dnd dice плагин майнкрафт
Dnd dice плагин майнкрафт
Описание
Источник | Журнал изменений | Запрос функции | Отчет об ошибке | Пожертвование
Последняя версия: v1.0 для Bukkit 1.7+
Dice-это очень маленький плагин Bukkit, предназначенный для добавления возможности игрокам бросать кости и полезный для ролевых игр. Игроки могут бросить один кубик или много кубиков с любым количеством сторон. Количество игроков, получающих сообщения о броске костей, может быть настроено практически на любую потребность.
Особенности
Установка
Разрешения
Команды
Dice имеет только одну команду, /roll
Конфигурация
Узлы конфигурации сообщений заменят следующие теги:
Ошибки/Запросы
Этот плагин постоянно тестируется, чтобы убедиться, что он работает правильно, но иногда могут проникнуть ошибки. Если вы нашли ошибку в плагине или у вас есть запрос на функцию, пожалуйста, создайте проблему на Github.
Пожертвования
Пожертвование-это отличный способ поблагодарить разработчика, если вы находите плагин полезным для вашего сервера, и поощряет работу над более 100% бесплатными и открытыми плагинами. Если вы хотите сделать пожертвование (любую сумму), в правом верхнем углу этой страницы есть легкодоступная ссылка. Спасибо!
Конфиденциальность
Лицензия
Этот плагин выпущен как бесплатный проект с открытым исходным кодом под лицензией GNU General Public License версии 3 (GPLv3). Чтобы узнать больше о том, что это значит, нажмите на эту ссылку или прочтите об этом в Википедии.
Dnd dice плагин майнкрафт
D&D Dice Web Components
This package contains Polymer-based web components for including D&D style dice rolling into web applications. Use the fully-featured panel to easily add dice rolling, or use the individual components to build just the UI you need.
Five components are included:
A component that shows a random result of rolling dice. This is essentially a large button that shows the result along with a text input field to specify what dice to roll. Click the button to roll again.
Standard D&D Dice Grid
A component that shows a grid of buttons for rolling standard D&D dice like d6 or d20. Clicking a button fires an event. Quickly multi-clicking a button fires an event that specifies the corresponding multiple number of dice to roll.
Preset D&D Dice Grid
A component that shows a grid of buttons for rolling custom D&D dice, like 2d4-1 or 3d6. Clicking or long-clicking a button fires an event. Clicking is often used to roll the dice, while long-clicking is used to preset the button to a given custom dice specification.
A component that contains helper functions to parse and unparse dice specifications as well as generating random rolls of dice.
Complete D&D Dice Panel
A component that puts together all the above into a full featured UI for rolling dice.
See the API documentation for a full description of each component.
Simple Dice Specification
A dice specification is a string of the form NdD+M, which is interpreted to mean: roll the D die N times, summing the rolls together, and add the modifier M to this sum. To subtract a modifier instead, the specification has the form NdD-M. The numbers N, D, and M must be positive numbers from 1 to 100 (N may also be zero). Here are some examples:
1d20 Roll the die with twenty sides once. This will result in a number from 1 to 20.
3d6 Roll the die with six sides three times adding the rolls together. This will result in a number from 3 to 18.
2d4-1 Roll the die with four sides twice adding the rolls together, then subtract 1. This will result in a number from 1 to 7.
It’s possible to leave out parts of the specification. For example, if N is omitted it defaults to 1. If D is omitted it defaults to 8. If M is omitted it defaults to 0. The following are valid specifications:
d20 Roll the die with twenty sides once.
2d Roll the die with eight sides twice adding the rolls together.
1+1 Roll the die with eight sides once, then add 1. That is, if D is omitted then d can also be omitted.
0+1 Always results in the number 1. The die, if specified, is unimportant. For example, a blowgun always does 1 damage.
d42 Roll the die with 42 sides once. Probably not very useful for D&D.
Advanced Dice Specification
In some cases we don’t want all dice rolled to count. For example, when rolling ability scores, we roll 4d6 but keep only the top 3 dice. Or when rolling advantage or disadvantge, we roll d20 twice and keep the higher or lower die, respectively.
To handle these cases, append the upper or lower modifier to a simple dice specification. Use NdD+MuS or NdD+MlS respectively, where S is a positive number smaller than N. S represents the subset of dice that should count.
Here are some examples:
4d6u3 Roll the die with six sides four times, keeping only the three largest numbers. Add the largest numbers together. This will result in a number from 3 to 18.
2d20u1 Roll the die with twenty sides twice, keeping only the higher value. This would be like rolling an ability check with advantage.
2d20l1 Roll the die with twenty sides twice, keeping only the lower value. This would be like rolling an ability check with disadvantage.
S can be left out if it’s value is equal to N-1. The following three dice specifications are equivalent to the previous three, respectively:
4d6u 2d20u 2d20l
RolePlay Dice preFinal_3
Pen´n´Paper like Dice! DE/EN + custom language support / soundeffects
RolePlayDice is a Minecraft Spigot Plugin that allows players to roll any number of dices with any number of sides, optionally the highest/lowest result can be highlighted. RPD is compatible with all permission plugins and features a config.yml for fine-tuning.
DE/EN language support
incl. language.yml for your own translation
since V1.9 you must change the encoding to UTF-8 for umlauts
Compatible across versions
tested with spigot 1.7.10-1.9.4+ incl. Cauldron
Limited distance for results
de/activate in config.yml, distance can be changed
Highlighting results
de/activate in config.yml, color can be changed
Cooldown
de/activate in config.yml, time can be changed
Sounds
de/activate in config.yml
Commands
(alias: roll->knobeln / hide->verborgen / gm->sl)
(color code)
Demonstration
It would be awesome, if someone can make a video in english!
DungeonsXL 0.18-SNAPSHOT-1112
[1.8-1.17.1] Create custom dungeons and adventure maps with ease!
I highly appreciate any kind of feedback and I’m willing to offer support. This is not the place to ask for support, though! Please do not contact me by using my profile page and do not misuse the review function for support requests. I usually ignore these posts. I’ll do my very best to help if you open an issue on GitHub and follow the template. Avoid to use the discussion thread, too, please, unless you don’t have a GitHub account.
Reply times to comprehension questions are usually less than a day. Bug reports or questions that require testing may take much longer.
NOTE THAT THIS IS BETA SOFTWARE. THERE MIGHT BE BUGS AND INCOMPLETE FEATURES.
DungeonsXL is a server mod that allows you to instantiate worlds.
Its main goal is to offer a way to use a world in a set state multiple times by a player (like for a jump’n’run), a group of players (e.g. for a quest dungeon, an adventure map or a PvE arena) or even by groups of groups of players (e.g. for PvP arenas). DungeonsXL also provides custom game mechanics to make these worlds interesting. It might also be helpful if you want players to build something in creative mode quickly and uncomplicated without any influence on their main world data (inventory, levels etc.).
Translations
An English language file will be generated automatically when you run DungeonsXL for the first time. You can change all messages as you please.
Detailed information and inofficial translations in other languages including Chinese, Spanish and Italian are available here.
Compatibility
Server
DungeonsXL works with 1.8.8 and higher. However, support for 1.13 / 1.12.x / 1.11.x / 1.10.x / 1.9.x has a higher priority than support for 1.8.8. Old builds that support older versions are unusable for production environments. See here for detailed information. Some cosmetic features require the Spigot API and will therefore not work with CraftBukkit.
Technical inclusion and consideration of 1.14.x, 1.15.x, 1.16.x and 1.17.x features are present in the latest 0.18 snapshot builds. See their changelogs for an overview over the caveats.
ItemsXL
DungeonsXL requires ItemsXL to run (please check the startup message or changelog).
First of all, DungeonsXL uses the Plugin Metrics service by Hidendra and SpigotUpdater by inventivetalent (thank you very much for these services
Civs v1.9.6
Towns, War, and Economy! Build structures that can do just about anything.
Civs allows players to build towns that require houses, farms, defenses, or whatever you want. Players can build structures that can do just about anything. Civs is highly configurable with many optional features. If you can imagine it, then you can make a building that can do it.
Note on Performance:
This plugin runs very quickly, but has some features that may cause lag on servers exceeding 100 players. If you are noticing lag resulting from Civs, then send me a message, and I’ll help create a custom config for you with less features.
Features:
* Comes with 6 town upgrade levels, 2 war bases, and a mining colony.
* Over 140 structures to build (gradually introduces structures to players by unlocking them as players progress).
* Almost EVERYTHING is configurable.
* Includes a complete GUI menu for all aspects of the plugin. Even includes an item with which to open the menu.
* PAPI support
* Manage player membership per building and town
* Towns can have population limits determined by housing
* Towns use power which can be depleted through killing in war and siege machines!
* Towns can be raided with random destination teleporters
* Buildings can create and consume custom items
* Buildings can evolve into other buildings after a set number of uses
* Buildings can be remade into other buildings
* Towns have different goverment types (democracy, communism, anarchy, libertarian, etc.) with customizable buffs
* Towns can grant potion effects
* Arrow traps can shoot arrows at non-member players or mobs automatically
* Catapults can shoot tnt using a remote controller to hit precise targets
* Buildings can move items by minecart automatically to other buildings
* Warehouses can move items to buildings as needed automatically
* Buildings can spawn animals
* Buildings can be limited to specific biomes
* Towns can limit which buildings you can build based on what buildings you have already built
* and more!
Permissions
* civs.admin override any ownership command (use creative mode to override Civs protections)
* civs.shop lets you access the Civs shop (given by default to all players)
* civs.join lets a player join a town (given by default to all players)
Commands
* /cv (opens the menu)
Dependencies:
* Vault
* An economy plugin
* A permissions plugin (optional)
PlaceholderAPI:
* %civs_nation% (Shows the name of your biggest alliance or biggest town)
* %civs_townname% (Name of your biggest town)
* %civs_karma% (your level of infamy or fame regarding pvp)
* %civs_kills%
* %civs_killstreak%
* %civs_highestkillstreak%
* %civs_deaths%
* %civs_points% (points earned in pvp)
* %civs_highestbounty% (the highest bounty on your head, and the name of the issuer)