fallout 4 мод мусорный бак
Fallout 4 мод мусорный бак
Моды на разбор мусора и хлама в поселениях (а при некоторых установленных модах и не только в поселениях). Мы рассмотрим большинство способов разбора мусора и хлама, которые только возможны в игре.
Ниже ссылки на скачивание архивов установки с Нексуса (рекомендую, т.к. там максимально оперативно появляются все последние версии, и мододелы в первую очередь стараются выкладывать свои творения именно там.
ЗЫ. Я абсолютно ничего не имею против агрегаторов модов. Сам периодически ими пользуюсь. Просто так безопаснее.
Чисто и просто (Clean and Simple):
Если вы уже прошли Фолыч вдоль и поперёк, мод однозначно для вас. «Подчищает» лорные локации, оставляя для нас красивые и незамусоренные поселения. Выглядят весьма стильно. Здорово перекраивает игру, устанавливать очень желательно при новом прохождении, иначе без вариантов гарантированы баги с уже существующими вашими постройками.
Бот-уборщик (Settlement salvage bot):
Замечательный мод, очень рекомендую к установке. Добавляет возможность разботки многих ранее не разбираемых вещей в локации, да и вообще очень удобен.
Очистка поселений (Settlements Clean-up):
Разбираем всё (Scrap Everything):
Очень мощный и многофункциональный мод. В видео показано, как при помощи него можно разбирать до основания буквально всё в игре. Используйте с умом.
Разместить где угодно (Place Everywhere):
Очень мощный и многофункциональный строительный мод. Расширенные функции требуют активации в собственном файле настройки. В последних версиях базовые фукнции не требуют активации и работают сразу. Будем рассматривать в строительной ветке. Внимание! Русской версии данного мода не существует! Ниже по ссылкам перевод основных функций:
Дробилка (The Grinder):
Функциональный разборщик хлама. С собственным станком, выглядит достаточно солидно
Утилизатор хлама (Scrapping Machine):
Простенький, крошечный, но функциональный мод.
Портативный дезинтегратор хлама (Portable Junk Recycler):
Переносной разборщик хлама, есть возможность забиндить на горячую клавишу.
Кнопка «Разобрать» для хлама (Scrap Button for Junk):
Функциональный мод, добавляет две горячие клавиши в меню быстрого доступа, позволяет моментально разбирать хлам «на лету».
Ещё раз, очень рекомендую посмотреть видео. В нём я подробнейше рассмотрел все эти моды. Не забудьте оценить эту статью с видео и поделиться с друзьями.
Хорошей игры, и удачи на просторах Пустоши!
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Cleaner Lived-In Settlements
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Cleaner Lived-In Settlements is a lore-friendly settlement mod that removes most of the unwanted trash from all surfaces. It also makes many lore-friendly and opinionated trash objects scrappable in workshop mode, plus has a few more features to make them even more «lived-in».
DLC requirements
Mods requiring this file
Mod name | Notes |
---|---|
Red Sanctuary Vault Wall (formerly Sanctuary Rocket Wall) | optional but recommended |
Ultimate starlight | very useful for removing objects and interference |
Credits and distribution permission
Author notes
This author has not provided any additional notes regarding file permissions
File credits
— Nexus Mods: Hosting mod
— Bethesda: Literally everything
— Ghozt03: Creating the mod
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This mod is opted-in to receive Donation Points
Version 2.5.5
(view the infosheets through the articles page link for a full list of supported elements)
Version 2.5.4
(view the infosheets through the articles page link for a full list of supported elements)
Version 2.5.3
(view the infosheets through the articles page link for a full list of supported elements)
Version 2.5.2
(view the infosheets through the articles page link for a full list of supported elements)
Version 2.5.1
(view the infosheets through the articles page link for a full list of supported elements)
Version 2.5
(view the infosheets through the articles page link for a full list of supported elements)
Version 2.4
(view the infosheets through the articles page link for a full list of supported elements)
Version 2.3
(view the infosheets through the articles page link for a full list of supported elements)
Version 2.2.2
(view the infosheets through the articles page link for a full list of supported elements)
Version 2.2.1
(view the infosheets through the articles page link for a full list of supported elements)
Version 2.2
(view the infosheets through the articles page link for a full list of supported elements)
Version 2.1.0
(view the infosheets through the articles page link for a full list of supported elements)
Version 2.0.2
(view the infosheets through the articles page link for a full list of supported elements)
Version 2.0.1
(view the infosheets through the articles page link for a full list of supported elements)
Version 2.0
(view the infosheets through the articles page link for a full list of supported elements)
Version 1.9
(view the infosheets through the articles page link for a full list of supported elements)
Version 1.8
(view the infosheets through the articles page link for a full list of supported elements)
Version 1.7
(view the infosheets through the articles page link for a full list of supported elements)
Version 1.6
(view the infosheets through the articles page link for a full list of supported elements)
Version 1.5
(view the infosheets through the articles page link for a full list of supported elements)
Version 1.4
(view the infosheets through the articles page link for a full list of supported elements)
Version 1.3
(view the infosheets through the articles page link for a full list of supported elements)
Version 1.2
(view the infosheets through the articles page link for a full list of supported elements)
Version 1.1
(view the infosheets through the articles page link for a full list of supported elements)
Version 1.0
(view the infosheets through the articles page link for a full list of supported elements)
Premium membership donations accepted
* Link to info-sheets
Cleaner Lived-In Settlements is a lore-friendly settlement mod that removes most of the unwanted debris, trash, papers, stains, and ugly plants from all surfaces. It makes many lore-friendly and opinionated trash objects scrappable in workshop mode, adds trash collections to scrap multiple pieces at once, cleans debris off shelves and tables, and cleans surfaces of rust and stains. All of this is done while optimizing precombines so that game performance is not sacrificed!
*Only objects inside the settlements’ borders are affected, not the entire cells. Objects outside the settlements’ borders are already added to the scrap-list, so mods that increase the settlements’ borders will allow you to reach and scrap these objects in workshop mode.
This is intended to give a more «lived-in» atmosphere, only cleaning up useless trash-like objects from the settlements. As you would most likely do if you planned on living there for quite some time. People normally want their residence to look nice, if not decent.
Keywords are used to locate objects inside the settlement’s cells, then trash-like objects are removed from inside the settlement’s borders. Immersion trash-like objects are left alone and added to the scrap list to be scrapped from the workshop mode in-game. Large piles of debris are grouped together, allowing for easier and less arduous scrapping. Debris-filled shelves and tables are swapped out for debris-less versions. Rust, moss, dirt, stain, blood, and indoor water decals are removed from structures and objects.
*Precombines are optimized. Most are still intact, but some are altered to remove debris objects while maintaining performance. For precombines that are altered, new precombine data is generated.
Currently, all 30 base game settlements, along with 6 DLC settlements (excluding Mechanist’s Lair) are supported. As well as 1409 newly scrappable objects.*
*To view a full list of supported settlements and newly scrappable objects, click here.
It’s compatible with other settlement-altering mods, just load this mod after them.
It’s sorta compatible with other scrapping mods.* Scrapping mods that alter the same objects will cause a soft-conflict due to the objects most-likely having a different component list. The game will use the scrapping mod’s component list that is last in your load order.
*This will not cause any game-crashing or performance issues, only the components you receive upon scrapping the objects.
*If you have any questions, feel free to ask on the «posts» page or email me at [email protected]
If you have a request for this mod or another, feel free to message me.
To give the best sense of immersion, install this mod after you’ve discovered all or most of the settlements.
This will give you an immersive role-playing feeling that you and your settlers cleaned up the place, rather than first discovering it that way.
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Spring Cleaning
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About this mod
Clean up your settlements with or without the hassle of cell resets.
This mod does not have any known dependencies other than the base game.
Mods requiring this file
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This author has not credited anyone else in this file
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This mod is not opted-in to receive Donation Points
Version 2.05
Additions:
-Bunker Hill finally added (I recommend not removing the Junk Walls, they will cause LOD/Culling Issues.)
Scrap List:
-Added Metal Burning Barrels to optional Lantern List.
-Added missing lit oil lantern to optional Lantern List
-Added Rope Lights
-Added Scaffolding
-Added Wrought Iron Fence
-Added Rubber Floor Mats
-Added lots of Junk Walls (Parts of Bunker Hill, recommend not scrapping)
Version 2.04
Version 2.03
Version 2.02
Version 2.01
Version 1.07
Version 1.06
Version 1.05
Version 1.04
Version 1.03
Version 1.02
Version 1.01
Version 1.0
Update 2.05
Tested and working with Latest Fallout 4 Beta Patch.
Bug Fixes:
-Removed Master Dependency on optional scrap list plugins.
Additions:
-Bunker Hill finally added (I recommend not removing the Junk Walls, they will cause LOD/Culling Issues.)
Scrap List:
-Added Metal Burning Barrels to optional Lantern List.
-Added missing lit oil lantern to optional Lantern List
-Added Rope Lights
-Added Scaffolding
-Added Wrought Iron Fence
-Added Rubber Floor Mats
-Added lots of Junk Walls (Parts of Bunker Hill, recommend not scrapping)
Install Spring Cleaning and Activate the plugin(s)
**Does not work if upgrading from past INI versions**
1) Uninstall Spring Cleaning
2) Start Fallout 4, Load a save game
3) Move to interior cell
4) Save the game, exit the game
5) Install Spring Cleaning and Activate the plugin(s)
6) Load save from step 4
1) Sprinting will not work in settlement cells unless you use the fix that comes with the mod.
2) Some pre-existing buildings have issues placing furniture, I recommend downloading the Homemaker mod as it fixes the majority of these issues.
3) The objects removed from settlements while using version 2.01 or lower will return the first time Spring Cleaning 2.02 or above is installed. This is the last time statics should pop back into existence between updates.
**Incompatible Mods**
Any mod altering Settlement World Space will cause Spring Cleaning to act adversely and undo the fixes in place for the Cell Reset Bug.
**Credit**
-Bethesda (For the game of course)
-Zilav from the xEdit team (for all his help with combined object records)
-xEdit Team (For FO4Edit)
-Scrap Scrap (For the original inspiration, that lead me to making this.)
Разбираем всё / Scrap Everything
Данный мод исправляет вопиющую оплошность, допущенную Бетесдой, когда они решили сделать утилизируемой лишь малую часть объектов. С модом «Разбираем всё» за вами, Пользователь, остаётся последнее слово в том, что разобрать, а что оставить. Хотите разобрать ваше поселение до основания, оставив лишь пустую землю, чтобы быть ближе к дикой природе? Сделано. Хотите разобрать такие вещи, как мусор, ветки, кусты и даже мёртвых животных, людей и машины, но оставить здания и деревья? Сделано. Этот мод позволяет разобрать буквально всё в каждом из ваших поселений, если вы того пожелаете. Авторы мода продолжают работают над расширением, чтобы в конце концов можно было разбирать почти всё во всей игре (за несколькими исключениями, такими как загрузочные двери).
От локализаторов:
Просьба, так как в моде в общей сложности свыше 15.000 строк с названиями предметов в игре, пришлось нелегко в плане локализации, поэтому могут быть какие то недочёты или несоответствия в переводе, в случае чего, пишите в коментариях к моду или в личку, будем учитывать недочеты и править перевод. Всем заранее спасибо!
Спасибо MORAKS, положившему начало этому переводу.
Разрешение от авторов мода:
Пользователи могут изменять, добавлять, удалять и т. д. все что они хотят в моде, с условием что все будет сделано для личного использования. Если вы хотите загрузить модифицированную версию или перевод, вы должны сначала получить мое разрешение! Этот мод не может быть размещен на любом другом сайте без моего разрешения, за исключением специализированных сайтов.
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Portable Junk Recycler
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About this mod
Break down junk into components without a workbench!
Credits and distribution permission
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This author has not provided any additional notes regarding file permissions
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This author has not credited anyone else in this file
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Translations available on the Nexus
Why lug around a pair of handcuffs when you just need a good screw? The Portable Junk Recycler is a lightweight, reusable gadget that can be constructed at any chemistry station. Activate it from the Aid tab and close your Pip-Boy to open a container interface. Any junk items placed into the recycler will be broken down into basic components, significantly lightening your load. It cannot scrap weapons or armor, however.
Like Vertidrones, Portable Junk Recycler is the stand-alone release of a feature from my upcoming quest mod, E Pluribus Unum. This DLC-sized adventure will focus on the tragic aftermath of Fallout 3: a betrayal of the Lyons family at the hands of Brotherhood hard-liners, a great schism between the Lone Wanderer and Maxson’s supporters, and a mass exodus from the Capital Wasteland to found a new nation in the Pitt. Now, ten years later, the Sole Survivor will tip the balance between the Brotherhood, the Lone Wanderer’s followers, and a mysterious threat that has emerged in the no-man’s-land between their nations.
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