fallout 4 мод на кобуру
Fallout 4 «Оружие в кобуре и рюкзаки / Holstered Weapons by Azar»
Описание:
Предметы:(всего около 150 различных вариаций)
— Кобура с винтовкой.
— Кобура с дробовиком.
— Кобура с дробовиком и винтовкой.
— Рюкзак с дробовиком и винтовкой (цвет рюкзака в 9 вариантах).
— Модульный рюкзак (рюкзак в 9 цветовых вариантах, 7 видов оружия).
Где изготовить:
— Все вещи можно изготовить на Химическом верстаке в разделах «Кобура для оружия» и «Кобура для оружия: рюкзак» или купить у Малии, это новый поставщик, который может быть найден на главной дороге в Конкорд, напротив желтого дома.
— Все предметы дают незначительный бонус к броне. Рюкзаки дают +50 бонусный вес.
— Все предметы из мода имеют префикс Azar: перед названием, чтобы предметы не были разбросаны в инвентаре или списке крафта.
Требования:
Тело CBBE (по желанию)
BodySlide (по желанию)
Установка:(можно вручную или через NMM менеджер)
1. Выберите и скачайте нужный вариант мода, для обычного игрового тела или для тела CBBE. В оба варианта входят варианты для мужских обычных тел.
2. Распаковать содержимое из папки Data в архиве, в папку Data в игре или установите с помощью Нексус мод менеджера.
3. Как устанавливать моды читаем в данной теме.
Оружие в кобуре и рюкзаки / Holstered Weapons by Azar
Автор:by Azar
Версия:1.5
Перевод:русский
Требования:
Fallout 4
Тело CBBE (по желанию)
BodySlide (по желанию)
Установка:(можно вручную или через NMM менеджер)
1. Выберите и скачайте нужный вариант мода, для обычного игрового тела или для тела CBBE. В оба варианта входят варианты для мужских обычных тел.
2. Распаковать содержимое из папки Data в архиве, в папку Data в игре или установите с помощью Нексус мод менеджера.
3. Как устанавливать моды читаем в данной теме.
По осн.ссылке «Для тела CBBE + пресеты для BodySlide» 1.5
Для обычного игрового тела М+Ж 1.5
Please log in or register
To enjoy the benefits of Nexus Mods, please log in or register a new account
Holstered Weapons by Azar v1_5
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
Holstered weapons for your Fallout 4 characters.
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Author’s instructions
Contact me if you want to use any part of my mod in your mods.
File credits
Backpack, 10 mm holster, rifle holster, and shotgun holster by Azar.
Weapons by Bethesda Game Studios.
Donation Points system
This mod is not opted-in to receive Donation Points
Translations available on the Nexus
Both straight donations and premium membership donations accepted
This mod adds holstered weapons for your Fallout 4 male and female characters.
Items:
— 10 mm hip
— 10 mm thigh
— Holstered rifle
— Holstered shotgun
— Holstered shotgun and rifle
— Shotgun and rifle backpack (9 backpack colors)
— Modular backpack (9 backpack colors, 7 weapons)
They can be created at a Chemistry Workstation, or bought from Malia, a new vendor who can be found on the main road to Concord.
All the items provide a minor armor bonus. The backpacks give a +50 carry weight bonus.
v1.5 Update
Installation:
1. Download the mod from the mod page. Select either the vanilla or the CBBE version.
2. Install manually (unpack the zip contents into your «Fallout 4/Data» directory) or with Nexus Mod Manager.
3. For the CBBE version, open Bodyslide, select «Azar Holstered 10 mm Hip» in Outfit/Body, your preset, and build. Do the same for «Azar Holstered 10 mm Thigh».
4. Run the game.
5. Craft the items with a Chemistry Workstation, under the «Azar’s Holstered Weapons» and «Azar’s Holstered Weapons, Backpack» categories.
6. The modular backpack consists of a base piece (i.e. «Azar Backpack, Camo Black, Base»), a left attachment (i.e. «Azar Backpack, Camo Black, L Combat Rifle»), and a right attachment (i.e. «Azar Backpack, Camo Black, R Laser Rifle»).
7. You can also buy the items from the vendor Malia. She can be found on the main road to Concord, in front of the yellow house.
History:
v1.5
— Added a modular backpack with 7 different weapons.
— Removed straps from 10 mm thigh and adjusted position on the leg.
— Added Malia, a new vendor who sells Azar’s Holstered Weapons.
— Weight bonus for the backpacks changed to +50.
v1.0
— Initial release, 14 items.
Credits:
Backpack, 10 mm holster, rifle holster, and shotgun holster by Azar.
Weapons by Bethesda Game Studios.
Please log in or register
To enjoy the benefits of Nexus Mods, please log in or register a new account
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
Holster your weapon on your back, hip, or holster.
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Author’s instructions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Translations available on the Nexus
Version 1.3
Version 1.2a
Version 1.2
Version 1.1
This mod won’t work alone.
You need weapon models as apparel items for the weapons that you want to see on your back / hip / holster.
Where can you get them?
Just Holstered Weapons by friffy
(for many vanilla weapons!)
These are a small selection of mods that I’ve personally used. There may certainly be more that I’ve missed!
Works great with Armorsmith Extended’s Sniper Rifle on Back, Katana Belt, and Pistol Harness.
Nanosuit Accessories’ Pistol Holster is also compatible.
Weaponsmith Extended (coming soon) will soon include wearable weapons for all included mods!
Can also be used with Outfit Switcher to change your loadout when drawing or holstering your weapon.
MOD AUTHORS: You can now have your weapons visible out-of-the-box without adding any external dependencies.
See the Mod Authors’ section below.
There hasn’t been much incentive before for mod authors to have a weapon model in apparel form,
but now that you can actually use them, this might change.
If you have a beautiful custom weapon that you’d like to see on you,
make a request to your favorite mod author to include the weapon model as an apparel item!
About
Weapons as apparel on your back and in holsters have been around for a while now.
But so far, they’ve been mostly useful for screenshots because they aren’t actually usable!
They stay on your back all the time, and nothing kills immersion more than seeing them stay static on your back when you draw that exact weapon.
They clutter up your inventory too.
Visible Weapons lets you link up weapon and weapon model. Once linked, they function as one item. When inactive, weapon models won’t show in your Apparel inventory.
That’s right! Once you equip a linked weapon it shows up on your body!
Usage
Once installed, you will receive Visible Weapons Config in the Aid section of your Inventory.
Use it to configure a one-time link between your desired weapon and weapon model.
Ensure the weapon you want to link is currently equipped, and select Link Current Weapon.
Then choose the weapon model to link it to. This item must be in the Apparel section of your inventory, not the Weapons section.
Now, once you equip a linked weapon it will show up on your body.
Holster Modes
Default
Weapon stays on your back/hip/holster if you holster your weapon first before switching it out for another.
If you don’t holster your weapon before switching it out,
it’s as if you’ve «thrown» your weapon to switch it out for another and it won’t be holstered.
Always
Weapon stays on you even when unequipped. In this mode you can have multiple weapons equipped on you,
e.g. a sniper rifle on your back while using a pistol.
Strict
Only currently equipped weapons show on your body. Exactly how Fallout 3 and Fallout: New Vegas handled it!
Persistent
For holsters. Ensures that the holster stays when your weapon is equipped.
There hasn’t been much incentive before for mod authors to have a weapon model in apparel form,
but now that you can actually use them, this might change.
If you have a beautiful custom weapon that you’d like to see on you,
ask your favorite mod authors to include the weapon model as an apparel item!
Video Showcase
Q: I get Link Failed! when trying to link my weapon.
A: You are wrongly selecting the weapon instead of the weapon apparel item. The linked item must be in the Apparel section of your inventory, not the Weapons section.
You don’t need to select the weapon you want to link. The Config will automatically determine the weapon you have currently equipped and link your selected item to that weapon.
Q: I’ve lost the configuration item / haven’t received the configuration item.
A: This console command will return the config item to you: cqf holster giveitems
Q: What does this mod do, exactly?
Q: Does this automatically work with any weapon I have?
A: Short answer, no! What I’ve done here is create a framework that allows for automatic equipping and unequipping of apparel pieces when you draw and holster your weapon. You’ll need weapon models as apparel pieces for the weapons you want to show up. I hope you understand that this is just the beginning to, hopefully, something more. Modders can create weapon models for your favorite weapons and optionally pre-link them so that they work seamlessly and without needing any user configuration. At this point in time, there aren’t a whole lot of weapon models available as apparel items, although there are modders that are working on creating more. Once again, this is the framework!
Q: I want to uninstall Visible Weapons.
Mod Authors
Expand to view.
Decide whether you want to put this in your main ESP or as a separate optional ESP. No dependencies are added to your mod. No master files. Your mod is still completely standalone. There is an ESP in the Files section with a template set-up for your reference.
These three steps will set your custom weapon up for display.
1. Add the LinkActivate keyword (FormID: 0002B79C) to your weapon.
2. Create a FormList to specify the holster mode for your weapon, your weapon model and optionally an empty holster model.
The second item should be pointed to your weapon model apparel piece.
The third item is optional, and is for specifying an empty holster model. If you don’t have one, there is no need to fill this in.
That’s it! Your weapon is now prepped to be visible without any configuration required. Your users won’t have to craft any apparel items, do any manual configuration or even see the Visible Weapons menu. When they equip your custom weapon, it’ll show up on their back / hip / holster. It just works!
Companions Go Home
Send your companions to their original homes or to Home Plate.
Outfit Switcher
Save entire loadouts and swap between them via hotkey. It’s like favorites, but entire loadouts at a time.
FO4 Hotkeys
Hotkey anything to any key, including equipment, items, and even console commands.
Companion Command and Tactics
Shout to your companion from wherever you are. Position them, switch up their equipment and be a lot more tactical in your fights.
Journal of the Sole Survivor
Gives you a personal journal that you can type in.
Рюкзаки для Псины / Dogmeat’s Backpack
Автор:Higeyosi
Версия:2.0
Перевод:русский
Описание:
Мод добавляет в Fallout 4 несколько вариантов рюкзаков для вашего верного друга по кличке Псина и вашего персонажа.
Обновление:2.0
— Добавлены рюкзаки для вашего персонажа. Повышение грузоподъемности до 150.
— Добавлен цвет «Волт-тек».
— Добавлено 4 ошейника для Псины.
— Исправлена категория для изготовления.
— Исправлена ошибка с переносимым весом.
Обновление:1.5
— Рюкзакам теперь можно менять цвет (6 цветовых вариаций модификаций), цвет менять надо на Верстаке для брони.
— Теперь мод запакован в ba2. файлы, ранее были открытые папки и файлы. При обновлении удалите кое какие файлы, читайте ниже.
Где изготовить:
— На Химическом Верстаке. Рюкзаки имеют разные весовые различия, 50, 100, 150, соответственно и разный вид рюкзаков + 7 цветов.
— После изготовки просто выберите меню Псины и оснастите выбранный рюкзак (вес 50, 100, 150), в рюкзак уже можно складировать свои вещи или изготовьте для себя и оснастите.
— Изменять цвет рюкзаков можно на Верстаке для брони.
Требования:
Fallout 4
AWKCR
При обновлении с 1.0 до 2.0:
— Если устанавливаете моды через NMM менеджер, то отключите и удалите мод в NMM менеджере.
— Если устанавливаете моды вручную, то:
— Удалите всю папку DogBackpack по пути Data/Meshes/Armor
— Удалите всю папку DogBackpack по пути Data/Materials/Armor
— Установите новую версию.