fallout 4 мод perks unleashed

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No Perk Level Requirements ALL DLC

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Eliminating Perk Level Requirements. All DLC, version 1.8.7.0 and above.

DLC requirements

DLC name
Automatron
Wasteland Workshop
Far Harbor
Contraptions Workshop
Vault-Tec Workshop
Nuka World

Author’s instructions

File credits

This author has not credited anyone else in this file

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This mod alters level values at which you can obtain a perk ONLY. It does not turn icons white. If any perk requires more than 5th level to obtain, then it is not my mod. 1st rank perks require 1st level. 2nd rank perks require 2nd level, and so on, up to 5th level for 5th ranked perks. Use FO4edit to see which mod is causing these changes. It is not mine doing it.

Updated using latest version of CK. Should iron out any issues. Remember, this goes last in load order.

The fix is confirmed working. That makes this mod the only one of this kind that actually works with all DLC. Use with confidence (last in load order).

Uploaded a fixed version that should prevent crashing in workbenches.

This mod eliminates Perk Level requirements.

There are other mods that do this but they are not updated to the latest version of the game, and can break your perks. This is for all DLC, and requires all DLC, version 1.8.7.0 and above.

INSTALLATION: Just use NMM, or drop the esp into your data folder. Last in load order. Doesn’t conflict with anything.

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Мод добавляет особенности и новые перки в Fallout 4

Мод Traits and More Perks добавляет 10 новых Особенностей (Traits) и несколько новых Способностей (Perks) в игру Fallout 4. Поскольку стандартное меню перков (Vault Boy chart) исключает непосредственное добавление новых способностей/особенностей, эти новые способности и особенности получаются, при создании специального пункта в Химлаборатории (в разделе рецептов), затем применив этот пункт на Вашем персонаже, добавится перк. Много особенностей/способностей непосредственно базируются на предыдущих Fallout, но некоторые — оригинальные создания. Также включены пункты, которые удаляют все перки и все особенности (созданные модом), поэтому если Вы захотите перенастроить Ваш персонаж или захотите удалить мод — это всего лишь несколько кликов мышкой.

Мод работает с существующими сохранениями. Cirosan сказал, что протестировал мод полностью, но предостерёг, что это всё ещё бета-версия, поэтому, есть вероятность, что что-то будет работать не так, как должно.

Определённые пользователи сообщили о проблемах с работой пунктов Особенности/Способности, если используется режим от третьего лица. Поэтому, если пункты Особенности/Способности у Вас не работают, попытайтесь войти в режим от первого лица, а ЗАТЕМ используйте пункт, пока Вы всё ещё находитесь в режиме от первого лица. Не волнуйтесь — Вы сможете вернуться в режим от третьего лица после того, как Вы использовали пункт.

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Perks Unleveled (Far Harbor Updated)

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Removes level restrictions from the perks.

DLC requirements

Author’s instructions

Any and all may use this file. Dont care much about all that. Make sure to credit quantumbutterfly and me though.

File credits

Donation Points system

This mod is not opted-in to receive Donation Points

UPDATE: Work on this mod will not be continued because I’m moving to where I will not be able to play Fallout (or any modern game for that matter). Any and at all may take this and update it for further DLCs etc. Just make sure to mention both quantumbutterfly and myself. Cheerio.

UPDATE 2.0 The great guy/girl that is bryvood has uploaded an update to this mod for Nuka World! You can find it here

Do you also think the level concept is ‘unimmersive’? Humans cannot level right? Do you think that being really agile should be enough for you to be a Ninja? Do you think that being really strong should be enough for you to carry all the junk back to your settlement? Then this mod is for you!

This mod removes the level restrictions from the perks. So where you previously needed lvl whatever and SPECIAL skill whatever for a skill, you now just need SPECIAL skill whatever.
This is actually up to lvl 4 max. I had to level the perks (0-4 when there are 5 perks levels for example) in order to make sure the best one does not go first or something similar (handgun perk for example went from 20%-10%-30%-. you get the problem).

I took quantumbutterfly ‘s mod (Perks Unleashed) and updated it for Far Harbor.
Uploaded it here with his/her permission.

Oh, I also added some additional flair text to some of the perks.

Uninstall the Perks Unleashed mod first before installing this one.
Installation:
Nexus Mod Manager:
Download, install.
Manual:
Download, drop into your data folder and enable it.

Any and all are welcome to take this mod and edit it. Just make sure to credit quantumbutterfly and myself.

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Skills and Leveling

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Adds a skill system similar to previous games. Also makes some changes to the perk chart.

Adds a skill system similar to previous games. Also makes some changes to the perk chart.

Removes level requirements for all character perks.

Removes level requirements for all character perks.

Scales the XP for kills based on the difficulty you are playing on.

Scales the XP for kills based on the difficulty you are playing on.

Ever got bothered by the fact it takes more and more XP (and time) to level up, the higher your level, and the farther you get into the game? No? Well, I did. And I figured something had to be done about it.

Ever got bothered by the fact it takes more and more XP (and time) to level up, the higher your level, and the farther you get into the game? No? Well, I did. And I figured something had to be done about it.

Level up 5 times faster

Level up 5 times faster

Small edit to modify experience gain.

Small edit to modify experience gain.

Gives player 40 SPECIAL points instead of 28 for a new character.

Gives player 40 SPECIAL points instead of 28 for a new character.

Modded duration for Well Rested, Lovers Embrace And Squirrel Stew from 1440 to 12960. (72 hours) Addition: Added 24 hour, 7 day, and 30 day varieties Addition 2: Merged Squirrel Stew into the Well Rested one, but there’s seperate Well Rested files if you have a mod that modifies Squirrel Stew’s duration.

Modded duration for Well Rested, Lovers Embrace And Squirrel Stew from 1440 to 12960. (72 hours) Addition: Added 24 hour, 7 day, and 30 day varieties Addition 2: Merged Squirrel Stew into the Well Rested one, but there’s seperate Well Rested files if you have a mod that modifies Squirrel Stew’s duration.

Get infected by the Forced Evolutionary Virus and adquire psychic powers.

Get infected by the Forced Evolutionary Virus and adquire psychic powers.

Changes the amount of damage the player must do to an enemy to get XP from 25% of total health to at least 1 damage point. YOU MUST HIT THE ENEMY AT LEAST ONCE TO GET XP!

Changes the amount of damage the player must do to an enemy to get XP from 25% of total health to at least 1 damage point. YOU MUST HIT THE ENEMY AT LEAST ONCE TO GET XP!

Removes experience (XP) from crafting and settlement building.

Removes experience (XP) from crafting and settlement building.

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Traits and More Perks

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Adds several new Perks and Traits into the game. New Perks are accessible by constructing a special item at a Chemistry Station, then using the item on your character to add the Perk. New Traits are handled through a custom menu and can be added to a character at any time.

This mod does not have any known dependencies other than the base game.

Mods requiring this file

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Author notes

This author has not provided any additional notes regarding file permissions

File credits

Thanks to ElminsterAU, Hlp, Zilav and Sharlikran for FO4Edit, the tool the first versions of the mod were made with.
Thanks to Bethesda Softworks for Fallout 4 and the Creation Kit.
Thanks to Will, Sam, Jon, and Jordin for being the truest friends I have ever known. Hey, I can afford to be a little sappy in the credits section. No one ever reads ’em, anyway.
Thanks to Silas Haslam for his book «A General History of Labyrinths». Haslam’s theories on the construction and navigation of labyrinths proved very useful for modding Fallout 4. In particular, Chapter IX, which connects the advent of European hedge mazes to the intrigue and scandal in the Hohenzollern court, was quite illuminating.

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Translations available on the Nexus

Language Name
Spanish Author: Abdel15 Traits and More Perks spanish

Version Beta3.02

Beta3.01
* Included archive files in the mod upload this time. Apologies; this is what I get for uploading at 4 in the morning.

Beta3
* Mod has been completely remade with the Fallout 4 Creation Kit. The mod is now also available for Xbox One.
* Traits can now be added at character creation. You will have an opportunity to add Traits after assigning your stats with the Vault-Tec Rep, and again just before leaving Vault 111.
* Assigning Traits to your character is now handled through a Terminal menu. This menu is also accessible via a holotape, meaning you can alter your Traits using your Pip-Boy at any time.
* Perk injector items now cost materials to craft. Many of them require rare materials, so start scavenging!
* Fixed numerous issues with the Determined trait. Notably, it now applies a 30% reduction to all damage rather than buffing Damage Resistance, chem addiction is no longer possible, and the overlays from using Jet-based items no longer appear.
* Fixed an issue with the Haute Cuisine perk wherein effects were being applied incorrectly.
* Fixed an issue with the Fear the Reaper trait wherein chem durations were erroneously being reduced. Speaking of which.
* Changed the name of the Fear the Reaper trait to «Memento Mori» to make translating the mod easier. Turns out the «fear the reaper» idiom/Blue Oyster Cult song doesn’t really translate well outside of English.
* Fixed issues with melee and unarmed-related perks wherein their benefits would not be applied under certain circumstances.
* Lowered the movement speed benefit granted by the Unto the Breach trait from 25% to 15% in response to player feedback.
* The Gifted and Small Frame traits now directly boost their related stats, allowing you to qualify for more perks by taking them.
* Numerous fixes and tweaks to other perks and traits; too countless to name.
* Changed the function of the Bruiser trait: Power attacks deal 30% more damage, but cost 30% more Action Points to perform.
* Added a new trait, Loose Cannon: Heavy guns and automatic guns do 25% more damage, but are 25% less accurate both in V.A.T.S. and when firing from the hip.

Beta2.2
* Fixed a bug with the Determined Trait wherein chems would still take effect. Note that for time-altering chems like Jet or Buffjet, the screen filter will still appear, but time will not actually be slowed.
* Fixed a bug with the Haute Cuisine perk wherein radiation would also be multiplied.
* Tightened the logic of the Personal Space perk.
* Tweaked the crit rate for the second rank of the Living Anatomy perk.
* Other small bug fixes to perk/trait logic.

Beta2.1
* Fixed the third-person bug.
* Altered the Unto the Breach Trait to give a 25% boost to AP regen rate, rather than AP weapon cost.

Beta2
* Added four (4) new Traits and twenty-two (22) new Perks. Full information on them can be found below.
* Altered the Heavy Handed Trait to more closely resemble its incarnation in earlier games. A new Trait, Bruiser, has assumed its old function.
* Implemented Perk trees for the new Perks. You’ll now need certain custom Perks to qualify for other custom Perks. Other new custom Perks may require vanilla Perks. Again, full information can be found below.

New Traits in Beta2:

Unto the Breach
Act first, think later. You move 25% faster and weapons cost 25% less Action Points to use, but you take 25% more damage from all weapons yourself.

The Heavy Handed Trait has been changed to more closely resemble its incarnation in earlier games. A new Trait, Bruiser, has assumed its old function:
Bruiser
Those misshaped lumps of flesh you call hands aren’t much for artistry, but they sure do leave a bruise. Your melee and unarmed damage is 20% lower, but all attacks have a 5% chance of knocking your opponent flat on their face.

New Perks in Beta2:

Not Today
(REQUIRES: Level 11)
The closer you are to death, the harder you are to bring down. When you’re below 40% Health, you do 10% more damage and gain a +1 bonus to your Strength and Agility scores.

Living Anatomy (2 ranks)
Rank 1:
(REQUIRES: Medic 2)
Sometimes the best medical care is preventative. Stimpaks and RadAway are 10% more effective, and you do an extra 5% damage to humans and non-feral ghouls.

Rank 2:
(REQUIRES: Medic 3, Living Anatomy 1)
You now have a 5% chance of scoring a critical hit at any time against humans and non-feral ghouls.

Confirmed Bachelor (3 ranks)
Rank 1:
(REQUIRES: CHA 2)
Men suffer 5% more damage in combat, and are easier to persuade in dialogue.

Rank 2:
(REQUIRES: Level 7, CHA 2, Confirmed Bachelor 1)
Men suffer 10% more damage in combat, and are even easier to persuade in dialogue.

Rank 3:
(REQUIRES: Level 16, CHA 2, Confirmed Bachelor 2)
Men suffer 15% more damage in combat, and are significantly easier to persuade in dialogue.

Cherchez La Femme (3 ranks)
Rank 1:
(REQUIRES: CHA 2)
Women suffer 5% more damage in combat, and are easier to persuade in dialogue.

Rank 2:
(REQUIRES: Level 7, CHA 2, Cherchez La Femme 1)
Women suffer 10% more damage in combat, and are even easier to persuade in dialogue.

Rank 3:
(REQUIRES: Level 16, CHA 2, Cherchez La Femme 2)
Women suffer 15% more damage in combat, and are significantly easier to persuade in dialogue.

Adrenaline Junkie now has a second rank:
(REQURES: Level 31, PER 6, Adrenaline Junkie 1)
You now regain 20 Action Points whenever you kill something in V.A.T.S.

Eye for an Eye
(REQUIRES: Level 20)
Can’t beat the righteous indignation of retribution. You gain a bonus to the damage you deal in combat relative to your lost Health, up to a maximum of a 25% bonus when below 10% Health.

Haute Cuisine (2 ranks)
Rank 1:
(REQUIRES: CHA 2)
And who says table manners aren’t useful in the real world? Your ability to make the most out of every meal makes all food and drink items 20% more effective.

Rank 2:
(REQUIRES: Level 18, CHA 2, Haute Cuisine 1)
A little thing like nuclear apocalypse can’t slow down your culinary talents. Food and drink items are now 40% more effective.

Get the Lead Out! (2 ranks)
Rank 1:
(REQUIRES: Level 12, AGI 7)
You’d think people would be slower and more nervous while fighting for their life. Not you! You move 15% faster when in combat.

Rank 2:
(REQUIRES: Level 24, AGI 7, Get the Lead Out! 1)
You now move 30% faster when in combat.

Big Game Hunter
(REQUIRES: Level 11, END 6)
Nuclear apocalypse or not, humans are still the top of the food chain – and you’re the proof. In combat, you do 75% more critical hit damage against animals and mutated animals.

Swift Learner (3 ranks)
Rank 1:
(REQUIRES: INT 4)
Whenever experience points are earned, you gain an additional 5% bonus.

Rank 2:
(REQUIRES: Level 4, INT 5, Swift Learner 1)
Whenever experience points are earned, you now gain an additional 10% bonus.

Rank 3:
(REQUIRES: Level 8, INT 6, Swift Learner 2)
Whenever experience points are earned, you now gain an additional 15% bonus.

Math Wrath
(REQUIRES: Level 10, INT 7)
Fear the power of the floating-point unit! You’ve optimized your Pip-Boy’s V.A.T.S. logic to reduce all Action Point costs by 10%.

Nerves of Steel
(REQUIRES: Level 26, AGI 7)
You’ve seen so much that nothing can knock you off your game any more. In V.A.T.S., your critical gauge charges 10% faster.

Version Beta2.2

Beta2.1
* Fixed the third-person bug.
* Altered the Unto the Breach Trait to give a 25% boost to AP regen rate, rather than AP weapon cost.

Beta2
* Added four (4) new Traits and twenty-two (22) new Perks. Full information on them can be found below.
* Altered the Heavy Handed Trait to more closely resemble its incarnation in earlier games. A new Trait, Bruiser, has assumed its old function.
* Implemented Perk trees for the new Perks. You’ll now need certain custom Perks to qualify for other custom Perks. Other new custom Perks may require vanilla Perks. Again, full information can be found below.

New Traits in Beta2:

Unto the Breach
Act first, think later. You move 25% faster and weapons cost 25% less Action Points to use, but you take 25% more damage from all weapons yourself.

The Heavy Handed Trait has been changed to more closely resemble its incarnation in earlier games. A new Trait, Bruiser, has assumed its old function:
Bruiser
Those misshaped lumps of flesh you call hands aren’t much for artistry, but they sure do leave a bruise. Your melee and unarmed damage is 20% lower, but all attacks have a 5% chance of knocking your opponent flat on their face.

New Perks in Beta2:

Not Today
(REQUIRES: Level 11)
The closer you are to death, the harder you are to bring down. When you’re below 40% Health, you do 10% more damage and gain a +1 bonus to your Strength and Agility scores.

Living Anatomy (2 ranks)
Rank 1:
(REQUIRES: Medic 2)
Sometimes the best medical care is preventative. Stimpaks and RadAway are 10% more effective, and you do an extra 5% damage to humans and non-feral ghouls.

Rank 2:
(REQUIRES: Medic 3, Living Anatomy 1)
You now have a 5% chance of scoring a critical hit at any time against humans and non-feral ghouls.

Confirmed Bachelor (3 ranks)
Rank 1:
(REQUIRES: CHA 2)
Men suffer 5% more damage in combat, and are easier to persuade in dialogue.

Rank 2:
(REQUIRES: Level 7, CHA 2, Confirmed Bachelor 1)
Men suffer 10% more damage in combat, and are even easier to persuade in dialogue.

Rank 3:
(REQUIRES: Level 16, CHA 2, Confirmed Bachelor 2)
Men suffer 15% more damage in combat, and are significantly easier to persuade in dialogue.

Cherchez La Femme (3 ranks)
Rank 1:
(REQUIRES: CHA 2)
Women suffer 5% more damage in combat, and are easier to persuade in dialogue.

Rank 2:
(REQUIRES: Level 7, CHA 2, Cherchez La Femme 1)
Women suffer 10% more damage in combat, and are even easier to persuade in dialogue.

Rank 3:
(REQUIRES: Level 16, CHA 2, Cherchez La Femme 2)
Women suffer 15% more damage in combat, and are significantly easier to persuade in dialogue.

Adrenaline Junkie now has a second rank:
(REQURES: Level 31, PER 6, Adrenaline Junkie 1)
You now regain 20 Action Points whenever you kill something in V.A.T.S.

Eye for an Eye
(REQUIRES: Level 20)
Can’t beat the righteous indignation of retribution. You gain a bonus to the damage you deal in combat relative to your lost Health, up to a maximum of a 25% bonus when below 10% Health.

Haute Cuisine (2 ranks)
Rank 1:
(REQUIRES: CHA 2)
And who says table manners aren’t useful in the real world? Your ability to make the most out of every meal makes all food and drink items 20% more effective.

Rank 2:
(REQUIRES: Level 18, CHA 2, Haute Cuisine 1)
A little thing like nuclear apocalypse can’t slow down your culinary talents. Food and drink items are now 40% more effective.

Get the Lead Out! (2 ranks)
Rank 1:
(REQUIRES: Level 12, AGI 7)
You’d think people would be slower and more nervous while fighting for their life. Not you! You move 15% faster when in combat.

Rank 2:
(REQUIRES: Level 24, AGI 7, Get the Lead Out! 1)
You now move 30% faster when in combat.

Big Game Hunter
(REQUIRES: Level 11, END 6)
Nuclear apocalypse or not, humans are still the top of the food chain – and you’re the proof. In combat, you do 75% more critical hit damage against animals and mutated animals.

Swift Learner (3 ranks)
Rank 1:
(REQUIRES: INT 4)
Whenever experience points are earned, you gain an additional 5% bonus.

Rank 2:
(REQUIRES: Level 4, INT 5, Swift Learner 1)
Whenever experience points are earned, you now gain an additional 10% bonus.

Rank 3:
(REQUIRES: Level 8, INT 6, Swift Learner 2)
Whenever experience points are earned, you now gain an additional 15% bonus.

Math Wrath
(REQUIRES: Level 10, INT 7)
Fear the power of the floating-point unit! You’ve optimized your Pip-Boy’s V.A.T.S. logic to reduce all Action Point costs by 10%.

Nerves of Steel
(REQUIRES: Level 26, AGI 7)
You’ve seen so much that nothing can knock you off your game any more. In V.A.T.S., your critical gauge charges 10% faster.

Version

Beta3.02
* Fixed a bug wherein the Four Eyes trait would not apply its bonus correctly.

Beta3.01
* Included archive files in the mod upload this time. Apologies; this is what I get for uploading at 4 in the morning.

Beta3
* Mod has been completely remade with the Fallout 4 Creation Kit. The mod is now also available for Xbox One.
* Traits can now be added at character creation. You will have an opportunity to add Traits after assigning your stats with the Vault-Tec Rep, and again just before leaving Vault 111.
* Assigning Traits to your character is now handled through a Terminal menu. This menu is also accessible via a holotape, meaning you can alter your Traits using your Pip-Boy at any time.
* Perk injector items now cost materials to craft. Many of them require rare materials, so start scavenging!
* Fixed numerous issues with the Determined trait. Notably, it now applies a 30% reduction to all damage rather than buffing Damage Resistance, chem addiction is no longer possible, and the overlays from using Jet-based items no longer appear.
* Fixed an issue with the Haute Cuisine perk wherein effects were being applied incorrectly.
* Fixed an issue with the Fear the Reaper trait wherein chem durations were erroneously being reduced. Speaking of which.
* Changed the name of the Fear the Reaper trait to «Memento Mori» to make translating the mod easier. Turns out the «fear the reaper» idiom/Blue Oyster Cult song doesn’t really translate well outside of English.
* Fixed issues with melee and unarmed-related perks wherein their benefits would not be applied under certain circumstances.
* Lowered the movement speed benefit granted by the Unto the Breach trait from 25% to 15% in response to player feedback.
* The Gifted and Small Frame traits now directly boost their related stats, allowing you to qualify for more perks by taking them.
* Numerous fixes and tweaks to other perks and traits; too countless to name.
* Changed the function of the Bruiser trait: Power attacks deal 30% more damage, but cost 30% more Action Points to perform.
* Added a new trait, Loose Cannon: Heavy guns and automatic guns do 25% more damage, but are 25% less accurate both in V.A.T.S. and when firing from the hip.

Beta2.2
* Fixed a bug with the Determined Trait wherein chems would still take effect. Note that for time-altering chems like Jet or Buffjet, the screen filter will still appear, but time will not actually be slowed.
* Fixed a bug with the Haute Cuisine perk wherein radiation would also be multiplied.
* Tightened the logic of the Personal Space perk.
* Tweaked the crit rate for the second rank of the Living Anatomy perk.
* Other small bug fixes to perk/trait logic.

Beta2.1
* Fixed the third-person bug.
* Altered the Unto the Breach Trait to give a 25% boost to AP regen rate, rather than AP weapon cost.

Beta2
* Added four (4) new Traits and twenty-two (22) new Perks. Full information on them can be found below.
* Altered the Heavy Handed Trait to more closely resemble its incarnation in earlier games. A new Trait, Bruiser, has assumed its old function.
* Implemented Perk trees for the new Perks. You’ll now need certain custom Perks to qualify for other custom Perks. Other new custom Perks may require vanilla Perks. Again, full information can be found below.

New Traits in Beta2:

Unto the Breach
Act first, think later. You move 25% faster and weapons cost 25% less Action Points to use, but you take 25% more damage from all weapons yourself.

The Heavy Handed Trait has been changed to more closely resemble its incarnation in earlier games. A new Trait, Bruiser, has assumed its old function:
Bruiser
Those misshaped lumps of flesh you call hands aren’t much for artistry, but they sure do leave a bruise. Your melee and unarmed damage is 20% lower, but all attacks have a 5% chance of knocking your opponent flat on their face.

New Perks in Beta2:

Not Today
(REQUIRES: Level 11)
The closer you are to death, the harder you are to bring down. When you’re below 40% Health, you do 10% more damage and gain a +1 bonus to your Strength and Agility scores.

Living Anatomy (2 ranks)
Rank 1:
(REQUIRES: Medic 2)
Sometimes the best medical care is preventative. Stimpaks and RadAway are 10% more effective, and you do an extra 5% damage to humans and non-feral ghouls.

Rank 2:
(REQUIRES: Medic 3, Living Anatomy 1)
You now have a 5% chance of scoring a critical hit at any time against humans and non-feral ghouls.

Confirmed Bachelor (3 ranks)
Rank 1:
(REQUIRES: CHA 2)
Men suffer 5% more damage in combat, and are easier to persuade in dialogue.

Rank 2:
(REQUIRES: Level 7, CHA 2, Confirmed Bachelor 1)
Men suffer 10% more damage in combat, and are even easier to persuade in dialogue.

Rank 3:
(REQUIRES: Level 16, CHA 2, Confirmed Bachelor 2)
Men suffer 15% more damage in combat, and are significantly easier to persuade in dialogue.

Cherchez La Femme (3 ranks)
Rank 1:
(REQUIRES: CHA 2)
Women suffer 5% more damage in combat, and are easier to persuade in dialogue.

Rank 2:
(REQUIRES: Level 7, CHA 2, Cherchez La Femme 1)
Women suffer 10% more damage in combat, and are even easier to persuade in dialogue.

Rank 3:
(REQUIRES: Level 16, CHA 2, Cherchez La Femme 2)
Women suffer 15% more damage in combat, and are significantly easier to persuade in dialogue.

Adrenaline Junkie now has a second rank:
(REQURES: Level 31, PER 6, Adrenaline Junkie 1)
You now regain 20 Action Points whenever you kill something in V.A.T.S.

Eye for an Eye
(REQUIRES: Level 20)
Can’t beat the righteous indignation of retribution. You gain a bonus to the damage you deal in combat relative to your lost Health, up to a maximum of a 25% bonus when below 10% Health.

Haute Cuisine (2 ranks)
Rank 1:
(REQUIRES: CHA 2)
And who says table manners aren’t useful in the real world? Your ability to make the most out of every meal makes all food and drink items 20% more effective.

Rank 2:
(REQUIRES: Level 18, CHA 2, Haute Cuisine 1)
A little thing like nuclear apocalypse can’t slow down your culinary talents. Food and drink items are now 40% more effective.

Get the Lead Out! (2 ranks)
Rank 1:
(REQUIRES: Level 12, AGI 7)
You’d think people would be slower and more nervous while fighting for their life. Not you! You move 15% faster when in combat.

Rank 2:
(REQUIRES: Level 24, AGI 7, Get the Lead Out! 1)
You now move 30% faster when in combat.

Big Game Hunter
(REQUIRES: Level 11, END 6)
Nuclear apocalypse or not, humans are still the top of the food chain – and you’re the proof. In combat, you do 75% more critical hit damage against animals and mutated animals.

Swift Learner (3 ranks)
Rank 1:
(REQUIRES: INT 4)
Whenever experience points are earned, you gain an additional 5% bonus.

Rank 2:
(REQUIRES: Level 4, INT 5, Swift Learner 1)
Whenever experience points are earned, you now gain an additional 10% bonus.

Rank 3:
(REQUIRES: Level 8, INT 6, Swift Learner 2)
Whenever experience points are earned, you now gain an additional 15% bonus.

Math Wrath
(REQUIRES: Level 10, INT 7)
Fear the power of the floating-point unit! You’ve optimized your Pip-Boy’s V.A.T.S. logic to reduce all Action Point costs by 10%.

Beta3.02
* Fixed a bug wherein the Four Eyes trait would not apply its bonus correctly.

Beta3.01
* Included archive files in the mod upload this time. Apologies; this is what I get for uploading at 4 in the morning.

Beta3
* Mod has been completely remade with the Fallout 4 Creation Kit. The mod is now also available for Xbox One.
* Traits can now be added at character creation. You will have an opportunity to add Traits after assigning your stats with the Vault-Tec Rep, and again just before leaving Vault 111.
* Assigning Traits to your character is now handled through a Terminal menu. This menu is also accessible via a holotape, meaning you can alter your Traits using your Pip-Boy at any time.
* Perk injector items now cost materials to craft. Many of them require rare materials, so start scavenging!
* Fixed numerous issues with the Determined trait. Notably, it now applies a 30% reduction to all damage rather than buffing Damage Resistance, chem addiction is no longer possible, and the overlays from using Jet-based items no longer appear.
* Fixed an issue with the Haute Cuisine perk wherein effects were being applied incorrectly.
* Fixed an issue with the Fear the Reaper trait wherein chem durations were erroneously being reduced. Speaking of which.
* Changed the name of the Fear the Reaper trait to «Memento Mori» to make translating the mod easier. Turns out the «fear the reaper» idiom/Blue Oyster Cult song doesn’t really translate well outside of English.
* Fixed issues with melee and unarmed-related perks wherein their benefits would not be applied under certain circumstances.
* Lowered the movement speed benefit granted by the Unto the Breach trait from 25% to 15% in response to player feedback.
* The Gifted and Small Frame traits now directly boost their related stats, allowing you to qualify for more perks by taking them.
* Numerous fixes and tweaks to other perks and traits; too countless to name.
* Changed the function of the Bruiser trait: Power attacks deal 30% more damage, but cost 30% more Action Points to perform.
* Added a new trait, Loose Cannon: Heavy guns and automatic guns do 25% more damage, but are 25% less accurate both in V.A.T.S. and when firing from the hip.

Beta2.2
* Fixed a bug with the Determined Trait wherein chems would still take effect. Note that for time-altering chems like Jet or Buffjet, the screen filter will still appear, but time will not actually be slowed.
* Fixed a bug with the Haute Cuisine perk wherein radiation would also be multiplied.
* Tightened the logic of the Personal Space perk.
* Tweaked the crit rate for the second rank of the Living Anatomy perk.
* Other small bug fixes to perk/trait logic.

Beta2.1
* Fixed the third-person bug.
* Altered the Unto the Breach Trait to give a 25% boost to AP regen rate, rather than AP weapon cost.

Beta2
* Added four (4) new Traits and twenty-two (22) new Perks. Full information on them can be found below.
* Altered the Heavy Handed Trait to more closely resemble its incarnation in earlier games. A new Trait, Bruiser, has assumed its old function.
* Implemented Perk trees for the new Perks. You’ll now need certain custom Perks to qualify for other custom Perks. Other new custom Perks may require vanilla Perks. Again, full information can be found below.

New Traits in Beta2:

Unto the Breach
Act first, think later. You move 25% faster and weapons cost 25% less Action Points to use, but you take 25% more damage from all weapons yourself.

The Heavy Handed Trait has been changed to more closely resemble its incarnation in earlier games. A new Trait, Bruiser, has assumed its old function:
Bruiser
Those misshaped lumps of flesh you call hands aren’t much for artistry, but they sure do leave a bruise. Your melee and unarmed damage is 20% lower, but all attacks have a 5% chance of knocking your opponent flat on their face.

New Perks in Beta2:

Not Today
(REQUIRES: Level 11)
The closer you are to death, the harder you are to bring down. When you’re below 40% Health, you do 10% more damage and gain a +1 bonus to your Strength and Agility scores.

Living Anatomy (2 ranks)
Rank 1:
(REQUIRES: Medic 2)
Sometimes the best medical care is preventative. Stimpaks and RadAway are 10% more effective, and you do an extra 5% damage to humans and non-feral ghouls.

Rank 2:
(REQUIRES: Medic 3, Living Anatomy 1)
You now have a 5% chance of scoring a critical hit at any time against humans and non-feral ghouls.

Confirmed Bachelor (3 ranks)
Rank 1:
(REQUIRES: CHA 2)
Men suffer 5% more damage in combat, and are easier to persuade in dialogue.

Rank 2:
(REQUIRES: Level 7, CHA 2, Confirmed Bachelor 1)
Men suffer 10% more damage in combat, and are even easier to persuade in dialogue.

Rank 3:
(REQUIRES: Level 16, CHA 2, Confirmed Bachelor 2)
Men suffer 15% more damage in combat, and are significantly easier to persuade in dialogue.

Cherchez La Femme (3 ranks)
Rank 1:
(REQUIRES: CHA 2)
Women suffer 5% more damage in combat, and are easier to persuade in dialogue.

Rank 2:
(REQUIRES: Level 7, CHA 2, Cherchez La Femme 1)
Women suffer 10% more damage in combat, and are even easier to persuade in dialogue.

Rank 3:
(REQUIRES: Level 16, CHA 2, Cherchez La Femme 2)
Women suffer 15% more damage in combat, and are significantly easier to persuade in dialogue.

Adrenaline Junkie now has a second rank:
(REQURES: Level 31, PER 6, Adrenaline Junkie 1)
You now regain 20 Action Points whenever you kill something in V.A.T.S.

Eye for an Eye
(REQUIRES: Level 20)
Can’t beat the righteous indignation of retribution. You gain a bonus to the damage you deal in combat relative to your lost Health, up to a maximum of a 25% bonus when below 10% Health.

Haute Cuisine (2 ranks)
Rank 1:
(REQUIRES: CHA 2)
And who says table manners aren’t useful in the real world? Your ability to make the most out of every meal makes all food and drink items 20% more effective.

Rank 2:
(REQUIRES: Level 18, CHA 2, Haute Cuisine 1)
A little thing like nuclear apocalypse can’t slow down your culinary talents. Food and drink items are now 40% more effective.

Get the Lead Out! (2 ranks)
Rank 1:
(REQUIRES: Level 12, AGI 7)
You’d think people would be slower and more nervous while fighting for their life. Not you! You move 15% faster when in combat.

Rank 2:
(REQUIRES: Level 24, AGI 7, Get the Lead Out! 1)
You now move 30% faster when in combat.

Big Game Hunter
(REQUIRES: Level 11, END 6)
Nuclear apocalypse or not, humans are still the top of the food chain – and you’re the proof. In combat, you do 75% more critical hit damage against animals and mutated animals.

Swift Learner (3 ranks)
Rank 1:
(REQUIRES: INT 4)
Whenever experience points are earned, you gain an additional 5% bonus.

Rank 2:
(REQUIRES: Level 4, INT 5, Swift Learner 1)
Whenever experience points are earned, you now gain an additional 10% bonus.

Rank 3:
(REQUIRES: Level 8, INT 6, Swift Learner 2)
Whenever experience points are earned, you now gain an additional 15% bonus.

Math Wrath
(REQUIRES: Level 10, INT 7)
Fear the power of the floating-point unit! You’ve optimized your Pip-Boy’s V.A.T.S. logic to reduce all Action Point costs by 10%.

Nerves of Steel
(REQUIRES: Level 26, AGI 7)
You’ve seen so much that nothing can knock you off your game any more. In V.A.T.S., your critical gauge charges 10% faster.

Straight donations accepted

Traits and More Perks

What does this mod do?

This mod adds a number of new Traits and a few new Perks into the game. Because the standard perk menu (the Vault Boy chart) precludes adding new perks/traits, the new Perks are accessible by constructing a special item at a Chemistry Station, then using the item on your character to add the Perk. New Traits are handled through a custom menu and can be added to a character at any time. Many Traits/Perks are directly inspired by previous Fallout titles, but quite a few are original creations. Also included is an option remove all traits, so if you want to re-spec your character build or want to uninstall the mod, it’s only a few clicks away.

Updated to Beta4! Now, when you fail to meet a Perk’s requirements, another copy of the Perk Injector will be automatically added to your inventory. The Perk Injector will no longer be wasted if you use it when not meeting the requirements.

What’s a Trait?

Good question! Traits are special character features that were present in Fallout 1, 2, and New Vegas, but were absent from Fallout 3 and 4. Essentially, Traits are something that add both a valuable advantage AND a great disadvantage to your character, making them even more unique. They’re unlike Perks, because Perks can only help your character and are always something good, whereas Traits contain something good AND something bad. Whether a Trait is worth the trade-off is up to your own judgment and playstyle, but experimenting with new Traits can reinvigorate an existing playthrough or add a lot of variety to a second playthrough.

Can this mod be used with an existing save game?

It sure can! All you need to do to access the new Traits and Perks is find a Chemistry Station anywhere and you’re free to access all the new content!

How will this work with a new game?

You’ll be able to add Traits to your character just after assigning your stats and choosing your name with the Vault-Tec Rep. This is done through a new Terminal in the Sanctuary Hills’ house bedroom. A message will remind you of the Terminal when you’re done assigning stats.

You can also add Traits to your character just before leaving Vault 111. To the immediate right of the exit elevator, there’s a new Terminal that provides the same functionality as above. So whether you’re starting from scratch or reloading a Vault 111 save to skip the tutorial, you can pick your Traits from the get-go!

I’m at a Chemistry Station. What do I do to get the new stuff?

It’s simple! Just go to the «Perks» section of the recipes, pick out the perk you want, and make the corresponding item. Each item costs rare materials to make and you construct them just like you would any other item. After you’ve made it, go to your inventory. Under the «Aid» section, go to the bottom, where the new item should be waiting. Then use it on your character and voila! The perk is yours, and you can find it in your Perks menu.

Also, note that you can craft a holotape under the «Traits» section at a Chemistry Station. This holotape, when played on your Pip-Boy, will open the Trait Terminal interface and allow you to customize your Traits at any time. If you’re using this mod on an existing save game, this is how you assign Traits to your character (unless you want to trek all the way back to Vault 111, I suppose).

Finally, note that Perks will be listed normally in your Perk menu, while Traits will have «[Trait]» listed before them in the Perks menu to differentiate them.

Can I remove a Trait after I’ve added it?

Yep! Just open up the Trait Terminal (preferably through the holotape), scroll to the bottom, and select the «Remove All Traits» option. Couldn’t be simpler!

Is there any limit on how many Traits I can have at once?

I’m updating from Beta 2.2. How should I install this new version?

Starting with Beta 3, you shouldn’t have to go through any special steps any more. However, if you’re upgrading from Beta 2.2, see the «Uninstallation / Updating the mod» section below. You’ll want to follow the steps for updating, of course.

Can you put all the Traits and Perks this mod adds in a comprehensive list for easy review?

Traits

Bruiser
You hit like a freight train, but your swings are clumsy and inelegant. Power attacks deal 30% more damage, but cost 30% more Action Points to perform.

Determined
Nothing can stop you when you put your mind to something. You take 30% less damage from all weapons and your limbs are twice as hard to cripple, but all chems (including Stimpaks!) have absolutely no effect on you.

Fast Metabolism
Stimpaks and RadAway work twice as quickly, but your rapid metabolism makes you doubly susceptible to poison and radiation.

Finesse
You’re not one to attack mindlessly. Ever the thoughtful combatant, you have a flat 10% chance to score a critical hit at any time, but your normal damage is 30% lower.

Gifted
You were born talented. However, because you were so gifted, you never got used to learning new things. You gain a +2 bonus to every S.P.E.C.I.A.L. stat, but the rate at which you gain experience is halved.

Good Natured
You spent your youth learning ways to help people, not hurt them. People are easier to persuade, vendor prices are better, and medicine is more effective, but your overall damage is reduced by 20%.

Heavy Handed
Who needs finesse when you have raw strength? Your melee and unarmed damage is 20% lower, but all attacks have a 5% chance of knocking your opponent flat on their face.

Loose Cannon
«Spray and pray,» that’s your motto. Heavy guns and automatic guns do 25% more damage, but are 25% less accurate both in V.A.T.S. and when firing from the hip.

Memento Mori
Live hard and fast, that’s always been your plan. You gain experience at twice the normal rate, but take double damage from all weapons and recover less health from all healing sources.

Small Frame
Being the shortest kid in class may not have done much for your self-esteem, but it sure does make you a smaller target. You gain +1 to your Agility score, but your limbs are 25% more easy to cripple.

Unto the Breach
Act first, think later. You move 15% faster and your Action Points regenerate 25% more quickly, but you take 25% more damage from all weapons yourself.

Perks

Adrenaline Junkie (2 ranks)
Rank 1:
(REQURES: Level 28, PER 6)
Nothing like ending some poor bastard’s life to get the blood pumping. Each kill in V.A.T.S. has a 5% chance of fully restoring your Action Points.

Rank 2:
(REQURES: Level 31, PER 6, Adrenaline Junkie 1)
Each kill in V.A.T.S. now has a 10% chance of fully restoring your Action Points.

Cautious Nature
(REQURES: Level 14)
When your blood gets pumping and your heart starts pounding, your senses become almost super-human. You gain three points of Perception while you’re in combat.

Personal Space
(REQURES: Level 18, AGI 4)
Nothing like a round of buckshot to teach people that you like your space. While using ranged weapons, you have a chance of scoring a critical hit against enemies that are within spitting distance of you. This bonus does not apply to sneak attacks.

Preemptive Strike
(REQURES: Level 20)
When in doubt, kill everything in sight. You can never be sure about who’s going to hurt you, after all. Your critical chance and weapon damage are significantly increased when attacking someone who isn’t actively hostile towards you.

Not Today
(REQUIRES: Level 11)
The closer you are to death, the harder you are to bring down. When you’re below 40% Health, you do 10% more damage and gain a +1 bonus to your Strength and Agility scores.

Living Anatomy (2 ranks)
Rank 1:
(REQUIRES: Medic 2)
Sometimes the best medical care is preventative. Stimpaks and RadAway are 10% more effective, and you do an extra 5% damage to humans and non-feral ghouls.

Rank 2:
(REQUIRES: Medic 3, Living Anatomy 1)
You now have a 3% chance of scoring a critical hit at any time against humans and non-feral ghouls.

Confirmed Bachelor (3 ranks)
Rank 1:
(REQUIRES: CHA 2; Player Character must be male)
Men suffer 5% more damage in combat, and are easier to persuade in dialogue.

Rank 2:
(REQUIRES: Level 7, CHA 2, Confirmed Bachelor 1)
Men suffer 10% more damage in combat, and are even easier to persuade in dialogue.

Rank 3:
(REQUIRES: Level 16, CHA 2, Confirmed Bachelor 2)
Men suffer 15% more damage in combat, and are significantly easier to persuade in dialogue.

Cherchez La Femme (3 ranks)
Rank 1:
(REQUIRES: CHA 2; Player Character must be female)
Women suffer 5% more damage in combat, and are easier to persuade in dialogue.

Rank 2:
(REQUIRES: Level 7, CHA 2, Cherchez La Femme 1)
Women suffer 10% more damage in combat, and are even easier to persuade in dialogue.

Rank 3:
(REQUIRES: Level 16, CHA 2, Cherchez La Femme 2)
Women suffer 15% more damage in combat, and are significantly easier to persuade in dialogue.

Eye for an Eye
(REQUIRES: Level 20)
Can’t beat the righteous indignation of retribution. You gain a bonus to the damage you deal in combat relative to your lost Health, up to a maximum of a 25% bonus when below 10% Health.

Haute Cuisine (2 ranks)
Rank 1:
(REQUIRES: CHA 2)
And who says table manners aren’t useful in the real world? Your ability to make the most out of every meal makes all food and water items restore 20% more health.

Rank 2:
(REQUIRES: Level 18, CHA 2, Haute Cuisine 1)
A little thing like nuclear apocalypse can’t slow down your culinary talents. All food and water items now restore 40% more health.

Get the Lead Out! (2 ranks)
Rank 1:
(REQUIRES: Level 12, AGI 7)
You’d think people would be slower and more nervous while fighting for their life. Not you! You move 15% faster when in combat.

Rank 2:
(REQUIRES: Level 24, AGI 7, Get the Lead Out! 1)
You now move 30% faster when in combat.

Big Game Hunter
(REQUIRES: Level 11, END 6)
Nuclear apocalypse or not, humans are still the top of the food chain – and you’re the proof. In combat, you do 75% more critical hit damage against animals and mutated animals.

Swift Learner (3 ranks)
Rank 1:
(REQUIRES: INT 4)
Whenever experience points are earned, you gain an additional 5% bonus.

Rank 2:
(REQUIRES: Level 4, INT 5, Swift Learner 1)
Whenever experience points are earned, you now gain an additional 10% bonus.

Rank 3:
(REQUIRES: Level 8, INT 6, Swift Learner 2)
Whenever experience points are earned, you now gain an additional 15% bonus.

Math Wrath
(REQUIRES: Level 10, INT 7)
Fear the power of the floating-point unit! You’ve optimized your Pip-Boy’s V.A.T.S. logic to reduce all Action Point costs by 10%.

Nerves of Steel
(REQUIRES: Level 26, AGI 7)
You’ve seen so much that nothing can knock you off your game any more. In V.A.T.S., your critical gauge charges 10% faster.

Installation

Updating from Beta 2.2

These are the same steps you’ll have to follow to update to a new version of the mod, so take note.

1. Load up the game WITHOUT removing the mod.
2. Go to a Chemistry Station and make the «[Remove All Perks]» and «[Remove All Traits]» items.
3. Use both the «[Remove All Perks]» and «[Remove All Traits]» items on your character.
4. AFTER you’ve used the removal items, THEN save your game.
5. Download the new version and replace the old one in your Fallout 4\Data folder. Re-add your old Perks/Traits at your discretion.

Uninstallation

Will you translate this mod into other languages?

I sure will! The actual plugin itself can get a little, uh, labyrinthine, so hit me up in the comments or via PM and I’ll provide you the text that needs to be translated, and then I’ll edit the plugin accordingly and release the translated file on the mod’s page. Any and all translators will receive credit in the respective readme and on the mod’s page.

Credits and Final Remarks

Thanks to ElminsterAU, Hlp, Zilav and Sharlikran for FO4Edit, the tool the first versions of the mod were made with.
Thanks to Bethesda Softworks for Fallout 4 and the Creation Kit.
Thanks to Will, Sam, Jon, and Jordin. They know why.
Thanks to Silas Haslam for his book A General History of Labyrinths. Haslam’s theories on the construction and navigation of labyrinths proved very useful for modding Fallout 4. In particular, Chapter IX, which connects the advent of European hedge mazes to the intrigue and scandal in the Hohenzollern court, was quite illuminating.

N.B. This is a beta and while I have playtested everything to ensure it works properly, there’s always a chance something isn’t working as it should. Let me know immediately if you find a suspected bug.

If you want to be notified as soon as I release a new mod or update one of my mods, you can follow me on Twitter: @CirosanCB
I only use the account to post updates about mods, so it won’t clutter your feed with any unrelated nonsense.

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