fallout 4 мод на деревья с листьями

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My attempt to make the commonwealth a more natural green place

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This texture Mod is my attempt to make the commonwealth a more natural green place
and it was inspired by the mods:

As I felt with these mods, most green was to green (even A little bit of Green) or textures had to much green (like dirt or ground)
I decided to start from scratch and rework all the texture to my liking.

Added green to most grass and ground textures
Added leaves to the forest grass.
Removed leaves from the Elm tree.
Added green leaves to the fallenleaves. (but not to much)
Made the fallen tree logs less Yellow and desaturated them.

This mod should not affect your preformance, as it is mainly recolored textures on the original size.

Instal Notes:
Install with NMM or extract to the Fallout 4/Data directory.
If you don’t like some textures, just delet them from the appropriate texture directory.

Showcase Videos:



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A Forest At Summers End

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Transforms the large A Forest mod, which adds thousands of hand-placed trees and vines, into a state closer to vanilla nearing autumn. The trees have now far less leaves, which also results in better visibility, light and shadows. The grass have received an overhaul, with new types and adjustments.

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oynlen and Adshield for A Forest.
foreverasir for Springtime Trees
flecked for Aspen Commonwealth and Pine Trees Redone
Silverfox600 for Boston Natural Surroundings
Spiffyskytropper for Natural Grasses and Landscapes.

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Version 1.4

Version 1.3.2

Version 1.3

Version 1.2

Version 1.1


Description:

A Forest adds thousand of handplaced trees and vines, together with a complete landscape retexture.
This reworking of A Forest, taking place near autumn, will result in a consistent drier look, a look between A Forest and vanilla.

Changes compared to A Forest:
Most textures reworked for consistent autumnal look
Trees have less leaves, for visibility and atmosphere
More tree models like pines, birch and firs
LOD fitting and bug correction
Grass has more types
All grass are shorter
Grass placement improvements
Small rocks added
Bushes replaced with dynamic grass
Performance tweaks

Requirements:
A Forest 0.7

— Under Modding Channels, select ‘deathbykitty-and-oynlens-mods
— Scroll up 4 posts, and select the Mega.nz link for A Forest 0.7


Installation:

Download A Forest and this mod.
Overwrite and replace any files with this mod.
Remove any loose files that might interfere with this.

Grass density:
Adjust iMinGrassSize in A Forest at Summers End.ini
=25 is for 60 fps on RTX 2060.
Lower numbers gets denser grass.

Performance
No broken precombines, so performance is fine.

Recommended mods:

Lush Ambience
— adds chirping bird sounds and a better atmosphere


Compatibility:
This mod already contains landscape, road, rock etc textures, no need to download additional.

Should be compatible with most mods.
Vivid Fallout AiO Textures, FlacconOil etc- is fine if it gets loaded above/before this.
Not compatible with tree and grass mods; such as Boston Natural Surroundings, True Grass etc.

Obtained permission, and big thanks to them:
DeathByKitty, oynlen and Adshield for A Forest.
foreverasir for Springtime Trees
flecked for Aspen Commonwealth and Pine Trees Redone
Silverfox600 for Boston Natural Surroundings
Spiffyskytropper for Natural Grasses and Landscapes.

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Scientifically Plantable Trees

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Have you ever wanted to plant some pre-war trees not only in a decorative but also in a productive way? Also you need a mechanic that makes this in an immersive-ish way? Okay.

This mod does not have any known dependencies other than the base game.

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Читайте также:  топ карты для пряток в майнкрафт

watch the video for presentation please 🙂

Future plans changed about whole new trees.
Might take some time to add. Or might be never indeed. Halt on the Future plans for now.

Things that are seen in the video but REMOVED;
-Destruction of trees
-Glitchy NPC crops animation

Lite Version : No Harvesting Mechanic.

So you finally did it as a Chemist wandering through the wilds and gathering samples of living plants, you have found a way to create an artificial seed which will grow into a green, alive, radiation resistant tree!

First of all you won’t be able to plant lots of trees right away. Because these trees are not just decorative!

So it has to be a bit difficult to build. But once you are level 30+ it will be easier to build them around.

Safe to uninstall anytime!

*Ok so now the reasons;

— My settlements were really dull without some shadows and green overlay of trees. So i thought there must be a mod that does just that.
But it seems i was wrong.( I don’t know if package deal settlement mods add trees i don’t use them but this file is really modular, use with anything. )

-So once again i was back in the creation kit looking for Institute’s Green trees. I found them, added them to the workshop menu.

And I also wanted to add some spice to it.

I wanted to add more flowers to requirements but it seemed a bit pointlessly hard.

-After you plant your trees it will increase your settlement’s happiness (like me, i was so happy to see some green)

-Or.. You can scrap them right away after you plant them. That way based on the scale of your tree, you will scrap some wood out of them.

NOT MUCH!

And one artificial seeds made with;
2 hubflower
2 wild carrots
2 wild mutfruits
2 wild melons
2 fertilizers
2 acid
2 nuclear material
2 purified water
So you need tons of stuff to just build small tree which requires 2 artificial seeds.

But also you have 4 more option to build seeds, with tree harvests.

Tree harvests contain, Adhesive, Wood and Acid. Bigger the tree, bigger the amount.

You can only gather Tree Harvest from a tree when you have assigned a settler to it.

So no plenty adhesives NO sir.

You can gather them after WAITing somewhere else for 24 hours.

OR just play the game guys go do some quests. It will be a spontane surprise for you.

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Pine Forest Redone

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A little personal touch to one of my favorite landscape mods

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Pine Forest was a mod that is no longer on Nexus, my intention is to take up the work done by MassShep to give it my personal touch and improve certain points.

What does this mod do:
Add lots of pines to the Commonwealth.

Currently differences with original mod:
-LOD improved
-More variety of trees and flora (I used Boston Natural Sourranding as a framework and some of its trees)
-Slightly improved textures for some of the pines
-Extra (optional) plugin that adds fog like in Far Harbor
-Fixed clipping in some highway areas
-I got rid of certain changes the original mod makes to the weather and lighting for better compatibility.
-the same as above but with grass

Things to do:
The mod does not break vanilla precombines but I’d like to add the new meshes to a new precombine when I find out how to do it.

Credits:
MassShep All the hard work
Silverfox600
DeathByKitty, Oynlen, tookiejones and SureAl team for treepine01 and its lod.
Oynlen some custom lod billboards

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BOREALIS is a landscape texture and grass overhaul that creates a verdant late ice-age boreal environment. Bogs! Meadows! Mossy woods! A glacier!

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Mod name Notes
Boston Natural Surroundings Required for the LOD pack
True Grass Required for the grass plugin

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Greetings, fellow wastelanders! I’ve been hunting and fishing in these parts for years. Out in the wilderness I discovered another texture overhaul for you to sink your eyballs into. Where BADLANDS stripped the forest for a haphazardly cobbled-together retro-weird desertscape, BOREALIS is all about imbuing the fourth Fallout’s canonical New England locale with a little more vitality, verve, and verisimilitude.

WHAT ARE YOU TALKING ABOUT!?

Bethesda’s artists did a phenomenal job breathing life into the built environment, but I always felt like the Wasteland was a missed opportunity. There isn’t much of the character of the landscape of New England about the ‘Wealth, and while internal canon requires a blasted expanse I still feel like more could have been done with it. Real-life Eastern Massachusetts alternates between lush coniferous woods, centuries old towns in clapboard and gambrel roof, scrappy rural pasturage, rugged coastline, and devastated urban zones of gentrified blight. What might happen if you took an image of that landscape and applied a little bit of science-fiction mental magic to it?

One of the more vivid pop-science (fiction) suppositions about a nuclear war is the incursion of a «nuclear winter,» a brief ice age caused by the massive quantities of dirt and people parts and other stuff hurled into the upper atmosphere by nuclear explosions. This massive cloud of jetsam would, in theory, increase local albedo and prevent sunlight from reaching the Earth’s surface long enough to substantially drop the temperature. Darkness, dust, and rad-snow for years. In that time great drifts of polluted snow might accumulate, compacting over the years into a glacial rime. The great glaciers once again strode down from the high places of North America, imprisioning within their icy vault the dread radioactive menace. But all Ice Ages must eventually reach their interglacial. Now the ice has begun to melt, releasing atomic monsters of a forgotten age onto an unsuspecting world.

Much more compelling than «there were bombs and everything turned brown

In this version of the Fallout ‘verse the same nuclear ice age that made FROST so damn hard waxed, and now, 200 years later, is finally on the wane. The vast Glowing Glacier that formed over the northern Appalachians and reached as far as Walpole is in retreat. As it melts, the surrounding countryside has revegetated in successive waves of tundra and boreal forest. Great conifer woods once again blanket New England, the sussurus of wind in the fir boughs and the chatter of feral pigeons only occasionally interrupted by the bark of distant gunfire echoing off the decaying city to the east.

Initially this was conceived as yet another wintertime retexture- but that’s been done several times before by other far more skilled modders. (Check out Icepick, Winter Overhaul, Winter Redone, etc.- they’re all lovely.) Instead I decided to follow the lead of vaguely realistic flora mods like Commonwealth Conifers and the notorious Resurrection, and then go further on into a undiscovered country of wild woods, radioactive ice, melting snow, blooming lupines, and more weird rocks. The flora and ground textures are intended to suggest, if not imitate, the blueberry heaths, meadows, and marshlands of real-life New England, as well as more fantastic environs like the Nuka World tundra and the great Glowing Glacier.

COOL! I DON’T CARE ABOUT ANY OF THAT! JUST TELL ME HOW TO MAKE IT DO THE THING!

All right, my illiterate friend. BOREALIS is a texture replacement mod. The main module replaces ground textures- and that’s it. The optional grass texture + plugin set contains. grass textures and a grass plugin. The main module and the grass module are packed in BA2 form with ESL and ESP (respectively) plugins.

There are no trees in BOREALIS.

«But-but-but I see pictures of trees: you’re a liar!» I hear you bluster. Patience, horrible internet person. Combine BOREALIS with a flora mod of your choice, and trees ye shall have in abundance. Or sparsely, however you prefer. Try BOREALIS with any of the following:

So long as BOREALIS takes precedence over the others in your load order, its textures and/or grasses will show up. Remember that loose files always overwrite ba2 files. If you’re not seeing a BOREALIS texture in the game, make sure it’s not being overwritten by something else. See the titles to the images in the gallery for examples of what different combinations look like. For screen-shooting, I enjoy this combination, in this order in the MO2 window, with precombined meshes turned off in the ini (yeah, I know- crap performance but it looks marvelous):

Visuals in my screenshots are courtesy of L00ping’s WIP versions of NAC and the PRC ENB, along with a custom ReShade for a little bit of extra color grading.

EVERYBODY DANCE LIKE THERE’S (GR)ASS IN YOUR PANTS

BOREALIS comes with a separate grass plugin with its own set of textures. Like the BOREALIS landscape textures, feel free to mix and match these grasses with whatever other environmental mods tickle your fancy. Different ENBs, weathers, lighting mods, etc. will all affect the color of the grass. If the grass looks too yellow/green/dark/light/whatever, consider tweaking your visual settings. The BOREALIS grass plugin requires True Grass as a master. To get the most out of these grasses, add or modify the following lines in your fallout4.ini:

[Grass]
iMinGrassSize = [pick a number between 20 and 50, lower numbers mean denser grass but lower FPS]
bAllowCreateGrass = 1
bAllowLoadGrass = 0
iMaxGrassTypesPerTexure = 20

LODS!

A baseline LOD + billboards designed for use with Boston Natural Surroundings is included as a separate download. If you don’t use BNS, you’ll have to generate your own LODs yourself using this handy guide. Since there a zillion possible combinations of BOREALIS ground and non-BOREALIS flora mods, I’m not going to make LOD packs for all of them.

In addition, for experienced users there’s a separate loose file set of LODs for rocks and the Glowing Sea cliffs. Use ’em if you know what to do with ’em. (I am not your LOD guru if you don’t.)

COMPLIMENTARY MODS

Being just textures, and not all the textures in the game, BOREALIS goes very well with a great many other mods. To further develop the look of your game-world, it’s worth tracking down the much maligned but still visually impressive mod Resurrection for its mossy, overgrown architecture. It’s still out there in the wilds of the internet. Any other mod that applies a more vegetated character to the built environment, like Lily Pads, will likewise help with that verdant sense of place. Ambient Wasteland provides wonderfully atmospheric background audio of crickets, frogsong, sighing winds, and so on. Some sort of camping mod, like Campsite, is a must for those looking to rough it in-character. By all means mix and match the BOREALIS ground textures and/or grasses with other stuff. Try a wide-open steppe landscape with Barren Wasteland or Dustbowl. Heck, save yourself some frames and just run BOREALIS on top of the Vanilla world.

Does BOREALIS break precombines?
It is just textures, so no.

What’s the FPS hit?
Depends on your machine, how well you take care of it, and how many haphazardly scripted quests and 8K resolution combat bikinis you’re running around with. The textures themselves are a mix of everything from 512 to 4K, with most at 2K. Those shouldn’t drain your framerate much, if at all. The grass can be a little heavy if your iMinGrassSize is low, less so the higher/less dense you go. Your mileage will almost certainly vary.

So will you make a set of performance textures?
Nope. If you want to do the leg-work of making that happen, send it along and I’ll post it with full credit and mad props to you.

Consoles?
No. See above.

What the heck is up with the LODs?
The only object LODs I’ve added are for BNS. If you are also running BNS and use the separate LOD files available in the download section, all will be groovy. If you’re using a different setup, you’ll need to build your own LOD using the HOMEBREW LOD INGREDIENTS in the download section, plus NeuraLOD or the like, and FO4LODGen. Here’s that guide again one more time.

Trouble? Shoot!
If you’re having trouble getting a mod to work they way you want it to, please check out this incredibly helpful website for figuring out all sorts of modding issues before bringing your question to the comments section.

CREDITS

Many thanks to all of the generous modders and artists who graciously permitted their work to be used in BOREALIS. A handful of the textures in BOREALIS are fully original, but the vast majority are wholly or in part the result of the imagination and work of other folks. It’s entirely possible that in the whirlwind of compiling and publishing I’ve unknowingly missed someone here. If you recognize your own work in BOREALIS, please hit me up about it and I’ll add your name to the credits. If you really don’t want to be a part of the BOREALIS project, please consider the benefits of the Cathedral approach to modding- but if you’re still adamant about non-participation I’ll remove and replace the offending files. In no particular order, many thanks to:

Remember kids, if you like it, endorse it.

P.S. Thanks for taking this to the Hotfiles within a day, y’all!
P.P.S: Extra thanks to JuiceHead for the video review:

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