fallout 4 мод оптимизация бостона
Fo4FI_FPS_fix
Данный мод логическое продолжение Boston FPS Fix (сам мод Boston FPS Fix больше не требуется), мне очень понравился этот мод, но к сожалению он исправляет только Бостон. И я решил сделать свой мод который бы смог исправить все ошибки и дать большой + к FPS.
Что он делает?
Немногие знают что создатели Fallout 4 при добавлении DLC сломали самостоятельно около 30 ячеек в мире. Сломанные прекомбинации это то что дает нам огромное падение FPS во многих местах и особенно это видно в Бостоне. Данный мод полностью восстанавливает ВСЕ ячейки Содружества. Все 4500 ячеек были сгенерированы с нуля.
Какой плюс от использования?
У вас будет большой прирост к FPS и абсолютная плавность игрового процесса.
Требования:
Fallout 4 последней версии + all DLC
Unofficial Fallout 4 Patch последней версии
Почему именно так?
Потому что DLC вносят изменения в ячейки также как патч в некоторые.
Совместимость:
Мод совместим с любыми текстурами:
Несовместимость:
Мод частично совместим с модами которые меняют расположение объектов в мире.
Если мод добавляет обьекты а не перемещает стандартные обьекты (столы,стулья,шкафы,стены) то он будет работать на 100%.
Патчи:
Многие моды потребуют патчи и я собираюсь их сделать со временем.
Порядок загрузки модов:
Данный мод следует загружать ПОСЛЕДНИМ ПОСЛЕ ВСЕХ МОДОВ и только так.
Все моды которые будут загружены ПОСЛЕ отменят воссозданные прекомбинации и сломают FPS в ячейках.
Please log in or register
To enjoy the benefits of Nexus Mods, please log in or register a new account
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
Main files
Use this if you have the Automatron (Robot) DLC. This is useful if you only want the Boston changes with none of the FH/NW dlc changes (This is a re-upload, since i accidentally deleted the old one)
Boston FPS Fix-Vanilla
For Users with NO Automatron DLC. (Do not use this if you have Automatron); can be used with the FAR HARBOR and NUKA WORLD VERSIONS
Optional files
This is intended mostly for consoles; This simply exports ‘Vanilla Data’ to override mods and RESTORE any performance lost by broken precombines and vis data. You can use this as a test when you suspect a mod has cause your game issues
Boston FPS Fix-FarHarbor
Improved FPS For Far Harbor (does not include main file)
Boston FPS Fix-NukaWorld
Improves FPS for Nuka World (Does not include main file)
Improves FPS for Concord, Redrocket and Sanctuary (Originally Created for Paladin to see if it helped his game)
— NOT included in AIO
— DO NOT use with ANY of the BEANTOWN mod files
This is the optional previs files for Regrowth Redone, just override the normal files. This is untested so far, I am uploading it for those of you that wish to help testing and report any issues you find.
— UNTESTED WITH BTI
Miscellaneous files
Please log in or register
To enjoy the benefits of Nexus Mods, please log in or register a new account
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
Main files
Use this if you have the Automatron (Robot) DLC. This is useful if you only want the Boston changes with none of the FH/NW dlc changes (This is a re-upload, since i accidentally deleted the old one)
Boston FPS Fix-Vanilla
For Users with NO Automatron DLC. (Do not use this if you have Automatron); can be used with the FAR HARBOR and NUKA WORLD VERSIONS
Optional files
This is intended mostly for consoles; This simply exports ‘Vanilla Data’ to override mods and RESTORE any performance lost by broken precombines and vis data. You can use this as a test when you suspect a mod has cause your game issues
Boston FPS Fix-FarHarbor
Improved FPS For Far Harbor (does not include main file)
Boston FPS Fix-NukaWorld
Improves FPS for Nuka World (Does not include main file)
Improves FPS for Concord, Redrocket and Sanctuary (Originally Created for Paladin to see if it helped his game)
— NOT included in AIO
— DO NOT use with ANY of the BEANTOWN mod files
This is the optional previs files for Regrowth Redone, just override the normal files. This is untested so far, I am uploading it for those of you that wish to help testing and report any issues you find.
— UNTESTED WITH BTI
Miscellaneous files
Please log in or register
To enjoy the benefits of Nexus Mods, please log in or register a new account
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
This mod improves performance (FPS) in Boston and surrounding area. External areas only. This mod is beneficial to anyone that roams the boston area with mods that disable previs or break precombines in the boston area.
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Credits and distribution permission
Author notes
This mod is public domain, it can be use, modified and copied for use by anyone.
File credits
Everyone that has helped me with testing this mod and providing the awesome amounts of feedback.
Donation Points system
This mod is opted-in to receive Donation Points
Version BTI_Optimization for
But as always I need others to test this and tell me what bugs they find.
Please follow the main page instructions for reporting bugs.
This is my 4th attempt to resolve the flashing textures and glitching stairs. If this does not work, I will have to try a different approach.
Straight donations accepted
====MOD DETAILS====
This mod was created using the Creation Kit and FO4Edit. It rebuilds the Vis and, when needed, Precombined data. Vis data does the same thing as occlusion planes, and should not be needed; but, if Precombines and Vis data do not fix something, occlusion planes will be used in future areas. As always check the changelog if you are not sure.
In a mostly unmodded game this mod would be loaded at the top of your load order, after the main game and any UFO Patches.
Since most GREEN mods like Regrowth Overhaul, Rust Belt Flora, Conifers Redux, etc; OVERHAUL mods that add new places (Beantown Interiors, and a few others),break precombines by changing the existing Precombines/Vis data in their esp; They will conflict with this mod.
Additional Note:
This mod is designed to make the game load better and Improve FPS when using mods. Performance increases have been 10-20 fps better than vanilla, with most players reporting avg of 50-60 FPS in most areas.
Compatibility should be high with most mods if they are loaded after my mod, but it is advised that you test this mod both above or below the mods you want to use.
Any mod that deletes or changes the Vis data will conflict. So, provide me with locations and the mods you know conflict, as well as what happens with different load orders.
If my mod becomes obsolete, and Bethesda actually optimizes the game for both Console and PC, I will jump for joy.
I want to make it the very best, Like like Bethesda never was! To fix it is my real test, and make Bethesda see my cause! I will edit across the map, Searching far and wide! Teach everyone to understand, The power that’s inside, The Creation Kit! Got to Mod it all!
(Plz no hate message for using the Pokemon Theme Song for that last part)
Additional note: If a mod simply adds, BUT does NOT change existing objects in the cell/game, it will not conflict. Unfortunately this is rarely seen as most modders do not simply add to an area, most want to change the area to suit their vision and thus breaks the precombines in the area, and the game will disable previs to accommodate. This is why you are losing FPS; this is why you will see it sink in some areas when you install a new mod.
— I would also like to make clear that using the console command to disable objects will have better results in many cases; BUT this too WILL break precombines and cause VIS issues; Do not let anyone try to tell you otherwise.
— The ONLY difference from using the console command, vs ESP, is when it manages to retain precombine and vis data performance in game, but the object is missing, you can pass through the area and everything with vanish for a moment. This is because the occlusion from the object is there and is telling the game to stop rendering things were that object was. If anyone finds evidence to the contrary, please let me know in the comments. Also make note that there are always exceptions.
LOAD ORDER NOTES:
— Start at top for most compatible, but least effective. Move down to override mods that kill performance
— Start at bottom, before scrap mods, for most effective; but more conflicting. Move up based on the mods you have conflict with.
Please log in or register
To enjoy the benefits of Nexus Mods, please log in or register a new account
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
Main files
Use this if you have the Automatron (Robot) DLC. This is useful if you only want the Boston changes with none of the FH/NW dlc changes (This is a re-upload, since i accidentally deleted the old one)
Boston FPS Fix-Vanilla
For Users with NO Automatron DLC. (Do not use this if you have Automatron); can be used with the FAR HARBOR and NUKA WORLD VERSIONS
Optional files
This is intended mostly for consoles; This simply exports ‘Vanilla Data’ to override mods and RESTORE any performance lost by broken precombines and vis data. You can use this as a test when you suspect a mod has cause your game issues
Boston FPS Fix-FarHarbor
Improved FPS For Far Harbor (does not include main file)
Boston FPS Fix-NukaWorld
Improves FPS for Nuka World (Does not include main file)
Improves FPS for Concord, Redrocket and Sanctuary (Originally Created for Paladin to see if it helped his game)
— NOT included in AIO
— DO NOT use with ANY of the BEANTOWN mod files
This is the optional previs files for Regrowth Redone, just override the normal files. This is untested so far, I am uploading it for those of you that wish to help testing and report any issues you find.
— UNTESTED WITH BTI