Автоматические двери
Название: Автоматические двери
Автор: Wenderer
Имеются несколько типов устройств
-Механизм Закрывания Дверей — это устройство автоматически закрывает двери через некоторое время. Это snapable к стене и должен быть помещен как можно ближе к двери.
—Панель ключ — существует три вида панелей, каждая отличалась по цвету: синий, красный, желтый. Когда добавленные в дверь, она будет постоянно сканировать состояние двери и если он закрыт будет запереть ее на ключ. Дверь может быть разблокирована только через эту панель ключ если актер уже конкретный ключ. Существует три ключ-карты, по одной для каждого типа панели. Ключи куются в разделе служебная программа chemlab категории. Ограниченная поддержка ВСНП. Панель ключ откроет дверь для НИП, который имеет соответствующую карту в инвентаре, но НПС не может понять. Может быть, когда F4SE выйти на полный газ должен быть способ, чтобы изменить его.
—Механизм Аварийной Блокировки — большое устройство из металла, должны быть использованы на ворота, но и будет работать со всеми другими дверями. Требуют питания и провод для подключения. При включении будет закрывать и запирать ворота (двери), пока не отключить питание.
—Датчик приближения — работает как Автоматический выключатель. Включается при враждебных или союзника NPC в свой ассортимент, и выключает, когда целевые НПС вне диапазона. Каждый датчик может быть настроен реагировать на противников или союзников, также диапазон может быть увеличен или уменьшен. Требует проводного соединения.
Установка:
— с помощью установщика модов или в ручную скопируйте файлы с архива в папку Data с игрой;
— в файле fallout4.ini (documents/mygames/fallout4/):измените [Archive]sResourceDataDirsFinal=STRINGS, на:[Archive]sResourceDataDirsFinal=STRINGS, TEXTURES, MUSIC, SOUND, INTERFACE, MESHES, PROGRAMS, MATERIALS, LODSETTINGS, VIS, MISC, SCRIPTS, SHADERSFX
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AutoDoor Patches
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Wenderer for Autodoors
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There’s some that wanted patches for AD
And they couldn’t find it.
Some include AD patches in their mod, use that one first.
(Do not use if you want to combine different AD patches to one esp file)
There’s no need to use double patches.
Thanks to Wenderer that made all this fun stuff happen.
Install :
Manual : Unzip and drop them in data folder and enable them in your mod manager,
and put it after the mod it patches.
Path : yourgamedisk:\Steam\steamapps\common\Fallout 4\Data
NMM : I make them install-able with NMM
(I don’t use Vortex or MO2)
Uninstall:
Manual : Delete them from data folder.
NMM : as usual.
Vortex : as usual.
MO2 : as usual.
—-
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Build Your Own Auto Door
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ALL CREDIT FOR EVERYTHING FROM THE MODS I USED TO MAKE THIS GOES TO:
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IF YOU FIND ANY BUG THAT THIS FIX CAUSES, AND HAVE PROOF THAT IT WAS NOT PRESENT BEFORE GETTING THIS FIX (meaning you had both mods properly installed without any bugs before getting this fix, that showed up after getting it) PLEASE MAKE A TOPIC IN THE BUGS SECTION AND I WILL LOOK INTO IT
PROOF THAT WILL BE ACCEPTED:
-In game screenshot of what happened after the fix, before, and you may be asked for load order.
WHY: I like to see what happened, and then if needed, can figure out what messed up via load order.
PROOF THAT WILL NOT BE ACCEPTED:
-someones word that they didnt have it before
WHY: bugs pop up on my PC at any random time, and can be misleading as to their causes. someone saying it was my fix is not enough. sorry.
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AutoDoor Patches
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AD_Capital Wasteland Workshop Pack_Patch
AD_Capital Wasteland Workshop Pack_Patch
New made for CvC Dead Wasteland 6.5
AD_Easy Homebuilder and Working Double Beds_Patch
G2M have a auto close function.
I have disable G2M AutoClose function.
This is for the NO MENU file
AD_Graf’s Security Fences_Ver_1_4_Patch
AD_Graf’s Security Fences_Ver_1_4_Patch
https://www.nexusmods.com/fallout4/mods/39252?tab=description
For the Injected menu
I removed the build in auto close function.
Its a ESL
I made it as a ESL cuse HM is a ESM.
It works with the newest version 1.73
MDE2506’s mostly colorful and modular hotchpotch and other stuff
https://www.nexusmods.com/fallout4/mods/47920
A amazingly cool build-mod
AD_HZS Offices and Stores v2.7_Patch
AD_Remnants Bunker- Patch
AD_Remnants Bunker- Patch.rar
For Renovated Furniture
https://www.nexusmods.com/fallout4/mods/9463
It contains some renovated doors.
Version 9 2 2 of Snappy
It’s a few new Doors
For you that uses both Snappy’s Mods
Snap’n Build 2.0
https://www.nexusmods.com/fallout4/mods/28834
AD_Thematic and Practical_Patch
For the CLEAN version
Workshop Rearranged have a auto close function on some extra added doors.
This patch work on them to, but WR auto close overwrites AD if you use those auto close doors.
AD works as it should on the other doors.
Still have some problems with the BIG doors.
Working on it.
All other doors works.
For version 2.5.1
Light plugin ( ESL )
AD_Zebrina_Patch_1-3-0
Cuse 1.3.0 works nice, missing out of some stuff tho, but these Elevators and Button works w/o problem
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About this mod
A simple mod that adds some magic to craftable doors. You can either lock/unlock a door with a power switch or add a remote control to a door. Doors with remote control can no longer be opened manually.
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Author’s instructions
Translations and patches:
I generally don’t have problems with translations or patches for my mods as long as they:
a) will not be monetized (donations disabled),
b) credit me as original author,
c) only upload an edited esp and not the assets (bsa, ba2, loose files. ),
d) have this file linked as requirement
If you want to use any of the meshes or textures I used in this mod, please check the credited files, if it belongs to them. You can use all assets I made in your own mod (that is not a translation or patch for this file), but you must give me a credit. All my meshes and textures are located in Meshes/DarthWayne or Textures/DarthWayne folders. If you want to use other assets used in this mod, please check the credited files.
If you have questions about permissions just send me a pm.
File credits
This author has not credited anyone else in this file
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Straight donations accepted
W H A T I T D O E S
Ever wanted to lock the doors of your private armory? Or add a remote control to a door? Search no more! This mod does exactly that. All you need to do is to place a special power connector close to a door. You have the choice between these two variants:
So how does this work? Once the connector is placed or moved in workshop mode, it will automatically search for the nearest door. So when you want to attach the connector to another door, all you need to do is move it to the new door. When no door could be found, you will get an error message in the top left corner of the screen.
This mod will work with all vanilla doors you have already placed, including the junk fence gate and the castle doors. It will not work with doors placed by another mod. However I made a second version that also works with homemaker doors.
