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This is a patch to fully integrate Creation Club’s Handmade Shotgun with all of Horizon’s systems.
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Creation Club Handmade Shotgun + Horizon Patch
This is a patch to fully integrate Creation Club’s Handmade Shotgun with all of Horizon’s systems. I got the mod when it was on sale for a dollar and its created by a respected mod author in the community, so I made the patch so I can use it in Horizon.
What the patch does:
Brings the Handmade Shotgun and Triple Barrel Handmade Shotgun to Horizon.
Double barrel variant can be found on Raiders and Settlers. Triple Barrel found on Veteran Raiders.
Re-balances weapons to fit Horizon. They have a slower reload and shorter range than the classic double barrel, but more damage.
Weapon is no longer deposited in player inventory on load.
Shares same skills and upgrade path as the classic double barrel.
Weapons can be created in the experimentation lab.
The mod’s weapon paint jobs have been turned into craftable choices for the triple barrel.
Changelog:
1.0 Initial Release
Handmade shotgun from Creation Club.
Horizon (Only tested against 1.5.4. Thanks zawinul for a fantastic mod!)
Use NMM or download and extract the zip to your fallout folder, make sure to enable the esp.
Fallout
—
cc Handmade Shotgun
——
——
Horizon
Horizon Patches
—
B4’s CC Handmade Shotgun + Horizon Patch
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11 comments
What’s wrong with the spiked muzzle brakes? I don’t see any mention in the description.
Also, this creation was recently updated. I think they fixed the sights.
I have the stupid CC shotgun in my inventory (actually carried right now by my character,) and yet I keep getting a message when I run LOOT saying «This plugin requires «ccfrsfo4001-handmadeshotgun.esl» to be active, but it is inactive.»
It’s not inactive, I’m shooting things with it.
ed: Yup, this seems to be the case. NMM does something similar, too.
Captainoob has already made a mod to fix this issue
» Handmade Shotgun Fixes «
But still, good work
Ah, good to know. I searched for «handmade» on the nexus before I made the patch and uploaded it but I didn’t find that.
edit: Turns out mine’s a lot lighter weight. Theirs changes all of the triple receivers and the reflex sights, mine only changes the triple sights. So, choose what you want, but I think mine will cause less conflicts down the road.
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File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
This is a patch to fully integrate Creation Club’s Handmade Shotgun with all of Horizon’s systems.
Credits and distribution permission
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Creation Club Handmade Shotgun + Horizon Patch
This is a patch to fully integrate Creation Club’s Handmade Shotgun with all of Horizon’s systems. I got the mod when it was on sale for a dollar and its created by a respected mod author in the community, so I made the patch so I can use it in Horizon.
What the patch does:
Brings the Handmade Shotgun and Triple Barrel Handmade Shotgun to Horizon.
Double barrel variant can be found on Raiders and Settlers. Triple Barrel found on Veteran Raiders.
Re-balances weapons to fit Horizon. They have a slower reload and shorter range than the classic double barrel, but more damage.
Weapon is no longer deposited in player inventory on load.
Shares same skills and upgrade path as the classic double barrel.
Weapons can be created in the experimentation lab.
The mod’s weapon paint jobs have been turned into craftable choices for the triple barrel.
Changelog:
1.0 Initial Release
Handmade shotgun from Creation Club.
Horizon (Only tested against 1.5.4. Thanks zawinul for a fantastic mod!)
Use NMM or download and extract the zip to your fallout folder, make sure to enable the esp.
Fallout
—
cc Handmade Shotgun
——
——
Horizon
Horizon Patches
—
B4’s CC Handmade Shotgun + Horizon Patch
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Hunting Shotgun
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This mod adds pump Hunting Shotgun, which is based on famous gun from Fallout New Vegas
This mod does not have any known dependencies other than the base game.
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Translations available on the Nexus
The gun uses vanilla shotgun shells and will show in game from level 8, has 70 base damage, but because it’s pump action, it’s states are between Double-barrel and Combat Shotguns
Perfect to on-shot low-level enemies, but you’ll need something faster if you’ll encount large group of enemies
FAQ:
Q- Does it has 3rd person animations?
A- Yes, but only for humans, and only for reloading. Also, player will reload only 5 shelld in 3rd ps even with large magazine. It is really hard to create 3rd person idles and impossible to create anims for Power Armor (3rd ps of course).
Q- Does it utilises Ammo count script?
A- No, this gun acts like vanilla lever-action rifle. It was made to avoid bugs. If you want a shotgun with Ammo Count script, check out Covadonga’s Remington 870.
Q- Will this ever use the scripted reload?
A- No
Q- Will this be released on Xbox?
A- Yes, in a week or two. Available now
Future plans:
-Alternative suppressor-Shrouded barrels
-Add it as Cait’s default weapon
Donations:
Because PayPal is not working in my country, i can’t receive donations via Nexusmods system
If you want to support me with coin, you can do it via:
WayForPay
Skrill ([email protected])
Donations are completely optional
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Makeshift Shotgun and Improvised Grenade Launcher
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Adds an early game shotgun that can be converted into an improvised explosive launcher. It is injected into the raider and gunner levelled list. Based on AsXas’ pipe shotgun.
DLC requirements
Mods requiring this file
| Mod name | Notes |
|---|---|
| CALIBER COMPLEX Patches | Required weapon mod for caliber patch |
| Consolidate Weapon Crafting Recipes Surplus (CWCRS) | *optional* |
| LOST AWKCR VIS-G Patches | AWKCR and VIS-G patches for multiple mods! |
| No Weapon Recoil Auto Recovery for Some Mod Added Weapons | optional |
| v1.88 Horizon Weapon Patches |
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This author has not provided any additional notes regarding file permissions
File credits
Axsas: Original model and textures
DankRafft and a_blind_man for the levelled list script
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Version 1.21
Version 1.2
Version 1.1
V 1.2 Update: Fixed an issue where the gun’s damage would be scaled by both Gunslinger and Rifleman, which made it very overpowered. Tweaked level list (explosive variants should appear less). Reduced base damage slightly. Made Action Point cost higher. Damage modifiers now available in optional files.
It is integrated to the weapon vendors levelled list, as well as raiders and gunners. The explosive variants should be quite rare.
The weapon and its ammo are also craftable in the chemistry workbench.
Featuring:
3 new grips:
-2 pistol grips
-1 new rifle grip
4 explosive receivers:
-Improvised musket
-Explosive energy projectile (uses explosive slugs)
-Improvised grenade launcher (uses explosive slugs)
-Little Feller launcher (uses Little Feller ammo): This is a later-game option and a lighter alternative to the fat-man.
And:
-An energy shotgun receiver (uses fusion cells)
-A shielded barrel
-The original assets (long barrel, short barrel, pipe stock, receiver, bayonets and compensator)
I’m open to suggestions for in-game balancing and bug fixing! Please go easy on me, it’s my first mod.
If you’re lazy and don’t want to loot/craft/ buy it:
You can type these to find the right weapon/ammo forms:
help makeshift 4 weap (for the shotgun version)
help improvised 4 weap (for the grenade launcher versions)
help feller 4 weap (for the little feller)
help feller 4 ammo (for the little feller ammo)
help slugs 4 ammo (for the explosive slugs ammo)
And then it’s player.additem xxxxxxxx
Credits:
AsXas for giving me the approval to use his original 3D model and textures of the pipe grip/ receiver and barrel.
mattsahuman for the inspiration with the original implementation of the pipe shotgun: https://www.nexusmods.com/fallout4/mods/11274.
DankRafft and a_blind_man for the levelled list script: https://www.nexusmods.com/fallout4/mods/37808?tab=description
Installation:
If Nexus/your mod manager asks you to overwrite Dank_GunLLInject, you should be ok to do so, it is the same file.
Known issues:
Mod showcase by Youtube User DiscoGnome:
Showcase by Juicehead:
Mod showcase by User KoRuTaKu:
