Fallout 4 мод бот уборщик
Моды на разбор мусора и хлама в поселениях (а при некоторых установленных модах и не только в поселениях). Мы рассмотрим большинство способов разбора мусора и хлама, которые только возможны в игре.
Ниже ссылки на скачивание архивов установки с Нексуса (рекомендую, т.к. там максимально оперативно появляются все последние версии, и мододелы в первую очередь стараются выкладывать свои творения именно там.
ЗЫ. Я абсолютно ничего не имею против агрегаторов модов. Сам периодически ими пользуюсь. Просто так безопаснее.
Чисто и просто (Clean and Simple):
Если вы уже прошли Фолыч вдоль и поперёк, мод однозначно для вас. «Подчищает» лорные локации, оставляя для нас красивые и незамусоренные поселения. Выглядят весьма стильно. Здорово перекраивает игру, устанавливать очень желательно при новом прохождении, иначе без вариантов гарантированы баги с уже существующими вашими постройками.
Бот-уборщик (Settlement salvage bot):
Замечательный мод, очень рекомендую к установке. Добавляет возможность разботки многих ранее не разбираемых вещей в локации, да и вообще очень удобен.
Очистка поселений (Settlements Clean-up):
Разбираем всё (Scrap Everything):
Очень мощный и многофункциональный мод. В видео показано, как при помощи него можно разбирать до основания буквально всё в игре. Используйте с умом.
Разместить где угодно (Place Everywhere):
Очень мощный и многофункциональный строительный мод. Расширенные функции требуют активации в собственном файле настройки. В последних версиях базовые фукнции не требуют активации и работают сразу. Будем рассматривать в строительной ветке. Внимание! Русской версии данного мода не существует! Ниже по ссылкам перевод основных функций:
Дробилка (The Grinder):
Функциональный разборщик хлама. С собственным станком, выглядит достаточно солидно
Утилизатор хлама (Scrapping Machine):
Простенький, крошечный, но функциональный мод.
Портативный дезинтегратор хлама (Portable Junk Recycler):
Переносной разборщик хлама, есть возможность забиндить на горячую клавишу.
Кнопка «Разобрать» для хлама (Scrap Button for Junk):
Функциональный мод, добавляет две горячие клавиши в меню быстрого доступа, позволяет моментально разбирать хлам «на лету».
Ещё раз, очень рекомендую посмотреть видео. В нём я подробнейше рассмотрел все эти моды. Не забудьте оценить эту статью с видео и поделиться с друзьями.
Хорошей игры, и удачи на просторах Пустоши!
Fallout 4 мод бот уборщик
Данный робот, поможет вам с уборкой в ваших поселениях, одним словом он избавит вас от лишних хлопот в плане чистоты и порядка, ваша задача воспользоваться им и больше не думать о чистоте.
Подкорректировал перевод: От ivlavla
1. Исправил «КВАКОЗЯБРЫ» на Голодиске.
2. Должна пропасть проблема отображения текста во время квеста (когда кнопки управления уходят за рамки экрана);
3. Исправил «белиберду», возникшую во время перевода (так-же связано с квестом).
Основной файл перезалит. Для обновления (тем, кто уже установил этот мод) достаточно скопировать файл из архива SettlementSalvageBot.esp с заменой в папку Data.
• Автоматический режим
• В поселении можно создать только одного Бота
• Индивидуальный выбор варианта очистки для каждого Бота
• Регулируемые значения по умолчанию для всех Ботов
• Продолжает уборку в ваше отсутствие
• Убранный материал хранится в Мастерской
• Значительно облегчает работу игроку
• Ждет на станции, пока нет работы
• Утилизация требует времени и не зависит от ожидания, сна или быстрого путешествия
• Создать можно в Мастерской в СТРУКТУРЫ / РАЗНОЕ
• Беспорядок удаляется значительно быстрее, когда вы находитесь вдали от этого поселения (в другой » ячейке»)
Просто поместите Мистера Уборщика в центре города, Выберите размер Поселения, Выберите нужные параметры уборки (необязательно), подождите сигнала (издаст веселые звуки, когда нечего делать), Можете продолжать свои приключения.
Мистер Уборщик возвращается на свою станцию после выполнения задания. Затем Бот ждет там, пока его не проинструктируют, или сохранят в Мастерской, или Разберут.
Важное примечание : Сохраните игру перед уборкой поселения на случай если Бот уберёт то что вы захотите вернуть обратно.
Как Построить :
Станцию Мистера Уборщика можно найти в разделе Мастерской СТРУКТУРЫ>РАЗНОЕ, когда первоначальный квест завершен. Квест появляется сразу после выхода из Убежища 111 или на открытом воздухе в Содружестве. Если квест не появляется то дважды проверьте что этот мод включен.
Статус Уборки :
Панель станции Мистера Уборщика имеет цветные индикаторы, которые определяют текущее состояние Бота:
Установка :
Установите с помощью менеджера модов, или распакуйте мод в папку игры DATA, затем включить мод.
В списке загрузки ставьте этот мод в низ.
Удаление :
Удалите с помощью менеджера модов, который использовался или удалите файлы SettlementSalvageBot.
Требования :
Никаких особых требований. DLC не нужны.




Здесь перевод мода на RU, для начала качайте основной архив, после чего перевод.
Бот Уборщик / Settlement Salvage Bot
Уборочный Бот Мр.Уборщик, который удаляет ХЛАМ из поселения, полностью избавляя вас от этого скучного и однообразного процесса.
• Автоматический режим
• В поселении можно создать только одного Бота
• Индивидуальный выбор варианта очистки для каждого Бота
• Регулируемые значения по умолчанию для всех Ботов
• Продолжает уборку в ваше отсутствие
• Убранный материал хранится в Мастерской
• Значительно облегчает работу игроку
• Ждет на станции, пока нет работы
• Утилизация требует времени и не зависит от ожидания, сна или быстрого путешествия
• Создать можно в Мастерской в СТРУКТУРЫ / РАЗНОЕ
• Беспорядок удаляется значительно быстрее, когда вы находитесь вдали от этого поселения (в другой » ячейке»)
Просто поместите Мистера Уборщика в центре города, Выберите размер Поселения, Выберите нужные параметры уборки (необязательно), подождите сигнала (издаст веселые звуки, когда нечего делать), Можете продолжать свои приключения.
Мистер Уборщик возвращается на свою станцию после выполнения задания. Затем Бот ждет там, пока его не проинструктируют, или сохранят в Мастерской, или Разберут.
Важное примечание: Сохраните игру перед уборкой поселения на случай если Бот уберёт то что вы захотите вернуть обратно.
Станцию Мистера Уборщика можно найти в разделе Мастерской СТРУКТУРЫ>РАЗНОЕ, когда первоначальный квест завершен. Квест появляется сразу после выхода из Убежища 111 или на открытом воздухе в Содружестве. Если квест не появляется то дважды проверьте что этот мод включен.
Панель станции Мистера Уборщика имеет цветные индикаторы, которые определяют текущее состояние Бота:
Установите с помощью менеджера модов, или распакуйте мод в папку игры DATA, затем включить мод.
В списке загрузки ставьте этот мод в низ.
Удалите с помощью менеджера модов, который использовался или удалите файлы SettlementSalvageBot.
Никаких особых требований. DLC не нужны.
«Этот мод не может быть использован частично или полностью для каких-либо целей, кроме его первоначального намерения. Он не может быть загружен на любой другой веб-сайт. Общайтесь со мной на NexusMods.com если вы хотите обсудить повторное использование или перевод.»[Athelbras]
От [Athelbras] автора этого мода:
In memory of my Father (may he Rest In Peace) who was a model airplane maker (gliders & gas powered) and an RC enthusiast.
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Settlement Salvage Bot
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Last updated
Original upload
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About this mod
Salvage Bot that scurries around removing outdoor «clutter» from a Settlement.
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Credits and distribution permission
Author notes
This mod may not be reused in part or whole for any purpose other than its original intent. It may not be uploaded to any other web site.
Uploads of any kind without permission is NOT ALLOWED / PROHIBITED / FORBIDDEN.
Get in touch with me if you wish to discuss things; for example, translation into a non-English language.
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Translations available on the Nexus
| Language | Name |
|---|---|
| French Author: Athelbras | Settlement Salvage Bot fr |
| Italian Author: Ender282 | Settlement Salvage Bot ITA |
Version 5.0
Version 4.2
Version 4.1
Version 4.0
Version 3.0
Version 2.0
Version 1.1
Version 1.0
Settlement Salvage Bot
Description:
Mr. Salvage «salvage bot» that scurries around removing outdoor «clutter» from a Settlement.
Originally created in 2041 by General Atomics International before the Great War, the Mister Helper Type-1b was intended as a supplement to the highly-regarded 2037 Mister Handy Type-1 product. However, frequent returns for factory maintenance and/or replacement resulted in the Type-1b model being temporarily withdrawn from volume production.
Limited re-introduction occurred in 2042 with rebranding as a Mister Rescue Type-1c «disaster relief» unit in response to the devastating earthquake in Mexico City that year. It met with commercial success and was subsequently marketed to consumers as Mister GroundsKeeper in 2045 with notable sales revenue from golf courses, vacation resorts, and daycare centers.
2055 saw the release of Mister Salvage & Reclamation (later rebranded «Mister Salvage»). Revenue for this Type-1d model was modest with purchase orders primarily from construction and landscaping firms.
Key Features:
• Automatic Operation
• Limited to One per Settlement
• Optional Salvage Selection for individual Bots
• Adjustable Defaults for all Bots as they are created
• Continues salvaging while its Cell is unloaded
• Salvaged material is transferred to the Settlement WorkShop
• Greatly reduces the tedium of Player salvaging activity
• Waits at the station pad when there is currently nothing to salvage
• Salvaging requires wall-clock time and is not affected by Wait, Sleep, or Fast Travel
• Created using a WorkShop within STRUCTURES>MISCELLANEOUS
• Clutter is removed significantly faster when you are away from that settlement (in a different «cell»)
There are lots of scrapping mods available for you to choose from. This one provides a «lore friendly» approach by enabling you to assign that task to a Mister Salvage robot that is designed specifically for removing basic «clutter» from a Settlement.
Just place Mr. Salvage in a central location, select the size of the settlement, select desired optional salvage, instruct it to begin salvaging, wait a minute or two for it to «beep» (or makes cheerful noises when there is nothing to salvage), and then feel free to resume your adventures. See the How To Build and How To Salvage sections below for details.
Mr. Salvage returns to its station pad after completing its salvage assignment. The ‘bot then waits there until it is instructed to resume, or is stored in its workshop, or is scrapped.
What To Install:
How To Build:
Mister Salvage is placed in a settlement by using a WorkShop to build a Station Pad. The station pad can be found in the STRUCTURES>MISCELLANEOUS section of the WorkShop’s building menu when an initial quest («Salvage Opportunity») is completed. The quest appears shortly after leaving Vault 111 for normal play, or when outdoors in the Commonwealth when using an «alternate start» mod. If the quest does not appear when expected, then double-check to confirm that this mod has been enabled.
When opening a workshop to build something, you initially see the user interface positioned at a wooden building with «Structures» as a label above it. Go upwards one row from there, and then go over to the right along that row until you see «Structures>Miscellaneous» as a label; in the base game that label is above a bloodied super mutant pole but may be something different depending on the mods you installed. Now go up one row from there. Everything you then see horizontally in that row is the «Structures>Miscellaneous» subcategory. In that row will be the Mister Salvage Station Pad; perhaps as the very first item.
It is best to position the Station Pad on the ground in the central area of a settlement in such a way that Mister Salvage will have easy access to places within the settlement’s boundaries.
How To Salvage:
Activate the station pad and click «Select Salvage Defaults» to then set all of the salvaging options that are desired. Many are disabled by default. See the «Clutter» Removal and «Optional» Clutter Removal sections below for details.
Mr. Salvage Status:
Mr. Salvage’s station pad has colored indicators which identify the bot’s current status:
Basic Clutter Removal:
Mr. Salvage automatically scraps the following outdoor items and stores the salvaged material in that Settlement’s Workshop:
• Ruined Mailboxes
• Detached Doors
• Detached Refrigerator Doors
• Detached Street Lamp Poles
• Skeletons
There are very few items in the list above because most of the things that can be scrapped are optional and selected individually.
Activate a Mr. Salvage station pad and click «Select Salvage Defaults» to set the salvaging options that will be applied to all Mr. Salvages when they are initially created.
Activate a Mr. Salvage station pad and click «Select Salvage Options» to change the current salvaging options for that specific Mr. Salvage.
Selecting salvage options will increase the time needed to wait for the «beep», and also increases the time needed for salvaging. The more options selected, the longer the times required.
An option is enabled when not enclosed in square brackets: Vehicles.
An option is disabled when it is enclosed in square brackets: [ not Vehicles ].
«Optional» Basic Clutter Removal:
• Ruined Houses
• Wire Fencing
• Post Fencing
• Picket Fencing
• ChainLink Fencing
• Vehicles
• Rusty Vehicles
• Vehicle Tires
• Street Lamps
• Shopping Carts
• Picnic Tables
• Metal Barrels
• Wooden Barrels
• Wooden Crates
• Wooden Pallets
• Cinder Blocks
• Drift Wood
• Dead Trees and Branches
Selected options are applied to that specific salvage bot (not to all of them). Activate a Mr. Salvage station pad and click «Select Salvage Options» for the list of options.
The list indicates the current status for each option. For example, «[ not Wire Fencing ]» indicates that wire fencing will not be salvaged. Click that entry and «Wire Fencing» will be shown to indicate that wire fencing will now be salvaged.
Note: Selecting salvage options will increase the time needed to wait for the «beep», and also increases the time needed for salvaging. The more options selected, the longer the times required.
«Default» Clutter Removal:
The options that are initially enabled for a Mr. Salvage will be the ones that have been previously set by «Select Salvage Defaults».
Activate a Mr. Salvage station pad and click «Select Salvage Defaults» to set the salvaging options that will be applied to all Mr. Salvages as they are initially created.
The «Select Salvage Options» feature can then be used for an individual Mr. Salvage to tailor its salvaging activity based on the type of clutter in that particular settlement.
For example, if salvaging Vehicles is set as a default, then disable it when a settlement does not contain vehicles. This ensures the best performance.
Enhanced Clutter Removal:
[General]
bUseCombinedObjects=0
SettlementSalvageBot.ini:
If present, the SettlementSalvageBot.ini file must have the following text and be placed in the game’s \DATA folder:
[General]
bUseCombinedObjects=0
Settlement Size Suggestions:
Be sure to adjust the Settlement Size setting for each settlement where Mr. Salvage is placed. Interact with the station pad and then click the Settlement Size button. Choose «Large», «Medium», or «Small». Set the size before having the bot begin its salvaging activities. The default setting is Large.
Choosing an over-sized setting for a settlement will result in Mr. Salvage taking much longer than necessary to gather salvage information and to analyze that information. Selecting an under-sized setting will potentially cause Mr. Salvage to skip clutter items that should be salvaged.
Most of the base-game settlements are Small. Here are some sample Settlement Size settings:
LARGE: Sanctuary Hills, Spectacle Island
MEDIUM: Abernathy Farm, The Castle, Starlight Drive In, Sunshine Tidings Co-op
SMALL: Coastal Cottage, Croup Manor, Graygarden, Greentop Nursery, Hangman’s Alley, Jamaica Plain, Kingsport Lighthouse, Murkwater Construction Site, NordHagen Beach, Outpost Zimonja, Red Rocket Truck Stop, Somerville Place, Taffington Boathouse, Tenpines Bluff
Upgrading to Version 5.0:
Existing salvage bots will be automatically «reset». If problems occur, use the local Workshop to «Store» the Station Pad, then rebuild that Station Pad in the desired location.
Installation:
When considering which version of this mod to install:
ESP/ESL Compatibility:
1 ) uninstall the mod
2 ) load the current saved game
3 ) create a new saved game (while that mod is not installed)
4 ) install the other download of that mod
5 ) resume play with that newly created saved game
Objects and NPCs provided by the mod will not be there now and must be created once more. Similarly, quests will need to be done again.
Requirements:
No special requirements. DLCs are not needed.
Known Issues:
• Using this mod with Limited or Maximum clutter removal will potentially affect the ground and floor areas that can, and can not, be built upon within a settlement. They also potentially affect (incorrectly) what is seen or not seen within the game world.
• Using this mod with Enhanced Clutter Removal will potentially affect the game’s «frame rate» for displaying the game world. Whether or not there is a noticeable slow-down will depend on your computer’s graphics card.
• When using this mod with Enhanced Clutter Removal the basic appearance of various things within the game world might be altered a bit. For example, the house in Somerville Place could have red paint on its exterior walls instead of the original grey.
• Items that are stacked on top of each other will usually not be salvaged; the exception being that the top-most item of a stack may sometimes be salvaged.
• The game can be a bit quirky at times, which can result in an NPC becoming a bit confused (or even stuck) when traveling from one place to another. When this happens for a Mr. Salvage, it automatically performs «fast travel» (teleports) back to its Station. So if you are watching Mr. Salvage, and it suddenly disappears, it has returned to its Station and resumes its salvaging activities from there.
• If this mod’s initial quest is not starting for you after being installed with the Vortex mod manager, it might be because it has not been properly activated/enabled. If you click PLUGINS within Vortex, you will then see which mods are truly activated/enabled or not (whereas the MODS section sometimes shows incorrect information). Within that PLUGINS interface you can activate/enable the mods that were not properly set when installed.
Known Conflicts:
• The initial quest can be prevented from starting, or become stalled part-way through, when using a buggy «quick start» or «alternate start» mod. The quest normally begins a short while after exiting from Vault 111 for the first time, or a short while after loading a saved game when already outdoors in the Commonwealth. Otherwise, it might (or might not) begin when standing for a few minutes outdoors at the Sanctuary Hills workbench.
• If you experience crashes while traveling during the initial quest, or are unable to complete that quest, it is then highly likely some other mod has been installed that significantly alters the Sanctuary settlement, thereby preventing this mod from working correctly.
• Mods which remove items from base-game scrapping lists can cause incomplete salvaging to occur for this mod. For example: «Immersive Scrapping» [thanks to dmki for discovering this conflict] and «Workshop Rearranged» [thanks to opannes for discovering this conflict].
Please be aware that «Anom’s Sanctuary Hills Overhaul» has been reported to conflict with some of my Settlement mods, such that when both are installed the player is then no longer able to create a new saved game. This might (or might not) be the case here as well.
To Uninstall:
Uninstall with the mod manager that was used for the original install, or delete SettlementSalvageBot files.
Permissions:
This mod may not be reused in part or whole for any purpose other than its original intent. It may not be uploaded to any other web site.
Get in touch with me if you wish to discuss translation into a non-English language; prior approval is mandatory.
Change Log:
See the Change Log to review what is included in each update.
Credits:
My Other Mods:
In Memoriam:
In memory of my Father (may he Rest In Peace) who was a model airplane maker (gliders & gas powered) and an RC enthusiast.
Please log in or register
To enjoy the benefits of Nexus Mods, please log in or register a new account
Settlement Salvage Bot
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
Salvage Bot that scurries around removing outdoor «clutter» from a Settlement.
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Credits and distribution permission
Author notes
This mod may not be reused in part or whole for any purpose other than its original intent. It may not be uploaded to any other web site.
Uploads of any kind without permission is NOT ALLOWED / PROHIBITED / FORBIDDEN.
Get in touch with me if you wish to discuss things; for example, translation into a non-English language.
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Translations available on the Nexus
| Language | Name |
|---|---|
| French Author: Athelbras | Settlement Salvage Bot fr |
| Italian Author: Ender282 | Settlement Salvage Bot ITA |
Version 5.0
Version 4.2
Version 4.1
Version 4.0
Version 3.0
Version 2.0
Version 1.1
Version 1.0
Settlement Salvage Bot
Description:
Mr. Salvage «salvage bot» that scurries around removing outdoor «clutter» from a Settlement.
Originally created in 2041 by General Atomics International before the Great War, the Mister Helper Type-1b was intended as a supplement to the highly-regarded 2037 Mister Handy Type-1 product. However, frequent returns for factory maintenance and/or replacement resulted in the Type-1b model being temporarily withdrawn from volume production.
Limited re-introduction occurred in 2042 with rebranding as a Mister Rescue Type-1c «disaster relief» unit in response to the devastating earthquake in Mexico City that year. It met with commercial success and was subsequently marketed to consumers as Mister GroundsKeeper in 2045 with notable sales revenue from golf courses, vacation resorts, and daycare centers.
2055 saw the release of Mister Salvage & Reclamation (later rebranded «Mister Salvage»). Revenue for this Type-1d model was modest with purchase orders primarily from construction and landscaping firms.
Key Features:
• Automatic Operation
• Limited to One per Settlement
• Optional Salvage Selection for individual Bots
• Adjustable Defaults for all Bots as they are created
• Continues salvaging while its Cell is unloaded
• Salvaged material is transferred to the Settlement WorkShop
• Greatly reduces the tedium of Player salvaging activity
• Waits at the station pad when there is currently nothing to salvage
• Salvaging requires wall-clock time and is not affected by Wait, Sleep, or Fast Travel
• Created using a WorkShop within STRUCTURES>MISCELLANEOUS
• Clutter is removed significantly faster when you are away from that settlement (in a different «cell»)
There are lots of scrapping mods available for you to choose from. This one provides a «lore friendly» approach by enabling you to assign that task to a Mister Salvage robot that is designed specifically for removing basic «clutter» from a Settlement.
Just place Mr. Salvage in a central location, select the size of the settlement, select desired optional salvage, instruct it to begin salvaging, wait a minute or two for it to «beep» (or makes cheerful noises when there is nothing to salvage), and then feel free to resume your adventures. See the How To Build and How To Salvage sections below for details.
Mr. Salvage returns to its station pad after completing its salvage assignment. The ‘bot then waits there until it is instructed to resume, or is stored in its workshop, or is scrapped.
What To Install:
How To Build:
Mister Salvage is placed in a settlement by using a WorkShop to build a Station Pad. The station pad can be found in the STRUCTURES>MISCELLANEOUS section of the WorkShop’s building menu when an initial quest («Salvage Opportunity») is completed. The quest appears shortly after leaving Vault 111 for normal play, or when outdoors in the Commonwealth when using an «alternate start» mod. If the quest does not appear when expected, then double-check to confirm that this mod has been enabled.
When opening a workshop to build something, you initially see the user interface positioned at a wooden building with «Structures» as a label above it. Go upwards one row from there, and then go over to the right along that row until you see «Structures>Miscellaneous» as a label; in the base game that label is above a bloodied super mutant pole but may be something different depending on the mods you installed. Now go up one row from there. Everything you then see horizontally in that row is the «Structures>Miscellaneous» subcategory. In that row will be the Mister Salvage Station Pad; perhaps as the very first item.
It is best to position the Station Pad on the ground in the central area of a settlement in such a way that Mister Salvage will have easy access to places within the settlement’s boundaries.
How To Salvage:
Activate the station pad and click «Select Salvage Defaults» to then set all of the salvaging options that are desired. Many are disabled by default. See the «Clutter» Removal and «Optional» Clutter Removal sections below for details.
Mr. Salvage Status:
Mr. Salvage’s station pad has colored indicators which identify the bot’s current status:
Basic Clutter Removal:
Mr. Salvage automatically scraps the following outdoor items and stores the salvaged material in that Settlement’s Workshop:
• Ruined Mailboxes
• Detached Doors
• Detached Refrigerator Doors
• Detached Street Lamp Poles
• Skeletons
There are very few items in the list above because most of the things that can be scrapped are optional and selected individually.
Activate a Mr. Salvage station pad and click «Select Salvage Defaults» to set the salvaging options that will be applied to all Mr. Salvages when they are initially created.
Activate a Mr. Salvage station pad and click «Select Salvage Options» to change the current salvaging options for that specific Mr. Salvage.
Selecting salvage options will increase the time needed to wait for the «beep», and also increases the time needed for salvaging. The more options selected, the longer the times required.
An option is enabled when not enclosed in square brackets: Vehicles.
An option is disabled when it is enclosed in square brackets: [ not Vehicles ].
«Optional» Basic Clutter Removal:
• Ruined Houses
• Wire Fencing
• Post Fencing
• Picket Fencing
• ChainLink Fencing
• Vehicles
• Rusty Vehicles
• Vehicle Tires
• Street Lamps
• Shopping Carts
• Picnic Tables
• Metal Barrels
• Wooden Barrels
• Wooden Crates
• Wooden Pallets
• Cinder Blocks
• Drift Wood
• Dead Trees and Branches
Selected options are applied to that specific salvage bot (not to all of them). Activate a Mr. Salvage station pad and click «Select Salvage Options» for the list of options.
The list indicates the current status for each option. For example, «[ not Wire Fencing ]» indicates that wire fencing will not be salvaged. Click that entry and «Wire Fencing» will be shown to indicate that wire fencing will now be salvaged.
Note: Selecting salvage options will increase the time needed to wait for the «beep», and also increases the time needed for salvaging. The more options selected, the longer the times required.
«Default» Clutter Removal:
The options that are initially enabled for a Mr. Salvage will be the ones that have been previously set by «Select Salvage Defaults».
Activate a Mr. Salvage station pad and click «Select Salvage Defaults» to set the salvaging options that will be applied to all Mr. Salvages as they are initially created.
The «Select Salvage Options» feature can then be used for an individual Mr. Salvage to tailor its salvaging activity based on the type of clutter in that particular settlement.
For example, if salvaging Vehicles is set as a default, then disable it when a settlement does not contain vehicles. This ensures the best performance.
Enhanced Clutter Removal:
[General]
bUseCombinedObjects=0
SettlementSalvageBot.ini:
If present, the SettlementSalvageBot.ini file must have the following text and be placed in the game’s \DATA folder:
[General]
bUseCombinedObjects=0
Settlement Size Suggestions:
Be sure to adjust the Settlement Size setting for each settlement where Mr. Salvage is placed. Interact with the station pad and then click the Settlement Size button. Choose «Large», «Medium», or «Small». Set the size before having the bot begin its salvaging activities. The default setting is Large.
Choosing an over-sized setting for a settlement will result in Mr. Salvage taking much longer than necessary to gather salvage information and to analyze that information. Selecting an under-sized setting will potentially cause Mr. Salvage to skip clutter items that should be salvaged.
Most of the base-game settlements are Small. Here are some sample Settlement Size settings:
LARGE: Sanctuary Hills, Spectacle Island
MEDIUM: Abernathy Farm, The Castle, Starlight Drive In, Sunshine Tidings Co-op
SMALL: Coastal Cottage, Croup Manor, Graygarden, Greentop Nursery, Hangman’s Alley, Jamaica Plain, Kingsport Lighthouse, Murkwater Construction Site, NordHagen Beach, Outpost Zimonja, Red Rocket Truck Stop, Somerville Place, Taffington Boathouse, Tenpines Bluff
Upgrading to Version 5.0:
Existing salvage bots will be automatically «reset». If problems occur, use the local Workshop to «Store» the Station Pad, then rebuild that Station Pad in the desired location.
Installation:
When considering which version of this mod to install:
ESP/ESL Compatibility:
1 ) uninstall the mod
2 ) load the current saved game
3 ) create a new saved game (while that mod is not installed)
4 ) install the other download of that mod
5 ) resume play with that newly created saved game
Objects and NPCs provided by the mod will not be there now and must be created once more. Similarly, quests will need to be done again.
Requirements:
No special requirements. DLCs are not needed.
Known Issues:
• Using this mod with Limited or Maximum clutter removal will potentially affect the ground and floor areas that can, and can not, be built upon within a settlement. They also potentially affect (incorrectly) what is seen or not seen within the game world.
• Using this mod with Enhanced Clutter Removal will potentially affect the game’s «frame rate» for displaying the game world. Whether or not there is a noticeable slow-down will depend on your computer’s graphics card.
• When using this mod with Enhanced Clutter Removal the basic appearance of various things within the game world might be altered a bit. For example, the house in Somerville Place could have red paint on its exterior walls instead of the original grey.
• Items that are stacked on top of each other will usually not be salvaged; the exception being that the top-most item of a stack may sometimes be salvaged.
• The game can be a bit quirky at times, which can result in an NPC becoming a bit confused (or even stuck) when traveling from one place to another. When this happens for a Mr. Salvage, it automatically performs «fast travel» (teleports) back to its Station. So if you are watching Mr. Salvage, and it suddenly disappears, it has returned to its Station and resumes its salvaging activities from there.
• If this mod’s initial quest is not starting for you after being installed with the Vortex mod manager, it might be because it has not been properly activated/enabled. If you click PLUGINS within Vortex, you will then see which mods are truly activated/enabled or not (whereas the MODS section sometimes shows incorrect information). Within that PLUGINS interface you can activate/enable the mods that were not properly set when installed.
Known Conflicts:
• The initial quest can be prevented from starting, or become stalled part-way through, when using a buggy «quick start» or «alternate start» mod. The quest normally begins a short while after exiting from Vault 111 for the first time, or a short while after loading a saved game when already outdoors in the Commonwealth. Otherwise, it might (or might not) begin when standing for a few minutes outdoors at the Sanctuary Hills workbench.
• If you experience crashes while traveling during the initial quest, or are unable to complete that quest, it is then highly likely some other mod has been installed that significantly alters the Sanctuary settlement, thereby preventing this mod from working correctly.
• Mods which remove items from base-game scrapping lists can cause incomplete salvaging to occur for this mod. For example: «Immersive Scrapping» [thanks to dmki for discovering this conflict] and «Workshop Rearranged» [thanks to opannes for discovering this conflict].
Please be aware that «Anom’s Sanctuary Hills Overhaul» has been reported to conflict with some of my Settlement mods, such that when both are installed the player is then no longer able to create a new saved game. This might (or might not) be the case here as well.
To Uninstall:
Uninstall with the mod manager that was used for the original install, or delete SettlementSalvageBot files.
Permissions:
This mod may not be reused in part or whole for any purpose other than its original intent. It may not be uploaded to any other web site.
Get in touch with me if you wish to discuss translation into a non-English language; prior approval is mandatory.
Change Log:
See the Change Log to review what is included in each update.
Credits:
My Other Mods:
In Memoriam:
In memory of my Father (may he Rest In Peace) who was a model airplane maker (gliders & gas powered) and an RC enthusiast.

