fallout 4 мод наушники на голову

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True 3D Sound for Headphones

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This enables 3D sound positioning in-game. You’ll hear exactly from which direction a sound is coming from.

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This mod enables true 3D sound for Fallout 4 by using a so called HRTF to simulate binaural hearing using normal stereo headphones. You will hear exactly from which direction a sound is coming from.

This mod will give you an advantage over regular surround headphones by simulating how real physical sound is perceived by your brain through a HRTF. Something normal surround like 7.1 can’t do is sound that comes from above or below.

Some technical inside how this works: HRTF on Wikipedia

Check out the video demonstration:


Installation

DO NOT USE ANY MOD MANAGER TO INSTALL THIS! COPY THE FILES MANUALLY.

If you have surround headphones (5.1/7.1) make sure you disable any surround processing.
Two channels (stereo) are sufficient for this mod to work.
Any further surround processing will distort the effect.

You have to make sure that you have Visual C++ Redistributable for Visual Studio 2015 (the x64 version) installed.

Uninstalling

Remove the files from the Fallout 4 installation directory.

Legal

All credit goes to kosumosu. He gave me permission to upload his mod on this site.
Source: GitHub

This mod is also available for Skyrim Special Edition: Link

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About this mod

Custom footsteps sounds, for better immersion 🙂
Ported from two Skyrim mods:
«High Heel Footstep Sounds» by Indrisblake
«Heels Sound» by ybsj520/ApoKrytia

This mod does not have any known dependencies other than the base game.

Mods requiring this file

Author’s instructions

You must ask Indrisblake and ApoKrytia if you want to take the sounds from this mod.

File credits

Indrisblake, ybsj520/ApoKrytia; F4 version by Jc

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Custom footsteps sounds, for better immersion 🙂

Ported from two Skyrim mods:

«High Heel Footstep Sounds» by Indrisblake
«Heels Sound» by ybsj520/ApoKrytia

Sound resources by prm339
(Since 1.1, sounds files are slighty changed by me, due to synchronization)

What this mod does:

There are two new footsteps sets:

How to obtain HHRings:

1. Open console (`)

2. Type «help HHRing 0»

3. Now you should have IDs of two rings: «HHRing» and «HHRingClicky»

4. Type «player.additem ID of the ring you want 1» (1 is for amount)


How to add it to your mod:

If you want to add the heel sounds to a different mod without using the rings its pretty easy.

Using FO4Edit load the ESP of the armour your adding the sound to and make sure you load the sound ESP as well.

Right Click the name of your ESP on the lefthand side, choose Add Master (for this to work the HHFootSteps.ESP needs to be higher in your load order).

Open up HHFootSteps.ESP and find the footsteps set submenu, open that up and click on either Sound or Clicky depending which you want. Find the form ID line and double click where the «highheelssound» text is and copy the text in the window that pops up to your clipboard.

Читайте также:  не работает слайд шоу на рабочем столе windows 10

Close with X in corner, make sure to take save, recommended to tick backup.

(You could add the sounds using the CK (crashing kit) in skyrim as well, so you probably can in FO4 too).

Modding guide wrote by FireOogle, thanks 🙂

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Replaces vanilla sounds with the sweet sweet music of combat!

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This author has not credited anyone else in this file

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Straight donations accepted

Commonwealth Combat
Realistic Gun Sounds & Bullet Cracks

I will now be considering requests to replace sound files of any ballistic weapon mod!
Starting with M3D’s Sig Sauer P220 mod (Optional file available now)




This Mod replaces most Vanilla game sounds for ballistic weapons and also some distant weapon sounds. Not only that, this mod adds sonic cracks to bullets whizzing past ya skull!

This Mod Aims to improve realism and immersion by offering high quality weapon sounds carefully chosen to ensure that the sound perfectly fits the look and operation of the weapon. The combat rifle will now have a satisfying metallic clunk to it giving it a much more satisfying kinaesthetic profile (i.e. Blasting raiders will feel much better.)

The sole purpose of this mod is to remove any sounds that were not up to par, such as the weak sound of the combat rifle and unrealistic James Bond-esque sound of ‘The Deliverer’ which, let’s be honest, sounds like a rip straight from Goldeneye on the NES. That was probably Intentional.

Why not check out my Explosions sound replacer mod?
Or my Clicker sounds from The Last Of Us replacer for ghouls?

Use NMM to install or watch a tutorial on how to do it manually.

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You can filter your search by including or excluding tags. To add tags, simply start typing the tag you’re after. Separate new tags with spaces.

Settlements too noisy? This mod reduces the volume of generators, turrets, and other settlement sounds. Choose different volumes for different sounds.

Settlements too noisy? This mod reduces the volume of generators, turrets, and other settlement sounds. Choose different volumes for different sounds.

Makes weapon sounds more realistic for player and NPCs. Improves and balances ambiance and reverb to be more realistic and lively. Increases the diversity and dynamics of in-game sound. Fixes numerous issues. Lightweight and compatible with all sound replacer mods.

Makes weapon sounds more realistic for player and NPCs. Improves and balances ambiance and reverb to be more realistic and lively. Increases the diversity and dynamics of in-game sound. Fixes numerous issues. Lightweight and compatible with all sound replacer mods.

A mod that changes the sounds of the firearms in Fallout 4 This is a work in progress, more sounds will be added daily

Читайте также:  guns and rifles мод

A mod that changes the sounds of the firearms in Fallout 4 This is a work in progress, more sounds will be added daily

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Absolutely Head Wear

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This mod adds 20 new headwear options that fit in nicely with the game world. Comes in two flavors: to be found out in the commonwealth or crafted. All genders supported & only requires vanilla Fallout 4.

This mod does not have any known dependencies other than the base game.

Mods requiring this file

Mod name Notes
Absolutely Head Wear_RU На моей странице только перевод мода. Для функционирования мода установите сам мод Absolutely Head Wear от автора Dikr, а затем поверх него перевод с заменой
Greb’s Horizon Patches
Various Horizon Patches

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This author has not provided any additional notes regarding file permissions

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This author has not credited anyone else in this file

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Language Name
Russian Author: poplartsm Absolutely Head Wear_RU

Both straight donations and premium membership donations accepted

I always end up wearing the same vanilla head wear options that I like best. So based on those assets I made a collection of 20 new hats, shades and visors for more wasteland-worn head wear variety. If you like the mod, please endorse and/or vote it up. Thank you!


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— 7 new unique head wear items, most of them consisting of new combinations.
— 8 new visors (I love visors)
— 5 new shades (with customized reflections and transparency)


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1. Recommended: «World Locations» : the items can be found in the commonwealth and at some vendors. The rarest ones have legendary abilities and can only be found out in the world. Might conflict with other mods changing certain cells or vendor lists. See below for details.

2. For those who like it fast: «Craftable» all items can be crafted at the chem-lab under «Head Wear» and none have legendary abilities right away. Be aware: some pieces do require specific items or rare materials.

— The shades and visors come with enchantments and can not be further customized, for the sake of realism.
— Larger pieces can be modded with linings and weaves and are supported by Armorsmith Extended  and Legendary modification for endgame viability.


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Manual:

I’m a dedicated manual installer so you might have to import the archive in NMM manually.


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Known issues:

1. The shades might be pretty light in dark areas from some angles. It’s a trade-off I had to make to make them look good in sunny conditions. Might require further improvement.

2. A couple of world models don’t reflect the worn model properly and some details had to be left out: I have yet to find out how to make the world models work with static objects as part of the mesh. If you can help me with that I’d love to hear from you.

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Omigod me hair be clipping!

Answer: not all hair is created equal, just like with vanilla hats, some hair designs support hats better than others by using the dedicated body part slots. I did my best to support hair types that can omit the «top hair» slot. Time to get a haircut?

Is the clipping issue just minor? You can easily adjust the mesh yourself in Outfit Studio:

1. First locate and backup the mesh you want to change by making a copy of it so you can always reverse changes
by overwriting the changed mesh with the original. Make sure you get the right mesh for the gender you want to change (F or M versions). The ‘GO’ meshes are the world models; the model you see when previewing items or when you drop them on the floor).

2. Open Bodyslide, go to Outfit Studio and use the Import Nif option to open the mesh

3. Using Space / shift / control & mouse dragging and scrolling, navigate so you have a clear view of the mesh (it might be above the viewport and out of view when you first open it because they are head items).

4. Click to select the piece(s) of the mesh you want to change in the right panel. Can be multiple ones too.

5. Use the tools in the top bar (mainly ‘Increase Mesh Size / Decrease Mesh Size and Move Vertices options) to change the mesh. Make sure your brush size isn’t too large or strong. You can also move, scale or rotate the mesh by rightclicking the mesh parts in the right panel. (There are multiple undo’s available under ctr + z).

(pro-tip: it helps to temporarily import another head wear mesh so you have a little more visual reference to the changes you make, simply right click and delete those parts again when you are done)

6. When you are happy with the changes; use the ‘export nif’ option and overwrite the mesh. Done! Rinse and repeat for further adjustments after ingame checks.

Why not add these to your ASA mod?

Answer: these items are non-skimpy and for both genders, while ASA only caters for a crowd that enjoys scantily dressed females.

Will you make moar of these?

Answer: Depends how much people will like ’em. There is plenty of potential for expansion for sure.

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Credits:


Most of the matching clothing items in the screens are from another mod I made: Absolutely Skimpy Attire 

The good looking bums have been made possible with No Collapsed Butt and Chest.

The ponytails are from Azar’s Ponytail Hairstyles.
And thanks to the wonderful Dave’s Pose Mod to allow me to make lovely screens!

And of course to  Ousnius and Caliente for CBBE, Bodyslide and Material Editor.
Without them I’d rather be playing with legos.

Thanks to fallout.wikia.com for some of the source materials of ingame industry logos.

And thanks to every other modder that enriched the game for me!

And of course thanks to the Nexus and the community of helpful folks on the forums YOU if you read this far! Especially if you hand out endorsements and vote
your favorite mods for file of the month. Modding can be a tremendous
effort and every support is highly appreciated!

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