fallout 4 m60 мод
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Adds two M60s to the Commonwealth, the standard vietnam pattern and E3 configuration with attachments. M60 from Rising Storm 2: Vietnam and M60E3 from Modern Warfare Remastered.
This mod does not have any known dependencies other than the base game.
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Translations available on the Nexus
*This mod is both a redux of the RS2-M60 FO4 mod with the addition of the M60E3*
Console command help:
Help M60 4 WEAP will bring up the standard, M60E3, or unique version
Help linked 4 AMMO will bring up the record for the ammo type
Disclaimer:
Any of the named screenshots are from other users. I do not know what armors, enbs, etc. are used in the screenshots.
Original model author Pedro Amorim for Rising Storm 2
RS2 M60 Texture conversion: Cyrisus and i_code_i
M60E3 Texture Conversion: Zepharim
Animations originally from Wardaddy, modified by i_code_i and neto
OhDeer for fixing the normal maps (RS2 M60)
Firing sounds from Иavaяо, reload sounds mixed from RS2 by myself
M60E3 Suppressor from Insurgency Sandstorm, converted by Subleader
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File information
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About this mod
Nexus requirements
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От Вьетнама до Персидского залива прямиков в Содружество: М60
Местоположение:
Обычный M60: находится в разбитом БТРЕ неподалеку от Форт-Стронга
M60E3: находится в Мед-Тек Рисёрч на верхнем этаже
Уникальный легендарный: находится в Дозорном участке
С помощью команды «Help M60 4 WEAP» можно получить обычную версию, и версию M60E3
Команда «Help linked 4 AMMO» выведет запись для типа боеприпасов
Дисклеймер:
Любой из наименованных скриншотов сделан другими пользователями. Я не знаю, какая броня, enbs и т.д. используются на скриншотах.
Автор оригинальных моделей из Rising Storm 2 Pedro Amorim
RS2 M60 переработка M60 и перенос текстур: Cyrisus и i_code_i
M60E3 переработка и перенос текстур: Zepharim
Cubemaps: ajhakra
Оригинальные анимации от Wardaddy, модифицированные i_code_i и neto
OhDeer за установку карт нормалей (RS2 M60)
Звуки стрельбы от Иavaяо, звуки перезарядки сделаны мной, совместно с RS2
M60E3 Глушитель Insurgency Sandstorm, конвертированный Subleader
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File information
Last updated
Original upload
Created by
Uploaded by
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Tags for this mod
About this mod
Adds two M60s to the Commonwealth, the standard vietnam pattern and E3 configuration with attachments. M60 from Rising Storm 2: Vietnam and M60E3 from Modern Warfare Remastered.
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Credits and distribution permission
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Translations available on the Nexus
*This mod is both a redux of the RS2-M60 FO4 mod with the addition of the M60E3*
Console command help:
Help M60 4 WEAP will bring up the standard, M60E3, or unique version
Help linked 4 AMMO will bring up the record for the ammo type
Disclaimer:
Any of the named screenshots are from other users. I do not know what armors, enbs, etc. are used in the screenshots.
Original model author Pedro Amorim for Rising Storm 2
RS2 M60 Texture conversion: Cyrisus and i_code_i
M60E3 Texture Conversion: Zepharim
Animations originally from Wardaddy, modified by i_code_i and neto
OhDeer for fixing the normal maps (RS2 M60)
Firing sounds from Иavaяо, reload sounds mixed from RS2 by myself
M60E3 Suppressor from Insurgency Sandstorm, converted by Subleader
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M60 Overhaul
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Mod name | Notes |
---|---|
Weapon Overhauls (AIO) | Not really necessary, but it has compatibility options. |
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Version 1.20
Version 1.10
A complete overhaul of the M60 LMG mod, featuring more fleshed-out attachments.
A complete overhaul of the M60 LMG mod by Davis and company, this expands the machinegun capabilities for a bit.
1.) Five different ammo types. Live your fantasies like Rambo with the Rifle Receiver, or Artyom with the Shotgun Receiver.
2.) Fleshed out Receivers
> Individual Damage Receivers adds 25% damage/level
> Frames add/reduce damage by 25%, increase or decrease handling, and increase or reduce bash damage.
> Trigger system provides standard, Calibrated, Armor Piercing, and Rapid Automatic.
3.) Miscellaneous Changes:
> Added Magazine Variants
> Only 2 barrels, the long-barrel has longer range, other, short-barrel has higher rate-of-fire.
> Unlocked Front-Sights and Handguard modifications
> Added Flashlights
> Added Glow Sights, Reflex Sight and Green-Dot Sight
— I’m not a modeller, I work with what I have. There are some things modified and clips, likewise does not make any sense. They aren’t that noticeable if you don’t look too much into it.
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M60 Custom Patch
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«Fixes» Some issues related to the M60 Mod by Davis237834
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Version 0.1
Premium membership donations accepted
So, what this does is «Fix» Some minor issues with the M60 Mod by Davis237834 (All credits to him for his awesome mod!)
This patch is CUSTOM for a reason; I made some balancing tweaks to the mod so it feels more «Balanced» but balance being a subjective topic i hope it fulfills your expectations.
YOU CAN UPGRADE FROM V0.1 TO V0.2 MAIN OR OPTIONAL ON THE GO, IT WONT CAUSE ANY BUGS TO THE WEAPON OR THE LL SCRIPT, TESTED IT MYSELF, V0.2 IS STANDALONE, THAT MEANS YOU DONT NEED TO DOWNLOAD THE OLDER VERSION FOR THIS TO WORK, BEST TO CLARIFY 😀
Changes V 0.2 Main File:
-Adjusted the Requeriments of the «Foregrip» Attachments, The Wood one is now Perk Free, Plastic one Requires GN2 and the Foregrip one needs GN3
Changes V 0.1:
-Fixed the barrel «Foregrip» not being moddable, because it wasnt showing on the mod WB. Now there is a new category called «Foregrip».
-The weapon now uses 7.62 mm Ammo, because of that it needs NUKA WORLD, for immersion purposes (The real weapon uses that ammo caliber)
-In case the Leveled List script doesnt work for you, added a «free» version of the weapon, randomly generated at National Guard Training Grounds Main Office (Room Where you get the password for the terminal)
-Adjusted the damage output of the weapon to be less OP, now has a base damage of 30 scaling to 120 (Approx. Value) with the best receiver and all related perks
-Adjusted the requeriments of the crafting recipe of the receivers to have more coherence and sense of progression
Now there is a couple of things, i know the iron sight clips on the reload animation, sadly nothing i can do right now. The weapon has an abnormal loading time, my guess is this has to do something with either excess of polygons on the nif or Tex. Resolution, im no modeler/Animator so nothing i can do about that, nothing gamebreaker though.
I tested the weapon extensively on my 92 Character, no more issues except for the minor graph glitch and the loading time listed above, the iron sight is aligned and working as intended.
YOU NEED THE BASE MOD FOR THIS PATCH TO WORK, I OWN NOTHING, ALL CREDITS GO TO Davis237834
And thats it, hope you Enjoy! Sorry for any Grammar errors, not a native speaker.