ZDoom
Discussion about ZDoom
[UPDATE] Brutal Guncaster V1.2.1
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project’s thread, or start a thread in the General section instead.
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
[UPDATE] Brutal Guncaster V1.2.1
by loismustdie555 » Thu Feb 16, 2017 7:31 pm
NOTES; I have been told by PillowBlaster that I am the only one allowed to do such a Brutal Doomesque-mod compatbility thing with Guncaster, and that he won’t allow any more than that.
THIS MOD REQUIRES GZDOOM 2.2 OR NEWER.
All the features from Guncaster (I hope. ) with all the brutality from Brutal Doom.
There probably will be might be bugs. Report any you find. And I will attempt to fix them.
Credits;
PillowBlaster + Everyone listed in THIS text file
Sgt Mk IV
DoomKrakken
Me [Loismustdie555]
If I’m missing anything for credits please let me know.
Here’s some Gameplay of an early beta, post videos of your own and I can paste a few here too!
1.2 and above now comes in 2 parts!
DK Addons contains all the extra stuff not in vanilla Guncaster, so if you want that extra stuff be sure to download that too!
Doom 2 «AS Global Mods 1-4 (сборник модов)»
Doom 2 AS Global Mods 1-4
Архив содержит четыре компиляции модов: «Fire Pack«, «Poison Pack«, «Plasma Pack» и «Doomsday Pack«.
Новые предметы, общие для всех четырех комплектов:
Red Heavy Armor (HeavyArmor)
+300 к броне (сразу доводит до максимального значения брони в 300 единиц)
Regeneration Sphere (RegenSphere)
+60 секунд регенерации здоровья (+5 HP в секунду) до 100%.
Ultra Soulsphere (Soulsphere)
+300 к здоровью, заменяет обычную Soulsphere.
Haste Sphere (HasteSphere)
+60 секунд ускорения движения игрока.
«Fire Pack» (файл: _asmod1.wad)
Новый арсенал:
Franchi SPAS-12 (SPAS-12)
Патроны: Shell
Слот: 3
Заменяет: Shotgun
EgoSmasher Shotgun (EgoSmasher)
Патроны: Shell
Слот: 3
Заменяет: Super Shotgun
Quad-Barrelled Shotgun (QuadShotgun)
Патроны: Shell
Слот: 3
Uzi (Chaingun)
Патроны: Clip
Слот: 4
Заменяет: Chaingun
Minigun (STMinigun)
Патроны: Clip
Слот: 4
Dual Grenade Launcher (DGL)
Патроны: RocketAmmo
Слот: 5
Impact Grenade Launcher (ImpactGun)
Патроны: ImpGren
Слот: 5
Plasma Ballista (PlasmaBallista)
Патроны: Cell
Слот: 6
Flamethrower (UTNTFlamethrower)
Патроны: Gas
Слот: 6
Gatling Laser (GatLaser)
Патроны: Cell
Слот: 7
HellStorm Cannon (HellstormCannon)
Патроны: ImpGren
Слот: 8
Swarmer Pod (Swarmers)
Патроны: Swarmers (20 max)
Слот: (используется из инвентаря)
+ Новые монстры:
«Poison Pack» (файл: _asmod2.wad)
Новый арсенал:
Swat Shotgun (SwatShotgun)
Патроны: Shell
Слот: 3
Заменяет: Shotgun
Trident Shotgun (NailgunSG)
Патроны: Shell
Слот: 3
Заменяет: Super Shotgun
Heavy Rifle (HeavyRifle)
Патроны: Clip
Слот: 4
Butcher (Butcher)
Патроны: Clip
Слот: 4
Заменяет: Chaingun
Doom Launcher (STGrenadeLauncher)
Патроны: RocketAmmo
Слот: 5
40mm Grenade Launcher (40mmGrenadeLauncher)
Патроны: 40mmGrenades
Слот: 5
Plasma Railgun (StunnerRifle)
Патроны: Cell
Слот: 6
Rivet Gun (RivetGun)
Патроны: Rivets
Слот: 6
Dual Laser (DualLaser)
Патроны: Cell
Слот: 6
BFG 2704 (BFG2704)
Патроны: Cell
Слот: 7
Chemical Cannon (BioPipebombLauncher)
Патроны: BioContainer
Слот: 7
Black Hole Generator (BHGen)
Патроны: Cell
Слот: 8
Land Mine (LandMineLayer)
Патроны: MineAmmo
Слот: 8
Auto-Shotgun Sentry Turret (SentryBox)
Патроны: SentryBox (10 max)
Слот: (используется из инвентаря)
+ Новые монстры:
«Plasma Pack» (файл: _asmod3.wad)
Новый арсенал:
Micro Uzi (MicroUzi)
Патроны: Clip
Слот: 2
Plasma Shotgun (PlasmaShotgun)
Патроны: Shell, Gas
Слот: 3
Заменяет: Shotgun
Energy Shotgun (EnergyShotgun)
Патроны: Shell
Слот: 3
Заменяет: Super Shotgun
Pulse Rifle (PulseRifle)
Патроны: Clip, GrenadeAmmo
Слот: 4
Заменяет: Chaingun
Shredder Nailgun (NailGunMG)
Патроны: Nails
Слот: 4
HellKnight Cannon (hkcannon)
Патроны: RocketAmmo
Слот: 5
M79 Grenade Launcher (M79)
Патроны: GrenadeAmmo
Слот: 5
Rocket Toaster (Toaster)
Патроны: RocketAmmo
Слот: 5
Gauss Rifle (gaussrifle)
Патроны: 2mmEC
Слот: 6
Plasma Beam (PlasmaBeam)
Патроны: Cell
Слот: 6
Заменяет: Plasma Rifle
Pyro Cannon (UTNTPyroCannon)
Патроны: Gas
Слот: 7
Plasma Spray Cannon (SprayCannon)
Патроны: Cell
Слот: 7
Gauss Minigun (UberMinigun)
Патроны: 2mmEC
Слот: 8
Skull Unmaker (AlphaUnmaker)
Патроны: DemonicEnergy
Слот: 8
Claymore Mine (ClaymoreMine)
Патроны: ClaymoreAmmo
Слот: 8
Boom Cannon Converter (BooCanon)
Патроны: Cell
Слот: 8
Missile Pod (MissilePod)
Патроны: MissilePod (10 max)
Слот: (используется из инвентаря)
+ Новые монстры:
«Doomsday Pack» (файл: _asmod4.wad)
Новый арсенал:
Toxin Slugs PipeBomb (GasPipeBomb)
Патроны: Slugs
Слот: 1
Colt 45 (Colt45)
Патроны: Clip2
Слот: 2
UAC Plasma Pistol (PlasmaBolter)
Патроны: KSawaCell, Cell
Слот: 2
AA-12 Auto Shotgun (AA12)
Патроны: Shell, Shell2
Слот: 3
Заменяет: Shotgun
Flechette Uber Boomstick (Coachgun)
Патроны: Shells2
Слот: 3
Заменяет: Super Shotgun
AK47 Assault Rifle (AK47)
Патроны: Clip, Clip2
Слот: 4
Toxin Slugs Grenade Launcher (GasGun)
Патроны: Slugs
Слот: 5
Mini-Missile Launcher (MMRL)
Патроны: RocketAmmo
Слот: 5
Karasawa High-Density Plasma Rifle (Karasawa)
Патроны: KSawaCell
Слот: 6
Заменяет: Plasma Rifle
Chemical Cannon MK2 (ChemCan)
Патроны: BioContainer
Слот: 7
BFG-10500 (BFG10500)
Патроны: Cell
Слот: 7
Nuclear Missile Launcher (NML)
Патроны: NuclearMissile
Слот: 8
Ammo Converter (BooCanon)
Патроны: Shell, Cell
Слот: 8
Auto Mini-Missiles Sentry (SentryBox)
Патроны: SentryBox (10 max)
Слот: (используется из инвентаря)
ZDoom
Discussion about ZDoom
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project’s thread, or start a thread in the General section instead.
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
by PillowBlaster » Fri Aug 16, 2013 5:54 pm
Who gone done this?
The Crew in semi-detail:
PillowBlaster (Project lead who had put this whole thing together, involved in too much stuff within to really go over it all, just look into zs files or ask me for info if you’ll wanna snag something for yourself and give more accurate credit
)
KeksDose (Most of the ACS and zscript wizardry of upper echelons within the mod, with such cool features under his belt like the in-game shop, HUD rewrite, Sandman handling, Augur X-ray, Thru-wall explosions, Sword’s cleave attack, Eviternity weather unscrewing, Snake game and much more, among teaching me and lending sprites for the art of particle effects within the mod.)
Zhs2 (Riftwalking, flight and majority of playerclass handling, Longhorn’s zap shot, keysharing, Spiritcannon handling and more, among countless small tweaks and advice dispensing for many headache-inducing problems.)
Dinosaur_Nerd (His own take on GC called GC Vindicated, new handling for spellcasting or kicking, unfucked gibs and blood code, new Riftwalk and keyshare/lockdef handling, Augur shot damage and wall penetration, Mechamaker’s handbeam behavior, Eviternity weather unscrewing and the death exits, and much more tweaks.)
Previous and honorary Crew members due to their contributions:
Marty Kirra (Voice of Nithor and Cygnis himself! Also made that spiffy logo up above
)
Stan423321 (Some of the vintage ACS that was done within the mod.)
Cage (Old Dreadful and Golden Emperor sprites, Old Dreadful’s strat fire animation, armor and medbag pickups alongside mentoring me for a good while now.)
DoomNukem (Weapon sprites of Longhorn, Pulverizer, Strucker, Ironblast, Matriarch, Matriarch projectiles, shop graphics, Mechamaker’s beam model and texture, and more.)
Sgt. Shivers (Stratocaster mode activation animations for most of the weapons.)
Famskull (Deadmaker kick and uppercut frames, Mechamaker frames.)
Lt. Blam (Augur and Mourning Glory sprites.)
Social media stuff if you wanna follow folks who actively work on this mod!
Pillowblaster: Twitter Tumblr (not gonna include youtube cuz it’s down there with videos, lol)
KeksDose: Twitter Youtube
Zhs2: N/A
Dinosaur_Nerd: Youtube
DoomNukem: N/A
Cardboard Marty: Twitter Youtube
Cage: Twitter Youtube
Stan423321: Twitter
Sgt. Shivers: Twitter Tumblr
Famskull: Youtube
Lt. Blam: N/A
Crofteria (Voice actor behind Sabbatha’s voice): Twitter
Amv2k9 (For the Strife support that was a mistake, but I am grateful for him taking his time and sanity to put it together, even if still kinda half-assed on my side
Troubleshooting, lore and some other stuff.
Guide through mod contents in the spoiler right below:
Spoiler: Items, weapons, spells and other thingamajibs
Nithor
Your loose cannon of an ancestor, this deity of fury and passion went through his hoops of life definitely far from unscathed, if him and all his descendants being covered in black flames as a mark of their lineage of dragons with anger management issues, speaks any. Stupidly powerful beyond any rhyme or reason, currently stuck squatting as your room service for sins long past. As witty, smart and sarcastic as your average, dumb writer that tries to make a compelling, 4th-wall breaking character. Will gladly bestow his power upon you on moment’s notice if that means any punching and burning time for his trouble.
Sabbatha (Available through Addon file.)
During his mentally deranged trip through Hell (aka murdering demons left and right) Cygnis had an unfortunate event of sparing a succubus. He noticed she was about to get executed by her fellow brethren for daring to make an escape as the mayhem was unfolding, always wanting to see the Outworld (the world outside of Hell). The demoness, being really curious and thankful for her unexpected rescue, decided to stick around with her savior, study his behavior as she never had much of contact with Outworlders, and. get into his pants as a means of thanking him. Cygnis wanting none of that ended up in a vicious cycle of fending off her advances. For now he managed to get her a cushy job as a shopkeeper just so he could have a break from her.
Getting in fights and entering the frays
(technically not a gun, but better explain that one – combat and mobility capabilities of this guy may be slightly complicated. For a robust explanation, press that F1 button in-game.)
Where lead can’t make its way (or rather you somehow ran out of bullets), your fists can do the speaking part for you. After thousands of critters being bludeoned into submission, there was no other option than repair the shattered knuckles with metallic replacements, hence the loud thuds each time you pack a punch into one’s face. but isn’t that just satisfying?
Mash ye thine fire button to combo things! If the monster is below certain amount of health, you can finish it off with an uppercut. If the monster is a popcorn-tier (like, 80 health or less), the uppercut won’t trigger. To force an uppercut, hold crouch and punch to trigger.
You can kick (zoom button) anytime, even during punching or holding any weapon. You can also kick with any weapon being out. To perform a dash kick, simply hold forward while kicking. Roundhouse kicks are only aviable when your fists are on. Kick while holding strafe button (move left/right) to trigger. If you want to stomp the ground, kick while holding crouch.
You can fly (jump button) or even glide (double-press forward and hold it while in mid-air), or perform quite satysfying pound attack! (press crouch while in midair, has a moment of cooldown afterwards, and you need to be in midair for a short while to make it happen.)
You can climb onto ledges! Hold forward against a ledge while flying to do so. If you do it on an elevator you’ll stick to its edge; hold jump to clamber upon it. If you wanna climb something off the ground, hold forward and press use to do so.
Oh yeah, you can also pick up and throw pods/barrels if you press use on them, regardless of the held weapon. Gimmick added for the heck of it.
Longhorn
High-powered, octagon cylinder-fed revolver that is edgier than you? That’s Longhorn to you! A gift from the past from one of his good, former students at the art of bringing pain to those in need (Who became a kickass merc. nooo, not Blazer. Another guy, just to make it clear), it sports satisfying firepower, great accuracy, and. goddamn huge recoil.
Strucker Mk. III
Ye olde 12-gauge goodness, Strucker combines the best of both worlds by combining the stopping power of two barrels, and the speed of an auto shotgun. Since the shotguns are among us since like, ever, I bet you know what do with that thing. If you somehow never had a contact with such, just keep in mind to aim the pointy end at the monster while pushing the trigger!
Matriarch
Do I really have to explain why holding a huge autocannon among your equipment is an absolute must? Well, it’s accurate, surprisingly fast, and most important – it makes stuff explode!
The TNT can be cooked, which gives you increased throwing power at the cost of fuse time. It bounces around, and blows up on contact with the enemies while still in motion, but if you hold it till the late throw power, it will always explode on impact. Once it sets steadily on the ground, you can kick it around to make it fly around again. Note that you shouldn’t cook it for too long, else it’ll go off in your hand. And even if you are quite impervious to the TNT blasts, that obviously hurts a lot. If you want to prevent that, weapon switch will defuse it.
Augur
The newest and deadliest in long-range sappy guy who delivers one-liners and death-technology. This massive-ass weapon should be either mounted on vehicles or carried by troops in power armors, but it’s is perfectly fine to be used by a buff dragonkin like you. Fires off plasma-enriched slugs, dealing a lot of area damage both during flight and upon impact. It also has a scope that can actually be used for great advantage over large distances. The only flaw is that each shot takes a while, so line them up well. And if you think this sounds good already, just get your hands on its stratocaster mode. It’s brought from the future in which a gzdoom version exists that actually supports this!
Old Dreadful
The best. The best. The best. Da best is da best. If something looks like BFG, smells like BFG, and tastes like BFG. okay, that sounds a little pervy. Well, you get the drill – you know you want it, you know it packs an absolutely devastating greenical, plasmatory goodness (shakespearin’ like no tomorrow). The classic in slightly refurbished flavour. Huge. Stylish. Deadly. Also Huge. No guts shall whitstand it. Did I also mention that it’s completely safe to use, even if it wrecks shit like no tomorrow?
Firespit
Cyg, even if being a dragon by all of this word’s meaning, is actually a bit impaired in the matter of fire-breathing, as he isn’t a true-blood dragonkin. However, he can still exhale a cloud of a nasty, condensed flame when needed. While short-ranged, it still gives monsters a solid dose of burning! (I didn’t figure out a good tomed effect, other than constant, medium-ranged flamethrower, which would make from it just a copy of Scourgebreath. Maybe I’ll at least add that later.)
Skypunch
This one can let you turn monsters on your way into sitting ducks, floating mostly helplessly in midair, while you pour your lead into them! The harmonic earrrape-, I mean energy wave makes them hover above the ground for couple of seconds. Moreover, it also summons spiritual fists that harasses them for the good portion of the active time. What about already flying targets? Well, have no fear, if you had somehow affected them while they were close enough, it shocks them as well, making them confused and prone to running away. Tome makes you cast tidal shockwaves and empowers the way of thousand fists.
Corpseblast
Another shamelessly stolen piece of arcane knowledge, because I couldn’t resist – it’s freaking exploding corpses, how can I say no to that? (Probably half of them are. Please don’t kill me!) As mentioned, this one makes the carcass in the impact point release a load of kinetic power at the cost of the carcass existence, and it hurts quite badly. It also can more than likely release the evil spirits residing within its mortal shell, and attack nearest of its former collagues while tomed. Brings especially hilarious effects on monsters that presumably can hold way more spirits, like archviles or iron liches.
Hitchcock’s Birds
Being rip’n’teared by a flock of hungry ravens doesn’t sound like a fun ending, eh? Unless you are the one to bring it! Amazingly useful against heaps of imps, they shall stand no problem while you bring those birds out. A real horror begins while you get the tome effects in – it makes the crows stand behind the killed targets that consist of feedable flesh for a period of time. If any monster trespasses near them, they get attacked by them.
Scourgebreath
Breathing fire sounds like a fine classic. But why not give it a new flavour by exhaling pure hatred at your enemies, making them die swiftly and in agonizing way? This spell has no fineness at all – you just roll through enemies and make them suffer from your rather bad breath. But hell if it isn’t fun! Tome doesn’t add to it any more effects, as it’s deadly enough – it makes it cost less in power, thus lasting longer, as it burns energy like no tomorrow.
Annihilation
Unquestionably devastating spell, it turns your energy into destructive power sphere. While in flight, it showers targets with energy projectiles, just to explode into even more of them on impact, albeit non-homing. Heck, it turns into a real projectile-fest when tomed, but be warned – it requires more energy than you have by default, so expanding your limit is a must to use it.
Flamewave
Being inspired by the likes of ROTT and Diablo, this one creates a wall of fire that chews through monsters. Very powerful crowd control that gets bouncy while tomed! Bear in mind it likes to chew through your mana, though.
Rachmaninov’s Punch
Ever felt like becoming a living meteor? Bring the justice at the speed of a speeding bullet right into monster’s face with an explosive end! The tomed mode severely increases the impact’s power.
Spirit Cannon
A spell that sets up a turret that blasts away at nearest enemies, draws mana from your pool. While tomed, it pops three shells in a row, if you have enough mana that is. I usually ommit area control things like mines and turrets, but I’ve had decided to take my crack at it nonetheless, knowing some people like this kind of stuff.
Apocalypse
Yet another reference of a spell, and pretty powerful at that. Anything unfortunate enough to be standing in front of you gets a taste of hatred blasts, most often than not devouring them. Tomed mode decreases the amounts of blasts, but gives them quite a punch in exchange.
Hammersmite
A sort of an opposite to the Darkpath, this spell casts upon your enemies a holy hammer to smite them. It’s especially effective against the undead, and leaves a small, healing aura in the impact zone. Tomed mode summons a circle of hammers. This spell also heals in coop, albeit it has a nasty side effect of sending your buddies flying.
Sigil of the Gods
A pretty powerful spell based on the powers of an alien entity. Fires out an Annihilation-like projectile that fires out all kinds of lightning and lightning accesories, depending on its power level. You can increase it by acquiring more volumes of it!
STRATOCASTERS!
Those weird but handy boxes contain unlockers for extra firing modes to your weapons. They’re far from being cheap, but they’re usually worth their slack.
Brimstone
Using mana, it unleashes waves of nuclear death that also collides with incoming enemy fire.
Longhorn
Can be activated by trying to cast a spell while zoomed in, or through shop; Fire a chain lightning shot! Keep in mind it uses more ammo per shot, and a bit of mana.
Strucker
Turns your standard, boring shells into powerful, drilling slugs that tear monsters inside out, roaming around in their flesh, causing them to panic!
Ironblast
You can haunt the weapon, making from it a self-sustained gun turret. While in use, it chews through your ammo pool, and you don’t have any control on what it shoots, so keep an eye on your shell surplus (if you run dry on shells, the shotgun will tell you about it, plus start glowing red). If you want to withdraw it from action, you can use an item that appears in your inventory after summoning it. There’s a quick-bind for that in the key customization, too. (If you don’t like it’s chatter, you can deactivate it in HERE BE DRAGONS menu.)
Pulverizer
Gives the weapon the ability to create. a lead ball. Or rather, brass and lead ball. Made of bullets. And casings. And it grows as you hold fire. And it rolls after you release it. And it shoots as it goes. And it kills as it rolls. And it looks like radioactive cheese ball. Mmmmmm. Cheese.
Matriarch
Gives the weapon a burst drunk missile launch mode; up to ten shells can be loaded at a time, they get released the moment you stop holding the button. The missiles prioritize targets within the spot you were aiming at.
Dynamite
Empowers the dynamite with purifier seal, making the dynamite burst into pretty long-lasting fire bath. Other than being pretty good at keeping enemies at bay within choke points, it also nullifies self-damage. Take note that it costs mana to throw while active.
Augur
Can be activated by trying to cast a spell while zoomed in, or through shop; unlocks a capability of the weapon to not only shoot through, but also see objects through walls! However, it has a limited range (still pretty good though).
Old Dreadful
Ahem. Well, if you really, REALLY need that absurd firepower of this weapon to be multiplied by another one hundred, this one is for you. Is it really worth it? Not really. Still comes handy during slaughterfests. Or when you want to blow up Romero’s head at the other end of the map. (And yes, it stacks with the tiberium core upgrade.) Bear in mind it sometimes needs to. reboot, after shooting with this one on. But usually everything is already dead afterwards, so that shouldn’t bother you too much.
Gold and gems (aka „Dosh”)



No rest for the wicked, as they say – to actually get all those spiffy spells in most of the time, you gather all those shiny objects to pay that annoying shopkeeper, whose voice and behaviour is kind of familiar. no matter, as long as you can stuff yourself with goods, who cares?
Hammerspace Backpack
At first pick up, it doubles your ammo count, and increases it by 10% for each two you pick up afterwards. If you feel overburdened with ammo, you can toggle it off in the «HERE BE DRAGONS» menu.
Syringes

Because who doesn’t love those empowered, magical drugs that boost your capabilities? You can expand your energy limit, energy regeneration, or health capacity with those.
Tome of Power & Ancient Amplifier
The classics! Boosts and/or alters your spells behaviour at increased energy costs, and you can hold five of them anytime.
Wings of Wrath & Lifter Syringe
Considering you can fly at your desire, this powerup would make no sense in the game, so it increases your flight capacity instead. Comes in a syringe flavour in techy environments.
Potion of Iron Lizard (lol Metal Slug)
Temporarily gives you skin that is impenetrable by any means. HYES!
Berserk
Temporarily boosts your physical capabilities by an outrageous level, giving you an ability to hit things with an enormous power, suck out life from your victims with each hit, increases your mobility, decreases damage you receive. generally, you become a horned reaper! (Effect stacks each time you use it, time-wise.)
Armor


Get yourself a protective gear in all, most fashionable colours this season!
Medbag
Standard-issue medkit, heals you instantly for all the amount of health you’re missing, and as much as it can cover. You can hold up to five hundred units of it at any given moment. Each time you use it, you have a delay of 15 seconds before you can use it again.
Quad Damage
This is completely unnecessary addition, but I just love Quad Damage. Me playing Quake sparked the urge to have that around again, so. here it is. Works as usual.
Wizard’s Eye (I fook’n love references! And I love that pickup sound. ;-;)
While Cyg has his hatred for wizards, he won’t mind any help that might come from making use of their dirty tricks. This serves as an automap powerup that also gives you an insight on all of the objects on the map, much like the spell I reference here. (I highly recommend configuring automap object colors to make them represent enemies/allies/items/objects/whatever in your color desire.) Since you can use nightvision any moment (just bind a proper button in the menu!), it replaces the light-amp powerups.
ARTIFACTS!
Quite pricy and often very specific in behavior, but with right combination of stuff, the artifacts can make you even more obscenely powerful than before. Your main source of them are treasure chests, left by killed boss monsters. You get a couple to select from by default.
Tome of the Mana Shield
A toggle-able item that, while active, converts a portion of damage taken into mana burn. The more tomes you have, the stronger the effect! Can be found sometimes instead of backpacks or in treasure chests.
Tome of the Draugh
A rather interesting piece of knowledge from another age, this tome lets you summon a dark clone that clearly talks way too much upon finding himself a victim. He doesn’t use all of the player’s spells or weapons, due to the creator’s sanity and limitations, but still sports a relatively strong collection of attacks to do your job for you, if you are as lazy as the mod’s author is at times. Pretty much invincible, cannot be destroyed in combat, so whatever the enemy you are facing, they cannot win against him. Can only hold one tome at a time, but if you summon him and find another tome. feel free to do so. It can be occassionally found in place of the BFG or in treasure chests.
Alchemy Lab
Creative stoner’s best tools for field ‘trips’! This item increases the potency of your powerups (with an exception of EXTREMESPHERE), extending their time by 15 seconds per each acquired item.
Heavy Duty Stompers
Other than otherwordly glow, this pair looks indistinguishable from your regular steel-toed boots. except when you try to stomp/bootstomp with them, you release an impaling attack from the ground, effectively multiplying your stomping power! Each pair further increases its power.
Carnage Collector
This fancy-looking curio converts the slayed enemies essence into powerup time for berserk/gunzerk/tome effect, effectively making their active time indefinite, so long you can keep on killing enemies with their respective damage types. Each acquired item increases that time bonus per kill.
Croesus Blessing
Ancient artifact from another past, it rewards your greed by randomly spawning Midas Spheres off killed monsters while midas power is active. Leveling it up increases chance to drop the spheres off the monsters.
Masters of Pain
This set of beaten, flesh-hungering gloves amplifies your fists’ stopping power by making monsters you hit always flinch.
Voidwalker’s Touch
A strange, floaty, severed hand that makes one’s skin shudder just by looking at it. Empowers your riftwalk with an ability that lets you temporarily turn monsters on your side while passing through them. It also enables deflecting incoming, enemy projectiles while riftwalking. Each level increases the speed and damage and adds some extra effects while at it. Take note it burns mana each time that happens and requires such to do so. Enemy possession is toggle-able and runs off the riftwalk mana.
Level 1. Gives you possession ability. Deflects incoming projectiles back at the enemy.
Level 2. Doubles the possession time. Deflected projectile flinches enemy.
Level 3. Desintegrates monsters after time runs out. Forces splash damage on enemies that are otherwise immune to it.
Level 4. Lets you convert boss monsters!
Level +5. Extends Riftwalk power.
Supermag Johnson
A rather hefty mag for Ironblast; gives you three shots before you have to pump the weapon.
Supermag Theta
An equivalent to Supermag Johnson, except for Augur. Gives it three shots before having to reload.
Explosive Presence
Another from «handy» kind of artifacts, this one while activated and the Deadmaker’s Mask is active, brews an aura around you that causes the monsters caught in it long enough get inflicted with the Brimstone’s fuse debuff. Extra items increases the chance for it to kick in, and the aura range.
Emperor’s Breath
A rather potent artifact, it enables some of your weapon-based explosions to traverse through walls! Exceptionally broken when combined with Golden Emperor, given it was devised solely for that weapon at first, but Rowsol’s comment gave me some food for thought and I made it work with a couple more toys.
Mourning Glory
An unholy mess of a double-barreled cannon, the Mourning Glory packs a hefty punch by lobbing radioactive, high-explosive shells across the battlefield at a pretty decent speed. Strat mode is semi-reference from yet another mod from another game that didn’t see the light of day, but as you can see. it’s pretty damn hilariously messed up
Why the monster mods ain’t working with this, yet they all seem to be normal. I want more challenge! Your other two mods allowed such!
I have this and this bug with the mod and it crashes! Plz fix!
. And I have no idea why this happens if it never happened in my life. Please provide a better disclosure of what you pair this mod with in those cases. I am not a guru that reads people’s minds or loading sequences.
Okay, I have these addons there. Now fix it!
I am not responsible for third party addons to make things work with them, unless we speak map errors that are not heavily-scripted or modded by default. If the OG creator will be well within my reach, will want to cooperate and it will be worth it, as sometimes it may mean things becoming incredibly time-consuming and hard, if not downright impossible to deal with. If that’s not the case, then we could possibly work things out. Otherwise, that’s entirely on the user.
Getting weird errors while launching it here.
If you load the mod alone and it still does not want to work, you might want to update your gzdoom. If it still persists, then you might want to report things.
Vidya.





































































