Планы на будущее: Автор планирует постепенно добавлять больше вещей из Fallout New Vegas (и некоторые из Fallout, Fallout 2, Fallout 3 и Fallout Tactics). Вы можете отслеживать процесс разработки на странице мода на Нексусе.
Добавленные предметы (список не полный):
Требования: Fallout 4 DLC Nuka World, Far Harbor, Automatron
Совместимость: Этот мод не совместим (будет требоваться патч совместимости) с любым модом, который правит уровневые списки. Также, этот мод не совместим с модами, которые редактируют перк «Медик» и будет требоваться патч совместимости.
Установка: (Используйте менеджеры модов или установите вручную) 1. Скачиваете архив мода со страницы мода на Нексусе в разделе OLD FILES (НУЖНА ВЕРСИЯ 1.51, новую версию не переводили), содержимое архива кидаете в папку Data в игре, подтверждаете слияние папок и файлов. 2. Скачиваете у нас на сайте переведенный файл Mojaveimports.esp версии 1.51.2 и тоже кидаете в папку Data с заменой файла. 3. Скачиваете по дополнительным ссылкам необходимые опциональные файлы и содержимое их архивов тоже кидаете в папку Data с заменой.
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File information
Last updated
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About this mod
Do you miss the good old wasteland? Well, then you might be interested in Wasteland Imports; Making Fallout 4 more Fallout by seamlessly adding in items from previous games. *Formerly known as Mojave Imports.
DLC requirements
Mods requiring this file
Credits and distribution permission
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Translations available on the Nexus
Version 1.52.1
Version 1.52
Version 1.51.2
Change in the new option file: — Disable WI force lock if you use another mod that do the same thing.
Note: Don’t expect new big updates, I happen to had come back to play Fallout 4 because of Fallout 76 announcement, so figured that I’ll fix the very annoying poison issue with the Ghouls while I’m at it. The other changes are just minor stuff that I planned to change in the new version of WI if we didn’t stop the development of the mod.
Version 1.51.1
Version 1.51
New Chems: — Fred’s Jet: Slow Time for 3 seconds. 10 Caps. — Rebound: Regenerates +5 AP per second for 1 minute. 50 Caps.
New Items: — Debug Holotape: Various debug and testing options.
Version 1.50.4
Version 1.50.3
Version 1.50.2
Version 1.50.1
Version 1.50
New weapon: — Nuka Breaker (Unique): 35 Damage. +25% more damage when addicted to Nuka-Cola. 250 Caps. (Big thanks to RahCreations.)
New weapon modifications: — Fat Man Low Yield Launcher: Reduced damage and increased range. — Fat Man Big Kid Launcher: Increased damage and reduced range. — Fat Man Timed Launcher: Adds a 5 seconds fuse. — High Velocity Missile: Increased speed and range. — High Explosive Missile: Increased explosion damage and radius. — HIVE Missile: Splits into 9 cluster missiles.
New workshop items: — Sunset Sarsaparilla Soda-Mixer Station. — Vim Soda-Mixer Station. — Nuka-Cola Soda-Mixer Station.
New crafting components: — Poison. Can be found on Radscorpion Stinger, Stingwing Barb and Rat Poison.
Version 1.47b
New food: — Meat Jerky: 30 HP. 10 Caps.
Version 1.46
New stuff in the Commonwealth: — Added Sunset Sarsaparilla vending machines (4 functional in total).
New skill magazines: — Today’s Physician: Reduces limb damage and falling damage by 10% for 1 minute. — Fixin’Things: Reduces the consummation of fusion cores by 10% for 1 minute. — Lad’s Life: Reduces damage received from creatures by 10% for 1 minute.
New weapons: — MFC Grenade: 50 Damages and 50 Energy Damages. 32 Caps. — MFC Cluster: 300 Damages and 300 Energy Damages. 150 Caps.
New workshop items — Sunset Sarsaparilla vending machine.
Version 1.45.1
Version 1.45
Version 1.44.1
Stimpaks details: — Super Stimpak: Restore 60% of health. (60% > 70% > 90% > 100% > 100%(faster healing rate)) — Ultra Stimpak: Restore 90% of health. (90% > 100% > 100%(faster) > 100%(faster) > 100%(faster)) — Hypo: Not affected by Medic perk as it instantly restore all health.
Version 1.44
Stimpaks and Medic perk rebalance: — Stimpak: Restore 20% of health (Up to 40% with Medic 4). 45 Caps — Super Stimpak: Restore 40% of health (Up to 60% with Medic 4). 90 Caps. — Ultra Stimpak: Restore 60% of health (Up to 80% with Medic 4). 135 Caps. — Hypo: Restore 80% of health (Up to 100% with Medic 4) and +25 Max HP. 180 Caps. — Radaway: Remove 30% of radiation (Up to 70% with Medic 4).
New items: — Nuka Cola Clear: +30 HP, +10 AP, +5 Rads. +25% Sneak for 4 minutes. (80 Caps) — Nuka Cola Fusion: +500 HP, + 200 AP, +25 Rads. +2 STR, +2 PER, +2 AGI for 20 minutes. Instant addiction. (150 Caps)
Version 1.43.2
Version 1.43.1
Version 1.43
New Outfits: — Vault 108 Jumpsuit: +5 Energy Resistance, +10 Radiation Resistance, +10% Melee and Unarmed Damage. (32 Caps)
Version 1.42
New outfits: — Professor Sweater: +4 INT and +1 LCK. (90 Caps) — Librerian Dress: +4 INT and +1 LCK. (90 Caps)
New weapons: — Broken Bottle: 4 Damages and 10 Bleeding Damages. (10 Caps)
New workshop decorations: — NCR Flag.
New items: — Sunset Sarsaparilla Star Bottlecap. (20 Caps)
Version 1.41
New items: — NCR Money. Only obtainable via console command for the moment.
New workshop decorations: — Sunset Sarsaparilla Posters.
Version 1.40
Version 1.39
New chem: — Ultra Stimpak: Restore 80% of health. (150 Caps) (Temporarily uses the Super Stimpak mesh)
New weapon: — (Throwing) Rock: 4 Damages (0 Caps). Can be found on Ghouls. Not really usefull as weapon but can be use to attract the attention of an ennemy.
New weapon mod: — Standard Magazine for the Submachine gun.
Version 1.38
New weapons: — Tin grenade: 80 Damages. (25 Caps) — Powder Charge: 80 Damages. (25 Caps) — Time bomb: 320 Damages. (85 Caps)
New items: — Turbo: +1 Turbo for 3 sec (slows time but not your mouvements). (60 Caps) — Rushing water: +50% Attack Speed for 30 sec. (50 Caps) — Antivenom: Fortify Poison resistance for 3 min. (35 Caps) — Nuka Cocktail: 300 Damages and 100 Rads. (145 Caps) (Inspired by the Nuka-grenade’s original design) — Fat Mine: 300 Damages and 100 Rads. (145 Caps)
New weapon mods: — Plated Boxing Glove: Better damages. Extra limb damage. (from Fallout 2) — Lightweight Fatman: Lighter weight. (from Fallout New Vegas)
Version 1.34.2
Version 1.34.1
Changes: — Reverted back to loose files (instead of BSA archive).
Version 1.34
Version 1.33
New Perks : — Retention : Skill magazines have a longer duration (3 min. instead of 1 min.). — Nuka Chemist : You can now brew your own Nuka Cola.
New Perk Magazines : /!\ Only obtainable via console commands for the moment. /!\ — Retention Magazine (xx0008DF) — Nuka Chemist Magazine (xx0008E2)
Version 1.32
New Items : — NCR 1st Recon Beret: +2 PER. (40 Caps) — NCR Engineer Jumpsuit: +2 INT. (24 Caps) — Gas bomb: 60 Damages. (Can be bought and crafted)
Version 1.31
Version 1.30
New Items : — Skill magazines : Add a temporary effect for 1 minute. (11 skill magazines in total.) — Aqua Pura : +40 HP. (15 Caps) (Sold by Captain Cade on the The Prydwen.)
Version 1.21
New Item : — Homemade Nuka Cola (Craftable)
Version 1.20
New Items : — Black Coffee (Craftable) — Caravan Lunch (Craftable) — Hypo (Craftable) — Radscorpion Casserole (Craftable) — Mississippi Quantum Pie (Craftable) — Hydra (Craftable)
Version 1.13
New recipe : — Steady : 1 Acid, 1 Mentats, 1 Hubflower and 1 Sunset Sarsaparilla. Level 2 requires for «Chemist».
Version 1.12
New Recipe : — Nuka Grenade : 4 Aluminums, 2 Circuitry, 4 Adhesives, 3 Nuclear Materials, 1 Spring and 1 Nuka Cola Quantum. Level 4 requires for both «Demolition Expert» and «Science!».
Version 1.11
New items : — Homemade Atomic Cocktail. Less efficient than an Atomic Cocktail, but more common and can be crafted.
Version 1.10
New items : — Rum and Nuka. — Atomic Cocktail. — Super Stimpak. — Ice Cold variants of Nuka Cola Quartz, Nuka Cola Victory and Sunset Sarsaparilla. (Obtainable only via console commands)
New recipes : Rum & Nuka : 1 Nuka Cola, 1 Rum. Atomic Cocktail : 1 Mentats, 1 Vodka, 1 Nuka Cola Victory.
Version 1.01
Version 1.00
Both straight donations and premium membership donations accepted
The last update (1.52) aims to make Wasteland Imports a bit more «vanilla» friendly by removing some of the changes that was done during the development of the mod (notably, it removes the rebalances that done to the vanilla items). I’d advise you read the changelog before updating.
Please, do not ask for further changes or additions, as there won’t be any additional updates (unless there is a major bug/issue that need to be fixed that is). Thanks for you understanding.
Do you miss the good old wasteland? Well, you might be interested by Wasteland Imports.
Wasteland Imports aims to add items and mechanics from previous Fallout games in a seamlessly lore-friendly way into Fallout 4. In addition to this, this mod integrates the three story DLCs (Automatron, Far Harbor and Nuka World) to the Commonwealth by distributing some of items (like weapons and ammo for example).
This mod is not compatible (and will need a either a dedicated compatibility patch, or a merged or bashed patch) with any mods that edit the same «Leveled Item», «Vendor» or «Container» lists.
1. Make sure that mods are correctly enabled 2. Extract the files into your Fallout 4’s Data folder (Steam\steamapps\common\Fallout 4\Data) 3. Enable MojaveImports.esp in your mod manager or plugins.txt 4. Make or update your merged patch / bashed patch.
More detailed instructions here. If you’re not familiar with modding, we recommend you to watch Gopher’s playlist Modding Fallout 4.
Before removing this mod, make sure you don’t have any of the new items in your inventory or any buffs/effects from Wasteland Imports in effect. After you check that, you can disable MojaveImports.esp and remove the mod.
Please log in or register
To enjoy the benefits of Nexus Mods, please log in or register a new account
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
Do you miss the good old wasteland? Well, then you might be interested in Wasteland Imports; Making Fallout 4 more Fallout by seamlessly adding in items from previous games. *Formerly known as Mojave Imports.
DLC requirements
Mods requiring this file
Credits and distribution permission
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Translations available on the Nexus
Version 1.52.1
Version 1.52
Version 1.51.2
Change in the new option file: — Disable WI force lock if you use another mod that do the same thing.
Note: Don’t expect new big updates, I happen to had come back to play Fallout 4 because of Fallout 76 announcement, so figured that I’ll fix the very annoying poison issue with the Ghouls while I’m at it. The other changes are just minor stuff that I planned to change in the new version of WI if we didn’t stop the development of the mod.
Version 1.51.1
Version 1.51
New Chems: — Fred’s Jet: Slow Time for 3 seconds. 10 Caps. — Rebound: Regenerates +5 AP per second for 1 minute. 50 Caps.
New Items: — Debug Holotape: Various debug and testing options.
Version 1.50.4
Version 1.50.3
Version 1.50.2
Version 1.50.1
Version 1.50
New weapon: — Nuka Breaker (Unique): 35 Damage. +25% more damage when addicted to Nuka-Cola. 250 Caps. (Big thanks to RahCreations.)
New weapon modifications: — Fat Man Low Yield Launcher: Reduced damage and increased range. — Fat Man Big Kid Launcher: Increased damage and reduced range. — Fat Man Timed Launcher: Adds a 5 seconds fuse. — High Velocity Missile: Increased speed and range. — High Explosive Missile: Increased explosion damage and radius. — HIVE Missile: Splits into 9 cluster missiles.
New workshop items: — Sunset Sarsaparilla Soda-Mixer Station. — Vim Soda-Mixer Station. — Nuka-Cola Soda-Mixer Station.
New crafting components: — Poison. Can be found on Radscorpion Stinger, Stingwing Barb and Rat Poison.
Version 1.47b
New food: — Meat Jerky: 30 HP. 10 Caps.
Version 1.46
New stuff in the Commonwealth: — Added Sunset Sarsaparilla vending machines (4 functional in total).
New skill magazines: — Today’s Physician: Reduces limb damage and falling damage by 10% for 1 minute. — Fixin’Things: Reduces the consummation of fusion cores by 10% for 1 minute. — Lad’s Life: Reduces damage received from creatures by 10% for 1 minute.
New weapons: — MFC Grenade: 50 Damages and 50 Energy Damages. 32 Caps. — MFC Cluster: 300 Damages and 300 Energy Damages. 150 Caps.
New workshop items — Sunset Sarsaparilla vending machine.
Version 1.45.1
Version 1.45
Version 1.44.1
Stimpaks details: — Super Stimpak: Restore 60% of health. (60% > 70% > 90% > 100% > 100%(faster healing rate)) — Ultra Stimpak: Restore 90% of health. (90% > 100% > 100%(faster) > 100%(faster) > 100%(faster)) — Hypo: Not affected by Medic perk as it instantly restore all health.
Version 1.44
Stimpaks and Medic perk rebalance: — Stimpak: Restore 20% of health (Up to 40% with Medic 4). 45 Caps — Super Stimpak: Restore 40% of health (Up to 60% with Medic 4). 90 Caps. — Ultra Stimpak: Restore 60% of health (Up to 80% with Medic 4). 135 Caps. — Hypo: Restore 80% of health (Up to 100% with Medic 4) and +25 Max HP. 180 Caps. — Radaway: Remove 30% of radiation (Up to 70% with Medic 4).
New items: — Nuka Cola Clear: +30 HP, +10 AP, +5 Rads. +25% Sneak for 4 minutes. (80 Caps) — Nuka Cola Fusion: +500 HP, + 200 AP, +25 Rads. +2 STR, +2 PER, +2 AGI for 20 minutes. Instant addiction. (150 Caps)
Version 1.43.2
Version 1.43.1
Version 1.43
New Outfits: — Vault 108 Jumpsuit: +5 Energy Resistance, +10 Radiation Resistance, +10% Melee and Unarmed Damage. (32 Caps)
Version 1.42
New outfits: — Professor Sweater: +4 INT and +1 LCK. (90 Caps) — Librerian Dress: +4 INT and +1 LCK. (90 Caps)
New weapons: — Broken Bottle: 4 Damages and 10 Bleeding Damages. (10 Caps)
New workshop decorations: — NCR Flag.
New items: — Sunset Sarsaparilla Star Bottlecap. (20 Caps)
Version 1.41
New items: — NCR Money. Only obtainable via console command for the moment.
New workshop decorations: — Sunset Sarsaparilla Posters.
Version 1.40
Version 1.39
New chem: — Ultra Stimpak: Restore 80% of health. (150 Caps) (Temporarily uses the Super Stimpak mesh)
New weapon: — (Throwing) Rock: 4 Damages (0 Caps). Can be found on Ghouls. Not really usefull as weapon but can be use to attract the attention of an ennemy.
New weapon mod: — Standard Magazine for the Submachine gun.
Version 1.38
New weapons: — Tin grenade: 80 Damages. (25 Caps) — Powder Charge: 80 Damages. (25 Caps) — Time bomb: 320 Damages. (85 Caps)
New items: — Turbo: +1 Turbo for 3 sec (slows time but not your mouvements). (60 Caps) — Rushing water: +50% Attack Speed for 30 sec. (50 Caps) — Antivenom: Fortify Poison resistance for 3 min. (35 Caps) — Nuka Cocktail: 300 Damages and 100 Rads. (145 Caps) (Inspired by the Nuka-grenade’s original design) — Fat Mine: 300 Damages and 100 Rads. (145 Caps)
New weapon mods: — Plated Boxing Glove: Better damages. Extra limb damage. (from Fallout 2) — Lightweight Fatman: Lighter weight. (from Fallout New Vegas)
Version 1.34.2
Version 1.34.1
Changes: — Reverted back to loose files (instead of BSA archive).
Version 1.34
Version 1.33
New Perks : — Retention : Skill magazines have a longer duration (3 min. instead of 1 min.). — Nuka Chemist : You can now brew your own Nuka Cola.
New Perk Magazines : /!\ Only obtainable via console commands for the moment. /!\ — Retention Magazine (xx0008DF) — Nuka Chemist Magazine (xx0008E2)
Version 1.32
New Items : — NCR 1st Recon Beret: +2 PER. (40 Caps) — NCR Engineer Jumpsuit: +2 INT. (24 Caps) — Gas bomb: 60 Damages. (Can be bought and crafted)
Version 1.31
Version 1.30
New Items : — Skill magazines : Add a temporary effect for 1 minute. (11 skill magazines in total.) — Aqua Pura : +40 HP. (15 Caps) (Sold by Captain Cade on the The Prydwen.)
Version 1.21
New Item : — Homemade Nuka Cola (Craftable)
Version 1.20
New Items : — Black Coffee (Craftable) — Caravan Lunch (Craftable) — Hypo (Craftable) — Radscorpion Casserole (Craftable) — Mississippi Quantum Pie (Craftable) — Hydra (Craftable)
Version 1.13
New recipe : — Steady : 1 Acid, 1 Mentats, 1 Hubflower and 1 Sunset Sarsaparilla. Level 2 requires for «Chemist».
Version 1.12
New Recipe : — Nuka Grenade : 4 Aluminums, 2 Circuitry, 4 Adhesives, 3 Nuclear Materials, 1 Spring and 1 Nuka Cola Quantum. Level 4 requires for both «Demolition Expert» and «Science!».
Version 1.11
New items : — Homemade Atomic Cocktail. Less efficient than an Atomic Cocktail, but more common and can be crafted.
Version 1.10
New items : — Rum and Nuka. — Atomic Cocktail. — Super Stimpak. — Ice Cold variants of Nuka Cola Quartz, Nuka Cola Victory and Sunset Sarsaparilla. (Obtainable only via console commands)
New recipes : Rum & Nuka : 1 Nuka Cola, 1 Rum. Atomic Cocktail : 1 Mentats, 1 Vodka, 1 Nuka Cola Victory.
Version 1.01
Version 1.00
Both straight donations and premium membership donations accepted
The last update (1.52) aims to make Wasteland Imports a bit more «vanilla» friendly by removing some of the changes that was done during the development of the mod (notably, it removes the rebalances that done to the vanilla items). I’d advise you read the changelog before updating.
Please, do not ask for further changes or additions, as there won’t be any additional updates (unless there is a major bug/issue that need to be fixed that is). Thanks for you understanding.
Do you miss the good old wasteland? Well, you might be interested by Wasteland Imports.
Wasteland Imports aims to add items and mechanics from previous Fallout games in a seamlessly lore-friendly way into Fallout 4. In addition to this, this mod integrates the three story DLCs (Automatron, Far Harbor and Nuka World) to the Commonwealth by distributing some of items (like weapons and ammo for example).
This mod is not compatible (and will need a either a dedicated compatibility patch, or a merged or bashed patch) with any mods that edit the same «Leveled Item», «Vendor» or «Container» lists.
1. Make sure that mods are correctly enabled 2. Extract the files into your Fallout 4’s Data folder (Steam\steamapps\common\Fallout 4\Data) 3. Enable MojaveImports.esp in your mod manager or plugins.txt 4. Make or update your merged patch / bashed patch.
More detailed instructions here. If you’re not familiar with modding, we recommend you to watch Gopher’s playlist Modding Fallout 4.
Before removing this mod, make sure you don’t have any of the new items in your inventory or any buffs/effects from Wasteland Imports in effect. After you check that, you can disable MojaveImports.esp and remove the mod.
Please log in or register
To enjoy the benefits of Nexus Mods, please log in or register a new account
Capital Wasteland Workshop Pack II
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
Part 2 of the Capital Wasteland workshop pack, includes 100+ brand new custom placeable objects, the theme is really just a mixed bag of stuff from Fallout 3 and a few things from New Vegas.
Nexus requirements
Mods requiring this file
Credits and distribution permission
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Translations available on the Nexus
Introduction
This is the final stop on our roadmap, Part 2 of the Capital Wasteland workshop pack, includes 100+ brand new custom placeable objects, the theme is really just a mixed bag of stuff from Fallout 3 and a few things from New Vegas.
We wanted to add a few more functional things into the pack so we have new features like the Jukebox which has a custom behaviour to play GNR and Enclave radio themed songs! We also added in radio eyebots like the ones found playing enclave radio in Fallout 3, these can tune into all 3 base game radio stations, We hope you all enjoy the pack and we look forward to seeing your screenshots of your settlements on nexus and on our Discord server!
Features — 100+ New placeable objects! — Workshop Radio Eyebots — Custom Jukeboxes that play songs other then classical — 11 New pieces of Fallout 3 artwork made by the CW 2D art team!
HcG x Grill: Cake Wooden Shelves Fire Hose Workshop Poster mesh Plus tons upon tons of asset implementation
TheFriedturkey: Eyebot Toilets Metal Sink Sinks Jukeboxes Loudspeakers Mammoth T-Rex skeleton Cactus Metal Desk Metal Corner Desk Balloons Underworld Monument Fire Hose box Toy Ball Wooden Cart Vault Klaxon Light Little Lamp Light Lamp Vault Counters Naval Chair 01 Naval Chair 02 Naval Table Naval Bench Suburban Dining Table Suburban Coffee Table Mail Dropbox Refridgerators Footlooker Diner Booths Hotel Bed Antennas Grocery Shelves Metal Shelves Hotel Lamp Traffic Cone Roadblock Vault Happy Maker Hotel Doors Metal Doors
TheFriedTurkey Tools used: — 3ds max 2013, with Bethesda official exporter — 3ds max 2018 — TopoGun — Substance Painter — Zbrush — Creation Kit
HcGxGrill Tools used: — Creation Kit — 3ds max 2013, with Bethesda official exporter — 3ds max 2018 — Substance Painter