dungeon warfare 2 читы

Коды по «Dungeon Keeper 2»

Во время миссии нажмите одновременно CTRL + ALT + C (вы услышите звуковой сигнал) и наберите один из следующих кодов:

show me the money — дает деньги,

now the rain has gone — открывает карту,

feel the power — поднимает уровень всех монстров до 10,

this is my church — открывает доступ ко всем комнатам,

fit the best — открывает доступ ко всем комнатам и ловушка,

i believe its magic — открывает все заклинания,

do not fear the reaper — завершает уровень.

Комбинация пожертвований в колодце Храма:

2 Salamanders — 1 Dark Mistress

2 Rogues — 1 Salamander

2 Warlocks — 1 Goblin

2 Bile Demons — 1 Rogue

2 Black Knights — 1 Vampire

1 Salamander + 1 Dark Elf — 1 Dark Mistress

2 Skeletons — 1 Dark Elf

2 Wizards — 1 Bile Demon

1 Skeleton + 1 Troll — 1 Bile Demon

2 Dark Elves — 1 Troll

2 Vampires — 1 Bile Demon

2 Dark Mistresses — 1 Skeleton

2 Trolls — 1 Warlock

3 Monks — Ускорение регенерации маны

1 Bile Demon + 1 Warlock + 1 Dark Elf — Много Imp’ов

2 Dwarves + 1 Dark Mistress — Сохранение игры

Добавьте следующие параметры в командную строку при запуске игры, чтобы получить доступ к интересующему вас уровню:

-level (название уровня)

Список всех уровней можно найти в директории DK2DIR\DATA\EDITOR\MAPS\

Кампании соответствуют карты от Level1 до Level20, кроме уровней level6a и level6b, level11a, level11b и level11c, level15a и level1 5b.

Секретные миссии обозначены как secret1 — secret5.

Источник

FearLess Cheat Engine

Community Cheat Tables of Cheat Engine

[Req] Dungeon Warfare 2 1.1.5 cheat

[Req] Dungeon Warfare 2 1.1.5 cheat

Post by blackpinkf10 » Sat Nov 17, 2018 3:44 pm

I have tried doing cheat some values for this Dungeon Warfare 2 (1.1.5 latest version) and unfortunately nothing works.

Only thing I could see is gold in game but it is only changing ‘display’ value, not actual value (so it is like, I change it 9999 and it is shown as 9999 while actual value behind is not).

Otherwise, searching the change gives no result. Tried to work on some resources file but not readable via XML editor and some files looking like save file neither not readable.

It is quite super cool game! Wish someone can help creating table for this game. I haven’t seen games not editable through Cheat Engine recently but this one, this time, I think it is quite difficult to edit.

Re: [Req] Dungeon Warfare 2 1.1.5 cheat

Post by Rysefox » Sat Nov 17, 2018 7:54 pm

when you use my CT, you can give you enough gems to buy unlimited Gold at start the same with health.

Instructions:
[You can use autoclicker to make it faster]

1. Play first level
2. Open upgrade shop
3. Freeze Gems/Set it to 9999999999 or something like this
4. Then buy with Shift+Left click Additional Life/Gold

If you want a lot of XP ingame (More Level at the end), then do this below me

Re: [Req] Dungeon Warfare 2 1.1.5 cheat

Post by blackpinkf10 » Sun Nov 18, 2018 10:27 am

when you use my CT, you can give you enough gems to buy unlimited Gold at start the same with health.

Instructions:
[You can use autoclicker to make it faster]

1. Play first level
2. Open upgrade shop
3. Freeze Gems/Set it to 9999999999 or something like this
4. Then buy with Shift+Left click Additional Life/Gold

If you want a lot of XP ingame (More Level at the end), then do this below me

Источник

Dungeon warfare 2 читы

Dungeon Warfare 2 is a pretty extensive Tower Defense game with a TON of options, maps, rewards, runes, skills and more. It can be daunting when first encountering this labrynth of endless options.

This guide will hopefully shed some light in the dark recesses and present a basic understanding of the game, how to progress and how to plan for the future.

Eventually completing all the levels flawlessly and completing all the challenges on each map successfully gives really nice rewards, so it really is in your best interest to revisit maps to get all these complete.

This guide is broken down into individual sections to explain what each screen does. This guide doesn’t tell you how to complete each map. It assumes you have a basic understanding of the tower defense genre. Therefore, I would really recommend to go and do the first 2-3 maps and then come back here for answers. The first few maps are pretty easy, and I recommend ignoring the challenges for now because completing them gives you rewards which really require further reading.

You might want to skip ahead & read the reward section before completing them if you are a min/maxer and it would bug you to miss out on choosing correctly.

Your level is displayed center bottom

It’s the big 42 on this picture.

If you mouse over your level, it will show you the stats for % rarity, % found and % gold increase which are rewards that accumulate.

The bottom line shows you your progress to the next level. You can mouse over this bar for more detailed XP information.

The portal for Mastery / Skill / Item is the two red arrows in the lower right corner.

You will be using this a lot to adjust how things are distributed and this guide has sections for each of these.

There are 4 different types of maps:

NOTE: Subsquent playthroughs of normal maps only yield the XP greater than your last run.

TIP: If you are having difficulty doing a map, look around for a map with a lower level and do that to increase your gems / level.

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TIP You can sell towers to get to the amount of gold you need. So if you are having difficulty, mouse over your traps & see if the sell amount on them would help you exceed the gold required.

Except for Etheral maps, once you complete the map, the border will be frayed if you didn’t get 3 hearts (the best)

The map Sigil will change depending upon how many runes you ran with it. More complex swords / axes will display with the more runes you ran. If you mouse over the map, it will tell you how many runes you ran the map with.

Mousing over a map will display the objective/challenge status:

If you mouse over a map, a pop up will display showing you your highest score, and the status of the challenges on each map.

Challenges you’ve completed successfully will be green and ones that are incomplete will be red

When you click on a map, you get a lot of choices on how to approach the map:

Runes add difficulty and in return give you additional XP, allowing you to level-up faster. On your first run through of a normal map, you probably should forgo selecting any of these until a subsequent playthrough, unless you like a challenge.

Selecting a Loadout

You can select the traps you want to use on the map here. This option is available as long as you haven’t placed any traps.

TIP: When you bring up the loadout screen, you can adjust the Mastery level of each of these traps by pressing the Hammer icon in the lower right. It is a good idea to maximize the level for the traps you are bringing to battle and drop the ones you aren’t using back to 1.

Portals where creeps emerge from are displayed very inconsistent in this game. They will change on each type of map. By default, Portal #1 will have its path highlighted and you can highlight it at any time by clicking on the portal. It is very easy to miss the 2nd or 3rd portal. Look carefully at the map to make sure there aren’t other portals.

Wrath / Rushing a wave

Wrath is a both a difficulty modifier and a way to increase drop rates for items. Wrath is generated by calling a wave early by clicking on the number. When you click on the wave number, it will drop down to the bottom and a red bar will appear. This red bar will begin to recede. If you click on the next wave AND it hits the bottom before the red bar disappears, the waves will change color and you will be at the next wrath level. You can continue to increase this indefinitely.

TIP: Rushing is calling a wave early. As long as the wave is clicked on before it hits the bottom, it is counted as a Rushed wave.

TIP: On some maps, the challenge is to «have a wrath level of 6 or higher» and this ONLY COUNTS IF YOU END THE LAST WAVE AT THIS WRATH LEVEL.

ACHIEVEMENT: There is an achievement for +10 wrath level. I would recommend that you do this with one of the labrynths or etheral maps that are many (> 4-5 levels) below where you are currently running at.

There are two pauses in this game:

1. TAB will pause the game and allow you to place traps, click on wave to «rush the wave» or increase wrath level. Pressing TAB will unpause.

2. ESC will pause the game and a pop-up menu will occur if you press the ESC key. You can not do anything in the game while this pop-up is visible. You must press the ESC key to unpause.

The challenge statuses are displayed in the upper right hand corner:

WHITE : Neither fully successful or failed
GREEN: Successful
RED : The challenge is in a failed state

Dungeon Warfare 2 is like an RPG in that you can level up your character, your skills and also have items that can be changed in / out depending upon the type of traps you are running.

Mastery is the points (gems) you assign to your traps. Here is what my mastery grid looks like at the end of my 1st ascension:

The best things about mastery are:

1. You can re-spec at will for no cost. Yes, you heard that, you can increment / decrement any trap on any map or between maps.

Want to try a new loadout? Give it a whirl! Want to assign all your gems to one trap and see how a level 30, 60 or even level 300 trap will do on a certain map? Try it! It only costs time.

2. You can get to mastery from the map loadout screen by clicking on the hammer in the lower right hand corner during map selection, so it’s quite easy to push the loadout button, then the hammer button when prepping for a map. Easy!

Through rewards, you can gain permanent additions (signified by the + sign next to a trap) that survive through ascension. These number increase every time you select these rewards for completing a map or challenge to a map.

This is VERY important: As you gain far more gems, getting a trap from level 100 to 103 will cost 100+101+102 = 303 gems, but if you have a +3 next to a trap, you just saved yourself 303 gems in upgrade costs.

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Skills are broken down into three areas. Like Mastery, you can re-spec for no cost. You can try any combination and see how it’s working for you. Most of these are pretty self explanatory, but in each section I will highlight some of the specific things I find particularly useful.

Brute is trap synergies and force. Adjacent traps giving 10% increases in rearming can really pay dividends for a row of similar traps. Having enough force for push, spring and harpoons to actually impact the heavier creeps is really nice on certain maps

Portal Guardians are the single most important item for new players. It can save a flawless run by having a few guardians to kill escapees.

Overall, I don’t invest a great deal in Brute except on a case by case basis and the Portal Guardians. Here it is at the end of a run:

Notable points in gold to focus on are:

Here is my current Greed investment:

When you can have a single chokepoint on a map, Singularity is hard to beat. However, it’s not very viable until you are at least level 50-70 or so, when some of the more interesting traps become available. Having a trap almost constantly firing because it’s of the rearming speed bonuses for being the only trap of its kind is like having 4-5 traps. It is that powerful.

TIP: There is a legendary item, called Verdant Loops, that allows you to have 2 traps and still count as singularity. This can drastically change your strategies when you have 2 chokepoints.

However, there are other important traits hiding beyond the singularity trait that can really boost your damage. Here are my favorites:

When running maps, creeps will occasionally drop items. When they first show up in your inventory, they will be «UNIDENTIFIED». This is like a loot chest. You can right click on them and select Identify to expose the traits on the item.

On the left hand side, you can equip up to 9 items to bring into battle. Many of these items can grant bonuses to many things, particularly traps.

Opening up loot chests like these is what gamers live for and I’m telling you AVOID THE TEMPTATION!! This is because there is also a button for Trasmutation, which allows you to create higher level items Provided they remain Unidentified!

TIP: You can move items to the 3 different tabs by first shuffling them to the Transmutation grid, then selecting the tab, and then moving them from the transmutation grid onto that tab. I save the first tab for my legendaries + new drops, second tab for rares and 3rd tab for lower level items to combine.

There is another guide on here for Transmutation. A short summary is that 9 un-identified items will create a new higher level item. There are 4 levels of items:

You always want to identify a legendary. 9 legendaries can create a Grotesque Endeavor, which will have a random 5-6 of the traits that you combined. In effect, this allows even more legendaries to be equipped.

When you complete a map, you will get to choose 1 reward from a random set of 3 for each objective you complete for a map. Maps that have more objectives / challenges will give one reward for the FIRST time you complete each objective.

SPECIAL: Most of the time the + on trap and consumables is +1, but occasionally you will get a +2 or even a +3 so make sure you mouse over these icons to see the bonus amount before dismissing it!

1% increase to starting gold

Permanently increases your starting gold. This can accumulate and as a bonus this carries over with Ascension.

You will have your own preference. I personally prioritize:

1. If it’s a trap that I use a lot i will pick the trap
2. Otherwise pick the quality
3. Otherwise pick the quantity
4. Starting gold
5. Pick the trap even if I don’t use it much, particularly if it’s a trap that is necessary during the first 30-50 levels
6. Then skills
7. I never pick gems so there are no other real options

Once you can attain level 70 or higher, many of the more dominant traps will become available and there are several combinations you can employ with great effectiveness.

Note: Traps listed in order from where the creeps come out:

Until you get spin blade or black hole, or likely your first 50 levels, it can be quite challenging. It really depends upon the map, but I found the following somewhat effective until I get the spinblade:

Spike to impale the crowds that are backed up behind the grinder
Grinder to grind while they are trying to get around the demon
Demon to block

More advanced combinations that are effective at higher levels are:

Freeze
Slime
Axe
Spinblade
Chakram w/pushback (only attainable with legendary chakram item)
Bolts with pushback

If you can get lightning up to level 100 or higher, this is very effective. This is discussed in the guide for Ascension in more detail.

2 freeze
7 lightnings surrounding 2 shockwave generators

Flying machines are the most frustrating creep because they are so impervious to many ground based traps.

They also will take different routes and it is much harder to block them. They will fly over water.

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TIP: By barricading a flying route, you can force them in other directions.

The only things that are very effective 100% of the time are:

Once you hit level 30, the endless option will be available at the end of a map to see how far you can make it.

While not required, it’s a great way to level up your character because this bonus XP is basically free other than the time to finish it.

While wrath still works in making tougher enemies, item drops are disabled during endless, so it’s pointless to induce wrath, unless you are just a glutton for punishment and want to end your endless run sooner than later.

You start where you finished on the map with all traps in place.

Endless runs are a great place to try trap combinations / placements. Whereas before you might have had one chokepoint, you might want to try:

1. Creating a killing zone right as the creeps emerge to soften them up before they get to your chokepoint
2. How does a field of black holes surrounded by chakrams work?
3. Try different upgrade options on traps to judge their effectiveness

After plaything through twice and trying to look back, here are some things that were not evident the first time through. I asked a lot of questions here on the Steam forums and ST was great in answering many of these. Most of these are covered in this guide in other places, but thought it would be nice to summarize those nuggets that would have made quality of life improvements throughout the game.

Mouse wheel on the wave counters will show you upcoming wave compositions

This is critical if you don’t want to enrage (add more wrath) to something that is upcoming.

Clicking on the exit portal will highlight ALL paths

You can click on each individual entrance portal to see its path or you can mouse over the wave numbers to show the paths the creeps will take on that path. Thanks to Killcreek2 for this tip!

by default are the hotkeys for consumables

I use consumable traps so much I was always looking for a hot-key and it’s not evident UNTIL you mouse over the consumables then it shows you the hot-keys for these!

You can put traps right up next to the entrance where creeps emerge

I was so focused on trying to maze the creeps, and find a decent choke point that I didn’t really consider cramming traps at the entrance and at the end of my 1st ascension I can tell you that is my preferred strategy and chokepoints are secondary.

You can use the transmutation grid to move items to different tabs

I love to organize and it was super frustrating not having a direct ability to move things to different tabs on the item page. ST again pointed this out and for me this was a godsend in my OCD behavior 😉

Mousing over maps shows you where you have challenges / objectives that you haven’t completed

This was really frustrating as it felt like a hunt and peck by clicking on maps to see what objectives I had missed and this was answered by ST again. It’s now pretty easy to identify those maps I need to revisit.

Etheral maps are a boon and a bust

The next playthrough, I combined them to create new maps hoping to get something secret. While you can combine them, it didn’t really feel like I got anything special.

Combine bad runes to get different ones

There are certain runes, like +2 totems at the beginning of each wave, % healing, % weight increase that are very tough. You can take 3 of these runes and combine them to get a new one, so it’s a way to declutter all your runes.

Legendary runes can actaully make things easier

This is counter-intuitive. Rare runes are a PITA and I pretty much ignored legendary until very late. It’s important to keep your rares unidentified if you want these legendary runes.

Источник

Коды по «Dungeon Keeper 2»

Во время миссии нажмите одновременно CTRL + ALT + C (вы услышите звуковой сигнал) и наберите один из следующих кодов:

show me the money — дает деньги,

now the rain has gone — открывает карту,

feel the power — поднимает уровень всех монстров до 10,

this is my church — открывает доступ ко всем комнатам,

fit the best — открывает доступ ко всем комнатам и ловушка,

i believe its magic — открывает все заклинания,

do not fear the reaper — завершает уровень.

Комбинация пожертвований в колодце Храма:

2 Salamanders — 1 Dark Mistress

2 Rogues — 1 Salamander

2 Warlocks — 1 Goblin

2 Bile Demons — 1 Rogue

2 Black Knights — 1 Vampire

1 Salamander + 1 Dark Elf — 1 Dark Mistress

2 Skeletons — 1 Dark Elf

2 Wizards — 1 Bile Demon

1 Skeleton + 1 Troll — 1 Bile Demon

2 Dark Elves — 1 Troll

2 Vampires — 1 Bile Demon

2 Dark Mistresses — 1 Skeleton

2 Trolls — 1 Warlock

3 Monks — Ускорение регенерации маны

1 Bile Demon + 1 Warlock + 1 Dark Elf — Много Imp’ов

2 Dwarves + 1 Dark Mistress — Сохранение игры

Добавьте следующие параметры в командную строку при запуске игры, чтобы получить доступ к интересующему вас уровню:

-level (название уровня)

Список всех уровней можно найти в директории DK2DIR\DATA\EDITOR\MAPS\

Кампании соответствуют карты от Level1 до Level20, кроме уровней level6a и level6b, level11a, level11b и level11c, level15a и level1 5b.

Секретные миссии обозначены как secret1 — secret5.

Источник

Компьютерный онлайн портал