fallout 4 мод prisoner shackles
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Prisoner Shackles
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
Craftable prisoner shackles and more in Workshop
DLC requirements
Mods requiring this file
Credits and distribution permission
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
[REQUIREMENT]
Nuka World DLC
(Contraptions Workshop DLC is not necessary.)
[INSTALLATION]
This mod contains.
— one esp file (-v3.0).
— one esp file and one hkx file (v3.1-)
— esp, hkx, nif, pex, pec (v4.0-)
Use NMM or put the files in the Data folder manually.
[UPDATE TO 4.0- FROM OLDER VERSION]
The new functions (blue mannequins and restraining setters) are active
ONLY for objects newly placed after updating.
The existing mats will be just invisible by update and it will be hard to find them.
Therefore, I recommend you to remove all the shackles and mats before updating.
[UNINSTALL 4.0-]
1. Remove all the shackles and mats.
2. Delete the files or use NMM.
If you skip step 1., you might have settlers whose A.I. does not work
(settlers for whom the function SetRestrained(False) is not called).
[NOTES]
In order to implement the function, I just «drag & drop» almost the all contents of «DLC05NPCWorkshopPillory [FURN: XX000AAD]» using FO4EDIT.
Obviously, I do not fully understand the meanings of each lines.
(Actually, I was surprised such a cheap technique did work!)
Thus it’s highly possible that I can’t fix complex bugs. I’m sorry in advance 😛
Please log in or register
To enjoy the benefits of Nexus Mods, please log in or register a new account
Prisoner Shackles
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
Craftable prisoner shackles and more in Workshop
DLC requirements
Mods requiring this file
Credits and distribution permission
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
[REQUIREMENT]
Nuka World DLC
(Contraptions Workshop DLC is not necessary.)
[INSTALLATION]
This mod contains.
— one esp file (-v3.0).
— one esp file and one hkx file (v3.1-)
— esp, hkx, nif, pex, pec (v4.0-)
Use NMM or put the files in the Data folder manually.
[UPDATE TO 4.0- FROM OLDER VERSION]
The new functions (blue mannequins and restraining setters) are active
ONLY for objects newly placed after updating.
The existing mats will be just invisible by update and it will be hard to find them.
Therefore, I recommend you to remove all the shackles and mats before updating.
[UNINSTALL 4.0-]
1. Remove all the shackles and mats.
2. Delete the files or use NMM.
If you skip step 1., you might have settlers whose A.I. does not work
(settlers for whom the function SetRestrained(False) is not called).
[NOTES]
In order to implement the function, I just «drag & drop» almost the all contents of «DLC05NPCWorkshopPillory [FURN: XX000AAD]» using FO4EDIT.
Obviously, I do not fully understand the meanings of each lines.
(Actually, I was surprised such a cheap technique did work!)
Thus it’s highly possible that I can’t fix complex bugs. I’m sorry in advance 😛
Please log in or register
To enjoy the benefits of Nexus Mods, please log in or register a new account
Prisoner Shackles
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
Craftable prisoner shackles and more in Workshop
DLC requirements
Mods requiring this file
Credits and distribution permission
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
[REQUIREMENT]
Nuka World DLC
(Contraptions Workshop DLC is not necessary.)
[INSTALLATION]
This mod contains.
— one esp file (-v3.0).
— one esp file and one hkx file (v3.1-)
— esp, hkx, nif, pex, pec (v4.0-)
Use NMM or put the files in the Data folder manually.
[UPDATE TO 4.0- FROM OLDER VERSION]
The new functions (blue mannequins and restraining setters) are active
ONLY for objects newly placed after updating.
The existing mats will be just invisible by update and it will be hard to find them.
Therefore, I recommend you to remove all the shackles and mats before updating.
[UNINSTALL 4.0-]
1. Remove all the shackles and mats.
2. Delete the files or use NMM.
If you skip step 1., you might have settlers whose A.I. does not work
(settlers for whom the function SetRestrained(False) is not called).
[NOTES]
In order to implement the function, I just «drag & drop» almost the all contents of «DLC05NPCWorkshopPillory [FURN: XX000AAD]» using FO4EDIT.
Obviously, I do not fully understand the meanings of each lines.
(Actually, I was surprised such a cheap technique did work!)
Thus it’s highly possible that I can’t fix complex bugs. I’m sorry in advance 😛
Please log in or register
To enjoy the benefits of Nexus Mods, please log in or register a new account
Prisoner Shackles
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
Craftable prisoner shackles and more in Workshop
DLC requirements
Mods requiring this file
Credits and distribution permission
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
[REQUIREMENT]
Nuka World DLC
(Contraptions Workshop DLC is not necessary.)
[INSTALLATION]
This mod contains.
— one esp file (-v3.0).
— one esp file and one hkx file (v3.1-)
— esp, hkx, nif, pex, pec (v4.0-)
Use NMM or put the files in the Data folder manually.
[UPDATE TO 4.0- FROM OLDER VERSION]
The new functions (blue mannequins and restraining setters) are active
ONLY for objects newly placed after updating.
The existing mats will be just invisible by update and it will be hard to find them.
Therefore, I recommend you to remove all the shackles and mats before updating.
[UNINSTALL 4.0-]
1. Remove all the shackles and mats.
2. Delete the files or use NMM.
If you skip step 1., you might have settlers whose A.I. does not work
(settlers for whom the function SetRestrained(False) is not called).
[NOTES]
In order to implement the function, I just «drag & drop» almost the all contents of «DLC05NPCWorkshopPillory [FURN: XX000AAD]» using FO4EDIT.
Obviously, I do not fully understand the meanings of each lines.
(Actually, I was surprised such a cheap technique did work!)
Thus it’s highly possible that I can’t fix complex bugs. I’m sorry in advance 😛
Please log in or register
To enjoy the benefits of Nexus Mods, please log in or register a new account
Prisoner Shackles
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
Craftable prisoner shackles and more in Workshop
DLC requirements
Mods requiring this file
Credits and distribution permission
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
[REQUIREMENT]
Nuka World DLC
(Contraptions Workshop DLC is not necessary.)
[INSTALLATION]
This mod contains.
— one esp file (-v3.0).
— one esp file and one hkx file (v3.1-)
— esp, hkx, nif, pex, pec (v4.0-)
Use NMM or put the files in the Data folder manually.
[UPDATE TO 4.0- FROM OLDER VERSION]
The new functions (blue mannequins and restraining setters) are active
ONLY for objects newly placed after updating.
The existing mats will be just invisible by update and it will be hard to find them.
Therefore, I recommend you to remove all the shackles and mats before updating.
[UNINSTALL 4.0-]
1. Remove all the shackles and mats.
2. Delete the files or use NMM.
If you skip step 1., you might have settlers whose A.I. does not work
(settlers for whom the function SetRestrained(False) is not called).
[NOTES]
In order to implement the function, I just «drag & drop» almost the all contents of «DLC05NPCWorkshopPillory [FURN: XX000AAD]» using FO4EDIT.
Obviously, I do not fully understand the meanings of each lines.
(Actually, I was surprised such a cheap technique did work!)
Thus it’s highly possible that I can’t fix complex bugs. I’m sorry in advance 😛