patch, see changelog for whats new!
The mod introduces a new status: Corrupted. Corrupted reduces an enemies STR, FIN, INT, CON and WITS with each stack (Max 3). When a corrupted enemy dies or you cast manifest on it, an Elderitch parasite is summoned to help you for 3 turns. The higher the stacks of Corruptedted, the stronger the parasite summoned. Parasites deal physical damage.
Additionally, I’ve added an optional file which makes the summons permanent. You load this one after the main mod in your load order for the effects to work.
Where do I get these skills?
— Better scaling for manifest horror summons and beholder Queen. They should now be closer to incarnates.
— Better scaling for imps to make up for the fact theyre less spammable.
— Eldritch parasites spawned from killing a corrupted enemies now last 3 turns
Version 3.0.0.1
— Manifest horror wasnt working properly as it wasnt summoning creatures instantly, it should work properly now.
— Most spirit skills have been reworked/changed to have an «Eldritch Horror» type theme. I felt this was more in line with the occultist theme than the spirit stuff. I may revisit the idea of a spirit class but not in this mod
— Haunted has become «Corrupted» It functions largely the same as before. It now summons Eldritch Parasites that get progressively stronger with at higher stacks of corrupted
— Haunting Touch has become Corrupting Touch. It functions exactly the same.
— Exorcise has become «Manifest». It functions the same as before.
— Spirit Knives has now become Conjure Eldritch bolts. It now only needs 2 points in Occultist but only fire 3 bolts. Each bolt has an 80% chance of applying corrupted (so roughly a 50% chance of applying 3 stacks of corrupted in one cast)
— Possessed Axe has become Spread Corruption. It no longer has a warfare requirement and now requires 3 points in occultist. It does not spread bleed anymore but has recieved a damage bonus and applies 2 stacks of corrupted.
— Haunting Ritual has become Eldritch Plague. It now applies Corrupted and Decaying
— Conjure Spirit Eater has now become «Summon Beholder Queen».It costs 2 Source and required summoning 5. The Beholder Queen has a variety of different skills but can still consume other eldritch creatures for more damage.
— Because this is now a source spell with a high requirement, there is a new summoning spell «Manifest Horror» which has a similar requirement to the old spirit eater spell. See spell sheet for details
— Added 4 new spells: Manifest Horror, Malignant Bile, Conjure Imps and Eldritch Blast. See Spell sheet for more details
— Various UI and graphical fixes, lots of shiny new icons for the new spells.
— The damage of Glyph of binding has been slightly reduced
— Imp-Cursion now does less damage. Additionally, imps are only summoned at the location of enemies with no magic armor and will not proc on allies. The idea is to reduce the imp spam a bit and make this a bit more situational rather than good in every situation.
— Imps summoned by Imp-Cursion last two turns (down from 3)
— Demonic and Greater Demonic hex now only summon an imp if the character dies while afflicted with it. To make up for this change, characters with demonic hex also suffer a small penalty to skill range and dodge change.
— Haunted now, in additional to its previous functionality, summons a spirit to fight for you for 1 turn if the character dies while afflicted with it.
V 2.1.0.0
— Added 4 brand new skills: Hexify Weapons, Pyrophobia, Polymorphing Hex and Blood Pact. These skills are hybrid skills which require investment from another skill tree to be used. See the spell sheet for more details.
— Pyrophobia and polymorphing hex are both hexes, but only pyrophobia can be turned into an aura when cast on a hex doll and upgraded to a better hex with amplify hexes. This is because Polymorphing hex is already quite strong and having an upgraded/aura version would make it too strong.
— New visuals and icons for Bound and Unstable energies debuffs
— Glyph of Conjuring is now 3ap because it was too good value at 2. The DoT also does a little more damage too.
— For similar reasons, Glyph of Binding now lasts 3 turns instead of 4. It is otherwise unchanged.
V 2.0.2.0
— Spirit eater crash bug fixed
— Visual updates, animation syncing and tweaks
— Hexes do more magic damage than before
V2.0.0.0
— We have 2 Preset classes now! Check out the Warlock and the Cabalist on the character creation screen!
— Have added 8 new skills to accomodate a physicial damage playstyle: Haunting Touch, Exorcise, Ethereal Binding, Haunting Ritual, Summon Spirit Eater, Mass Exorcism, Spirit Knives, Possessed Axe. Check out the mod page for more!
— Added the haunted status, check out the mod page for more!
— Fixed Writhing tentacles so they dont crash the game BUT their AoE smash skill has been removed (it was breaking the game). Said skill has now been replaced with a smaller single target skill that can also knock down.
— Graphical and Animation updates
— General bugs and UI fixes
Version 1.1
— Imp-Losion has now been named Imp-Cursion. It costs 3AP
— Imps were just ridiculously strong so I nerfed their damage and range on the fireball they have. They can no longer cast burning touch
— New Spell: Imp-Losion (Confusing I know): Blow up all imps that you have summoned in a target area, dealing chaos damage to all enemies within 2m of each imp
— Circle of binding slow has been reduced to 60% (from 75%) but it now Sets Bound on enemies with no magic armor (like a Magic version of crippled)
— Writhing tentacles got a damage nerf to the slam attack and it now scales a bit differently
— The upgraded versions of Vulnerability Hex and Ele Weakness Hex have now debuff each stat 10% more than they used to.
— General UI fixes
Feedback
Let me know what you think of this mod in the comments. Any suggestions on balance are welcome.
Hybrid Spells Expanded- Definitive Edition: (Steam, Nexus)
Throwing Weapons Armory (Classic edition) (Steam,Nexus)
Make Grenades Great Again- Definitive Edition (Steam, Nexus)
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Wanting to try out a new build you’re not sure will work without putting 15 hours into it? Simply like to cheat and have everything at your disposal? The Cheat Commander allows simple and fast character levelling, equipment generation, skillbook acquisition, gold and more, at any stage in the main campaign!
Wanting to try out a new build you’re not sure will work without putting 15 hours into it? Simply like to cheat and have everything at your disposal? The Cheat Commander allows simple and fast character levelling, equipment generation, skillbook acquisition, gold and more, at any stage in the main campaign!
This is the updated version of +Character Creation Plus+Lots of new character creation options added to all of the races and genders.Simply put. New hairstyles, New faces, New skin & hair colors, facial features added to all races and genders.
This is the updated version of +Character Creation Plus+Lots of new character creation options added to all of the races and genders.Simply put. New hairstyles, New faces, New skin & hair colors, facial features added to all races and genders.
Party Size Evolved is a quality-of-life mod that increases the default party size limit to 6, with the option to configure it higher or lower.
Party Size Evolved is a quality-of-life mod that increases the default party size limit to 6, with the option to configure it higher or lower.
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Summoning Tweaks
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Summoning Tweaks is a quality-of-life mod that makes player (non-enemy) summons permanent, allows the summon limit to be customized (defaults to 3), and provides a set of helper-skills to speed up summon preparation before battle.
Credits and distribution permission
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This author has not provided any additional notes regarding file permissions
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This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
With permanent summons, a customizable summon limit, and various helper skills to speed up summon preparation, Summoning Tweaks is a must-have for those wanting to customize the Summoning experience.
Currently, multiple summon portraits are not visible. This presents a problem if you select a different character in combat while your summon’s turn is active. To re-select your summon, use the » Cycle Characters Next / Cycle Characters Prev » keybinds available in the Controls menu (The default keys are left bracket [ and right bracket ] for Keyboard + Mouse).
Additonally, LeaderLib has a skill that allows you to «select» a summon outside of combat, like if you had clicked on their portrait.
Note: The auto-adding of the contract can be disabled in the settings menu,
but nesting it away in a backpack on your Summoner is another approach .
Support
If you’re feeling generous, an easy way to show support is by tipping me a coffee:
All coffee goes toward helping me to continue developing mods. Thanks!
Mod Conflicts: What’s Overwritten
When two mods overwrite the same file, the mod lower in the order has priority. With that in mind, here’s what ST modifies:
If you’re using another mod that modifies these files, you’ll have a conflict, so either place Summoning Tweaks above that mod if you don’t care about losing the infinite durations, or place ST below that mod if you wish to keep them infinite.