fallout 4 мод achievements
Fallout 4 «Ачивки достижения / Achievements»
Автор:Expired6978
Версия:1.0.2
Перевод:не требуется
Описание:
У всех игроков в Fallout 4 при использовании модов отключаются достижения, данный мод для того, чтобы повторно активировались все достижения при использовании модов. Насколько могу знать, этот мод только для тех у кого игра Steam, так как достижения только в Steam.
Требования:
Fallout 4 версии 1.5.250.0
F4SE 0.1.14
Установка:(можно вручную или через NMM менеджер)
Скачиваем архив, берем папку Data и кидаем в папку с игрой (Data не внутрь Data, а поверх), подтвердить слияние папок если потребуется, ничего активировать не нужно, это простой dll файл.
в первые слышу, использую моды и достижения получаю.
непереносимый беседка что то намудрила в последнем патче и теперь у некоторых именно изза модов не выпадают достижения
DarT-de-KenwooD точнее беседка бабла срубила и им все равно на достижения и прочее
DarT-de-KenwooD ааа, я просто пару раз прошёл игру как вышла, и больше не заходил, жду когда все патчи и длс выйдут и потом заново засяду. поэтому удивился.
установил игру. начал проходить дополнения. с модами, 4-5 штук. выдало несколько достижений без проблем, но. последнее достижение, найти все альманахи островитянина не дало. хотя нашёл их всех. скачал этот файлик, кинул поверж папки дата, попросила подтвердить, загрузился, достижения нет, перезагрузил на более старое, когда ещё не нашёл все журналы. нашёл их. всё равно достижения нет. что могу сказать. достижения выдавало и без этого файла. а то что не выдавало не получил и с этим файлом.
Fallout 4 мод achievements
Fallout 4
Yes, modding disables achievements, and there is a mod that reactivates them.
Certainly some mods are unbalanced or «cheaty», but there’s plenty that aren’t. Texture enhancements, UI improvements, improved lighting and weather effects, unofficial bug fixes, tons of extra settlement items, etc.
There’s a lot you can add without breaking the gameplay, so I wouldn’t say it’s unfair to use mods and get achievements at the same time, especially when you can use console commands to teleport everywhere or move through walls, turn yourself invincible, and Insta-kill everything with the press of a button, but that’s fine.
I find it amusing they chose to have plugins disable achievements, Yet you can put caqs into the console and unlock over half of them with the stroke of the enter key.
Yes, modding disables achievements, and there is a mod that reactivates them.
Certainly some mods are unbalanced or «cheaty», but there’s plenty that aren’t. Texture enhancements, UI improvements, improved lighting and weather effects, unofficial bug fixes, tons of extra settlement items, etc.
There’s a lot you can add without breaking the gameplay, so I wouldn’t say it’s unfair to use mods and get achievements at the same time, especially when you can use console commands to teleport everywhere or move through walls, turn yourself invincible, and Insta-kill everything with the press of a button, but that’s fine.
you make a good point here, and i agree that there are many mods that are not cheats.
some are just plain funny, like ringo the flamingo and the different suits of clothing and the seasons mods and i could go on and on.
i may have been too broad in my comments that mods are cheats.
many are not.
so yes i agree that there are many mods that are not cheats and some of them make large changes to the game.
sim settlements is a very large mod and it has many mods that mod sim settlements.
i don’t think of it as a cheat.
thank you Suzaku for making this point.
In games like this, it’s moronic to lock achievements, because really, what are the achievements? Finding a certain thing, getting to a certain place. Even if you use ‘cheat’ mods, you’re not really getting most of the achievements any easier.
I mean oh boy you ‘joined X faction’, is an achievement. My mods didn’t matter at all really.
You get an «achievement» for simply leaving Vault 111 at the beginning, for crying out loud. These are hardly high hurdles.
I find it amusing they chose to have plugins disable achievements, Yet you can put caqs into the console and unlock over half of them with the stroke of the enter key.
Just like how New Vegas, Skyrim, and 3 are the same game across all platforms the same goes for 4 and since they allow mods on «consoles» there has to be restrictions set so that they don’t break any Sony or Microsoft policies (mostly sony).
The only dumb part is that they could have easily had different «builds» for the console versions but in fact, chose not to do so; they’ve had one unified build for years for their in-house games, even using papyrus script of all things for the ps3 version (this also exists on the pc version) which detects if you’re on a ps3 (again..this is also on the pc version) and disables roughly 50 npc’s so that the ps3 doesn’t choke.
Although that’s just Bethesdas fault..it’s not like Obsidian gave themselves enough time to have seperate builds as they wanted to rush new vegas out the door.
In games like this, it’s moronic to lock achievements, because really, what are the achievements? Finding a certain thing, getting to a certain place. Even if you use ‘cheat’ mods, you’re not really getting most of the achievements any easier.
I mean oh boy you ‘joined X faction’, is an achievement. My mods didn’t matter at all really.
You get an «achievement» for simply leaving Vault 111 at the beginning, for crying out loud. These are hardly high hurdles.
i can easily agree that achievements mean nothing to me personally.
but out of respect to the people that actually DO place a value on them, i will not get them in a way that is easier than those who are NOT using mods.
as has been pointed out, there are some mods that do not make it easier to get ahead in the game.
but there are some that change the game in a way that would clearly make it easier than if i did not use the mods.
let’s make an example of a situation that i know will never arise, but i’ll describe it anyway.
a group of people evaluate mods after they have been published to decide if they give advantage in game over non mod users or if they do not give an advantage.
then some mods are flagged as permitted in games without inhibiting achievements.
then there would be achievements allowed wit those mods.
as i said this will never come about, and the easier and more sensible way is to do things as they are now.
so while it may actually be a fairly easy thing to discriminate between what gives an advantage, what does not, it’s enough of a source of problems that it’s not really needed.
considering the mod that allows achievements, the whole thing is thrown onto the honor system.
the only reason i’ve carried on as much as i have is because the discussion interests me.
do as you will.
it’s a small thing to me, i’ll not lose respect for you.
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Fallout 4 Achievement Unlocker
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THIS MOD REQUIRES F4SE (Fallout Script Extender) and Achievements (Enabler)
MAKE SURE THESE ARE INSTALLED BEFORE SAYING IT ISN’T WORKING
THIS ALSO DOESN’T REQUIRE ANY FALLOUT 4 DLC
For Console Users:
This mod, simply put, cannot be used on console because of Script Extender which cannot ever be used on a console. If there was a way to enable achievements with mods, then maybe this mod could be seen on bethesda.net but for now this is a PC only mod.
what version of this mod do you have?’
Do you have 1.1 or the 1.2 beta
Excuse me, to clarify for my self.
According to «Achievement Enabler» I need this, but according to you, I need F4SE Extender and Achievements Enabler?
So if I want to install the «Achievement Enabler» I have to still connected it with «Achievements Enabler»? Sorry, I am confused of so many things I need for one thing.
Works Perfect!!
In my case without using F4SE.
Okay, so if you’re having trouble getting the holotape to spawn in your inventory do this.
1st make sure you have this manually downloaded & installed by copy & paste the files to where you keep Fallout 4. https://www.nexusmods.com/fallout4/mods/15639
After that, do as instructed by the mod author & download the file Manually. after you download & install it manually, download the file again, but this time through whatever mod manager you use (MO2 for me in this case) & enable it.
That should get it to work if you’re having this issue. Hopefully.
Fallout 4 мод achievements
What is this?
It’s a plugin I made that re-enables achievements while using mods by patching Fallout4.exe or SkyrimSE.exe during runtime. It’s designed to be version independent. It also works on already modded saves!
How to install
How to uninstall
AchievementsModsEnabler.ini located in Data\Plugins\Sumwunn contains these options:
How do I know if it’s working?
You’ll get no achievement warnings, and the [M] will won’t appear in the saves menu (already modded saves will need to be re-saved for [M] to disappear), alternatively you can check the log just to be sure.
After you’ve started Skyrim SE (you can alt-tab for this part), go to Data\Plugins\Sumwunn (for SKSE64: Data\SKSE\Plugins), there’s a log file called: AchievementsModsEnabler.log
It will either say «YES» or «NO». Indicating whether or not the plugin successfully patched game. So if it says NO, lemme know!
Will it need updating?
Probably not! I’ve designed this to be version independent. However in the case that it does, I will have it fixed very quickly. Below is a list of Fallout 4 & Skyrim SE versions that have been tested and working.
Fallout 4 tested & working versions: w/ 1.0.0.8+
Skyrim SE tested & working versions w/ 1.0.0.8+
Discussion:
Compile Notes
NOTES
Fallout 4 мод achievements
Thank you & acknowledgements
This guide will detail useful information on how to obtain all 50 Fallout 4 achievements.
Down the right side, you can find various achievement names and can easily find the achievement you’re looking for. Any spoilers will be in spoiler text. The guide will be structured into Unmissable story, Factions and then the other achievements separate below that. (Some will be grouped like the achievements unlocked for leveling up to specific levels e.g. Born Survivor, Commonwealth Citizen etc.)
Hope this guide is helpful! Good luck.
These are the achievements that you will get through the main story with any faction:
-War Never Changes:
«Enter The Wasteland.»
Achieved after exiting Vault 101.
-When Freedom Calls:
«Complete «When Freedom Calls»»
Achieved after completing an early story quest, When Freedom Calls.
-Unlikely Valentine:
«Complete «Unlikely Valentine»»
Achieved after completing a story quest in Diamond City, Unlikely Valentine.
-Reunions:
«Complete «Reunions»»
Achieved after completing act one of the story.
-Dangerous Minds:
«Complete «Dangerous Minds»»
Achieved after doing the story mission at the Memory Den.
-Hunter/Hunted:
«Complete «Hunter/Hunted»»
Achieved after killing a courser and finishing the quest.
-The Molecular Level:
«Complete «The Molecular Level»»
Achieved after doing the story mission and accessing the Institute for the first time.
-Prepared For The Future:
«Decide the Fate of the Commonwealth»
Achieved for completing the games story with any faction.
-The Nuclear Option:
«Complete «The Nuclear Option»»
This quest will be led to by all factions other than the Institute. Following either the Railroad, Brotherhood of Steel, or the Minutemen, through to the end of the game will allow you to obtain this achievement as part of the main story. However, if you play with the Institute you will not unlock this achievement.
You will unlock this quest after entering the Institute and can be completed without angering any faction.
-Mankind-Redefined:
«Complete «Mankind-Redefined»»
This mission will come later in the Institute faction story. It is possible to comeplete this quest without angering any faction.
-Powering Up:
«Complete «Powering Up»»
This quest is after Mass Fusion and Pinned. You will have already made at least one faction hostile (Brotherhood of Steel).
-Nuclear Family:
«Complete «Nuclear Family»»
This is achieved after finishing the game with the Institute and will be awarded after completing the short quest Nuclear Family.
All Minutemen faction achievements can be achieved without turning any faction hostile if you stop their quests after finishing Old Guns.
-The First Step:
«Join the Minutemen»
This achievement will be obtained upon completing the quest The First Step.
-Sanctuary:
«Complete «Sanctuary»»
This quest is obtained after helping the group you rescue in When Freedom Calls and move them to Sanctuary. The quest is bascily a tutorial for base building.
-Taking Independence:
«Complete «Taking Independence»»
This quest comes later in the story for the Minutemen, and involves taking back the Castle from Mirelurks.
-Old Guns:
«Complete «Old Guns»»
This is a later Minutemen quest that is unlocked later at the Castle.
-Semper Invicta:
«Join the Brotherhood of Steel»
This achievement will be obtained upon completing the quest Semper Invicta, by returning to the Cambridge police station and talking to Paladin Danse. This quest can be completed without making other factions hostile.
-Blind Betrayal:
«Complete «Blind Betrayal»»
This quest will come later in the Brotherhood of Steel quest line. It is likely you will have made some factions hostile at this point.
-Ad Victoriam:
«Complete «Ad Victoriam»»
This is the final Brotherhood of Steel quest before the Nuclear Option.
Complete the quest, Road to Freedom and then the followup quest, Tradecraft and you will get the achievement. This will make no factions hostile.
-Underground Undercover:
«Complete «Underground Undercover»»
This quest is a lengthy quest and involves saving synths. Complete it for the achievement. Should start after siding with the Railroad in the Molecular level and finishing Tradecraft.
-Rockets’ Red Glare:
«Complete «Rockets’ Red Glare»»
This is the final Railroad quest before the Nuclear Option and will involve taking down the Brotherhood of Steel.
These achievements are just for leveling up and are self-explanatory:
-Commonwealth Citizen:
«Reach Level 10»
-Unstoppable Wanderer:
«Reach Level 25»
-Legend of the Wastes:
«Reach Level 50»
-Community Organizer:
«Ally with 3 Settlements»
This achievement can be obtained by working with the Minutemen early on in the game and by completing radiant settlement quests given by Preston. You can quickly and easily gain 3 allied settlements this way.
-Benevolent Leader:
«Reach Maximum Happiness in a Large Settlement»
-Gun-For-Hire:
«Complete 10 Side Quests.»
Side quests can be found all over the Commonwealth. With a total of 35 side quests, there is plenty to find. Note that you can track how many completed side quests you have from your pip boy data and that faction and main story quests do not count including faction radiant quests.
-Mercenary:
«Complete 50 Misc. Objectives.»
There are actually very few Misc objectives in Fallout 4 and they can prove difficult to find. Firstly, here’s a link to the non-repeating ones that you can have a look at if you need a few more.
I highly recommend doing the Atom Cats misc objectives as that will give you about 7 of them.
However, if you are struggling you can farm misc objectives. Firstly you have to complete Brotherhood of Steel quests until you unlock Vertibird Signal grenades. After you receive some for completing a quest you can purchase them aboard the Prydwen from the shop.
You can then throw these grenades in the Commonwealth and a Vertibird will come which when landed will give you a misc objective to board it. You can then board and unboard and fast travel and do this again until you have done a total of 50 misc objectives.
https://www.youtube.com/watch?v=Wx-yihjJWps
Check out this video by PS4Trophies for more detail on the above method.
I do not own this video, it belongs to PS4Trophies. Don’t forget to like the video if you found it helpful.
-Scavver:
«Gather 1000 Resources Used For Crafting»
-What’s Yours Is Mine:
«Pick 50 Locks»
This achievement is very simple and you will most likely get this throughout the course of the game. If not just explore until you find locked doors or containers because there are plenty of them.
-RobCo’s Worst Nightmare:
«Hack 50 Terminals»
This achievement, like What’s Yours Is Mine, is very simple. Hacked terminals can be found by exploring. If you are struggling, try looking for factories and warehouses as that’s where there most prominent.
-Armed and Dangerous:
«Create 50 Weapon Mods»
This achievement can come easily to those who get into the weapon modding.
If you are struggling you can get a baseball bat and use wood to change the colour of the bat in the modding. Every new colour counts as one mod. After getting all of them you can go to your inventory and drop the mods then remod the bat to all the colours again until you have 50. This is a cheap and easy method if you haven’t modded much.
Each mod you build for one weapon counts for this achievement. Which means you can get a regular pipe pistol and create 25 mods for it, and all 25 of those mods count towards this achievement. You are not required to mod 50 different weapons.
This achievement is also another fairly simple one. Cooking food and crafting chems count toward this, but mods and workshop items don’t count. Fertilizer and plastic make Jet which can make this go extremely fast. Combining drugs (i.e. Buffjet, Bufftats, Psycho Jet, etc.) will also count towards this achievement.
Lots of fertilizer can be found at Graygarden, and I would recommend picking up meat from all the animals you kill to cook.
-Never Go It Alone:
«Recruit 5 Separate Companions»
For this achievement, 5 companions need to be recruited with the same character. There are 13 companions in Fallout 4 without the DLC.
-Lovable:
«Reach Maximum Relationship Level with a Companion»
For example, Piper likes lockpicking unowned doors and locks and Codsworth loves crafting weapon mods. Nick likes hacking terminals and Cait likes it when you don’t wear clothes. They are all quite varied.
People say the easiest person to get to max affinity is Codsworth because of his love for crafting weapon mods. However, if you stick to one companion you can easily get any of them* to max affinity across a playthrough.
*except for Strong. He dislikes almost everything the player does.
Paladin Danse, Curie, Cait, and Nick Valentine cannot reach max affinity until their respective personal quests have been completed.
-Fix-Er-Upper:
«Build 100 Workshop Items»
Simply, have a friendly settlement and open the workshop to place items. You can track how many workshop items have been built from the pipboy. Make sure to collect lots of scrap.
Wooden crates are probably the easiest to craft cause they only require 3 wood per crate. They can be found under, Furniture → Containers in the workshop.
-Future Retro:
«Play a Holotape Game»
Holotape games can be found in various comic books and magazines across the Commonwealth. Once found they will appear as holotapes in your inventory and can be played just like any other holotape from the ‘misc’ page of your pipboy screen.
-…The Harder They Fall:
«Kill 5 Giant Creatures»
The only two enemies that count for this trophy are super mutant behemoths and mirelurk queens. You have to kill 5 of any of these creatures, in one playthrough for the achievement.
Below is the locations:
-Ranger Corps:
«Discover 100 Locations»
Just explore the Commonwealth. Finding 100 locations isn’t hard and doesn’t take long either.
-Print’s Not Dead:
«Read 20 Magazines»
There are over 120 magazines in Fallout 4, excluding DLC ones. (Yes I added them up) so I’m not going to compile a list on this guide. They pop up in lots of locations and you shouldn’t have too much trouble finding 20 over a playthrough.
You can check how many you have collected from your pipboy data screen.
-Prankster’s Return:
«Placed A Grenade Or Mine While Pickpocketing»
For this achievement, you will need to acquire Pickpocket level 2 as the grenade or mine has to detonate for the achievement to pop. The requirements for Pickpocket level 2 is Perception 1 and being level 6 as well as the 2 skill points that need to be spent.
This achievement doesn’t have to be gotten on enemies and can be gotten on NPC’s in Diamond City etc.
For this achievement simply blow 300 humans to bits. You can track how many people you have killed in the pipboy data screen. This should unlock over the course of a playthrough.
-Animal Control:
«Kill 300 Creatures»
For this achievement, you need to go to Diamond City and go from the first base to the second then third and then back to the first just like baseball. The plates are numbered with green Roman numerals and can be easily found on the floor.
To start, search the ground between Publick Occurrences and All Faiths Chapel for the home plate. Run to your right, past the Dugout Inn, the first plate should be on the steel walkway that turns left to the farm. Keep running to next base which is placed on the wood planks floating in a puddle entering the farms. Run to your left again down the alley, past the Valentine Detective Agency, the base should be at the intersection at the end. Run past the Security office and back to homeplate.
For this achievement, you have to be killed by any nuclear explosion in the game. The easiest way is by a super mutant suicider’s explosion, but you can also be killed by a Fat Man in order to get this achievement.
This achievement can also sometimes occur when your companion is ‘kneeled’ by a nuclear explosion.
-They’re Not Dolls…:
«Collect 10 Vault-Tec Bobbleheads»
-…They’re Action Figures:
«Collect 20 Vault-Tec Bobbleheads»
These two achievements are awarded for collecting all 20 of the collectible Bobbleheads from across the Commonwealth. Their locations are listed below as well as a YouTube video if you want a visual guide.
Thank you & acknowledgements
Thank you for taking your time to look at my guide and I hope it was useful. Feel free to comment and rate up if it was helpful and if you have any questions.