ets 2 мод автопилот

Ets 2 мод автопилот

Its been mentioned as couple of times over the years but nothing has ever been officially said about it.

Auto Pilot would be a great feature, we would then be able to sit back and take in the beautiful scenery once in a while. It could even be implemented so that we sit in the passenger seat and view from that perspective for added realism.

Many many times whilst playing ATS or ETS2 I wish we has an auto pilot feature, I think the games needs it but of course its missing! Would the devs consider adding this feature?

Dont forget guys it would be an «option» for you to use or to leave if it was implemented. At the moment there is no option!

Yeah and the primary reason that it’s not an option is that it doesn’t exist in the real world (we are getting close, but aren’t there yet).

Actually some intelligent arguments here, most based on the realism of the simulations experience being usurped. okay understandable. But what if I want to be the passenger in my own truck for a few minutes (hours) and have a co-driver take over?

I am not talking specifically about an invisible driver whilst I sit and chill in cyber space. Some long distance drivers work in pairs and take over after the tacho limit (4.5hrs) has been reached. You talk about realism but there are no tachometers in this game! An Imperative item in all trucks for safety.

So the co-driver steps in whilst my tacho is on break, then I can be passenger (on auto-pilot in-game) and take in the scenery! Get my drift?

Huh you wish to put in auto plot in truck because you wish to look outside are you mad you know what 60 tonnnes of cargo is going to do if it hits someone there are dead

As for the op, really? Auto-pilot in game with the sole purpose of driving yoursefl? Allrighty.

Watch youtube letsplays or twich instead.

Edit: Creepy, as soon as I posted this, Squirrel is going live on twitch /w ets2!

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ETS 2 Update 1.13.3

New in this Update:

– Steam achievements (available only in the Steam version, activate the game in the Steam client to obtain them)
– Added functionality to unbind keys/buttons/axes in game ui
– Added cruise control grid option
– Cruise control speed limited to truck speed limit speed (if enabled)
– Quickload and quicksave
– Bindable keys/buttons for increasing and decreasing of radio volume

– Fixed speed limits in some countries (Belgium, France, Poland, Slovakia)
– Fixed license plate generation in some cities (Graz, Klagenfurt, Ostrava)

DOWNLOAD 809 MB from old version [patches-scrolls]
DOWNLOAD 809 MB from old version [speedmaniacs]

DOWNLOAD 13 MB from 1.12.1 version [patches-scrolls]
DOWNLOAD 13 MB from 1.12.1 version [speedmaniacs]

ETS 2 Update 1.11.1

New in this Update:
– 3 new cities: Venice, Graz, and Klagenfurt with a lot of new kilometers to explore
– Seat Adjustment feature
– Several months of tweaks of car AI code
– Re-designed radio player for with additional sorting and filtering options
– New Cruise control features
– Displaying current road speed limit in Route Advisor (disable, or switch car or truck specific limits in options)
– Complete UI facelift
– Support for sway bar simulation
– Refined the truck suspension for more control over truck and trailer stability
– Recalculated the center of gravity of each cargo (more individual behavior of the whole rig)
– Controls to adjust trailer stability in options
– Improve collisions of player’s truck and AI vehicles
– Re-created all scratch and crash sounds in the game
– Equalized the sound volume of in-cabin engine sounds and external engine sounds for all trucks
– More realistic timing for the air brake sound
– Retarder indicator is lit during automatic retarder usage
– Ability to sell a garage
– Ability to relocate your headquarters to another city

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DOWNLOAD 808 MB from old version [Sharemods]
DOWNLOAD 808 MB from old version [Uploadfiles]

DOWNLOAD 452 MB from 1.10.1 version [Sharemods]
DOWNLOAD 452 MB from 1.10.1 version [Uploadfiles]

Read more for full changelog:

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ETS2 Autopilot

Let the computer play your game.

Trying out Logitech’s Steering Wheel SDK

I know that many of you have a Logitech Steering Wheel (I have one too). That’s why I tried out the Logitech Steering Wheel SDK. I’m using the DLL directly from Python using the ctypes lib. Unfortunattely it does not work very well. The wheel is recognized, but I can’t read any states from it like the current steering angle or apply force feedback effects to it.

My goal is to transfer the target steering angle directly to the wheel. I will definetely continue trying.

Call python functions via WebSocket

It’s holiday season and I have some spare time to continue Autopilot development.

As I was implementing the chain element for the vJoy Controller device I noticed that I need some sort of secret path to push data from the python modules to the Web UI. One use case is the configuration of the viewport. Currently you have four input fields and you have to guess the right coordinates. With the so-called web functions I can request the screen image and draw a nice rectangle to visualize the configured viewport as you change values.

I will look how useful or broken-by-design they are. Stay tuned.

What the Autopilot sees

Good news! I fiddled around and got the data from the processing chain to the browser. For testing purposes I pass the captured screen and the region of interest to the websocket. Both images are encoded as base64 string. The browser receives these strings and updates the src-fields of the tags.

captured screen (top) and region of interest (bottom)

Because the data is sent to the whole websocket connection pool you can open a second browser window and see the same two images simultaneously. Pretty cool.

I have to do some further performance testing. The data transfered to the browser is kinda big. But it works for the beginning.

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Connection pool

Currently I’m figuring out how to send data from the processing chain to the UI (browser). The problem is that the processing chain is executed within another thread. I need some kind of message queue.

But despite that I’ve implemented a connection pool. A connection pool is some kind of list where every open websocket connection lays. With that I can publish information to all browsers that are viewing the UI. This is important because you could open the UI from different devices (e.g. use your tablet as dashboard and use the PC’s browser for config). Every instance should see the same information at the same time.

The next step – besides the thread issue above – is to send the current captured image to the browser.

Calibration

Oh hi! How was your last week? I mean since the last post? Remember? One post every week?

I have to admit that I’ve lost focus. I started another project but now I want to work on the autopilot. Especially when days getting shorter and colder. That means more time for ETS2.

The first idea that came to my mind was the calibration process. Unlike the autopilot systems in regular cars, the “camera” is not in a centered position. I’m sure you want to use the autopilot with your favourite viewing angle. Therefore I will implement a routine that figures out the offset to the real vehicle center.

The computer detects the lane and figures out the center of it as you’re driving normally. With every frame the orientation point (lets call it “virtual center”) gets shifted towards your actual viewing position. When this process is done the autopilot will detect the virtual center and uses this to steer a bit more to the left or right.

Restructured settingstree widgets

I just redesigned the widgets module (it’s now a package) and added a short readme. If you’re interested you can take a look here.

I’m planning to move the settingstree module to an own repo. This part gets more and more complex by time.

The next steps are: Lane detection chain element, settings UI.

Processing Chain

I designed the new program to reuse some parts of the image processing. My goal is to make the autopilot platform independent. You can run it on Windows, Linux or Mac. Therefore I came up with the idea of an processing chain. This looks as follows:

Some chain elements are usable on all platform like the color conversion, lane detection, etc. But the image capturing libraries are not usable on every platform. With this architecture I only have to exchange the chain element for image capturing.

You can also change the lane detection method and tweak it a bit without touching the rest of the code. The result of one chain element is passed as input to the next chain member.

Currently I am working on the first chain members: Image capturing and image pre-processing.

Settings Frontend (WIP)

I added Materialize CSS to the project and created a base template. Actually it only loads the static files and adds a top menu.

The more exciting part is the settings. In the screenshot above you can see the dynamically rendered settings page. All input fields and headings are created in python code. After that the result is just passed to the template.

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The input fields are widgets attached to settings entries. I will explain the settingstree module in one of the next posts. There’s going on some crazy stuff.

For now the input fields have no functionality. The next step is to make them savable.

Finished settings backend

Did I say “update once per week”? I mean: Where’s the difference between one or two weeks? 😀

Finally I implemented the settingstree module and also a way to allow module specific settings. I will draw you a nice diagram on how it works when I’ve tested everything.

The settings frontend is my next goal. I’m a bit curious.

Short Update

I want to give you some updates on the development progress at least once per week. This is such an update.

Currently I’m working on the settings module. This part isn’t as trivial as I thought it would be. After some brainstorming I decided to implement a crazy tree structure for the app settings. Every module then handles it’s own settings to simplify the future development. It doesn’t make any sense to store settings constants in one global settings module. Every time you want to add a new app module or change an existing one, you have to edit the settings module. This is not good. That’s the reason why I decouple the individual app settings from the main settings module.

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Мод Автостопом с пассажирами или Такси грузовик в Euro Truck Simulator 2.

Показано 10 вариантов =)

Конечно же, это обзор нового мода, который перевернёт весь геймплей в ets ))))

Меня повеселили, а у малого истерика )

Очень интересно. Необыкновенный мод!

Да, интересно. Хотелось бы увидеть в ets

забуте о нем этого не будет НИКОГДА. это фейк! на этом движке можно тока рисосать машины как кирпичи!!

Последнее, похоже на тёщу

у меня волосы дыбом встали после тётки на первом месте. НЕ ХОТЕЛОСЬ-БЫ в реальности или в игре оказаться на месте этого водилы. Штанишки сушить после такого хоррора надо. ИЗВИНИТЕ за прямую речь о характеристике видео

даже Джигурда с гитарой есть))))))

И где сее творение взять?

DalnoBoy28 b6611 Это фейк, построенный на другом движке

Прикольный мод!И где же взять сие творение?

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Мод LOHR Car Transport Tailer версия 1.1 для Euro Truck Simulator 2 (v1.38.x, 1.39.x)

— Автономен
— Покупается отдельным слотом
— Обновлены файлы def
— Скорректирована 3D модель
— Добавлена поддержка кабелей
— Исправлены коллизия и продвинутая сцепка
— Скорректированы тени в интерфейсе
— Скорректирован вес : (14 тонн) автомобили Tesla
— Скорректирован свет
— Добавлен в компании последних DLC на разгрузку и погрузку

Сделан для Scania Megamod от Playtruckcool но может работать с другими грузовиками

Тест на версии 1.38, 1.39

Автор: CyrusTheVirus, Stone, RJL, Wojcik

Версия 1.1 для Euro Truck Simulator 2 (v1.38.x, 1.39.x):

Укажите причину вашего дизлайка:

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Отзыв обязательно должен быть о конкретном материале (не о загрузившем, не об авторе и всех его работах в целом)

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