Fallout 4 «Персональный реактивный ранец / JetPack»
-распаковать содержимое в папку с игрой
-Открываем по пути documents/mygames/fallout4/ файл fallout4.ini
Добавляем строчки:
[Archive]
sResourceDataDirsFinal=STRINGS\, TEXTURES\, MUSIC\, SOUND\, INTERFACE\, MESHES\, PROGRAMS\, MATERIALS\, LODSETTINGS\, VIS\, MISC\, SCRIPTS\, SHADERSFX\
гдее этот ранец найти?
ну всё скоро сделают новую анимацию с крыльями и буде вам саинс роу 4 вместо фолыча
Мне интересно,где там топливо?
1ABDULOV1 Выживший топливо на лету прям вырабатывает, поест тошки с ядер-колой, закусит болотником, знатное топливо на выходе получается!
Englsmith Еще бафффууут и ранец не нужен.
да так скоро до Железного человека дойдет)
Реализовано как-то не очень.
а чо выхлоп из под ног?)
Daredevil8442 Надо еще костюм айронмэна сделать! А на первое время и маска синта-агента на рыло и сойдёт
кстати на нексусе есть мод который добовляет в апгрейд предметов свойство джетпака)
Ноги по ходу угле-пластиковые как и весь опорно двигательный аппарат,да и вообще этот мод скорее для мода раса-синт.Однако топливо-большой вопрос.Как синту перемолоть бактериями вот это- Englsmith 1ABDULOV1 Выживший топливо на лету прям вырабатывает, поест тошки с ядер-колой, закусит болотником, знатное топливо на выходе получается!
circus left clowns were какойто баг с ногами, удалял и ставил моды и всё норм стало, только потом о5 плямя по ступнями появилось) какойто файл надо удалить, но вот какой)
не появляется в каком разделе искать
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CROSS Jetpack
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About this mod
Adds a fully animated and customizable non-PA jetpack that can be upgraded and worn with other armors.
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Credits and distribution permission
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Translations available on the Nexus
Straight donations accepted

Thanks to @SnowfirePlays for the sweet poster.
Take to the skies without that awful T- pose, stick to the ground with jet assisted sprinting, or find a nice middle ground with a nice little jump booster. The CROSS Jetpack features three variations: Jet Sprinter, Jetpack standard, and Jetpack Advanced. Craft the basic Jetsprinter at a CHEMLAB and upgrade it to the more advanced versions. Additionally, if you have CROSS prewar Cybernetics the Jetpack upgrades will show up right in the Cyber Torso’s mod list under gadgets/misc, no need to craft a secondary item at all.
Jet Sprinter: Run with ease, reduces sprint cost significantly. Build up some speed while sprinting and jump to gain a large boost to jump height.
Jetpack Standard: The Jetpack without that boring and overpowered power armor, all the features you love, none of the hassle.
Jetpack Advanced: Combine the best of both worlds, Jet sprint for those medium gaps, and Jetpack for those high ledges.
If you want full features make sure to update CROSS Cybernetics to the latest version!
Customization: Built in 32 colors to paint the jetpack, along with two jet colors. If you use this mod with CROSS Cybernetics (v103 or later) your jetpack can use the same textures/colors as your Cyber Torso.
REMINDER: Screenshot auto-approve is ALWAYS on for all of my mods, showoff your sweet new gear.
v.92
Rebuilt the mod almost completely to better fit Bethesda.net standards
—No longer requires Cosmetic Framework to customize colors
—Still hooks optionally hooks into Cybernetics
Cybernetics Gadget mod now uses a separate material from the regular material (still uses same index, no workaround for this)
—When you first add the jetpack to the Cyber Torso a new mod category will appear in the armor-mod list
—Unfortunately this will show as just «Material» at first, but will update to «JetpackTex» when you pick a texture
Cleaned up the VFX scripts a bit, hopefully this will fix crashing issues some people are getting.
Switched to Ba2 archives, all files go in data folder.
Improved Jet visuals by adding some more sparks and smoke puffs
—these are very subtle, still far from the original smokestack effect from the original jetpack FX
Added some fall damage upgrades to the standalone Jetpack
—two tiers of fall damage reduction at 30/60%
Added palette textures to archive
—You’ll still need the CosmeticFramework to use color customizations
CRAFTED AT CHEMLAB. Under Utilities. Colors/Size are customized at any ARMORBENCH.
If you are running CROSS Prewar Cybernetics the jetpack will be a Gadget/Misc upgrade for the Cyber Torso.
This mod was made with:
NifSkope, assigning materials/textures.
xEdit, making the plugin.
Material Editor, assigning textures via materials.
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Jetpacks Unlimited
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Jetpacks Unlimited is the first and only mod to include multiple standalone skins for the jetpack, all in-game, and all completely craftable! Now features 21 textures and 3 models to choose from, for a total of 63 different jetpacks total. Also puts jetpacks in their own category, making power armor crafting easier and more versatile!
Author’s instructions
File credits
For the Iron Man MkI variant, all credit goes to Icemocolo and his X01-Iron Man Skins mod, found here:
http://www.nexusmods.com/fallout4/mods/4780/?
The files used are done so with his express permission. Thank you Icemocolo!
Thanks to Worsin for giving permission to use his textures as a template!
I would also like to thank ParasiteX, whose sharing of his personal Github files afforded me the opportunity to figure this whole thing out- and actually get it off the ground! (pun most definitely intended!) 😉
Donation Points system
This mod is not opted-in to receive Donation Points
Straight donations accepted
-You MUST download the Jetpacks Unlimited Master file for any of the v2.0 files to work.
-Plugins for these files must be near the top of your load order, with Jetpacks Unlimited Master above any of the other files from this mod.
-Thanks to SomberX I was able to finally make it so jetpack models can be swapped out in game- along with their flame animations! This means that you can have ALL 64 jetpacks (including the vanilla jetpack) installed and switch between models without having to sacrifice immersion!
I haven’t yet had the time to create a patch to Zephyr’s mod for this update, but will hopefully have one done soon. In the meantime, the original Jetpacks Unlimited main files along with the corresponding patch files will still work just fine and can be found in the «Old Version» section of the «Files» page.
Please track and endorse if you can, and as always: Enjoy!
***UPDATE-1***
ZephyrWarrior’s F4 Power Armor Overhaul is a kickass mod that does a complete. well. overhaul of Power Armor in general. If you’re lucky enough to have this mod in your arsenal, and you’re interested in adding Jetpacks Unlimited as well, than now you’re in luck! I’ve gone ahead and made a patch that will allow these two great mods to work together seamlessly! To use these patches, simply download the Optional file that matches your Main file choice from the two sets currently available ( Compact or Vanilla ).
Alternatively you can just arrange the plugin load order in the same sequence.
Also, I would like to say thank you to SingABrightSong for their help in the creation of this patch.
Without their insight we would all be waiting quite a bit longer for this,
so thank you very much Sing!
If you have a texture set (that you created or have the expressed permission of the author to use) that you’d like to see featured in this mod, please feel free to shoot me a message and I will look in to implementing it.
-If you would like the vanilla Jet Pack to also be compact, simply download my other mod Compact Jetpack, and install it. I suggest only doing this with the Jetpacks Unlimited (Compact) pack, as it alters the flame animation when flying.
-All variants are standalone. They require the usual perks needed to craft the normal Jet Pack mod.
-Jetpacks Unlimited does not alter any other aspects of the Jet Pack including AP drain, height boundaries, acceleration etc. It is a set of unique standalone models and textures only.*
— The Compact and Vanilla packs should not be used at the same time. They will not play nice.
Unfortunately it seems that without the GECK, swapping out the jetpack’s vanilla 4-flame animation with my 2-flame animation (goes with Compact) is impossible to do in-game. Of course I say that now, but every time I have in my other mod forums I’ve been proven wrong within about 24 hours! Lmao. So here’s hoping that one of you can prove me wrong once again 😉
*Also includes all the usual items that go along with craftable mods. Does not alter any vanilla files.
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CROSS Jetpack
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
Adds a fully animated and customizable non-PA jetpack that can be upgraded and worn with other armors.
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Credits and distribution permission
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Translations available on the Nexus
Straight donations accepted

Thanks to @SnowfirePlays for the sweet poster.
Take to the skies without that awful T- pose, stick to the ground with jet assisted sprinting, or find a nice middle ground with a nice little jump booster. The CROSS Jetpack features three variations: Jet Sprinter, Jetpack standard, and Jetpack Advanced. Craft the basic Jetsprinter at a CHEMLAB and upgrade it to the more advanced versions. Additionally, if you have CROSS prewar Cybernetics the Jetpack upgrades will show up right in the Cyber Torso’s mod list under gadgets/misc, no need to craft a secondary item at all.
Jet Sprinter: Run with ease, reduces sprint cost significantly. Build up some speed while sprinting and jump to gain a large boost to jump height.
Jetpack Standard: The Jetpack without that boring and overpowered power armor, all the features you love, none of the hassle.
Jetpack Advanced: Combine the best of both worlds, Jet sprint for those medium gaps, and Jetpack for those high ledges.
If you want full features make sure to update CROSS Cybernetics to the latest version!
Customization: Built in 32 colors to paint the jetpack, along with two jet colors. If you use this mod with CROSS Cybernetics (v103 or later) your jetpack can use the same textures/colors as your Cyber Torso.
REMINDER: Screenshot auto-approve is ALWAYS on for all of my mods, showoff your sweet new gear.
v.92
Rebuilt the mod almost completely to better fit Bethesda.net standards
—No longer requires Cosmetic Framework to customize colors
—Still hooks optionally hooks into Cybernetics
Cybernetics Gadget mod now uses a separate material from the regular material (still uses same index, no workaround for this)
—When you first add the jetpack to the Cyber Torso a new mod category will appear in the armor-mod list
—Unfortunately this will show as just «Material» at first, but will update to «JetpackTex» when you pick a texture
Cleaned up the VFX scripts a bit, hopefully this will fix crashing issues some people are getting.
Switched to Ba2 archives, all files go in data folder.
Improved Jet visuals by adding some more sparks and smoke puffs
—these are very subtle, still far from the original smokestack effect from the original jetpack FX
Added some fall damage upgrades to the standalone Jetpack
—two tiers of fall damage reduction at 30/60%
Added palette textures to archive
—You’ll still need the CosmeticFramework to use color customizations
CRAFTED AT CHEMLAB. Under Utilities. Colors/Size are customized at any ARMORBENCH.
If you are running CROSS Prewar Cybernetics the jetpack will be a Gadget/Misc upgrade for the Cyber Torso.
This mod was made with:
NifSkope, assigning materials/textures.
xEdit, making the plugin.
Material Editor, assigning textures via materials.
Please log in or register
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Jetpack Overhaul
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About this mod
Removes the jetpack action point cost, and boosts horizontal movement speed by 250%, turning the jetpack into a fast travel alternative and gap closer during melee combat.
Off-site requirements
Credits and distribution permission
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Version 1.2
Version 1.1
Both straight donations and premium membership donations accepted
In addition to removing the jetpack’s action point cost, this mod uses F4SE to detect when the player is using a jetpack, and applies a 250% movement speed boost, turning it into a terrific fast travel alternative and a gap closer during melee combat. Vertical thrust has been tweaked slightly to make hovering and horizontal flight easier.
As of version 1.1, a configuration holotape is included. Go to a chem station and, under «Utility», craft the «-Jetpack Overhaul-» item. Loading the holotape will allow you to adjust the magnitude of the horizontal speed boost, and all relevant game settings. Descriptions of what the game settings do are included in the configuration routine.
Version 1.2 adds improved compatibility (it should now be compatible with all jetpack mods that add the vanilla «dn_hasMisc_Jetpack» keyword). With this update, you will need to run the holotape initialization sequence before this mods changes will take effect.
Installation
Uninstallation
Nothing special. Game setting overrides and SetGameSetting do not persist across saves, so jetpacks will revert back to their original behavior after you uninstall. Don’t save mid-air though before uninstalling, or you will be stuck with the speed boost.
This mod will override other jetpack action point and thrust tweaks, but you can configure the various game settings via the included configuration holotape.
As of version 1.2, the effects are dependent upon the dn_HasMisc_Jetpack keyword. Many mod-added jetpacks (Jetpacks Unlimited, Cross Jetpack) use this keyword and will be compatible. Others require a patch to add the keyword. If you want to take a crack at making your mods compatible yourself, just add the keyword to the jetpack Armor or Mod Object, or let me know in the stickied comment in the comments section and I’ll take a look.
Jetpack Mod Authors: Adding the dn_HasMisc_Jetpack keyword to your Armor or ObjectMod jetpacks makes them compatible without a patch.
See the first sticky post in the comment section for a list of compatible mods.
Known Issues
My Other Fallout 4 Mods























































