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Party Size Evolved
Party Size Evolved increases the default party size limit to 6, with the option to configure it higher or lower, all the way to 10, or back down to 4.
While a higher party size limit is needed for 5+ multiplayer, this mod doesn’t increase the player limit, as that has to be done by overriding the main campaign’s meta.lsx file.
Every player needs this meta.lsx override (presumably).
Make sure you use the file linked above, as an old meta.lsx with a version older than what’s in the latest patches won’t work.
Currently, controllers don’t work very well when you use more than 4 party members. You’ll be unable to switch to the extra party members, and the inventory UI is broken:
Unfortunately, there’s not much I can do about this, since the UI is unmoddable from a supported/traditional perspective. An official fix for controller UI is not likely to happen. Sorry!
If you increase the max party cap high enough to have portraits go off the screen, you can select these party members with the following keybinds:
The «Cycle Characters Next / Cycle Characters Prev» keybinds available in the controls menu (The default keys are left bracket [] for Keyboard + Mouse).
If you’re feeling generous, an easy way to show support is by tipping me a coffee:
I love modding this game, and I love interacting with the community. Every bit helps to keep me doing what I’m doing. Thanks!
If you experience any party-related bugs as a result of having more than 4 members, please notify me in the comments below, and I’ll investigate it. All the bases should be covered, as I’ve gone through and looked to see where the party amount factors into Larian’s scripts, but as this is a pretty complex thing, something may have been missed.
To help me narrow down the problem faster, use this format:
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Party Size Evolved
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About this mod
Party Size Evolved is a quality-of-life mod that increases the default party size limit to 6, with the option to configure it higher or lower.
Credits and distribution permission
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Party Size Evolved is a quality-of-life mod that increases the default party size limit to 6, with the option to configure it higher or lower, all the way to 10, or back down to 4.
Support
If you’re feeling generous, an easy way to show support is by tipping me a coffee:
I love modding this game, and I love interacting with the community. Every bit helps to keep me doing what I’m doing. Thanks!
5+ Multiplayer
While a higher party size limit is needed for 5+ multiplayer, this mod doesn’t increase the player limit, as that has to be done by overriding the main campaign’s meta.lsx file.
Disclaimer: I haven’t tested 5+ multiplayer, nor is it my intention to do so, so please don’t message me about getting it to work. Thanks!
PSA: Selecting Party Members When You Have Too Many
If you increase the max party cap high enough to have portraits go off the screen, you can select these party members with the following keybinds:
The «Cycle Characters Next / Cycle Characters Prev» keybinds available in the controls menu (The default keys are left bracket [ and right bracket ] for Keyboard + Mouse).
Bug Reports
If you experience any party-related bugs as a result of having more than 4 members, please notify me in the comments below, and I’ll investigate it. All the bases should be covered, as I’ve gone through and looked to see where the party amount factors into Larian’s scripts, but as this is a pretty complex thing, something may have been missed.
To help me narrow down the problem faster, use this format:
Summary of the bug:
What I was doing when the bug happened:
What I was doing before the bug:
Mods Active:
Classic «Converted» Mods Active:
Divinity original sin 2 мод на увеличение отряда
This is a collection of Mods based around 5 Central Mods for Balance and Difficulty Scaling.
1. Divinity Unleashed (Complete Game Overhaul that Balances Exploits & OP mechanics)
2. Party Size Evolved (Allows 6 Player Campaign)
3. Enemy Upgrade Overhaul (Enemy Scales to your level + other difficulty tweaks)
4. Enemy Randomization (Adds Random Buffs to enemies and chance of spawning a Champion)
5. 75% Less EXP (Reduces 75% of the XP gained by the Party from Combat)
As suggested by the Mod’s creators to increase the difficulty, I have installed a bunch of Skill and Class mods which enable new and powerful skills that can be used by the enemies as well!
Read the Full Documentation of «Divinity Unleashed» here (The massive changes are all listed in this 29 page doc!)
https://docs.google.com/document/d/1qnECB8DZVt7s_O2_TbEbGzipfdg1zLqtj9mtFNyaFFk/edit#heading=h.x8gb3l5l2ryj
Recommended Larian Gift Bag Mods:
Animal Empathy: Unique functionality that works great with Divinity Unleashed. Zero issues reported.
Crafter’s Kit: new consumables. No issues reported.
Divine Talent Pack: minor issues reported. Your talent list might start scrolling to the top. Haymaker doesn’t seem to work properly in DU. Zombie on ally death is bugged, don’t pick it. But the new talents are otherwise very fun.
Fort Joy Magic Mirror: because it broke the community version.
For every other mod use community versions. They have the same (or better) functionality, don’t create conflicts and can be turned off.
If you didn’t read the descriptions and documentations of all the mods listed here. You will need to download and install 2 more things from outside of Steam.
In order to get the mods to load correctly in the game, you will need to place LeaderLib on top of all the mods created by LaughingLeader (The same has to be done for all the other mods from the same modder). Place Divinity Unleashed Close to the bottom and 75% Less EXP at the absolute bottom to ensure it loads corrrectly.
This entire Mod Collection is used in Kaen’s Divinity 2 Livestreams
Twitch https://www.twitch.tv/Kaen_SG
Youtube https://www.youtube.com/c/Kaen_SG
Some of the mods are used in a QOL manner, they can be exploited for gameplay advantages if you wish but we don’t do that here on my stream. We enjoy a good struggle, We enjoy being LEGIT. 🙂
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Party Size Evolved
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
Party Size Evolved is a quality-of-life mod that increases the default party size limit to 6, with the option to configure it higher or lower.
Credits and distribution permission
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Party Size Evolved is a quality-of-life mod that increases the default party size limit to 6, with the option to configure it higher or lower, all the way to 10, or back down to 4.
Support
If you’re feeling generous, an easy way to show support is by tipping me a coffee:
I love modding this game, and I love interacting with the community. Every bit helps to keep me doing what I’m doing. Thanks!
5+ Multiplayer
While a higher party size limit is needed for 5+ multiplayer, this mod doesn’t increase the player limit, as that has to be done by overriding the main campaign’s meta.lsx file.
Disclaimer: I haven’t tested 5+ multiplayer, nor is it my intention to do so, so please don’t message me about getting it to work. Thanks!
PSA: Selecting Party Members When You Have Too Many
If you increase the max party cap high enough to have portraits go off the screen, you can select these party members with the following keybinds:
The «Cycle Characters Next / Cycle Characters Prev» keybinds available in the controls menu (The default keys are left bracket [ and right bracket ] for Keyboard + Mouse).
Bug Reports
If you experience any party-related bugs as a result of having more than 4 members, please notify me in the comments below, and I’ll investigate it. All the bases should be covered, as I’ve gone through and looked to see where the party amount factors into Larian’s scripts, but as this is a pretty complex thing, something may have been missed.
To help me narrow down the problem faster, use this format:
Summary of the bug:
What I was doing when the bug happened:
What I was doing before the bug:
Mods Active:
Classic «Converted» Mods Active:
Please log in or register
To enjoy the benefits of Nexus Mods, please log in or register a new account
Enemy Upgrade Overhaul
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About this mod
Enemy Upgrade Overhaul adds a randomized system for buffing enemies, and options for scaling enemies to or above the party’s level.
Nexus requirements
Credits and distribution permission
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Enemy Upgrade Overhaul is my own personal twist on a randomized system for buffing enemies, allowing for more challenging encounters with weighted, randomized upgrades, and a chance of bonus treasure depending on how tough the enemy becomes.
Additionally, enemy level scaling can be enabled, allowing enemies to scale to or above the party’s level. This option is available in the EUO settings menu (accessed from LeaderLib’s mod menu).
Enemy Upgrade Overhaul works like this:
Upgrade Groups
When an enemy enters battle, 4 groups of upgrades are rolled on individually:
Bonus Treasure Status
If an enemy rolls a 0 when it’s rolling for upgrades, it’s considered a critical failure, and that enemy gets a status called Bonus Treasure. If you kill them before the status runs out, EUO will roll again for more bonus treasure (determined by the enemy’s total CP).
Guaranteed Elites
Certain named characters are guaranteed to get tougher upgrades. Currently (as of 12/18/2018) only Fort Joy / Reaper’s Coast is affected, so feel free to drop a comment on who/what to include in later acts.
Additionally, every upgrade has been manually tweaked so tougher upgrades have smaller chances than weaker ones.
Overrides & Compatibility
Enemy Upgrade Overhaul overrides a handful of base enemy weapon stats to apply the Savage Sortilege talent to enemies, allowing their spells to crit. Keep this in mind when determining your load order (mods lower in the list have priority).
I love modding this game, and I love interacting with the community. Every bit helps to keep me doing what I’m doing. Thanks!





