dragon age origins шрифт мод

Dragon Age: Origins «Larger Conversation Text v1.0»

Larger conversation text. Now with larger NPC *and* PC text.

Author: FollowTheGourd.
Project Name: Larger Conversation Text
Project Home Page: social.bioware.com/project/567/
Mod Version: v0.1 (alpha)
Game Version: v1.01

This is basically alpha stage at the moment. I’ve uploaded this file to serve as
proof of concept that it can be done, and to generate feedback about it. I also
figured why should others have to suffer on their first play-through (or however many now)?

I’m hoping for better dynamic adjustments instead of one size fits all.

1) First remove any previous installation of this mod. Previously, this mod was just the file «conversation.swf»
installed to My Documents\BioWare\Dragon Age\packages\core\data\guiexport\override.

The folders along that path may not exist for you yet; create them as necessary. Side note: The name of the folder contains the generic «UI Mod»
in anticipation of expanding the project and making future installation instructions easier.

* Scaled NPC dialogue to use a larger text size.

* Scaled PC responses to use a larger text size.

* Cutscene bars better accommodate both PC and NPC larger sized text.

* Allow the NPC text to span more than two rows before slightly spilling under the bottom of the
cutscene bar (the text doesn’t get cut off, though.) You’ll find Morrigan is pretty verbose, so you’ll
be seeing that a lot with her for the moment. But do not despair; for I have a cunning plan.

* Allow for better scaling of the text and UI depending on the resolution and aspect ratio.

* Expand the project to the rest of the game’s UI.

* Change the gradient on the PC text backing. It’s probably too large now that it’s scaled up.

* Currently, I can’t confirm whether dialogue in Russian will work or not.
In my unmodified game, I get boxes instead of letters of the Cyrillic alphabet.
If any Russian-language users out there can currently confirm whether it works for them or not,
that would be great.

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Origins Font

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About this mod

Changes both the text and title fonts to the ones used in Dragon Age Origins.

Off-site requirements

Credits and distribution permission

Author notes

This author has not provided any additional notes regarding file permissions

File credits

Nightscrawl and disi for the idea.
BioWare for the game and the fonts.

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Version 1.0.0

Similar to the Fonty mod but it changes both the text and title fonts to the ones used in Origins. Big thanks to both Nightscrawl and disi for the idea and the information on where to look in the files.

It should work with English, German, Spanish, French and Italian languages, only tested it with English.

Installation: Import and apply with Frosty Mod Manager.

Uninstallation: Remove with Frosty Mod Manager.

Q & A

Q: Origins had the best fonts.
A: Yes.

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File information

Last updated

Original upload

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Tags for this mod

About this mod

Readability improvements for cutscenes, the quest journal, the codex, conversation history, tooltips, the inventory, and other various menus. There\’s still lots more to go and more versions to come.

This mod does not have any known dependencies other than the base game.

Mods requiring this file

Author’s instructions

File credits

Donation Points system

This mod is not opted-in to receive Donation Points

Announcements

November 14, 2010:
Uploaded a separate compatability file for Phaenan’s The Winter Forge module. Credits go to Phaenan for
her crafting UI changes and allowing their further use. I just merged them together into this patch.

August 9, 2010:
Released v2.1. It supports upcoming DLC (game v1.04 changes) and fixes some issues mentioned in the README file’s changelog.

May 3, 2010:
Released a hotfix for the optional clickable Codex table of contents feature. Please forgive my one off laziness in naming the release. Font sizes are better respected, plus it mitigates an issue with links shifting by about a pixel when other links were hovered over. The only other alternative I can see right now would be to not highlight hovered-over links, but I think it adds more than the issue subtracts.

Summary

(Formerly «Larger Conversation Text»)

This is still a work in progress, but has reached a decent level of completion. Rome wasn’t sacked in a day, and not even just once.

There’s still lots more to go and more versions to come.

See the README file and PDF manual included with the download for more information.

Compatibility

Examples

Configurable Settings

The mod comes with a custom utility to set the various options available. More options will be presented over time as they mature. Currently, if you set fonts way too large or too small, you’ll run into aesthetic issues, but I’ve left you with a wide range of choice to find whatever suits you best.

Adjustable Cutscene Font Size and Color

If you’re interested, here was my write-up on how the letterbox sizes are determined in the non-modded game.

Optional Lower Subtitles

You can select these lower subtitles. They might seem a little high, but there are up to six player responses that they need to make room for. I’ll experiment with optionally lowering them and moving them up when there’s a greater than usual number of player responses.

Journal Improvements

UI scaling, font size settings, font color settings, and removed the background image that makes it harder to read. In a future release, I’ll see about making it so the image is there when there’s no text on the page so it doesn’t feel so naked.

Scaled Tooltips

Note: Those tutorial popups aren’t tooltips as such but I’m working on the rest of the UI still.

You can set the font size for tooltips. If you set them way too large they may not sit properly in their frame, but the text won’t get cut off. I’ll work on ways to make that better in a future release.

Scaled Inventory

The inventory is scaled up to screen height, along with the tooltip popups. There’s not much to do about the paperdoll being lower-res other than optionally shrink it down in a future release.

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