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IMI Desert Eagle
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About this mod
Current-gen quality Desert Eagle (with optional custom animations)
Author’s instructions
You can use the model and textures for just about anything non-commercial so long as you contact me first.
File credits
Me for making the mod
Shiny Haxorus for the animations
Donation Points system
This mod is opted-in to receive Donation Points
Straight donations accepted
This is my port of my Desert Eagle model, which you may have seen released for New Vegas by Millenia. I did my own textures for it this time so they’re probably not as good.
Has a reflex sight mod which you can get by crafting, and comes in either matte or silver.
How to obtain:
You can find one at the National Guard armory, Gunner’s Plaza or the Switchboard, in fairly conspicuous locations. If you’re not smart enough to find them, you can get the IDs by typing «help XIX 4» into the console without quotes. Cannot be found in leveled lists because I’m not clever enough to do that.
BUGS:
Seems some people have had difficulties with installation. Some have reported that installing version 1 and installing the latest version over that fixes most problems.
9/09/2016: Fixed some minor issues with stats.
1/09/2016: Added optional file which adds custom animations by Shiny Haxorus, completely standalone.
Credits:
Shiny Haxorus for the custom animations. If you like them more animations are available here.
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File information
Last updated
Original upload
Created by
Uploaded by
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About this mod
The Desert Eagle, for when sheer firepower is more important than practicality.
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Credits and distribution permission
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Translations available on the Nexus
Straight donations accepted


«Making Dirty Harry look like a punk.»
This mod adds the Desert Eagle, an absurdly high caliber pistol famous more for pop culture than real world use.
This was a little challenge to see what I could do in a couple of days, I think it worked out pretty well but it’s not quite as customisable as some of my other mods.
the mod just ‘not appearing’ after installation then it is likely you are not running this version of the game and you will have to update.
I also recommend using an ENB that replaces the vanilla bloom as it may over bloom the reticles in a way none of the ENBs used during testing do. I personally use Seasons of the Abyss and some colour tweaks in reshade. 
There are 4 ways of getting the weapon:
- Crafting at a Chem Lab
— Looting off the occasional gunner or in gun vendors.
- Finding one of the uniques mentioned above.
- Console commands («help Desert 4 WEAP» will give you the correct ID) or In-Game ESP Explorer
— Why use a new ammo type?
Mainly for balance and stylistic purposes. Having the high damage offset by high recoil and ammo scarcity (can only be crafted) makes people going for a proper playthrough have to pick and choose when to use this pistol. Of course if you don’t care about that you can craft 280 rounds for free at a chem lab or use console commands.
— Patch for Horizon or other overhaul mods?
I won’t be doing any patches for other mods, anyone is welcome to make and release their own as long as it’s esp only.
— Xbox Version?
https://bethesda.net/en/mods/fallout4/mod-detail/4146371
— Why have levelled lists for this one?
Because the Desert Eagle actually appeared in Fallout 1 and 2 and is a bit older than my other recent mods.
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File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
The Desert Eagle, for when sheer firepower is more important than practicality.
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Credits and distribution permission
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Translations available on the Nexus
Straight donations accepted


«Making Dirty Harry look like a punk.»
This mod adds the Desert Eagle, an absurdly high caliber pistol famous more for pop culture than real world use.
This was a little challenge to see what I could do in a couple of days, I think it worked out pretty well but it’s not quite as customisable as some of my other mods.
the mod just ‘not appearing’ after installation then it is likely you are not running this version of the game and you will have to update.
I also recommend using an ENB that replaces the vanilla bloom as it may over bloom the reticles in a way none of the ENBs used during testing do. I personally use Seasons of the Abyss and some colour tweaks in reshade. 
There are 4 ways of getting the weapon:
- Crafting at a Chem Lab
— Looting off the occasional gunner or in gun vendors.
- Finding one of the uniques mentioned above.
- Console commands («help Desert 4 WEAP» will give you the correct ID) or In-Game ESP Explorer
— Why use a new ammo type?
Mainly for balance and stylistic purposes. Having the high damage offset by high recoil and ammo scarcity (can only be crafted) makes people going for a proper playthrough have to pick and choose when to use this pistol. Of course if you don’t care about that you can craft 280 rounds for free at a chem lab or use console commands.
— Patch for Horizon or other overhaul mods?
I won’t be doing any patches for other mods, anyone is welcome to make and release their own as long as it’s esp only.
— Xbox Version?
https://bethesda.net/en/mods/fallout4/mod-detail/4146371
— Why have levelled lists for this one?
Because the Desert Eagle actually appeared in Fallout 1 and 2 and is a bit older than my other recent mods.
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IMI Desert Eagle
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
Current-gen quality Desert Eagle (with optional custom animations)
Author’s instructions
You can use the model and textures for just about anything non-commercial so long as you contact me first.
File credits
Me for making the mod
Shiny Haxorus for the animations
Donation Points system
This mod is opted-in to receive Donation Points
Straight donations accepted
This is my port of my Desert Eagle model, which you may have seen released for New Vegas by Millenia. I did my own textures for it this time so they’re probably not as good.
Has a reflex sight mod which you can get by crafting, and comes in either matte or silver.
How to obtain:
You can find one at the National Guard armory, Gunner’s Plaza or the Switchboard, in fairly conspicuous locations. If you’re not smart enough to find them, you can get the IDs by typing «help XIX 4» into the console without quotes. Cannot be found in leveled lists because I’m not clever enough to do that.
BUGS:
Seems some people have had difficulties with installation. Some have reported that installing version 1 and installing the latest version over that fixes most problems.
9/09/2016: Fixed some minor issues with stats.
1/09/2016: Added optional file which adds custom animations by Shiny Haxorus, completely standalone.
Credits:
Shiny Haxorus for the custom animations. If you like them more animations are available here.
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Desert Eagle Silencer and Other Mods
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58 comments
I couldn’t set up different dependencies for the WSE version of this plugin on the Nexus, and a FOMOD version would be a little complicated and would add unnecessary work.
I am currently running both versions of Desert Eagle in parallel along with a ton of other standalone weapons because of lack of compatibility with the Combat Scopes plugin, plus I am not a huge fan of the rebalancing.. at least in my current high level game.
On the plus side the Desert Eagle wasn’t re-balanced. it is still the top dog for handguns, even more so with this plugin.
i would use the older 1.6 version of the desert eagle mod. the only difference between 1.6 and 2.1 is some fixes to the flashlight and the weapon being added to level lists through scripts.
in 1.6 it is not added through scripts which is sort of annoying, but since almost all currently updated weapon mods are added through scripts you shouldn’t have many compatibility issues if any. unless you’re using like 5 billion weapon mods with ammo changes and realism overhauls and all sorts of crazy shit.
Then you have to do what DARKCONSOLE says to do with the meshes further down this thread.
Well, I took a good look at all the bits and pieces of this mod to see if I could make it work with the current versions of the Desert Eagle.
. and failed. Besides the suppressors, almost everything else this mod adds is currently represented in different forms within the Weaponsmith Extended version of the gun, which is just as well as this mod’s versions of them I couldn’t get to work in the slightest. The suppressors seem to be set up with vanilla assets, drawing from those of other guns. but clearly I’m failing to understand something as I can’t get them to attach to the ends of the barrels. They’re kinda half stuck into the barrels.
Not really sure what to make of it now. I don’t know if there is any way in FO4Edit to change where / how a mod attaches to a weapon or whether it is determined exclusively on the meshes themselves. I guess there is always the integrated one, right?
Then again, it isn’t like there aren’t already weird graphical glitches with a few of the guns in Weaponsmith Extended now.
it is because in the new version of the desert eagle, the muzzle connect point is in the wrong place. its sitting at the 0,0,0 mark instead of where the barrels actually end. you have to edit the barrel nifs of the deagle mod, basically the updated deagle mod is worse now.
1) move the P-Muzzle connect point in the deagle meshes. DEagleBarrel.nif for example, it should be 0, 5.6, 0.7 https://i.imgur.com/AbBIVIU.png
1b) maybe move the projectile connect point too because look how stupid the positioning is in that screenshot.
2) rename DOOMDesertEagle.esp to DesertEagle50AE.esp so fo4edit will load DesertEagleSilencer.esp and then load both esps in FO4edit. in the header of the Silencer replace text DesertEagle50AE.esp with DOOMDesertEagle.esp save/quit. https://i.imgur.com/ufr3kB2.png
3) rename DesertEagle50AE.esp back to DOOMDesertEagle.esp and play https://i.imgur.com/Ka89lQE.png
this however did not address the sounds. it still goes KA-f***ing-PLOW when you shoot it lol.


