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April 2017 #1 File of the Month: Heather is a complex, story-driven character with over 1200 lines of custom, voiced dialogue, quests, etc. Heather’s unique implementation is designed to improve on the FO4 companion experience.
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Author’s instructions
1) You do not have permission to upload my content to another site on Nexus or elsewhere.
2) You may not modify my file for upload without prior permission if the scope of what you want to do exceeds a simple compatibility patch.
3) You do not have permission to upload my content for use with another game.
4) You do not have permission to use the assets used in this mod in your own work.
If you would like to create a patch for Heather to work with another Fallout 4 mod please feel free to do that without seeking permission as long as you do not include the Heather esp/assets in your upload. I do not grant permission for that. Please send players here to get the original Heather download and please give credit to me as the original author. Please do let me know if you create a patch so I can 1) tell players about it and 2) answer questions intelligently when players come in asking about it (which they will).
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Translations available on the Nexus
Version V1.01
NEW CONTENT:
— Cheat/Debug Terminal
Players can build a terminal at a workshop. It’s located in the
Power > miscellaneous category. Players can build one terminal per workshop but
there is no other limitation. The terminal could be built at the Sanctuary
workshop right out of the vault.
Players can do the following in the terminal:
a) set stages in Heather’s quests
You can «cheat» your way through quests to avoid boring replay,
set a stage that has glitched in your game, etc
b) Hire Heather for the first time from the terminal location
c) Turn on Fast Travel to the bunker map marker
d) Unlock the bunker
e) Once Heather has been hired you can remotel access Heather’s settings
options in the bunker terminal.
***DISCLAIMER*** Because this terminal exists to let players cheat through the quest
or to debug problems there may/will be times when Heather will talk about things you
haven’t done with her because those moments are triggered by quest stages, affinity
point totals, etc. you’ve set in the terminal. I’ve tried to prevent this for bigger
moments (you shouldn’t have to do conversations with Heather, for example, that you’ve
skipped through in the terminal), but she may deliver a chatter line, etc at some point
that references something you didn’t actually do with her because you skipped it via
the terminal. Those things will remain. I don’t consider them bugs but the price you
pay to cheat or the unfortunate side effect of having to use the terminal to get through
some part of the mod that was glitched.
**********
Version 1.03
2) BUGFIX: If player used cheat/debug terminal to complete the crashed
Alien Space Ship stages the Cave objective would not complete.
3) BUGFIX: If player had a hired companion somewhere in the gameworld
but not closeby when trying to hire Heather the opening scene
wouldn’t progress beyond the first line.
4) BUGFIX: After completing Benign Intervention Heather might nag Cait
about her chem use.
5) BUGFIX: If player chose just friends at max affinity the dialogue
would repeat endlessly.
6) BUGFIX: Player would get stuck in workbench if modifying Heather’s
armor and the PC was male. Added male models to armoraddon record.
Version 1.02
— Fixed missing Hancock dialogue when talking to Heather.
— Alien convo could play more than once. Fixed that.
— When you told Heather to «stay» in the command menu she would wander
around so far she could wander into combat. I’ve cut that radius to about
a quarter of the size it was originally.
Version 1.0
— I went through all of her packages to change things that either didn’t work
correctly or irritated players. This is a list of what I’ve done and it’s why
you need to start a new character to use this update.
— SNEAK DISTANCE AND FOLLOW DISTANCE
-When you choose the follow distance for Heather that sets both her
sneak and follow distance. If you choose near she will follow and sneak near, if
you choose far she will both follow and sneak at that far distance.
— CHANGED HER FOLLOWING PACKAGE
-She’ll use more idle markers when she sandboxes while following,
however, she will only sandbox in cells with the workshop or settlement keyword
attached to them.
-Tweaked some of the settings to improve follow time and to improve
response time to combat.
— When you dismiss her to the workshop that has her Chemistry Station in it
she will now sandbox around the Chem Station itself and not the main settlement
workshop.
— ADDED SOME MECHANISMS FOR CHOICES IN PERKS, ETC
— You’ll be able to choose to accept/refuse the sneak and potions bonuses. That
will happen in a message popup when she tries to award them.
— Heather’s terminal now has a topic called, «Housekeeping» You can turn
unlimited ammo on/off, unbreakable PA on/off and, if you’ve completed the optional
objectives to give her the Alien Blaster or Grognak’s Axe and you or she have it
in your inventory you can display it in her cabinet.
— If you don’t want Heather to smoke remove the cigarette packs or singles from
her inventory. She will only smoke if she has more than one of either of those
items.
— CHANGED HOW TOUR OF THE COMMONWEALTH DISPLAYS THE LOCATIONS
I changed how the objectives are shown so that you can have a list of the
locations that check themselves off as you find them. There will no longer be a
big objective shown when you find the location, but if you look in your Pipboy
the location will be checked off so you know it’s found. Doing it this way gets
you a neat list. Adding more objectives makes the list more or less useless as
it becomes cluttered.
— ADDED SOME USAGE OF ITEMS YOU GIVE TO HER
— If she has noodle bowls in her inventory after she’s awarded you the bonus for
that or buzzbites she’ll «consume» one when sandboxing (noodles during workshop
mode and buzzbites when you ask her to stay).
— If she has > 1 cigarette item (packs or singles) when she goes on her smoke break
when you ask her to stay, she’ll consume one of them.
— ADDED MARKER FOR HEATHER’S CURRENT POWER ARMOR
Marker for it added to A Promising Partership. Thanks to player, BigAndFlabby,
who suggested I add a marker for Heather’s current PA so if she does jump out or
you ask her to leave it you’ll know where it is. He shared his version of doing
this with me and saved me some time figuring out exactly how to script it
from scratch.
-ADDED A MAP MARKER FOR THE BUNKER
***CHANGED***
— When changing combat style or follow distance the current setting is indicated.
— Expanded the size of the trigger «zone» for the junkyards and the crashed
alien spaceship.
— If you are in UP when you are given objective to talk to her you can do it now.
— If Heather is killed her body doesn’t immediately disable. It will stay there
for five minutes so it can be looted.
***BUGS FIXED***
— Her random chatter is completely fixed. It will player about every five minutes
unless you are really busy doing the things that prevent it (you’re in a scene,
in combat or she’s in a scene delivering another type of line)
— Outfit textures were displaying incorrectly. Fixed.
— Chemistry Station affinity was limited by her barter container reset. Fixed.
— Deleted incorrect line from Faneuil Hall.
— Typo in line «Love running around in Power Armor. » Fixed
— Put her swimming line back into the scripting
— Two people couldn’t sit on the couch in the bunker. Fixed
— Magazines on the mag shelf couldn’t be put into its container. Fixed.
— She won’t get stuck when you go into workshop mode anymore.
— She won’t talk about finding Valentine in DC if you’ve already completed that
part of the MQ.
— Fixed incorrect condition in her dialogue with Danse which was messing up some
of her dialogue with the other companions.
— She should not chase you down in Vertibirds anymore when not hired.
April 2017 #1 File of the Month
-If you have a question ask in the mod thread or visit my Discord server llamaland
WHERE DO I FIND HEATHER IN THE GAMEWORLD?
A radio quest will trigger a few minutes after you leave the vault/start the game with the mod installed. That quest will guide you to her location. The radio quest is not necessary/needed for you to interact with Heather. However, if there is a conflict in your load list the radio station may not play correctly. If it fails you can go straight to Heather and you will be able to talk to her and take her with you. See the image of the Pipboy map for her location.
DO I NEED TO START A NEW GAME TO PLAY HEATHER?
No, you do not need to start a new game to play with Heather. She has content for quests as early as going to Concord to save Preston, but she’ll have comments whether you take her with you or not. She has comments for locations around the game world, so if you have a character at a very high level she’ll still have dialogue content for you as you travel around in addition to her quest content. You will miss out on main quest or side quest dialogue content, but if you like her you could always take her along on your next new character to see that stuff.
HOW IS HEATHER DIFFERENT FROM THE VANILLA COMPANIONS?
Heather was built using only a few bits of the companion system that the vanilla companions and most other modded companions use. That means there are some differences in how she handles dialogue, affinity and gameplay:
DOES HEATHER HAVE HER OWN QUESTS?
Heather has three quests for the player.
-“Tour of the Commonwealth”
Heather gives the player a list of 18 locations she’d like to visit. This quest cannot be completed until after the player has reached Level 20.
-“Sweet Revenge”
Requires some of the Main Quest be played through and her affinity cannot be maxed until it is completed. Does not trigger for players that have completed the Main Quest until you reach 500 affinity points with Heather. See Articles tab above if you need some ideas of where to find lots of Gen 1 and Gen 2 synths in the game.
-“A Promising Partnership”
This is her affinity quest, however it will never leave your Pipboy quest log. Her location marker is run through this quest as well as other events that happen throughout the life of the mod, as well as most of her dialogue. NEVER RESET THIS QUEST IN THE CONSOLE.
HEATHER’S AFFINITY PROGRESSION
(To see the complete list of what Heather awards affinity points for look in the Articles tab above.)
250 Points /first affinity conversation
-Perk awarded 2/5
-She gives you the key to her bunker
500 Points /second affinity conversation
-Perk awarded 3/5
-She increases her carryweight by 25 pounds
650 Points /third affinity conversation
-Perk awarded 4/5
-Gives you a couple of small presents based on previous gameplay
> 900 Points /final affinity conversation (takes place three days after the 900 conversation)
-You can remain friends at this point or declare you’re love for her
HOW DO I TRACK MY AFFINITY PROGRESS WITH HEATHER?
1. Two messages should appear whenever Affinity Points are awarded. One tells you what happened that earned the affinity award and how much was awarded and one that tells you the current affinity point total.
2. There’s also a dialogue topic in her settings menu that you can use to see the current affinity point total. That exists until her affinity is maxed out. Affinity is capped; you stop accruing points when you reach 1250.
HOW DO I LOSE AFFINITY WITH HEATHER?
You don’t.Heather is isolated from the rest of the NPCs in the game so has no proper faction to protect. She’s got nothing against chem use or drinking. She wishes she could have lived before the war and can understand, once she knows what’s going on there, that the Institute is a hot bed of technology and pre-war luxury. Also, she’s kind of blood thirsty. She enjoys killing Raiders, doesn’t care if you kill the NPCs at the Drumlin Diner, etc. However, she isn’t against the player doing good things either because she assumes that’s why the player helps her. She’ll tell you if she has an opinion about something you’ve done.
WHERE IS HEATHER’S BUNKER?
Heather will tell you about her bunker at Wildwood Cemetery when you get to 250 affinity points with her and you’ll get a quest marker for its entrance. The bunker is located in the broken down house closest to where you found Heather. There is a hatch on the floor up against the middle wall. See mod images for pic of exact location. This is Heather’s house littered with items that fill in her backstory. It is usable, has workbenches that share inventory among themselves, a bed, etc, but it is not a settlement/workshop for the player to redecorate and make their own. It’s her house and she returns here if fired after 250 affinity points.
CHEAT/DEBUG/SETTINGS TERMINAL ADDED IN V1.01
Heather’s Cheat/Debug terminal is craftable in the Power > Misc category of the workshop menu.Players can do the following in the terminal:a) Set stages in Heather’s quests. You can «cheat» your way through quests to avoid boring replay, set a stage that has glitched in your game, etcb) Hire Heather for the first time from the terminal location.c) Turn on Fast Travel to the bunker map marker.d) Unlock the bunker.e) Once Heather has been hired you can remotely access Heather’s settings options in the bunker terminal.***DISCLAIMER*** Because this terminal exists to let players cheat through the questor to debug problems there may/will be times when Heather will talk about things you haven’t done with her because those moments are triggered by quest stages, affinity point totals, etc. you’ve set in the terminal. I’ve tried to prevent this for bigger moments (you shouldn’t have to do conversations with Heather, for example, that you’ve skipped through in the terminal), but she may deliver a chatter line, etc at some point that references something you didn’t actually do with her because you skipped it via the terminal. Those things will remain. I don’t consider them bugs but the price you pay to cheat or the unfortunate side effect of having to use the terminal to get through some part of the mod that was glitched.
DOES HEATHER HAVE A UNIQUE BODY AND DO I NEED ANY OTHER MODS TO GET HER LOOKING LIKE YOUR IMAGES?
FACE: Heather does not use unique face textures and will use whichever face textures you have installed in your game for female NPCs. The best mod images were taken by Elianora and she uses Valkyr Female Textures, however there is also a picture there of Heather with vanilla textures.
BODY: She is set up with her own body so that, no matter what you are using in game, she is using the CBBE nevernude, curvy body. IF YOU DO NOT HAVE CBBE installed in your game the back of her neck will have an odd discoloration. The CBBE esp fixes that problem.
ISSUES
Most common issues are addressed in the stickied comment at the top of the mod thread.Other Issues:1. Just like the vanilla companions, Heather won’t always do what you tell her to do via the command menu. She is no better at navigating in the gameworld than the vanillas. If you tell her to go sit in a chair, hack a terminal, sleep in a bed, etc there is always a chance she will say she can’t when there is no visible object preventing her from doing it. It’s a FO4 thing.2. Heather may follow you into the Kellogg brain Memory Den scene. It’s never happened to me, but if you tell her to wait before you go into the pod that should prevent it from happening.3.When you use the dialogue menu option to have Heather reequip her default outfit it will remove every other thing she is wearing. That’s because unequipping only those slots her default outfit actually fails to remove her outfit so I had to unequip everything to get it to work at all.
If you are installing Heather for the first time:
The mod has been set up to be installed via NMM or manually. Put Heather at the bottom of your list or very low in the list.If you have just started modding you’ll need to add the following to your FO4 Custom ini file located in «DocumentsMy GamesFallout4»:
If you are updating to current version:
Be sure to delete the previous version before you install the new one. See warnings below if you’re current gamesave has a pre-v1.0 version in it and you intend to keep playing that gamesave.
WARNING IF YOU ARE UPDATING FROM A pre-V1.0 VERSION:
Read the changes made to the mod. I’ve added new content and changed some things and how they work. It’s a must read if you don’t want to be surprised, frustrated or confused when you play the new version. The changes are in the ReadMe in the download or above in the Changes tab.My official position about updating to v1.0 or above is that you should not install it into a gamesave that had an earlier version of Heather in it. The changes I’ve made are substantial and fundamental. I could not support such an install if there were bugs, etc. If you insist on updating into an existing save, dismiss/rehire Heather. Remember, though, I will be unable to support bug reports in these gamesaves. Most things that go wrong will be with her AI and that kind of thing isn’t fixable in the console.
GAME BUG: MAGIC EFFECTS TAKEN AWAY FROM NPCS AND HOW TO MINIMIZE THIS ISSUE When you equip an item on the NPC(clothing or weapon) their current magic effects are removed. Those effects return after you go through a load screen. I recommend, if you want to change Heather’s weapon, clothing, equip a hat on her, etc that you do it right before you go through a load screen to limit the time she’s without these effects. I tried several scripting solutions to solve/fix this issue and was unsuccessful. So, doing unequipping/equipping stuff right before a loading screen is the best advice I’ve got right now.
LLAMA, UPLOAD HEATHER AT BETHESDA.NET! Heather’s Bethesda.net mod page
HEATHER’S TESTERS
THANK YOU SO MUCH! YOU WENT ABOVE AND BEYOND MY WILDEST EXPECTATIONS! I had an amazing group of people helping me to get Heather ready for release. They had Heather for about six weeks and she went through quite a transformation over that time as I continued to polish the mod while they tirelessly tried to break things and find what I’d done wrong. If you run into one of them in a forum please give them a kudos for the hard work they did.
cfdmedic
dayfvid
dphuff
Evilmichel
FrostWyrmWraith
HeavyEavy
Juromaro
Kainschilde209
ParasiteAdam666
RetroDaddy
RicoSuave31213
rmm200
shinymario
sinlessorrow
skawars1983
Skinripper
Sunnie
TheCourier13
thunderlord2200
MOD IMAGES
Thank you, Elianora for taking some screenshots just for Heather! They are beautiful! AND FINALLY,Thanks Bethesda, for making another game for us to write mods for and I’m very grateful to the devs who built the vanilla companion system; it helped me tremendously while building Heather (having triggers in game to borrow, systems for getting her on/off Vertibirds, etc was awesome).
DISCLAIMER:Modding your game is a very serious and very risky endeavor. Play it safe and be sure to create a save before you install any new mod, including this one.
Автор:llamaRCA
Версия:1.03
Перевод:Русский
Описание
Этот пакет содержит патчи, сделанные членами сообщества для использования с Хизер Каден от llamaRCA с другими модами.
Обновление:1.03
— Обновлены все патчи в соответствии с новой версией самого мода Heather Casdin 1.03
— Исправлена ошибка, когда игрок мог застрять при работе на верстаке, если модифицировать броню Хизер и мужскую броню для игрока. Добавлены мужские модели в данные ‘armoraddon record’.
— Если игрок отказывался от бонуса, то диалог воспроизводился циклически неоднократно. Эта ошибка исправлена.
— Добавлены переключатели в бункерном терминале Хизер, чтобы игрок мог включить / выключить перки.
— Исправлено отсутствие диалога Хэнкока при разговоре с Хизер.
— Когда вы Хизер говорите «остаться» в командном меню, то она уходила очень далеко. Я сократил этот радиус примерно до четверти от изначального размера.
— Исправлены небольшие опечатки перевода в патчах, обновлен fomod установщик.
Обновление:1.0
— Обновлены все патча в соответствии с новой версией самого мода Heather Casdin 1.0
— Удален патч для мода Shorter Sneak Follow Distance, поэтому и вы также удалите этот патч если устанавливали ранее.
ТЕКУЩИЙ СПИСОК ИМЕЮЩИХСЯ ПАТЧЕЙ ДЛЯ МОДОВ:
Full Dialogue Interface
Bhaal’s Better Sorting
Valdacil’s Item Sorting
Armorsmith Extended
* ВАЖНО. Для некоторых патчей для корректной работы вам также потребуется установить Armor and Weapon Keywords Community Resource и активировать).
ЧТО НУЖНО ЗНАТЬ ПРО ПАТЧИ:
— Если вы хотите использовать патч для Valdacil’s Item Sorting, у вас должен быть установлен и активирован AWKCR. Это чтобы иметь иконки для одежды и сумки Хизер.
— То же самое идет для Armorsmith Extended: AWKCR должен быть установлен и активирован для работы Armorsmith Extended.
— В случае, если вы потеряете одежду и/или сумку Хизер они могут быть изготовлены на хим. станции.
— Если вы не выбрали патч Armorsmith Extended, наряд Хизер и сумка Хизер не могут быть изготовлены на хим. станции.
— В обоих случаях не предъявляется каких-либо требований к крафту одежы или сумки Хизер; вам только нужны ингредиенты в инвентаре/верстаке.
Удаление:
Используйте NMM для удаления Хизер Каден-патчи.
Оригинальный llamaCompanionHeather.esp будет восстановлен и llamaCompanionHeatherXXXPatch.esp ( ХХХ=название патча ) будут удалены.
Спасибо автору llamaRCA за великолепный мод и нужное дополнение к нему!
Всем приятной игры. )))
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File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
Credits and distribution permission
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
THINGS TO KNOW ABOUT THE PATCHES:
When you only want to use the patch for Valdacil’s Item Sorting you still need to have AWKCR installed and activated.
This is to make sure you also have the icons for Heather’s Outfit and Heather’s Bag.
Same goes for Armorsmith Extended : AWKCR is required to be installed and activated for Armorsmith Extended to work.
In case you lose Heather’s Outfit and/or Heather’s Bag one way or the other: they are craftable in the Chemistry Station.
If you have picked an Armorsmith Extended patch, Heather’s Outfit and Heather’s Bag are craftable at the Armorsmith Bench.
In both cases you do not need any requirements to craft Heather’s Outfit or Heather’s Bag; you only need the ingredients in your inventory/workbench.
INSTALLATION:
Eventhough it’s not that hard to install manually; if you decide to install Heather Casdin Patches without the use of NMM you’re on your own.
Use NMM, the FOMOD installer will help you guide through the steps
Make sure you have the original mods installed and activated as instructed.
Overwrite when prompted.
After installation make sure you have the patch loaded after Armorsmith Extended / AWKCR / Valdacil’s Item Sorting / Bhaal’s Better Sorting and llamaCompanionHeather.esp
When you install one of the patches make sure you have the original mod installed and activated!
COMPATIBILITY:
If you use a mod like Quick Trade It might conflict with the patch.
If you see the same lines over and over like two talk and two trade options when you talk to Heather, remove said mod.
UNINSTALL:
Use NMM to uninstall Heather Casdin Patches.
The original llamaCompanionHeather.esp will be restored and the llamaCompanionHeatherXXXPatch.esp ( XXX=name of the patch ) will be removed.
CREDITS:
These Patches were created as a collaboration between Rusey, J3tAc3 and DarkDominion.
Rusey and J3tAc3 are responsible for the Armorsmith Extended, Valdacil’s Item Sorting an Bhaal’s Better Sorting part of the mod.
Euph for the Extended Dialogue Interface part of this mod.
DarkDominion is responsible for the Full Dialogue Interface, VIS-G part of the mod, the FOMOD installer and quality control.