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Разум Машины, Тело Человека
Механический АИ и озвученный компаньон с человеческим телом для стандартной настройки внешнего вида и оборудования.
ГДЕ НАЙТИ?
Создайте Голозапись Винтермута на любом химическом верстаке. Загрузите ее и в меню Мод выберите пункт «Добавить перк». Выберите любого НПС из меню ПРИЗВАТЬ, и Основная Программа Контроля телепортирует его на вашу позицию для немедленного использования.
ТРЕБОВАНИЯ
DLC Automatron
Приглашаю всех к нам на Дискорд-сервер, посвященный совмещению модов HORIZON и SimS 1/2.
Здесь вы найдете единомышленников, вам всегда помогут советом.
Также у нас есть моды и патчи, которые не были выложены на Нексус.
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File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Credits and distribution permission
Author notes
Free for all to modify, re-use, bug-fix, develop further/upon just as long as you give credit and linkback to the modpage. Have fun! =)
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Translations available on the Nexus
Version 0.911
Version 0.92
Version 0.91
Version 0.90
Version 0.85
Version 0.80
BUG FIXES
* The gunner combat style was blank leading to cowardly behavior.
MISC
* Switched to BA2 format. Mod installation and removal should now be *considerably* faster
Version 0.71
* Added missing script for the exit PA dialogue command
* Added missing lip sync files
* Added extra inventory command in old self-destruct spot
* Added missing menu refreshes to holotape skill-selections
* Removed left over development code
* Cleaned out some unnecessary edits
Version 0.62
* Added toggle for Danse-style power armor damage immunity
* Added toggle for infinite ammo, only a single shot is required
Version 0.61
* Added dialogue option to exit power armor
* Holotape renamed to appear higher up in inventory. Sorting mods might change this
Version 0.41
It attaches the scripts to the quest or else it gets the bugs again *facepalm* The holotape commands should fire now. sorry!
Version 0.7
* Lip sync files generated. Had to be done manually and with the buggy 32-bit CreationKit so there might be lines I missed. Report any you find with the exact and full line of text. Might cause problems with standard Automatrons. If so decide if you want to keep the lip sync or remove it by deleting the Data\Sound\Voice\DLCRobot.esm folder. Due to the sheer amount of files installation and uninstallation will be slower than before. I’m looking into archive alternatives that might fix this.
* Two new combatstyles added, one for melee and one for sniper. Through this all types of combat should be covered.
* Self destruct removed from dialogue and holotape.
* Command to change Wintermute height added, does NOT rescale the mesh just the appearance so there might be clipping.
* Removed keyword «NoPowerArmorUse» from Wintermute. Seems to have been automatically added by Bethesda changes to core Automatron files.
Version 0.6
Version 0.5
Appearance / Voice
* Added Syntheyes 1 and 2 option (temporary until character redraw)
* Added Option to switch between processed (canned) and normal (Ada style) voice. Changes are not immediately visible, possible due to the time needed to load the new voicefiles but exiting to the game world and then reloading the holotape should show the correct result both in the menu and on Wintermute.
Combat
* Added option to toggle between Balanced and Offensive combat style. Both options are shown at the same time since there is no hook for getCombatStyle in vanilla scripts. Only one is active though.
* Added option to toggle between Brave and Relentless. First retreat only when facing overwhelming odds and the second doesn’t do it at all, also the default setting for most companions.
Skills
* Added Automatron-style lockpicking
* Added Automatron-style hacking
Commands
* Added «Shut Down» command. It’s just an animation for flavor that puts Wintermute in the synthpowereddown state. Drawing your weapon or any other action will break it.
* Added «Emergency Recall» command. This will summon Wintermute to your position with a little flash and thunder. Great if you like me oftentell your companions to stay and then forget where.
* Self-Destruct destruct is still in. For now. Been doing a test with putting it behind a Robotics skillcheck successfully.
Misc
Mod uploaded to the Bethesda Workshop too so if I manage to screw up the install here on Nexusmods again give remember to give the version there a shot.
Version 0.4
Removed the changes to the Automatron-base quests and took a dive into the wonderful world of Papyrus-scripting /s. The result is an ingame holotape interface handling the custom options found on Wintermute or in the Root Cellar. Besides being more lore-ish any this should hopefully solve some of the conflicts some have been having.
Another benefit is that this way allows to quickly add more and much deeper customization features in the future that could include even changing core parameters like combat style, perks, stats and so on for a truly user customized companion!
Version 0.3
Hijacked the self destruct dialogue some more and added the option to activate the character customization interface without console.
Make sure you order Wintermute to sit or stand in a well lit area and that you position yourself properly too with a lowered weapon since I haven’t figured out how to shift camera focus yet. Head bobbing is activated too so this option is slightly more fiddly than using the console.
Version 0.2
Added power armor support, Wintermute can be commanded to exit a frame in the self destruct dialogue.
Changed voice from default to processed.
Version 0.1
Alternative Version 0.1 Male option added, not fully tested but *should* work just as good/bad as main.
Guide for console-assisted customization added.
Survival Mode Console Mod recommendation link added.
Made the «fair (re)use» terms of this mod more clear.
WHERE TO FIND?
Craft the Wintermute Holotape at any chemistry bench. Load it and click the «Add perk» option in the MOD menu. Pick whatever NPC you want from the SUMMON menu and the Master Control Program will teleport them to your position for immediate use.
If you want to use custom body or face textures make sure to download the necessary addon file!
BUT THERE IS SO MUCH, WHAT DO I HAVE TO CUSTOMIZE?
Absolutely nothing. All companions come with default settings. For a fresh survival game these are my personal recommendations
* Enable Stimpak use in COMBAT menu (Repair kits won’t even drop until Automatron DLC level requirement making healing downed followers otherwise impossible)
* Enable Replenishing ammo in COMBAT menu
* Enable Lockpicking and/or Hacking if you don’t want to double back later for containers or do the job yourself for the xp
KNOWN ISSUES
* Voice changing takes a few seconds to take effect while the game loads the files.
* Mods that alter the companion system or other core functions might break Wintermute or make him/her vanish completely. Picking up Wintermute before activating the related mods can in some cases solve this.
* Multi-companion mods might work but in many cases they overwrite the automatron dialogue to inject their recruit and dismiss functions overwriting Wintermutes.
* Clones cannot have a unique appearance and will instead use the current one of the original
* Ada2Human will overwrite the Automatron quests and break dialogue. Make sure to load Ada2Human BEFORE Wintermute and use her with the default voice, Wintermute already has most if not all her lines lipsynched.
DO
* Show off your Wintermute by uploading an image or two, don’t forget to add which mods you use in case others want to create something similar
* Provide suggestions for features or rebalancing in the relevant discussion thread
* Enjoy the mod and have fun
* Read the manual for the different Master Control Program options found under the «Article» tab above.
DO NOT
* Report a but without first reading the forum thread and started a new game without any other mods to make sure it’s actually a bug and not a conflict with anything else you have installed. If the problem still exists in a clean game and you know how to replicate it 100% please add your findings to the related discussion thread so others (and me) can easily find them. Bugs reported anywhere else and/or without the new game test will be deleted.
* Expect everything to work and nothing to break, this mod is my first and learn-by-doing project so there will be problems.
REQUIREMENTS
Automatron DLC
CHANGELOG
See link top right of page.
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File information
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About this mod
Brings the implant system from older Fallout games to Fallout 4. Give your body powerful upgrades such as a stealth field, decreased fall damage, faster reload speed and more.
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Author’s instructions
Please contact me first before re-uploading this mod or using any of its assets.
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Enhancements can be crafted at a chemistry station, but they require vast scientific knowledge to do so (Rank 4 Science). Alternatively, they can be purchased from doctors across the Commonwealth. Acquiring enhancements is just the first step however. To be able to install them in your body you must craft a Cybernetic Surgery Kit at a settlement. It is located under Resources > Miscellaneous and requires Rank 2 Medic and Rank 1 Science.
The Implants:
Stealth Field (entering sneak mode will turn you invisible)
Life Detection (living things around you will glow red)
+75% Reload Speed (stacks with quick eject mags and the Quick Hands perk)
+25% Movement Speed (also boosts your movement speed in power armor)
+50 Radiation Resistance
Installation and Uninstallation
To install with a mod manager, click Mod Manager Download in the files tab, then activate the file in your mod manager.
To install manually, extract the archive and place the Data folder into your Fallout 4 game directory. Allow it to merge if asked.
Before uninstalling the mod, be sure to remove any cybernetic enhancements from your character’s body using the surgery kit beforehand, otherwise their effects may last even after the mod is uninstalled.
Compatibility
This mod should be completely conflict-free. It doesn’t directly edit any vanilla game records, and leveled list injection is done by script. If you come across any issues, let me know in the comments.
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File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
DLC requirements
Author’s instructions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
DON’T NEED START NEW GAME.
Always put a Rating
Always make a spare to save the game.
You was started new game? Why mod don’t work?
FIRST STEP: CHOOSE MALE OR FEMALE AND PRESS ENTER.
SECOND STEP: LOOK ON MAGIC.
Tired of playing? Try this mod.
Description: This mod will allow you to play Synth for the race.
Race works both for female and for male characters.
Well-designed animation hands will leave a good impression of the game.
Support First Person Camera.
Almost all gaming armor can be equipped.
Definitely recommended for those who are tired of the usual way of Fallout 4.
Do you found bugs?
Write me or write comment about bugs.
My friends Mod like press ‘Like’. Don’t like write why
Need DLC:
Far-Harbor
Automatron
Nuka-World
Installation: Copy all files from archive in DATA folder
Please log in or register
To enjoy the benefits of Nexus Mods, please log in or register a new account
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Credits and distribution permission
Author notes
Free for all to modify, re-use, bug-fix, develop further/upon just as long as you give credit and linkback to the modpage. Have fun! =)
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Translations available on the Nexus
Version 0.911
Version 0.92
Version 0.91
Version 0.90
Version 0.85
Version 0.80
BUG FIXES
* The gunner combat style was blank leading to cowardly behavior.
MISC
* Switched to BA2 format. Mod installation and removal should now be *considerably* faster
Version 0.71
* Added missing script for the exit PA dialogue command
* Added missing lip sync files
* Added extra inventory command in old self-destruct spot
* Added missing menu refreshes to holotape skill-selections
* Removed left over development code
* Cleaned out some unnecessary edits
Version 0.62
* Added toggle for Danse-style power armor damage immunity
* Added toggle for infinite ammo, only a single shot is required
Version 0.61
* Added dialogue option to exit power armor
* Holotape renamed to appear higher up in inventory. Sorting mods might change this
Version 0.41
It attaches the scripts to the quest or else it gets the bugs again *facepalm* The holotape commands should fire now. sorry!
Version 0.7
* Lip sync files generated. Had to be done manually and with the buggy 32-bit CreationKit so there might be lines I missed. Report any you find with the exact and full line of text. Might cause problems with standard Automatrons. If so decide if you want to keep the lip sync or remove it by deleting the Data\Sound\Voice\DLCRobot.esm folder. Due to the sheer amount of files installation and uninstallation will be slower than before. I’m looking into archive alternatives that might fix this.
* Two new combatstyles added, one for melee and one for sniper. Through this all types of combat should be covered.
* Self destruct removed from dialogue and holotape.
* Command to change Wintermute height added, does NOT rescale the mesh just the appearance so there might be clipping.
* Removed keyword «NoPowerArmorUse» from Wintermute. Seems to have been automatically added by Bethesda changes to core Automatron files.
Version 0.6
Version 0.5
Appearance / Voice
* Added Syntheyes 1 and 2 option (temporary until character redraw)
* Added Option to switch between processed (canned) and normal (Ada style) voice. Changes are not immediately visible, possible due to the time needed to load the new voicefiles but exiting to the game world and then reloading the holotape should show the correct result both in the menu and on Wintermute.
Combat
* Added option to toggle between Balanced and Offensive combat style. Both options are shown at the same time since there is no hook for getCombatStyle in vanilla scripts. Only one is active though.
* Added option to toggle between Brave and Relentless. First retreat only when facing overwhelming odds and the second doesn’t do it at all, also the default setting for most companions.
Skills
* Added Automatron-style lockpicking
* Added Automatron-style hacking
Commands
* Added «Shut Down» command. It’s just an animation for flavor that puts Wintermute in the synthpowereddown state. Drawing your weapon or any other action will break it.
* Added «Emergency Recall» command. This will summon Wintermute to your position with a little flash and thunder. Great if you like me oftentell your companions to stay and then forget where.
* Self-Destruct destruct is still in. For now. Been doing a test with putting it behind a Robotics skillcheck successfully.
Misc
Mod uploaded to the Bethesda Workshop too so if I manage to screw up the install here on Nexusmods again give remember to give the version there a shot.
Version 0.4
Removed the changes to the Automatron-base quests and took a dive into the wonderful world of Papyrus-scripting /s. The result is an ingame holotape interface handling the custom options found on Wintermute or in the Root Cellar. Besides being more lore-ish any this should hopefully solve some of the conflicts some have been having.
Another benefit is that this way allows to quickly add more and much deeper customization features in the future that could include even changing core parameters like combat style, perks, stats and so on for a truly user customized companion!
Version 0.3
Hijacked the self destruct dialogue some more and added the option to activate the character customization interface without console.
Make sure you order Wintermute to sit or stand in a well lit area and that you position yourself properly too with a lowered weapon since I haven’t figured out how to shift camera focus yet. Head bobbing is activated too so this option is slightly more fiddly than using the console.
Version 0.2
Added power armor support, Wintermute can be commanded to exit a frame in the self destruct dialogue.
Changed voice from default to processed.
Version 0.1
Alternative Version 0.1 Male option added, not fully tested but *should* work just as good/bad as main.
Guide for console-assisted customization added.
Survival Mode Console Mod recommendation link added.
Made the «fair (re)use» terms of this mod more clear.
WHERE TO FIND?
Craft the Wintermute Holotape at any chemistry bench. Load it and click the «Add perk» option in the MOD menu. Pick whatever NPC you want from the SUMMON menu and the Master Control Program will teleport them to your position for immediate use.
If you want to use custom body or face textures make sure to download the necessary addon file!
BUT THERE IS SO MUCH, WHAT DO I HAVE TO CUSTOMIZE?
Absolutely nothing. All companions come with default settings. For a fresh survival game these are my personal recommendations
* Enable Stimpak use in COMBAT menu (Repair kits won’t even drop until Automatron DLC level requirement making healing downed followers otherwise impossible)
* Enable Replenishing ammo in COMBAT menu
* Enable Lockpicking and/or Hacking if you don’t want to double back later for containers or do the job yourself for the xp
KNOWN ISSUES
* Voice changing takes a few seconds to take effect while the game loads the files.
* Mods that alter the companion system or other core functions might break Wintermute or make him/her vanish completely. Picking up Wintermute before activating the related mods can in some cases solve this.
* Multi-companion mods might work but in many cases they overwrite the automatron dialogue to inject their recruit and dismiss functions overwriting Wintermutes.
* Clones cannot have a unique appearance and will instead use the current one of the original
* Ada2Human will overwrite the Automatron quests and break dialogue. Make sure to load Ada2Human BEFORE Wintermute and use her with the default voice, Wintermute already has most if not all her lines lipsynched.
DO
* Show off your Wintermute by uploading an image or two, don’t forget to add which mods you use in case others want to create something similar
* Provide suggestions for features or rebalancing in the relevant discussion thread
* Enjoy the mod and have fun
* Read the manual for the different Master Control Program options found under the «Article» tab above.
DO NOT
* Report a but without first reading the forum thread and started a new game without any other mods to make sure it’s actually a bug and not a conflict with anything else you have installed. If the problem still exists in a clean game and you know how to replicate it 100% please add your findings to the related discussion thread so others (and me) can easily find them. Bugs reported anywhere else and/or without the new game test will be deleted.
* Expect everything to work and nothing to break, this mod is my first and learn-by-doing project so there will be problems.
REQUIREMENTS
Automatron DLC
CHANGELOG
See link top right of page.